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Guest Post: Dawn Vogel on Fairy Tales and Fiction

Fairy tales have been around in one form or another for centuries, even if they weren’t written down and compiled into collections like Grimm’s Fairy Tales. They’ve changed over the centuries as well, shifting from folk stories to morality tales to more sanitized or “Disney-fied” versions of what they once were. In the process of this sanitization, oftentimes the messages the fairy tales purported to dictate have changed. Gone is the Little Mermaid who watched her beloved marry someone else, at which point she cast herself back into the ocean and drowned, showing us that you shouldn’t change for someone you love. Instead, we get the version where the mermaid and prince live happily ever after, flipping the moral to be that you can (and should?) change in order to make someone love you.

“Original” versions of fairy tales can be a loaded term, in that most of the fairy tales we know today existed in an oral format prior to being written down. When the stories were written down, they were not always faithful to the original tellings. Charles Perrault’s versions of fairy tales were reworked so they would be popular amongst the seventeenth-century French aristocracy. In the nineteenth century, the Grimm brothers, in the first versions of their compilations of fairy tales, acted primarily as transcriptionists, interested in recording the stories as they were commonly told among the German populace. In later versions of the Grimm brothers’ collections, however, they began the sanitization process, making the tales more family friendly.

There is no denying that many of the “original” fairy tales were violent, sexist, and gruesome. They’re filled with death, abuse, self-mutilation, and more. Some of these tales were likely used by the tellers to imbue the listeners (or readers) with specific moral values or lessons or warn them against things like going into the woods alone at night or engaging in other dangerous activities. Perrault and the Grimm brothers also added to these moral lessons but shaped them to their own times and audiences. For example, stories that originally included birth mothers often were changed to instead include stepmothers, who were invariably vain, evil, and not interested in the welfare of their young charges. That the “original” stories ascribed these same motives to birth mothers is a fascinating bit of historical curiosity, but that stepmothers were so much more readily demonized might be even more intriguing as an avenue of study.

Beyond even the changes that Perrault and the Grimm brothers made to the “original” fairy tales, modern sensibilities have again shifted the telling of these stories, cleaned them up further, and completely rewritten them into things that barely resembles the “originals”. Like the Little Mermaid example above, the retelling of fairy tales as children’s movies, often animated and turned into musicals, can obliterate the original meaning, though not always for the worse. The “original” Beauty and the Beast story from seventeenth-century France was written to prepare young girls for arranged marriages, and had an emphasis on learning to love someone you didn’t know, whereas the Disney version of Beauty and the Beast involves character growth for both Belle and the Beast, who learn to love each other, rather than simply expecting the woman to do all the work. This example, in particular, also reflects the time in which it was turned into a movie, considerably different from earlier Disney films in which the female protagonists sometimes were denied the agency that Belle is permitted. Other retellings of fairy tales have stripped away the morality entirely, or occasionally taken a story that was more about avoiding dangerous activities, in a way that did not really require a moral, and added a moral in for good measure (like various versions of Little Red Riding Hood).
Though the origins of many fairy tales are lost to history, the ability to compare various versions of tales as they have been told over the centuries is a fascinating endeavor, both for what they tell us about broadly defined history and what they tell us about storytelling and writing in various times.

About the author: Dawn Vogel’s academic background is in history, so it’s not surprising that much of her fiction is set in earlier times. By day, she edits reports for historians and archaeologists. In her alleged spare time, she runs a craft business, co-edits Mad Scientist Journal, and tries to find time for writing. She is a member of Broad Universe, SFWA, and Codex Writers. She lives in Seattle with her husband, author Jeremy Zimmerman, and their herd of cats. Visit her at http://historythatneverwas.com or follow her on Twitter @historyneverwas. Dawn’s latest book is The Cask of Cranglimmering, Book One of Brass and Glass.

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Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

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Guest Post: Confessions of a Reluctant Writing Gamer by Janet K. Smith

Writing games. I avoided them for years because I was short on time, not ideas. Once I lifted my head from my page, I realized my focus was all wrong. This one-hour-a-week “game” held incredible lessons I couldn’t get anywhere else.

So why the reluctance? That’s the easy part. Take a first-born, type-A personality with a novel in its final draft, multiple short stories out on rejection””oops, I mean submission, numerous other half-written stories, and a second novel that’s itching for a conclusion, then disrupt that work with “games” full of nonsensical sentence prompts, and odd pictures, and you’ll find a non-believer who prefers to focus on “real” work.

I’d occasionally pop into the session, but more often than not, I’d log out as soon as I heard it was a writing game and not the story discussion or feral writing time I’d expected. If I had a deadline to meet, anything with the word “play” was dismissed automatically. Who had time for play? For five and a half years, fun writing seemed like an oxymoron.

