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Guest Post: Dan Rice on Inspirations for Dragons Walk Among Us

I knew I needed to become a writer after reading Frank Herbert’s Dune. I must’ve been about eleven years old at the time. I didn’t have an inkling about writing a rough draft, let alone the laborious editing process required to craft a decent manuscript. But I was captivated by how Mr. Herbert spun such a fascinating and realistic world of sci-fi splendor and swashbuckling adventure in such a slender volume. If you discount the appendices, Dune is well under 500 pages. To this day, I’m hard-pressed to think of another author who created such an enthralling and believable world with so few words.

Frank Herbert isn’t the only author I owe a debt of gratitude. My novel Dragons Walk Among Us is a young adult urban fantasy written in first person present tense. I never would have considered such an undertaking when I first found the stick-to-it-iveness to sit down and crank out words. That was before I read The Hunger Games by Suzanne Collins. I admit I found the style a bit off-putting initially, but I quickly warmed up to the immediacy the technique gives Katniss Everdeen’s adventure. When I first started writing in first person present tense, I wasn’t sure what to expect. I feared I’d find the first person narrative limiting and the present tense aspect hokey. Not the case at all. Turns out, it’s a heck of a lot of fun.  If it wasn’t for Suzanne Collins’ example, I never would have even considered experimenting with the technique.

Two themes that play essential roles in Dragons Walk Among Us are being an outsider and questioning one’s perception. The works of Fonda Lee and Rachel Hartman helped me solidify my thoughts on these themes. In Hartman’s Seraphina series and Lee’s EXO series, the protagonists are pariahs who end up questioning the social order of their respective worlds. In Dragons Walk Among Us, Allison Lee, the protagonist, is a member of a minority. She often feels she is an outsider and, after being blinded, questions reality, even her sanity. The protagonists’ character arcs in Seraphina and EXO gave me insight into how to elucidate these themes in a manner that I think resonates with readers. Of course, Rachel Hartman’s books include dragons, and just about any book containing dragons is inspirational.

Lastly, I drew inspiration from observing my son’s experiences, who is biracial. Not being a minority myself, I can’t claim to have ever experienced racism. My son, however, has experienced it. He was upset and pensive over the incident but has since moved on. His experience had a profound impact on me. I was already aware of the racial tension permeating the United States, but having my child brush up against the ugly beast of racism brought the issue to my doorstep. I fear the fault lines of bigotry and bias run deeper and wider than many people care to admit. One example is the anti-Asian sentiment emerging in the wake of the pandemic. All this is to say, some of Allison Lee’s experiences are loosely based on my observations of my son’s experiences. I can honestly say, I don’t think Allison’s story would be authentic without my son providing some inspiration.


BIO: Dan Rice has wanted to write novels since first reading Frank Herbert’s Dune at the age of eleven. A native of the Pacific Northwest, he often goes hiking with his family through mist-shrouded forests and along alpine trails with expansive views.

Dan has traveled extensively around Southeast Asia, where many of his in-laws live. He hopes to include some of the locales he has visited and thoroughly enjoyed in future novels. Dragons Walk Among Us is his debut novel. He plans to keep writing fantasy and science-fiction for many years. On his blog, you can find posts about the many books and experiences that have helped make him a better writer. Find out more:

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Guest Post: Confessions of a Reluctant Writing Gamer by Janet K. Smith

Writing games. I avoided them for years because I was short on time, not ideas. Once I lifted my head from my page, I realized my focus was all wrong. This one-hour-a-week “game” held incredible lessons I couldn’t get anywhere else.

So why the reluctance? That’s the easy part. Take a first-born, type-A personality with a novel in its final draft, multiple short stories out on rejection””oops, I mean submission, numerous other half-written stories, and a second novel that’s itching for a conclusion, then disrupt that work with “games” full of nonsensical sentence prompts, and odd pictures, and you’ll find a non-believer who prefers to focus on “real” work.

I’d occasionally pop into the session, but more often than not, I’d log out as soon as I heard it was a writing game and not the story discussion or feral writing time I’d expected. If I had a deadline to meet, anything with the word “play” was dismissed automatically. Who had time for play? For five and a half years, fun writing seemed like an oxymoron.

