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Guest Post: We need to talk about the lack of realistic character response to sexual violence in Sci&Fi and Fantasy by Sammy HK Smith

We can do better. 

I spend my working week with both survivors and perpetrators of physical and sexual abuse, and consider myself privileged that these survivors trust in me to help them, and I’m dedicated in bringing the perpetrators to justice.

Leaving that behind at the end of the working day is tough, and I often find myself reaching to fiction to shut off and “˜decompress’. Often though, my work finds me in literature and I despair.

We’ve all read those stories: characters beaten, raped, sexually assaulted and they often rise from the ashes stronger and resolute, or they become a broken husk. The sexual assault is often used as a plot element (or, dare I say it, trope) to move the main narrative forward but seldom given the actual scrutiny it deserves. Often too, the abuse is used to push forward a “˜revenge’ plotline or used as a reason as to why that person is “˜weird/broken/*insert derogatory descriptor here*’ and told from the point of view of an outsider with no empathy or understanding as to what they have gone through ““ a character backstory used to explain or excuse actions rather than feeding into the story.

Rarely do we hear the stories of those who are just trying to live with what has happened. Those with PTSD who are still healing. Those who can’t get justice or revenge or those who, for a myriad of reasons, choose not to, but still have to live with the consequences of what happened. Those who are still adapting to the changes forced on them, or the trauma that they have to live with every day.

Sexual violence is prevalent in both fiction and reality (1)(2), and while I’m grateful we have the #MeToo movement and increased visibility and voices in reality, we have a long way to go in addressing the long-term effects of sexual violence on a person. PTSD in sexual abuse survivors is also higher than the average population (3).

It is unfair of me to point fingers at books that get sexual violence “˜wrong’ or use it as a titillating teaser, so instead I’m going to share two books in the SF&F genre with realistic survivor reactions and ongoing PTSD/abuse aftermath that I really recommend.

DEERSKIN by Robin McKinley

As Princess Lissla Lissar reaches womanhood, it is clear to all the kingdom that in her beauty she is the image of her dead mother, the queen. But this likeness forces her to flee from her father’s lust and madness; and in the pain and horror of that flight she forgets who she is and what it is she flees from: forgets almost everything but the love and loyalty of her dog, Ash, who accompanies her. But a chance encounter on the road leads to a job in another king’s kennels, where the prince finds himself falling in love with the new kennel maid . . . and one day he tells her of a princess named Lissla Lissar, who had a dog named Ash.

The main character is sexually abused by her father near the beginning of the book, and the story shows her wrestling with this experience and learning to heal at her pace and in her own way.

A fantastic story with a clear message. You can survive sexual abuse. It will change you forever, but you can live despite that.

TENDER MORSELS by Margo Lanagan

Tender Morsels is a dark and vivid story, set in two worlds and worrying at the border between them. Liga lives modestly in her own personal heaven, a world given to her in exchange for her earthly life. Her two daughters grow up in this soft place, protected from the violence that once harmed their mother. But the real world cannot be denied forever””magicked men and wild bears break down the borders of Liga’s refuge. Now, having known Heaven, how will these three women survive in a world where beauty and brutality lie side by side?

A mix of fairy tale and fantasy, but most definitely for adults, this novel explores Liga’s childhood and abuse at the hands of her father. It shows us rape, miscarriages, pregnancy and how Liga becomes an incredible mother, overcoming the violence of the children’s conceptions. Have I included spoilers? Not really. Her journey is the story. Harrowing, but wonderful in the way the prose gives us hope even through unrelenting darkness.

Both of these show childhood trauma and sexual abuse, which can be very different to adult sexual abuse (and, to a certain extent, domestic abuse). I really tried to think of some good, solid stories that focused on an adult journeying through sexual violence PTSD but came up short.  Recommendations warmly received!


When writing ANNA I wanted to not only tell the story of a victim who struggles to deal with PTSD while rebuilding relationships, but also show how the behavior and persona of a perpetrator changes with their audience, and how those who have been coercively controlled can still bend to their abuser, even months after the event.

ANNA is not a milquetoast trope of a victim. She is broken, beaten, abused, carrying her scars and trauma around with her, never letting her guard down. She struggles as survivors struggle every day, second-guessing everything and everyone but desperately yearning for a sense of normality. Through all of that she is strong, and she shows us her strength as the story progresses.

As a writer and a feminist I think it’s important to show a different view of survivors of sexual abuse in literature. I wanted to show her decision-making, her thought process and agency through those dark times and hopefully take the reader on the highs and lows of her recovery.

I’ve been asked why I didn’t make the novel a contemporary piece. Honestly? I love speculative and dystopian fiction. I didn’t want to write in the here and now when I work with this subject matter so often.

I stress that I’m no psychologist. I have a vested personal and professional interest in this area, and have followed and relied on experts in the field (4) to help form my characters and stories. It is not my place to tell a reader how a survivor will react to such trauma; every person is unique, their story and experiences different. My experience of something does not make me the arbitrator of all the possible responses and reactions, but I hope that what I have shown is that sexual abuse is not a trope. It is not glib, it is not something to use to merely push a story forward and add a “˜grim’ slant to a novel. It is harrowing and often the survivor is alone, even when surrounded by people who love them, with a long journey to recovery.