I remember getting a rush of rejections, one after another, on stories I’d poured my soul into. I wasn’t hitting the right notes somewhere, and it was time to figure out where. Yet I joined writing games with a casual attitude, logging less than a hundred words per challenge. I had good ideas, but I’d edit my sentences as I went, placing structure and grammar above word count. Others did four or five times my number of words in the ten to fifteen minutes per prompt, and even though I knew the writing gems appeared in unfettered prose, I couldn’t stop fixing things. It wasn’t satisfying, and soon I was back to one or two sessions a month.

For the next few years, I’d join a session if I was bored or had spare time. I still considered writing games an extra, as if writing for fun was a waste of time. Professional writers repeatedly told me, “Don’t correct your work. Let it flow.” Sure, I told them, but I didn’t mean it. I hadn’t found that crucial key that added value to prompt writing. Then one session, a brave reader shared an emotionally beautiful piece of prose inspired by a prompt I’d done little with. Hearing someone else achieve so much using the same prompt in the same length of time was inspiring. I wanted that and realized I’d handicapped myself by focusing on my own writing when I should have been listening to others.

Once my focus shifted, writing games became more than “fun.” The following week I dug in and wrote 193 words, still correcting as I wrote, but less than before. I read to the group, and people waved in appreciation. Then a more seasoned writer read her work. Her character came alive in the first sentence, and she’d given her listeners a strong sense of place, so when the plot kicked in, and things got dark, I pictured the surroundings as if I were there. I instantly saw where my work fell short. I’d drafted a plot outline””a summation. I wanted those primordial elements of life on the page, and her example showed me the way. Her skills, added to all the other things I’d done to improve my craft, lit a spark of understanding, and my writing changed at that moment.

With my resistance gone, I attended each writing-games session with a “challenge accepted” attitude, and my interest leaped from a three-four to an eight-nine. The key wasn’t in the task or the prompt but in hearing what others did with it””how they started their piece, the word choices, phrasing, character description (an area where I truly suck), and other elements handled in a way I envied. I was playing, but in a way that made sense to me.

One of the regulars at writing games is so good at drilling down on a sentence. She doesn’t just write of things normally associated with the contents in the sentence; she lists the things it’s not, then builds support for what it is. For example, the prompt: “Desire is no light thing.” She wrote that a dead body is heavier than a living one, but it should be lighter since the dead no longer have desires, and desires keep people alive””grounded with a gravity that can’t be ignored. I mean, wow! Then there’s another regular who creates the best descriptions and another who launches into crazy, off-kilter prose that shoves my logical mind aside. Taking the creative leap with him is exhilarating.

The range and variety of works are fun, and not in a candy-crush time-sucking way, but fun the way reading is fun. Everyone constructs their stories differently, and whether they focus on setting, character, plot, or a beautiful meld of all three, the creativity and flex of craft are always impressive. There are still prompts that don’t tickle my muse. Take “what are we but ten minds? this is sent with love. this paper has gone far.” I was blank on this one with a capital “B,” but others in the group produced some great pieces, and listening to the “what and how” of their prose was as important to my growth as a writer as plying my own skills to the task.

Looking back, I realized I needed those first years to understand that I was creative and could pull a story from the air using a prompt. But when I wanted more, writing games offered that too.

Beauty lies in the impulsive writing, the understanding and skill brought by the other players, and the option to listen while others read their work. Of course, reading is always optional, but it’s a supportive, safe place to share when your muse strikes. No one gives critiques here, and getting those double-hand waves for a piece that delights you feels pretty nice after writing in isolation these last few years. It’s also a great place to try new techniques, viewpoints, or styles, like poetry or second person.

After six months, I can honestly say my writing has improved. It has miles to go, but that’s the fun of it. I don’t want a skill-level ceiling. Last week, I wrote 247 words in twelve minutes””my new record. I had a character with a personality twist, a plot arc, a strong antagonist, and a good ending. I drafted a story. In twelve minutes. It needs fleshing out, and there’s no setting, but I saw people gasp when the story took an unexpected turn, so I know the bones are there.

The coolest part? I didn’t get there on my own.

Join Cat Rambo and friends on Wednesdays at 11:00 a.m. Pacific Time for Writing Games.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: Finding Your Heroes and Yourself by Elle E. Ire

Threadbare, the first novel in my Storm Fronts series, gets a mass market edition and hits physical bookstores this month. It’s the realization of a lifelong dream, to see my work on an actual shelf in an actual store, to pull it from the others and turn it face out so everyone can see this thing I’ve created. Every time I walk into a Books-A-Million or a Barnes & Noble or some wonderful independent bookseller, I’ve imagined being able to point at a novel’s spine with my own name on it and say, “Look at this! I made this! I’m the person whose name is on this cover!”

And with this moment fast approaching, I’ve been doing a lot of thinking about the influences on my work and how Threadbare and the other novels in the series came to be, and specifically all the pieces and parts that went into the protagonist, Vick Corren. Vick is a lot of kickass and a lot of emotional hot mess with some identity crises and self-esteem issues thrown in for good measure. Add in her bisexuality and there weren’t a lot of characters I could draw from as templates, at least not when I was growing up.

