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Guest Post: Liz Danforth on AI Art

Note: This originally appeared on Liz’s Patreon, which you can find here, and which I highly recommend.

Scrying the Future

The world will continue to argue the benefits, ethics, problems, and controversies about AI art and writing long past my lifetime, even if I live to be 100 years old. So I write this as a scene in media res, one drop in an ocean of ink and pixels already washing over us.

Please take it as a given that my opinions and understandings written here will also change over time, as I keep learning. And fair warning: this is a longform essay with no easy TLDR. I hope you’ll stick with me.

What the AI..?

Let’s start with some descriptive definitions. (They are personal, completely off-the-cuff, and probably wildly inaccurate by several metrics.) When I refer to “AI art” here, I am referring to the artificial intelligence deep-learning engines capable of building artistic images from human-generated natural language prompts.

In simpler English, you can ask the computer to “draw me a picture of a teddy bear kissing a unicorn,” and you’ll get one, or at least something like it.

It is likely you’ve heard of DALL-E 2 by now, or Lensa, or maybe MidJourney or Fotor, or one of the others. This teddy-bear/unicorn is from DALL-E 2 and you could find images like this on any kiddy-cutsie Hallmark card. In theory, these exact images never existed until I asked for it. If you gave the same prompt, you’d get different pictures.

Only #3 actually matches closely what I asked for. But then, my query was as simplistic as the results, and I did no selection or editing. Because I really don’t know how to use this thing yet.

I can generate images, or variations on the same theme based on one I like better than the others. For now, I’m just fine with that (for reasons I will clarify below). Other people are doing amazingly “finished” pure AI-work that I would be glad to call my own (as if I could even hope to paint such a thing).

And for heaven’s sake, Steve Colbert’s graphics team used MidJourney to create a topical take on Kevin McCarthy’s chaotic election as Speaker of the House. (Go to minute 6 if you want to see the segment in that link.) I feel certain that wasn’t a single iteration of the prompt, but one that needed to be revised to get the final image. And no, I couldn’t have painted this either.

Do I Feel Threatened?

Yes and no. It’s the wrong question, albeit the obvious one.

Do I think this changes the world? Probably. Everyone literate enough to string words together, and/or upload a photo, and have the patience to learn the interface, can bring their visions alive. That’s like the invention of the alphabet. Coupled with basic literacy, anyone can become be a poet, a bookkeeper, a storyteller, a professional liar or prophet. Anyone can hear the words of the dead, or those who never lived (but someone wished they would have). Quality will vary, but the alphabet means that it can be done.

The controversies about AI art have only just begun. Artists are being accused of making traditional art that looks like an AI did it. Others are aggrieved that the AI is sampling their painfully-acquired skills to make art that looks like theirs (but isn’t).

With these as samples, I’m not going to be out of work any time soon… not if the person making the commission wants the work to actually look like mine. Could they be refined to be more like mine? Probably.

But again — that’s not the right question about all this.

And in truth, I’m still formulating what the right questions are. This is evolving as fast, or faster, than covid’s mutations, and will continue to do so. We must get used to both realities.

What Has Gone Before

Backstory: 2-3 decades ago, a stranger learned I was an fantasy artist. “You’ll be out of a job soon. Anyone can use Photoshop on photographs to make what you do cheaper and faster, and it’ll look more real,” said he. I asserted that until one could take a snapshot of a dragon, I’d have work for the foreseeable future. But clearly he thought Photoshop would change everything.

Well… in many ways, it did. Nowadays you don’t need a photo of a dragon: a pangolin + a lizard + bat can be cobbled together and it can look damn good. A skilled Photoshop artist can produce breathtakingly beautiful, thoroughly original artworks than only an expert can see are not traditionally-created. And traditionally-created art is not sufficient in and of itself (except in limited circumstances) to make it more desirable than slick, polished, highly-finished Photoshop work. Someone in Photoshop can work faster than I can, and can make changes requested by the art director in a fraction of the time … if I even CAN make those changes at all. I am fading away into being a buggywhip maker, if you will… a perfectly good skill, hard-won, but no longer required or practical.

This is Where I Am Today

Nevertheless, I do use Photoshop as one of my tools. To date, I have never used it as my exclusive medium, but I have used it as part of many projects. For starters, I use it every time I post a picture in Patreon.

