A few years ago, I decided to try writing a fantasy book as a web serial. It was a project I came to for a lot of reasons, but one of the keys was that I wanted to have a way to put a little joy out into the world on a regular basis with my writing.
That starting seed, that fundamental goal to bring joy with story, shaped the whole trilogy in ways I didn’t initially predict. After all, what does it even mean to write fiction that is “uplifting?” As with anything, people have different tastes for what brings them joy or makes them feel validated.
When it comes to uplifting fiction, I think of this along an axis of “escapism” to “realism.” To be clear, I don’t consider either of these a value judgment: tastes vary, and we all crave different kinds of stories at different times.
For some people, what they want is fantasy that takes them away from their problems. They want to read about other worlds that don’t have the same micro and macroaggressions””or even just the minutiae of daily life””that they have to deal with every day of their actual lives.
For others, those fantasies are unrelatable at best, or erasure at worst, pretending real-world problems don’t exist rather than giving us characters who grapple with them and triumph in some fashion, empowering us in our real worlds thereby.
Fantasy authors have the power to invent the entirety of what goes into our worlds, what’s explicit and implicit. Do we choose to carry over the sexism, racism, queerphobia, ableism, and all the rest from our world and tell a story where characters find happiness despite their oppression? Or do we imagine a world where those oppressions don’t exist, and in so doing invite the reader to imagine other ways of being worth striving for?
Both approaches can be radical. Both can be triumphant, validating, and uplifting stories””though not necessarily for the same audience, and that’s fine.
In Tea Princess Chronicles, I tried to find a balance between them. I wanted to write about people who care about other people, and lifting up everyone around them, and gutting oppressive systems who prevent that; people who do the work, without the feeling it can be too easy to drown in while doomscrolling on social media that caring is a necessarily joyless slog. I wanted to tell stories about people who find ways to make things better, in small ways and large, that don’t feel like wallowing in awfulness but instead inviting joy.
More like the feeling of drinking a warm cup of tea in front of the fireplace on a chilly day.
Whether I succeeded, whether any story succeeds, is a judgment for each individual reader. But I think living with joy, and spreading joy, can be fundamentally radical, and storytelling is one of the most powerful mediums for it. For me, that’s what “uplifting” fiction does, in whatever form it takes.
BIO: Casey Blair writes adventurous fantasy novels, including the cozy fantasy series Tea Princess Chronicles and the novella Consider the Dust. After graduating from Vassar College, her own adventures have included teaching English in rural Japan, attending the Viable Paradise residential science fiction and fantasy writing workshop, and working as an indie bookseller. She now lives in the Pacific Northwest and can be found dancing spontaneously, exploring forests around the world, or trapped under a cat. Find out more at caseyblair.com or follow her on Twitter @CaseyLBlair.
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
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Guest Post: Kate Heartfield Excavates Food of the Underworld
Miniature depicting Hellmouth from the Hours of Catherine of ClevesImagine a Hellmouth. No, not the one in Sunnydale, California””a medieval Hellmouth, straight out of a manuscript illumination. Pointy teeth, flames, unhappy people.
When I decided that I wanted to write a book about a medieval woman who leads a raid on Hell, that was the sort of underworld that immediately came to my mind. A mouth, though, implies a throat, and a stomach, and, well, everything else.
So I had a Hellbeast on my hands, a creature that spends centuries underground, but occasionally makes an appearance on the surface. It’s a little like a platypus, but without the bill. And a lot bigger.
Within the Hellbeast, there are revenants. But there are also humans””some have been altered in various ways, and some are extremely long-lived, but they are humans nonetheless. This led me to an unusual world-building question: What do people eat in the underworld?
That is a trick question, of course. Should you find yourself in any sort of underworld, and/or in Faerie, it’s best not to eat anything at all. The old stories are quite clear on that point. Probably the most famous example is that of Persephone, who is obliged to spend part of every year in the underworld because she ate a pomegranate seed there.
Food is a medium of communication between the world below and the world above. To be in a world””to see it, to speak to its inhabitants””is to be of that world. The food of the underworld is part of the underworld, and makes the eater part of the underworld too.
Conversely, food allows the dead to become, temporarily at least, part of the world above once more. When Odysseus wants to speak to the dead, he pours a libation of milk, honey, wine and water, and sprinkles barley meal over the whole mess, praying to Persephone, among others. What really draws the dead to him, though, is sheep’s blood that he lets run into a pit. The seer Teresias will only speak to him after drinking the blood.
Red wine and honey were also in the jars sent along to the afterlife with King Tutankhamun in Egypt, who could also choose from a variety of mummified meats slathered in tree resin.
In an underworld, food isn’t just about communication, status and sustenance. It’s often about torment. Hel, the ruler of the Norse underworld, has a plate called Hunger and a knife called Famine. Tantalus stole nectar and ambrosia, and murdered his own son to feed him to the gods. His punishment is to stand in water, with a fruit-laden branch over his head, just barely unable to drink or eat.
In Dante’s Inferno, a nobleman named Ugolino (who may have eaten his children’s bodies in the final throes of his own starvation) is frozen in a pit next to the man who betrayed him, forever gnawing on his enemy’s head. He is both tormentor and the tormented.