I remember getting a rush of rejections, one after another, on stories I’d poured my soul into. I wasn’t hitting the right notes somewhere, and it was time to figure out where. Yet I joined writing games with a casual attitude, logging less than a hundred words per challenge. I had good ideas, but I’d edit my sentences as I went, placing structure and grammar above word count. Others did four or five times my number of words in the ten to fifteen minutes per prompt, and even though I knew the writing gems appeared in unfettered prose, I couldn’t stop fixing things. It wasn’t satisfying, and soon I was back to one or two sessions a month.

For the next few years, I’d join a session if I was bored or had spare time. I still considered writing games an extra, as if writing for fun was a waste of time. Professional writers repeatedly told me, “Don’t correct your work. Let it flow.” Sure, I told them, but I didn’t mean it. I hadn’t found that crucial key that added value to prompt writing. Then one session, a brave reader shared an emotionally beautiful piece of prose inspired by a prompt I’d done little with. Hearing someone else achieve so much using the same prompt in the same length of time was inspiring. I wanted that and realized I’d handicapped myself by focusing on my own writing when I should have been listening to others.

Once my focus shifted, writing games became more than “fun.” The following week I dug in and wrote 193 words, still correcting as I wrote, but less than before. I read to the group, and people waved in appreciation. Then a more seasoned writer read her work. Her character came alive in the first sentence, and she’d given her listeners a strong sense of place, so when the plot kicked in, and things got dark, I pictured the surroundings as if I were there. I instantly saw where my work fell short. I’d drafted a plot outline””a summation. I wanted those primordial elements of life on the page, and her example showed me the way. Her skills, added to all the other things I’d done to improve my craft, lit a spark of understanding, and my writing changed at that moment.

With my resistance gone, I attended each writing-games session with a “challenge accepted” attitude, and my interest leaped from a three-four to an eight-nine. The key wasn’t in the task or the prompt but in hearing what others did with it””how they started their piece, the word choices, phrasing, character description (an area where I truly suck), and other elements handled in a way I envied. I was playing, but in a way that made sense to me.

One of the regulars at writing games is so good at drilling down on a sentence. She doesn’t just write of things normally associated with the contents in the sentence; she lists the things it’s not, then builds support for what it is. For example, the prompt: “Desire is no light thing.” She wrote that a dead body is heavier than a living one, but it should be lighter since the dead no longer have desires, and desires keep people alive””grounded with a gravity that can’t be ignored. I mean, wow! Then there’s another regular who creates the best descriptions and another who launches into crazy, off-kilter prose that shoves my logical mind aside. Taking the creative leap with him is exhilarating.

The range and variety of works are fun, and not in a candy-crush time-sucking way, but fun the way reading is fun. Everyone constructs their stories differently, and whether they focus on setting, character, plot, or a beautiful meld of all three, the creativity and flex of craft are always impressive. There are still prompts that don’t tickle my muse. Take “what are we but ten minds? this is sent with love. this paper has gone far.” I was blank on this one with a capital “B,” but others in the group produced some great pieces, and listening to the “what and how” of their prose was as important to my growth as a writer as plying my own skills to the task.

Looking back, I realized I needed those first years to understand that I was creative and could pull a story from the air using a prompt. But when I wanted more, writing games offered that too.

Beauty lies in the impulsive writing, the understanding and skill brought by the other players, and the option to listen while others read their work. Of course, reading is always optional, but it’s a supportive, safe place to share when your muse strikes. No one gives critiques here, and getting those double-hand waves for a piece that delights you feels pretty nice after writing in isolation these last few years. It’s also a great place to try new techniques, viewpoints, or styles, like poetry or second person.

After six months, I can honestly say my writing has improved. It has miles to go, but that’s the fun of it. I don’t want a skill-level ceiling. Last week, I wrote 247 words in twelve minutes””my new record. I had a character with a personality twist, a plot arc, a strong antagonist, and a good ending. I drafted a story. In twelve minutes. It needs fleshing out, and there’s no setting, but I saw people gasp when the story took an unexpected turn, so I know the bones are there.

The coolest part? I didn’t get there on my own.

Join Cat Rambo and friends on Wednesdays at 11:00 a.m. Pacific Time for Writing Games.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: Food and Politics by Juliet Kemp

I’m a city person (despite the occasional dream of country solitude), and a crucial part of the worldbuilding for my Marek series of fantasy novels has been the city of Marek itself. It’s been a lot of fun to create. As well as having its own unique form of magic through its cityangel, it’s a port city and the only outlet to the Oval Sea for Teren, the country to which Marek notionally belongs (in practice it’s largely independent, which becomes an issue in the latest book, The Rising Flood). Marek’s trade is lucrative, especially for those belonging to its founding Houses, who act as middlemen between the craft Guilds and the ships from the islands of Salina who monopolise sea transport. Marek grows little of its own food and relies heavily on imports””basics from Teren shipped along the river, more expensive options from elsewhere around the Oval Sea.