Recently, Steve Jackson’s two-sided counters were easiest done once as whole items (urns, gazebos, gazing balls) fully drawn as traditional ink drawings… and once more as their broken versions, Photoshopping in the cracks (usually drawn with ink on paper) and wiping out extraneous bits. The whole-item drawings physicially exist. The broken ones are entirely digital except for random ink lines on a separate sheet of paper that mean nothing by themselves.

The SJG flower elemental became a full color Elemental Token for an entirely different game (used with Steve’s permission). All the color work and layout was Photoshop.

Does this make me less an artist? I’d like to think not. I am simply using the tools that suit my purposes.

Here is My Present View of AI Technology…

… for myself. I see it as an interesting tool with curious potentials. I cannot speak for anyone else, artist or proto-artist, ethicist, or pearl-clutching critic decrying the fall of Western Civilization. As I am using it right now, I am using it … occasionally … as another tool, an idea-generator, and a way to jumpstart my creative brain out of lazily just doing the same-old same-old. Here are examples I’ve done in the last year. Forgive me if you’ve seen some of these here on Patreon before now.

First Use

Tasked with a 4-card set on the back of some Artist Proof cards, I was asked to do something “with underwater monsters.” Not the most detailed description, although I appreciated the latitude it gave me. But I lacked any urgent inspiration.

However, I had run into MidJourney (the one Colbert’s people used) early last year. I thought “I wonder what MidJourney thinks ‘underwater monsters’ look like?”

If I saved those first images, I can’t find them now. But I asked for “underwater monsters” and — like the images above — got a lot of silliness. But one I really liked was an asymmetrical critter with multiple orange eyes and long kelpy toes. I used other art references as well, like photos I’d taken from the Atlanta Aquarium. I referenced a book cover of 20,000 Leagues Beneath the Sea, for its depiction of sun beams coming into deep water.

I made this:

I don’t think it would ever have occurred to me, on my own, to make that critter with the orange eyes. The MidJourney prompt jolted my brain, and I ran with it. Inspiration came from many places for this piece, which is sometimes given as the very description of creativity, after all: to take things that were not linked before, and to put them together.

And there’s the rub. That’s precisely what the AI engines are doing, assembling images out of the “inspiration” derived from its knowledge of however-many-kajillion examples of art loaded onto the internet.

We will be having conversations about the ways that is and is not different for… a very long time.

Let’s Have Another Example

Another card-art commission asked me to revisit the shaman-seer from the “Portent” Magic card. The client asked him to be peering into a crystal ball, something like a palantir (the “gazing balls” used by Sauron and Saruman, if you will). Below you can see the original card, and the final result.

The original card art could be considered “derivative” in many ways, or simply full of creative recombination with iconography of many and varied ancient cultures. (I often jest that I didn’t want to steal any one people’s patrimony so I took from all of them… at least, all that I could fit into the vision.)

For the original shaman, I wanted to harken back to the sepia-tone photographs of indigenous North American people taken by Edward Curtis in late 1800’s and early 1900’s. For the commission, I wanted something a bit like Curtis again but different, while still including recognizable features of the earlier card image.

In this case, I turned to DALL-E and fed it this prompt: “a very elderly blind indigenous man who is a seer, peering into a crystal ball like a palantir. There are bird images in the picture, and items of copper and turquoise.” This is what DALL-E offered me:

Most are terrible but I kinda liked the far one. You can see the elements I picked up: the man faces full-front, his raised hand obscures one eye with the little finger tucked up just so, and there is “stuff” on the table.

I had to fix his hand. (Why DALL-E thinks all these seers should have only three fingers is curious to me). I brought in a large separate globe because the black marble was completely unsatisfactory. His visible eye wasn’t cataract-blind; I made it so. I added more elements from the card painting: his copper-and-bluestone headpiece, the feathered “wings” to each side (abstracted), his nose ring, his braids wrapped with copper end-beads.

I was and am quite pleased with the final result, as is the client. Should we be? I feel like DALL-E pointed me to an idea that I morphed to suit myself. In what ways is that different from the art director’s inch-thick file of written descriptions and existing drawings/paintings I had to refer to (and match stylistically) when making one of my last Magic cards? Staff, land, costumes all had to match exactly.

Last Example

This client asked me to revisit “Zur’s Weirding,” one of my stranger Magic cards, onto a four-card set of artist proofs. Our email conversation poked at a number of options and suggestions, batted back and forth.

In the end, I would make one picture with three iterations of Zur rockin’ the three colors of the card’s mechanics in shapes to suggest the typical representations seen in those colors: Zur as a blue mage, as a black lich-ghoul-zombie, and as a white priest-cleric. We also wanted to pick up on Pete Venters’ depiction of him as the supercrazy “Zur the Enchanter” — which I felt fine doing because I’d spoken to Pete about it, and knew he was trying to echo my depiction in his own work while also making it his own. I knew he wouldn’t mind if I returned the favor.