Hell was one of several medieval examples of a “topsy-turvy world”, writes Herman Pleij in Dreaming of Cockaigne: Medieval Fantasies of the Perfect Life. If you ate too much, or committed some other food-related sin such as cannibalism, your punishment in the world below would be to become food yourself, to be denied food, or to be forced to eat unclean or disgusting food. Gluttons would be punished by being made “to suffer such terrible hunger and thirst that they eventually beg for hay, dregs of wine, and finally excrement and urine” before being served the meat of toads or even dragons.
Sometimes, the residents of Hell punish themselves. In the allegory of the long spoons, the residents of Hell are unable to get the food to their mouths because their spoons are too long; in heaven, the same spoons cause no difficulty, as people there are kind enough to feed each other.
I had some ideas, then, for what sort of food would be right in my medieval European Hellbeast. Something that would be of the underworld, not just in it. Something red, to recall pomegranates and wine. Something that would be a little horrifying to the world above. Something that recalls the sacrifice Odysseus made, when he needed to bridge the world of the living and the dead. And for practical reasons, something that would be available in those long centuries when the Beast is dormant under the earth.
I’m sorry to say that what I came up with is the blood of the Beast itself. The denizens of Hell drink it, and they eat it, in the form of glittering balls that look a little like caviar, or like pomegranate seeds.
This is not a meal I can endorse, as a vegetarian. As a substitute, might I suggest some pomegranate tapioca?
BIO: Kate Heartfield’s debut novel Armed in Her Fashion (CZP) is available as an ebook as of April 24, and as a paperback as of May 17. Her interactive novel The Road to Canterbury is now available from Choice of Games. Tor.com Publications will publish two time-travel novellas by Kate, beginning with Alice Payne Arrives in late 2018. Her fiction has appeared in magazines and anthologies including Strange Horizons, Lackington’s, and Monstrous Little Voices: New Tales from Shakespeare’s Fantasy World. Kate is a former newspaper editor and lives in Ottawa, Canada.
Guest Post: M. H. Thaung Discusses How and Why Do People Make Bad Decisions?
When I read or write fiction, I like seeing characters make bad decisions and then deal with the consequences. However, if they make those decisions for implausible reasons, they can appear silly or inconsistent rather than attracting sympathy. If they’re forced into decisions because of overwhelming external factors, they may come across as lacking agency. In both cases, the decision seems made purely to further the plot rather than arising naturally. For me, the sweet spot is when readers can appreciate straight off (or shortly afterwards) that a character has made a misstep with likely repercussions, but it’s understandable why they ended up in that situation.
In my day job in a pathology lab, mistakes can have serious, even fatal, consequences. We try our hardest to minimise them as well as spotting and correcting them as early as possible. When (not if””we’re human, after all) a mistake happens, we investigate the reasons and see what we can do to prevent a repeat. Additionally, at corporate level, we are expected to attend courses on how to make systems safer. Such training can be a chore, but for me it has one significant plus: it’s fertile ground for ideas about where characters may go wrong.
I’d like to share here how I set up my characters’ unforced errors, allowing them to make plot-influencing mistakes in a realistic manner. The concepts aren’t new, but using risk management ideas helps me to flesh out details. This isn’t an academic treatise, so I have cherry-picked knowledge from workshops on error, mandatory training and general wider reading. Also, the definition of “wrong” in this context might be fluid, but I’d view it as something suboptimal for the character’s intentions (and interesting for the reader).
First, I think about the character’s environment and what real-life factors might lead the character in the wrong direction. What kinds of flawed reasoning might the character(s) use, and why? And what organisational/social factors might create an environment where it’s easy to make mistakes?
Human errors
The Health and Safety Executive (http://www.hse.gov.uk) categorises human failures as errors (unintended actions or decisions) or violations (intentional deviation from a rule or procedure). The latter is a common trope in stories, with the protagonist deliberately acting against authority in order to achieve a greater good, often with an awareness that such behaviour will incur a cost. I’ll concentrate on the former.
One type of error is the slip or lapse, where a habitual or familiar task is for some reason not completed as planned. Such tasks need little concentration to perform correctly: for example, driving home, cooking dinner, tying up the fiftieth captive in a row. It’s difficult to predict when a slip or lapse might occur. Factors such as time pressure or distractions increase the risk. In fiction writing, we could imagine a situation where a character’s routine is derailed slightly by a distraction or being in a hurry. Such a lapse (e.g. leaving keys on the table by the cell) could have knock-on consequences.
The other type of error is the mistake. This involves a wrong judgement or decision made with conscious thought (in the “attentional control mode”), and it leads to a wrong action. Such errors often occur in situations that are unfamiliar. Whether or not we appreciate the newness of the situation, we might try to apply known rules. For example, a character might eat (or feed another character) a poisonous herb because it looks like a beneficial one.
Added to the above, our decision-making is often influenced by different types of bias (i.e. a subjective preference for or against something without firm evidence).
