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Guest Post: Confessions of a Reluctant Writing Gamer by Janet K. Smith

Writing games. I avoided them for years because I was short on time, not ideas. Once I lifted my head from my page, I realized my focus was all wrong. This one-hour-a-week “game” held incredible lessons I couldn’t get anywhere else.

So why the reluctance? That’s the easy part. Take a first-born, type-A personality with a novel in its final draft, multiple short stories out on rejection””oops, I mean submission, numerous other half-written stories, and a second novel that’s itching for a conclusion, then disrupt that work with “games” full of nonsensical sentence prompts, and odd pictures, and you’ll find a non-believer who prefers to focus on “real” work.

I’d occasionally pop into the session, but more often than not, I’d log out as soon as I heard it was a writing game and not the story discussion or feral writing time I’d expected. If I had a deadline to meet, anything with the word “play” was dismissed automatically. Who had time for play? For five and a half years, fun writing seemed like an oxymoron.

I remember getting a rush of rejections, one after another, on stories I’d poured my soul into. I wasn’t hitting the right notes somewhere, and it was time to figure out where. Yet I joined writing games with a casual attitude, logging less than a hundred words per challenge. I had good ideas, but I’d edit my sentences as I went, placing structure and grammar above word count. Others did four or five times my number of words in the ten to fifteen minutes per prompt, and even though I knew the writing gems appeared in unfettered prose, I couldn’t stop fixing things. It wasn’t satisfying, and soon I was back to one or two sessions a month.

For the next few years, I’d join a session if I was bored or had spare time. I still considered writing games an extra, as if writing for fun was a waste of time. Professional writers repeatedly told me, “Don’t correct your work. Let it flow.” Sure, I told them, but I didn’t mean it. I hadn’t found that crucial key that added value to prompt writing. Then one session, a brave reader shared an emotionally beautiful piece of prose inspired by a prompt I’d done little with. Hearing someone else achieve so much using the same prompt in the same length of time was inspiring. I wanted that and realized I’d handicapped myself by focusing on my own writing when I should have been listening to others.

Once my focus shifted, writing games became more than “fun.” The following week I dug in and wrote 193 words, still correcting as I wrote, but less than before. I read to the group, and people waved in appreciation. Then a more seasoned writer read her work. Her character came alive in the first sentence, and she’d given her listeners a strong sense of place, so when the plot kicked in, and things got dark, I pictured the surroundings as if I were there. I instantly saw where my work fell short. I’d drafted a plot outline””a summation. I wanted those primordial elements of life on the page, and her example showed me the way. Her skills, added to all the other things I’d done to improve my craft, lit a spark of understanding, and my writing changed at that moment.

With my resistance gone, I attended each writing-games session with a “challenge accepted” attitude, and my interest leaped from a three-four to an eight-nine. The key wasn’t in the task or the prompt but in hearing what others did with it””how they started their piece, the word choices, phrasing, character description (an area where I truly suck), and other elements handled in a way I envied. I was playing, but in a way that made sense to me.

One of the regulars at writing games is so good at drilling down on a sentence. She doesn’t just write of things normally associated with the contents in the sentence; she lists the things it’s not, then builds support for what it is. For example, the prompt: “Desire is no light thing.” She wrote that a dead body is heavier than a living one, but it should be lighter since the dead no longer have desires, and desires keep people alive””grounded with a gravity that can’t be ignored. I mean, wow! Then there’s another regular who creates the best descriptions and another who launches into crazy, off-kilter prose that shoves my logical mind aside. Taking the creative leap with him is exhilarating.

The range and variety of works are fun, and not in a candy-crush time-sucking way, but fun the way reading is fun. Everyone constructs their stories differently, and whether they focus on setting, character, plot, or a beautiful meld of all three, the creativity and flex of craft are always impressive. There are still prompts that don’t tickle my muse. Take “what are we but ten minds? this is sent with love. this paper has gone far.” I was blank on this one with a capital “B,” but others in the group produced some great pieces, and listening to the “what and how” of their prose was as important to my growth as a writer as plying my own skills to the task.

Looking back, I realized I needed those first years to understand that I was creative and could pull a story from the air using a prompt. But when I wanted more, writing games offered that too.

Beauty lies in the impulsive writing, the understanding and skill brought by the other players, and the option to listen while others read their work. Of course, reading is always optional, but it’s a supportive, safe place to share when your muse strikes. No one gives critiques here, and getting those double-hand waves for a piece that delights you feels pretty nice after writing in isolation these last few years. It’s also a great place to try new techniques, viewpoints, or styles, like poetry or second person.

After six months, I can honestly say my writing has improved. It has miles to go, but that’s the fun of it. I don’t want a skill-level ceiling. Last week, I wrote 247 words in twelve minutes””my new record. I had a character with a personality twist, a plot arc, a strong antagonist, and a good ending. I drafted a story. In twelve minutes. It needs fleshing out, and there’s no setting, but I saw people gasp when the story took an unexpected turn, so I know the bones are there.

The coolest part? I didn’t get there on my own.