Here’s my original card image, and Pete’s when used on a playmat:

The commission had a lot of elements to include, and that was good. However, I was afraid of making the three-man pose too conventional. I decided to ask DALL-E if there was an interesting way to position three figures on the page, and gave it the prompt “Three men standing together: a cleric, a magician, and a lich. Fantasy setting, photorealistic, moody lighting.”

Again, the results were not to spec, but I liked bits of the second one: the paunch on the fellow on the left, and his big book… the upraised hand on the fellow on the right, and the way his cloak fell. The backlighting.

Here is the final result.

What was perhaps less intentional is that I’d just watched Netflix’s The Sandman. So Magician Zur has something of Morpheus’ hair, and the cleric is black because I’d been primed by the show to think in more than one skin color. Oh: and the ruby.

Inspiration, Influence, and Plagarism

Inspiration comes from everywhere. In none of the AI-adjacent pieces did I copy the prompts directly. I used them the same way I use photographs, or a cloudshape I saw the evening before, or the color scheme of a book with an entirely different cover than the art I was working on. Showing you these pieces with their elements exposed feels almost as deadly as a stage magician showing you how their tricks are done. I hope you won’t think the less of me for it…

…because I feel strongly that copying and plagarism are real, and to be assiduously avoided. If you can spot what was taken from elsewhere, whole and entire, plonked down in the middle of one’s “new” work? That’s a problem. Copyright law today is badly flawed, but it exists for good reasons, and fair use confuses many. (This video is priceless but will make you twitch as you learn.)

Are these things — plagarism and copying — just the evil end of a sliding scale? At the other end is… what? Creative output 100% uninfluenced by anything that has come before?

I doubt it exists. I recall a science fiction story (whose title or author I cannot recall for the life of me), dating from my childhood. Scientists experiment with a musically creative child raised in isolation, exposed to absolutely no existing music whatsoever so they might find out what “pure” musical creativity truly was. The kid was outed after he got hold of a Bach fugue, and (thus inspired by a novelty he hadn’t invented independently) began incorporating fugues into his music. To the researcher, his purity was “spoiled,” the experiment ruined.

I learned to ink copying Aubrey Beardsley and Alphonse Mucha; my linework still has an Art Nouveau flavor to it. My designs and preferred poses often carry that sensuousness and framing; the way I create costume and drape cloth shows it. There were a plethora of other influences, but that’s one thick taproot.

If influence is plagarism, no artist can escape it. We learn to see, to think, to admire, to depict, to emulate, to pose, to paint, to draw by looking at the world and all — ALL — it has to offer our eyes and our imagination. And we put it together in new ways the same as writers make new stories and even new words using the various alphabets of the world, ancient and modern, even as they are retreading old words again and again.

So perhaps, in part, it is just a question of including enough different bits from enough different places, consciously or unconsciously: Only be sure always to call it please “research.” (Cue Tom Lehrer’s Lobachevsky.)

Just my drop of pixel-ink in the ocean of conversation we can and will surely have about this topic for many years to come. I am skipping over many related topics. I come away with more questions than answers. And I am okay with that.

— Liz

CREDITS: Jason M. Allen’s “Théâtre D’opéra Spatial” image taken from https://www.cnn.com/2022/09/03/tech/ai-art-fair-winner-controversy/index.html

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, check out the Rambo Academy for Wayward Writers’ virtual campus, with classes, weekly Zoom events, and a critique group.!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: Michael R. Underwood on Five Tips for Cultural Worldbuilding Without Building a World Bible

Cover of science fiction novel ARIA by Underwood.Worldbuilding can be an intimidating part of writing science fiction/fantasy, whether it’s an epic fantasy or a distant far-future space opera.

There are many ways focusing on worldbuilding first can go awry, chief among them the possibility that worldbuilding becomes such a focus that the writer never moves on to the writing.

If you want to strike a balance between strong worldbuilding and not getting bogged down, here are some tips from my decade of experience writing novels and degrees in Folklore and Mythology before that.

1) Do I Have to Start with Mythology?

Culture is made out of small pieces and big pieces. And most of the big pieces are made out of small pieces. How people greet one another is a part of power dynamics. Formality, gendered language, social context, and more.