Flavours of bias include:
Anchoring bias. When there are several options available, anchoring bias is the tendency to lock on to a specific option, and to fail to reconsider when subsequently given evidence against it. Often the favoured option is first (or early) in the list, and items in the middle of the list receive less attention. Thus, the order in which options are presented may influence the decision. An example of this in fiction might be a murder mystery when the detective identifies a likely suspect early on. Further clues point more strongly towards other people, but the detective brushes those aside until faced with an unpleasant shock (such as a second murder when the favoured suspect is in custody).
Cognitive overload bias. If someone is presented with more information than they can reasonably process, they are forced to ignore some of it. This means that they may make a decision without considering all the relevant information (because they were focussed on other factors).
Of course, decision-making doesn’t occur in isolation. In fiction (as in real life), individuals will have multiple concerns, personal agendas, interpersonal conflicts and other problems that can add deliciously to their challenges.
Organisational factors
People don’t function or make decisions in isolation. There are aspects of their environment that may hamper them””or, alternatively, that they could manipulate in order to get their way.
One point to stress about the organisation (tribe, crew, social system etc) that a character functions in is that the organisation’s prime purpose is generally not to make the character’s life difficult. That said, there are real-life organisations where the environment doesn’t facilitate good decision-making: not because of maliciousness, but because the setup is poor. Several examples are discussed in The Blunders of Our Governments by King and Crewe. I’ve picked a few concepts from the book which can complicate life for fictional characters.
Group-think. In a group of people tasked with an objective, maintaining the group’s cohesion by avoiding disagreement may become more important than raising concerns. Nobody wants to be “that person”, and so everyone remains silent about an obvious problem that could be easily anticipated. Our hapless character may be on the receiving end of a bad decision by such a group. Alternatively, he or she might have been part of such a group, witness the fallout of the bad decision and feel obliged to deal with the consequences. As an example, in my first book A Quiet Rebellion: Guilt, my main character (Jonathan) tentatively suggests to the Chief Scientist that some of her reasoning has been wrong. She’s built her career on her research, and she’s not going to hear him out””and her colleagues don’t seem inclined to contradict her.
[Chief Scientist Lady Nelson says] “… She must have ventured outside the city walls on some escapade. Don’t you agree?”
“Ah, I don’t think so, ma’am.” Jonathan squared his shoulders. She wasn’t going to like this. “I believe there are historical accounts””””
“Pah, historians!” Lady Nelson scowled and shook her head. “All they do is dig through old stories without paying any attention to real world data. History is all very well for looking at how society developed, but not for finding out how the world really works. We do not deal in fairytales, Captain Shelley.”
Cultural disconnect. “Everyone projects on to others his or her lifestyles, preferences and attitudes.” (From King and Crewe). Cultural disconnect arises when a group (usually in power) assumes that others can and will think and react similarly to them, including holding the same values. It’s easy to imagine a fictional character being the one imposed upon, or trying to find some way to translate superiors’ orders into a language that’s meaningful on the shop floor. Sticking with Jonathan, he’s now reporting back to the Council in the capital about how his tour of the rural settlements went. Chief Councillor Hastings asks how the new regulations were received. Jonathan has an internal grumble that the documents are written in bureaucratese, but replies:
“The settlements remain vigilant and are familiar with current official advice.”
[Hastings nods] “Good. Nice to know they pay attention to those notices we send out.”
Hastings isn’t trying to make things difficult, but his casual comment (compounded by Jonathan’s unwillingness to complain) suggests he doesn’t expect there to be a problem. His concern is that the rurals remain willing to cooperate, not whether they can understand him.
Operational disconnect. This is a gap between those who devise plans or policies, and those whose job it is to implement them. In fiction, this might risk becoming a simplistic plot device where those in charge make unreasonable demands of a character, purely to force a plot-convenient challenge and conflict. However, if there is clarity over why the plans were thought to be reasonable (not necessarily fully played out on page), the challenge feels less artificial. In the Council meeting above, Jonathan reports how a rural mayor made a mistake (based on wrong implementation of one of the regulations), but he glosses over things in the telling. After all, he already yelled at the mayor at the time, and there’s no point in escalating things. Unfortunately, Jonathan’s reprimand leads the mayor to overcompensate in the other direction. When news of the second incident reaches Jonathan, he partly blames himself, but he was caught between the instructions of the Council and the practicalities of the settlements.
Round up
I believe that that characters’ poor decisions feel more compelling if there are on-page or behind-the-scenes reasons leaving them vulnerable to making mistakes. The concepts discussed above aren’t new, and writers are no doubt using them already. I offer them here as an additional set of tools. I use them to brainstorm how to bridge the gap between what a character would rationally do and what I (as the character’s creator) need to happen.
Author bio for M. H. Thaung M.H. Thaung was born in Scotland and has moved progressively southwards throughout her career in pathology, ending up in a biomedical research institute in London, England. (As a staff member, not a specimen!) She loves her job and academic writing, with dozens of scientific publications over the last couple of decades. More recently, she has ventured into speculative fiction to discover what might happen if the world worked a little differently.
She’s currently working on A Quiet Rebellion: Posterity, the final novel in her Numoeath mannerpunk trilogy. A Quiet Rebellion: Guilt and A Quiet Rebellion: Restitution were released last year.