Join Cat Rambo and friends on Wednesdays at 11:00 a.m. Pacific Time for Writing Games.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: Magical Crones and Adventuring Mothers by Catherine Lundoff

When I first began working on a story about women who turned into werewolves as they entered menopause way back in 2009 or so, there was not a whole lot of representation of middle-aged and older women to be found in science fiction, fantasy, or horror. I mean, there were the evil middle-aged queens with talking mirrors, out to poison their younger, prettier rivals and the ancient witches who popped up to do terrible things or sometimes, provide directions, as the case may be. But, with rare exceptions, they were never protagonists, and they were seldom more than cardboard embodiments of evil or just plain window dressing.

Around 2010, that started to change. A bunch of other things happened around then too, including a huge growth in ebook publishing by indie authors and indie publishers which brought in a lot of voices that were not previously being heard from in more mainstream science fiction, fantasy, or horror. Along with that came writers willing to take risks, to tell new stories, to tackle things like representation that had been pretty sparse up until then. Those writers included women who were middle-aged and beyond looking to see themselves and their stories in the pages of the genres they loved.

Amongst those writers was yours truly. As I entered middle age myself, I wanted to see more protagonists that were dealing with the same issues around aging that I was dealing with and still having adventures along the way. Entering middle age often brings with it some big physical and psychological changes, as well as the potential for having one’s traditional social roles (perceived desirability and childbearing, for example) reduced. Menopause is either ignored or treated like a medical condition, and middle-aged women who are still interested in sex are often treated as a punchline to a joke. Quite a bit of this is culturally specific to Western culture as we practice it in the U.S., but that also makes it pretty pervasive.

Inspired by a write-up that I found on a medical site for “symptoms” of menopause (“Unexpected hair growth! Mood swings! Receding gums which make your teeth look longer!”) I embarked on what was originally a novella about a woman who discovers that when she turns fifty, she also turns into a werewolf. She also develops a crush on her next-door neighbor and finds a whole new community of local werewolves, all middle-aged and elderly women, and confronts the people out to destroy her newfound family. After getting a lot of positive feedback for the idea, the novella was followed by the first novel, Silver Moon, and now, the second one, Blood Moon. Some of the themes and issues that I tackle in the Wolves of Wolf’s Point series include coming out at midlife, the physical and psychological experiences of menopause, a magical system that values older women and ways to combat the isolation that can impact women as they age. Also: werewolves, because they’re cool.

Silver Moon originally came out in 2012 (it was reissued by Queen of Swords Press in 2017), joining a small list of novels and stories with female protagonists forty and older in sf and f. These included Paladin of Souls by Lois McMaster Bujold (2003), a fantasy that sends a middle-aged noblewoman on a quest, and Remnant Population (2003) by Elizabeth Moon, which is a first contact novel featuring an eighty-year-old human colonist as the protagonist. There were also Nancy Springer’s middle-aged ladies of the fantastic featured in such titles as Fair Peril (1996), Larque on the Wing (1994), and Plumage (2000). YÅ«ya Satō’s Dendera (2009) is about a group of elderly Japanese women banding together to fight a supernatural bear, and most popular of all, Terry Pratchett’s Discworld witches, which were first featured in Equal Rites (1987) and Wyrd Sisters (1988).

Armed with the knowledge that there might be more stories out there, I went looking. I started a bibliography of the stories I found featuring science fiction, fantasy, and horror tales with female protagonists over 40 where I listed everything I knew about (10 books and/or stories) and then I asked for suggestions. And it turned out that I wasn’t the only one looking for more older women in speculative fiction. Suggestions trickled in and I checked them out and added them if they seemed like a good fit. The two biggest reasons for not adding a title were unspecified age (character felt “older”) and a misinterpretation of what a “protagonist” was. Middle-aged and older women apparently occupy an outsized role on the fictional page, such that even a walk-on and a couple of lines is as good as being a major player for some readers.

After the initial growth spurt, there were new and rediscovered works popping up every time I asked for suggestions. A nice fan I met at Helsinki Worldcon offered to create a Goodreads list, and things took off from there. The list has taken on a life of its own as people add books and readers discover it.

But apart from the obvious interest in the topic, there still remains the question of how broad and deep the representation these books and stories provide. There are, for example, still not many characters who are women of color and even fewer who are written by writers of color. There are some queer women, but not many. A list of trans women who are also elders in spec fic and protagonists, while longer than it would have been a couple of years ago, is still very short. Representation of aged characters is also full of magical and technological “cures” and other miracles.

There have also been some challenges making readers aware that the books and stories that do exist are out there. I, and now we, have been adding to and publicizing these lists for years and yet every six months or so, I encounter a post or commentary somewhere online to the effect that there are almost no older women featured as protagonists in sf and f. This is invariably followed by people suggesting the same five or six books, many of whom are amazed that there are many more stories than they thought out there.

As writers in the field age, their characters often age with them (sometimes subconsciously), so I think that we will see more of these stories in the future. Add to that the works that we have not yet discovered and included, particularly those from outside the U.S., perhaps not originally written in English, and there is fertile ground for exploring older women as central characters in speculative fiction.