But the journey of a survivor is not all doom and gloom. There is hope. There are moments of love, of pure happiness and joy, of friendship and trust, but it’s not easy. Strength comes in many forms.

ANNA is a book that stands witness to the experiences of so many survivors and although that makes it an uncomfortable read at times, it is an offering to and reflection of the people who struggle with these issues.

I refuse to make a spectacle of sexual trauma, and I hope that I’ve done justice to the hundreds of survivors I’ve spoken with during my 15 years in the field of domestic and sexual abuse.

I said that we can do better, but when we see how the world really is, we know deep down that we must do better.


  1. https://www.rainn.org/statistics/victims-sexual-violence
  2. https://rapecrisis.org.uk/get-informed/about-sexual-violence/statistics-sexual-violence/
  3. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2323517/
  4. http://www.zoelodrick.co.uk/training/article-1

BIO: Sammy H.K Smith lives and works in Oxfordshire UK as a police detective. When not working she spends time with her children, husband and pets, renovates her house, and inadvertently kills plants. A keen writer and lover of all things science fiction and fantasy, she’s often found balancing a book, a laptop, a child, and a cat whilst watching Netflix.

Learn more about Anna and buy the book here.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: Food and SF in Jewish Australia - Part 2 by Gillian Polack

Part Two

I have ten published novels. I’ll talk about just five today. Even five is too many, however, Judaism slips quietly into five, so I’m introducing five of my novels today. There are two novels I couldn’t write without being Jewish Australian. I’ll save those two for last. Let me give everything numbers, to make it easier.

1. In Langue[dot]doc 1305 (a time travel novel) I have a single Jewish character. That’s all. When I did my MA and PhD in Medieval History, I discovered many fascinating things about the Middle Ages, and some even more fascinating things about how we see the Middle Ages. I wanted to smash together our knowledge of the Middle Ages and how we interpret it and to make it explode. Also, I wanted marauding peasants. That single Jewish character is one of the pieces that led to the explosion.

I can’t tell you more without spoilers, but I can say that scientists checked my depiction of my bunch of scientists and said, “Scientists behave like this. How did you know?”Â That’s another story.  

 

2. My space opera novel, Poison and Light, tells of a society that reinvents the eighteenth century for all the wrong reasons. There are three Jewish towns on New Ceres, and they quietly rebel against the rule of the eighteenth century. Also, there are Jewish puns. The novel is set in a big city and the towns are a tiny part of the whole. The puns, the “I’m not what you think,” and the tendency to overeducation reflect my relationship to my own cultural relationship with my own country (as an Australian Jew). That’s the surface Jewishness.

Poison and Light has sword fights and balloon rides and gourmet food and much politics, but it’s actually about how Grania (the protagonist) deals with impossible loss and change. Her efforts are part of my personal response to the Shoah.

I’ve spent a lot of my life trying to learn how pogroms and exploitation and massacre and throwing people out of their homes and homelands affect survivors and I’m not even close to understanding. In Poison and Light, I built a society of colonisers and bigots because I wanted to understand the vested interests people have in defending what they know, even if it means hurting people. Poison and Light is one step towards me understanding, and none towards acceptance.  

 

3. I used a different Jewish history in The Time of the Ghosts. The Time of the Ghosts is a contemporary fantasy set in Canberra. Three women (the youngest is sixty) and their sidekick fight supernatural threats. There aren’t nearly enough novels with Jewish fairies, so their sidekick reads a memoir written by a Jewish melusine. These three women are all heroes of the tea-drinking, dinner party, and stock-whip using kind.  

 

4. My most recent novel (The Green Children Help Out) is totally about Jewish superheroes. My background is Australian Orthodox (somewhere between Modern Orthodox and Conservative) and I wanted to create an alternate universe where people could kick ass their personal work towards tikkun olam. Tikkun olam is more balancing the world and bringing it to rights than saving it, and it’s informed my whole life. It was about time it informed the lives of a bunch of superheroes who are, as the title suggests, the Green Children.

The Green Children Help Out is set on an alternate Earth (with magic) so that I could look into how to write people from cultural minorities. Also, I wanted a world so real that I could step into it in my mind.  

 

5. The very first Australian fantasy novel that incorporated Australian Jewish culture was my own The Wizardry of Jewish Women. It uses the Anglo-Australian Jewish culture I come from and it includes my grandmother’s recipes with their London Sephardi origins. There are many novels about ultra-Orthodox Jews, and very few about secular Jews, and I wanted to even things out a bit.

What happens when secular Jews rediscover lost culture and a lemon tree becomes demonically possessed? I began building the family culture with food, so I’ll tell you more about The Wizardry of Jewish Women and give you some of the recipes in Part Three.


BIO: Dr Gillian Polack is a Jewish-Australian science fiction and fantasy writer, researcher and editor and is the winner of the 2020 A Bertram Chandler Award. The Green Children Help Out is her newest novel. The Year of the Fruit Cake won the 2020 Ditmar for best novel and was shortlisted for best SF novel in the Aurealis Awards. She wrote the first Australian Jewish fantasy novel (The Wizardry of Jewish Women). Gillian is a Medievalist/ethnohistorian, currently working on how novels transmit culture. Her work on how writers use history in their fiction (History and Fiction) was shortlisted for the William Atheling Jr Award for Criticism or Review.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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