I’m dating myself, but when I was a preteen and teenager, finding strong female role models was a challenge, and finding ones who weren’t heterosexual much more so. There were competent, intelligent, accomplished women on TV, but they generally weren’t the leads. So the rare shows like The Bionic Woman and Wonder Woman were eye-opening. And when Princess Leia snatched the blaster away from Han Solo during her own rescue and got all of them out of that Death Star corridor by blowing a hole in the trash chute and demanding that Han get inside, well, I knew I wanted to write women just like that””women who could rescue themselves, with some help on occasion, but still, women who acted rather than reacted, women who didn’t sit around helplessly awaiting the hero but rather women who were the heroes.

This was where my character, Vick Corren, got her roots. If you read Threadbare you will absolutely see the influence of Jamie Sommers and Leia Organa. Vick has an AI in her head, a sentient computer that makes her stronger, faster, and a lot more resourceful than the average human, much like Sommers’s bionics. But she’s also got Leia’s attitude. Don’t mess with Vick. She’s definitely no-nonsense.

However, I also wanted her to have a softer side. It’s important to me that my characters not seem too impervious, too perfect, too invulnerable. Vick might look like she has it all together when she’s on a mission for her organization of mercenary soldiers, but when the battle ends, when the action stops, when she starts having feelings for someone beyond friendship, she’s just as insecure and confused as anyone heading into their first real romance.

Who could I draw from for those character traits? Well, Leia again, for one. Her resistance to (and inevitable falling for) Han Solo are still some of my favorite scenes to watch over and over again. Battlestar Galactica had some wonderful episodes in which Athena and Cassiopeia put Starbuck in his place. (Yes, his. The original Starbuck was male””dating myself again.) And much like Leia, Colonel Wilma Deering of Buck Rogers fame was another great character displaying both professional competence and romantic insecurity, especially when it came to her relationship with Buck.

Not to say all my influences were from television and film. I was an avid reader from a very young age, and it didn’t take me long to gravitate to the female protagonists of books by Anne McCaffrey, Elizabeth Moon, and Tanya Huff, to name my favorites. These amazing authors showed me how to write characters who could be both strong and sensitive, not necessarily at the exact same time, but at just the right moments, with a balance of each.

And yet, Vick Corren still felt to me as if something was off.

I wrote an entire novel for her, Assassin’s Nightmare. It earned me my first agent representation, but don’t go looking for it in bookstores. It never sold. And I firmly believe the reason for this is that the character was trying to not only tell me something about herself, but teach me about my self as well. Vick Corren is bisexual. So am I.

It took me way too long to figure that out about both of us, but once I did, things really took off. I set Vick aside for a while and wrote my first published novel, Vicious Circle, featuring a bisexual female protagonist. By now, I’d discovered Xena: Warrior Princess, and that was a game changer. Here at last was a character who was obviously bisexual, whether the network executives wanted to state it openly or not. Here was a character with significant flaws striving to redeem herself and admit to herself that she was worthy of love. If you read Vicious Circle or Threadbare, you will definitely see that influence in both main characters. We even marketed Vicious Circle as “Xena: Warrior Princess in space with the subtext as the main text.”

Shortly thereafter, another major influence, author J.A. Pitts, and his Sarah Jane Beauhall series beginning with Black Blade Blues proved that a lesbian blacksmith protagonist for a series could sell to a major New York publisher. (There were probably others, but that’s the one I was aware of in 2010. Got recommendations for me to read? I’m all ears. Toss them in the comments!) With that discovery, I was ready to give Vick Corren another chance, and another novel””Threadbare. No, I didn’t crack New York publishing, but it’s out there in the world, one more book for women who share my orientation and interests to find themselves in, one more role model proving that women can lead adventures of their own.

Final thoughts? Whatever it is you want to write, write it. Listen to your heart. If you write from there, the emotions will come across on the page, and your writing will find its market. Keep hunting until you find your role models. Learn from those who have come before you, the ones who make you feel. And finally, if you can’t find what you’re looking for on bookstore shelves… go create it, so that your work will be there for the next reader who feels just like you.


Bio: Elle Ire writes science fiction novels featuring kick-ass women who fall in love with each other. Her first novel, VICIOUS CIRCLE, released from Torquere Press in November, 2015, and was rereleased in January, 2020, by DSP Publications. Her second novel, THREADBARE, the first in the STORM FRONTS series, was released in August, 2019, by DSP Publications followed by the sequels PATCHWORK and WOVEN in 2020. Her work is represented by Naomi Davis at the Bookends Literary Agency.

Chat with her on Twitter: https://twitter.com/ElleEIre or Facebook: https://www.facebook.com/ElleE.IreAuthor/

Learn more at her website: http://www.elleire.com.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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