Bio: Catherine Lundoff is the publisher at Queen of Swords Press, a Minneapolis-based small press focused on fiction from out of this world. Queen of Swords publishes work by A.J. Fitzwater, Alex Acks, Catherine’s own work and that of other authors. Catherine is also an award-winning writer and editor who works in IT and lives with her wife and their kitty overlords. Her books include the Wolves of Wolf’s Point series, Silver Moon and Blood Moon, Out of This World: Queer Speculative Fiction Stories and Unfinished Business: Tales of the Dark Fantastic and as editor, Scourge of the Seas of Time (and Space). She is the author of over 100 published short stories and essays which have appeared in such venues as Fireside Magazine, Nightmare Magazine, the SFWA Blog, Sherlock Holmes and the Occult Detectives, American Monsters Part 2 and World of Darkness anthologies Haunting Shadows, The Cainite Conspiracies and Ghosthunters. She teaches writing classes at the Rambo Academy and Springboard for the Arts.

Websites: www.catherinelundoff.net and www.queenofswordspress.com


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post: B. Morris Allen is 5x5

5 stories, 5 times

Have you ever wondered how your favorite story would sound if written by another author? What is it exactly, that makes writers different? What does each one bring to the story they’re writing, in terms of style, mood, tone, etc? How would the story sound as written by someone else?

That’s what the Reading 5X5 anthology explores – twenty-five SFF writers writing five variants of five stories. I asked five groups of five authors to start from the same basic story brief, but write in their own way. The result is fascinating – five wildly different approaches to each of the five briefs, but each telling, at its core, the same story.

Where did this come from?

In 2013, I read Retrospective: the Best of Gene Wolfe, in which he encourages writers to pick a story by a successful author, rewrite it from scratch, and analyze the differences. I liked the idea, but never got around to actually doing it.

In 2015, I participated in my first Novel-in-a-Day, in which each author writes one chapter of a novel, based on just a few shared facts and plot elements. There are usually multiple versions of each chapter, and it’s always interesting to read another author’s take on ‘your’ chapter.

From those two seeds, Reading 5X5 arose in mid-2017. What if comparing and contrasting different authors’ takes on the same material was the focus of the effort, rather than a bonus? What if it were an anthology, with several groups of authors taking on the same stories?

Between 2013 and 2017, it just happened that I had started an online SFF magazine, Metaphorosis. By the time I’d come up with the anthology idea, we’d been publishing for almost two years. That meant I had a ready-made pool of authors whose work I knew I liked. I sent out a query, which said, essentially – “Here’s a fun idea. Are you interested? And by the way, let’s do it for charity, so please give me your work for free.” I’m happy to say that a lot of people said yes, because that’s just how Metaphorosis authors are.

Around the same time, I’d come up with the Reading 5X5 title, which gave me the size of the anthology. We had so much interest that we signed up alternates, in case someone needed to drop out. In fact, no one did (the one down side being that I didn’t get to step into the gaps myself.)

So, how did it all work out?

I’m extraordinarily pleased. The stories are fascinating to read and to compare. Some groups ended up reasonably similar (in theme, but not in detail), while others were strikingly different. Some authors stuck close to the brief; others (even those who wrote the briefs) veered off in unexpected directions. No matter what, though, the stories in each group are recognizably the same story at their core, while being creatively, inventively different in most other ways.

Not only that, but it was fun to do.The whole endeavour was collaborative. Writers volunteered to write the story briefs, they took on the proofreading, and they participated in promotion. I enjoyed it, and I think the writers did too.

What about the actual book?

From the start, I wanted the anthology to work for two groups – readers (people like my spouse, who just want to read good stories and can’t be bothered with all the trim) and writers (who want to really dig in and see how and why the stories differ, and how they would have handled the brief). True to that goal, we’ve produced two editions of the book.

  • The Readers’ edition – just 25 great stories from five story seeds.
  • The Writers’ edition – all 25 stories, plus two extras, plus the original story briefs, plus extensive author’s notes for each story and by the writer of each brief. My recommendation is that writers who really want to make the most of the book start with the briefs, and write their own story from one or more of them before reading the anthology. See what choices you and the other authors made, and how they worked out differently. To help that along, set up a website where authors can post their stories and compare with an even larger group: x1.reading5X5.com

You can probably tell I’m rooting for the Writers’ edition. The stories are great in themselves, and I hope a lot of people will enjoy them. But the Writers’ edition is where the real fun is, in my mind. It’s not only interesting in itself – seeing the genesis and the thought process of each author – but it’s a ready-made writing exercise that authors can try on their own, with their critique groups, or, via the website, with strangers. The best ways to develop as a writer are to read and to write. Reading 5X5 offers both. Come check it out!

And did I mention it’s for charity? All proceeds go to the Clayton Memorial Medical Fund, providing for critical medical expenses of SFF writers in the Pacific Northwest (where Metaphorosis is based).

#SFWAPRO

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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