Thinking about everyday life can be a great way to start creating the small pieces that will make up the big piece OR small pieces that reinforce the big ideas you’ve already created. If you have a culture that worships a benevolent sun god, think about how little things in daily life reflects that practice. They’re likely to see the daytime as the time of goodness. Which may mean that breakfast and lunch are framed as more important meals because they’re done under the watchful eye of the sun. Or maybe weddings are always conducted in the morning to represent rebirth alongside the sunrise.

2) How Does the Tale of Prometheus Relate to Greek Conceptions of the Nature of Humanity?

Few cultural elements are created in a vacuum. Folklore about medical practice likely developed alongside folklore about agricultural practice. How are they interconnected? How do the hero legends of the culture reflect its ideas about what heroism means and what important technologies/blessings the culture needed to become who they are?

The Greeks tell the story of Prometheus stealing fire from the gods and giving it to humanity””an essential blessing. But they also tell of Prometheus facing eternal punishment for that theft. What does that say about how the ancient Greeks viewed humanity’s relationship with the gods?

Thinking about what elements of culture should resonate with one another and which elements make sense to be in tension can help develop a world that feels real.

3) How Do Different Forms of Power Intersect?

One of the best pieces of advice about worldbuilding that I can give you is to think about power. Who has power, who doesn’t, how people navigate the systems of power to achieve what they want when they have access to power and especially when they do not.

Cover o BORN TO THE BLADE by Underwood.It makes sense when worldbuilding to think about what groups within a nation or culture have greater access to power and which are excluded from holding or wielding power. And there’s a good chance that not all of the types of power are wielded by the exact same group. So sometimes you’ll have a character that has access to some power but is disempowered along another axis. An influential member of a minority/marginalized religion. A superhuman on the run from the law in a society where superpowers are outlawed. A male anti-imperial freedom fighter in a patriarchal society.

Characters like these can display the tangled, interesting, and scary interconnectedness and tensions between systems of power, and a story can show how these interactions play out in material ways””how people can and cannot navigate through social systems and access to resources (material, social, etc.).

4) Do I Have to Get It Right the First Time?

I think it’s okay for a first draft to be really messy, to include contradictions and continuity errors. Editing is a really good time to put all your worldbuilding affairs in order. It’s possible to bake in a fundamental flaw to a work if you make a big enough mistake in the first draft, but for the textual worldbuilding””names of places, material culture that doesn’t serve as the backbone of the plot, the local festival going on while the characters visit the city””all of that is well within the range of things that can be reconciled and corrected in the editing stages of working on a novel.

5) What Else Can I Do?

When in doubt, set yourself up with more tools before you even begin. Read fiction set in real-world cultures written from an insider’s point of view or from that of a well-researched, respectful outsider. Read histories and books on mythology, folklore, linguistics, architecture, and more. Learn to see the choices made in fictional worldbuilding that would otherwise go unnoticed as “the default.”

The more you grew up with your identity centered by majority culture (in the USA that’s white, Christian, straight, cisgender, middle or upper class, etc.), the more important it is to cast your attention more widely and to escape the default thinking that presents the USA or the UK or other global colonial powers as the protagonists of history.

Another way to put this””if you’re designing an element of worldbuilding, it’s easier to do so when you already know ten different cultures’ analog of that element than if you only know three.

The wider your view of the world and the myriad ways that people live in it, the better-prepared you’ll be to apply that pattern recognition through extrapolation and interpolation with your own work. This is the work of a lifetime, but it’s worth doing, and not just to improve your writing.

Final Notes

As someone who studied world cultures and how to study cultures, I definitely get the impulse to spend a lot of time rounding out a bunch of details and laying a ton of groundwork.

But I’ve found that my desire to write and finish books has pushed me toward less exhaustive prep and more toward improvising in the moment, relying on my training and my judgment, and in the fact that I can come back and make sense of things later if I really need to.

Everyone’s process is different, but if you find yourself wishing you could spend a bit less time on worldbuilding before you start your draft, I hope these tips will be of use.


Author photo of Michael R. Underwood.Bio: Michael R. Underwood is the author of over a dozen books across several series. His latest book is Annihilation Aria. Mike lives in Baltimore with his wife and their dog. He is a co-host on the actual play show Speculate and a guest host on The Skiffy & Fanty Show.

Find him online on his website, Twitter, and Patreon.