At one point in The Rising Flood, Marcia, Heir of House Fereno, is seeking votes in the ruling Council to block a bid to censor some political newspapers. She asks Andreas, Head of House Tigero, the father of her forthcoming baby and also her co-parent-to-be (two slightly different things in Marek) to host a political dinner. As well as providing an opportunity for political debate and canvassing, the menu for dinner gives Andreas an opportunity to demonstrate the strength and prosperity of House Tigero”¦

Dreaming up the menu for this was a lot of fun!

To drink: Exurian wine or fruit juice

Fertile Exuria grows many of Marek’s fruit and vegetables; they have grape terraces around the base of the mountains between Exuria and Teren. The Vintners’ Guild imports wine from Exuria and from the grape-growing regions inland of the Crescent Cities east of the Oval Sea, as well as making more complicated beverages of their own.

First course: salted rice dumplings, pickled vegetable rolls, honeyed goat’s cheese with rosemary crackers

Andreas is terribly on trend: this Salinas-style course, with several dishes on the table from which guests help themselves, is a current fad. The Salinas eat this way because it’s practical on board ship, and their cuisine is heavy on finger food. Andreas’ version wouldn’t all be at home on a Salinas ship; the Salinas grow rice but don’t trade it, so these are Crescent-style rice dumplings. Pickled vegetables are eaten on Salinas ships, but would be wrapped in flatbread rather than thin pastry as here; the goat’s cheese comes from the herds on the precipitous far side of Marekhill.

Second course: barley stew with whole new beets and broad beans, spiced with cumin

Balancing the modern first course, the soup course is very traditional. The barley and vegetables are Teren (and thus Marek) staples. There’s a twist, though: cumin is a brand new spice from beyond the Oval Sea. The Salinas have only recently begun to bring it in, and the Spicers charge through the roof for it. Andreas is showing off.

Third course: hot-pepper lamb skewer, summer squash and peppers fried with wild mustard, wheat rolls

Teren soft wheat rolls, tasty if predictable, with new Exurian lamb (born early spring, best eaten at the start of summer) and summer vegetables, brought by a fast Salinas ship. (In another month there’ll be a glut of summer vegetables in all the markets, but right now, they’re expensive.) Wild mustard is another popular Exurian herb, which has recently come down in price after Marcia sent a team to find a new route over the mountains to Exuria. The route is too narrow and challenging for anything large, but will work for some mountain herbs and spices (culinary and medicinal), and for other small luxury goods. Andreas is giving a subtle reminder of Marcia’s competence.

Final course: preserved berry pastries

Pastries are sold from carts on every street corner, and even the Houses love them (though theirs come from their kitchens, not the carts). These are sweeter than the street versions at this time of year (they’ll be selling goats’ cheese pastries instead), as the berries are preserved from last year’s Exurian crops. A popular note to end on with a touch of luxury; then apple brandy or hot infusions afterwards.

Even the place settings have something to say: Teren porcelain (from the clay deposits in parts of the river basin upstream of Marek); cutlery of Crescent silver; the pastry-platter from the Woodworkers’ Guild, of Exurian wood with silver inlay; and Marek glassware with its unique blue tinge and inlaid copper wires. Andreas is keen to demonstrate his House’s links with both Guilds and foreign traders””the cutlery was a gift from one of their Crescent trading partners, though unfortunately he doesn’t get a chance to mention that.

So, does it all work? Do Andreas and Marcia get the support they need? And how does Marcia handle Andreas having invited his friend Daril Leandra-Heir, wielder of no small political power, and long Marcia’s nemesis (not to mention her ex)?

Well, you’ll have to read the book and find out.


BIO: Juliet Kemp is a queer, non-binary, writer. They live in London by the river, with their partners, kid, and dog. The first book of their Marek fantasy series, The Deep and Shining Dark, was on the Locus 2018 Recommended Reads list. Their short fiction has appeared in venues including Cast of Wonders, Analog, and Translunar Travelers Lounge, and they were short-listed for the WSPA Small Press Award 2020. They can be found online at julietkemp.com. The Rising Flood is available now from your preferred e-book retailer or in paperback from December.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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