Buy Links for Aria:


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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(Guest Post) R.J. Theodore on Secondary Worlds Without Monocultures: POV, Cultural Perspective, and Worldbuilding

I cut my SFF teeth on Star Trek, and I credit The Next Generation as setting me on the path to becoming an SFF author. But I lament the monocultures encountered on those Starfleet missions as a missed opportunity. Monocultures may catch attention as a hook, but the believability crumbles when the reader has a lengthy stay and finds that they lack real depth.

My favorite part of writing SFF is inviting the reader to explore new worlds with unearthly mechanics, magic systems, or zoology that entrance the imagination. But what imprints a story on the reader’s soul is the ability to relate to the experience. The real world contains multitudinous experiences, cultures, and viewpoints. It’s important to reflect that in our stories, even if we are zooming in on a more intimate story.

Avoiding monoculture by creating characters who have different experiences makes a story feel vibrant, more faithful, and realistic. When those characters interact, it adds conflict, tension, and opportunities to create real magic.

Building this kind of depth is not hard! It just takes more of the thoughtful and intentional world-building the author is already engaged in. It doesn’t limit the author’s imagination, it gives it more opportunity.

The first book in my Peridot Shift series is told via my airship captain and ne’er-do-well, Talis. While choosing one POV tightened up the story considerably from earlier drafts where multiple characters took center stage, it was incredibly frustrating to describe the entirety of Peridot through the lens of Talis’s biases. Even as her worldview expands through the events of the story, there’s so much she still doesn’t know she doesn’t know. I was mindful of knocking her down a notch every so often, clearing the viewport of her fog so the reader could get a better view beyond it, but still, there was so much work to be done.

When it came time to write the sequel, SALVAGE’s editor, Ryan Kelley, immediately identified that there were other crucial stories here to tell. I approached a massive revision with giddy excitement. My editor had said those magic words every author dreams of hearing: More story. Here was the chance to expand the depth of my world by featuring the other denizens of Peridot!

Talis and her crew are still central to the story, but they begin in a subterranean Rakkar city where their plot to make a triumphant return to the life they knew leaves them far from bigger machinations that are turning. Machinations that threaten consequences for more than just a rag-tag crew of smugglers.

Additional POV characters let me open the map on the world I’d created. To show more cultures, and more viewpoints, including differing positions within a single culture.

Instead of waiting for book three to shatter the stereotype Talis presented of the Vein as a race of blind seers from book one, I got to give a person, Zeela, center stage moments in book two. She observes diabolical happenings and the path to become part of Talis’s crew is clarified, but Zeela also gets to smash the mystique of her people’s uncanny observations by revealing their use of secret, high-tech assistive devices. To normalize and personalize what seems strange and unnatural to someone who doesn’t share that viewpoint.

At the opposite end of the Cutter social spectrum, we follow the twisted thoughts of Hankirk, as well as the selfless aspirations of a young empress. Both people are the same race as Talis, but they live entirely different experiences and show us different ways of seeing the subtler moments of a grand story.

SALVAGE also puts the spotlight on High Priestess Illiya, a Bone priestess struggling to comfort and protect her congregation after their goddess is made mortal. In FLOTSAM, Talis introduces Illiya as more cutthroat and sinister than a pirate. Don’t get me wrong, she is! But in SALVAGE, we also get to learn of her pride, her empathy, and her anxiety.

Every character lives their own life, and each life builds more volume into what it means to be a part of Peridot.

Filling our secondary worlds with multiple cultures and viewpoints reminds us to look outside of our own experiences in the real world, to look past our first impressions so we can understand more about each other. Maybe as we go on a grand adventure to impossible realms, we also learn to see each other, here on Earth, as characters each in our own story whose viewpoints are as worthy as our own.

About the Author
R J THEODORE (website) is hellbent on keeping herself busy. No, really, if she has two minutes to rub together at the end of the day, she invents a new project with which to occupy them.

She enjoys reading, design, illustration, video games (she will take you down in Super Puzzle Fighter II Turbo), binging on movies and streaming series, napping with her cats, and cooking. She is passionate about art and coffee.

R J Theodore lives in New England with her family. With Kaelyn Considine of Parvus Press, she co-hosts bi-weekly episodes of the We Make Books Podcast (wmbcast.com).

In 2018, Theodore made her publishing debut with her self-published novella THE BANTAM, and her novel FLOTSAM, Book One of the Peridot Shift series, published by Parvus Press. Book Two of the Peridot Shift series (Parvus Press), SALVAGE is now available in print and digital.

Follow Theodore’s writing process, find her on social media, and subscribe to her newsletter at rjtheodore.com.

Enjoy this writing advice and want more content like it? Check out the online classes from the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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