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Guest Post: Gustavo Bondoni on Argentine SFF

Last week, Argentina’s largest literary prize, sponsored by the government through the National Arts Fund, announced that it would only accept science fiction, fantasy and horror entries this year.

All hell broke loose immediately. In some cases, there were people outside of those genres who’d been working on their manuscripts assuming it would be a non-specific contest the way it always has been. I can see how those individuals might have been miffed.

But in other cases, the pushback owed more to the fact that the SFF genre is seen by many as less than literary in scope and ambition.

As an Argentine writer who spent his childhood outside the country and who currently writes for the English-language market exclusively, I find this last attitude surprising.

Why? Because, although Argentina doesn’t have a long-standing horror tradition, the science fiction and fantasy genres have traditionally been extremely literary and socially critical.

Argentina doesn’t have, in the gestation period of the genre, an equivalent to the Pulp Era in which different kinds of fiction were massively marketed to different kinds of readers.  While that lack did somewhat stunt the growth of the SFF genre in popular terms, it allowed writers to feed the tools of different genres into literary fiction without having to worry about any associated stigma.

Jorge Luis Borges, of course, is the first name one thinks of when discussing Argentine science fiction, but he was just the tip of an iceberg that included not only a tradition in Argentina but also around Latin America (writers such as Gabriel García Márquez and, to a lesser extent, Mario Vargas Llosa were using these tools as well).

Of course, it would be disingenuous to say that this wasn’t also happening in the English-language genre. It was. But perhaps the main difference is that in Argentina, no one was too concerned about classifying things as science fiction and fantasy. They were just books, written by better or worse writers, and only in the 1970s was the genre separated in any real sense””and that was only by taking the obvious spaceship tales and dragon stories out of the “literary” category. Magic realism was still perfectly literary, and no one would ever have dreamed of reclassifying it.

All of which was quite bewildering to me at first. I was brought up on the genre classifications of the English-language world in the 1980s. Since I was strictly a reader back then, not a student of the genre, my view of what was and wasn’t SFF was formed by what popped up on which shelf in the Walden Books near my house.

So when I moved back to Argentina, I found it a bit bewildering. Suddenly, SFF wasn’t meant to entertain people, but mainly to criticize society and expand philosophical discussions. It really wasn’t what I expected of the genre, and I found Argentine SFF difficult to read and much too politically engaged for my liking.

To this day, I still prefer genre work in which the story and characters take precedence over politics and philosophy, and I’ve been told my writing reflects this (in rejection letters as well as in reviews!), but I’ve made my peace with the fact that the genre in Argentina has different roots and that I’ll never find a plot- or science-driven novel on the shelves here.

Along with this realization, I’ve come to understand that most of my own work wouldn’t be aligned with the national taste either. While the market for a more traditional style of SFF still exists in the English-language world, especially among readers who grew up reading the Golden Age greats and their descendants, it has never truly existed in Argentina.

But those who enjoy China Miéville””hailed as quite possibly the greatest genre writer of this generation down here””will find Argentine SFF very much to their liking”¦ if you can read Spanish (I’d be delighted to point anyone interested in the right direction, just drop me a line).


Author photo of Gustavo Bondoni.BIO: Gustavo Bondoni is an Argentine writer with over three hundred stories published in fifteen countries, in seven languages. His latest novel is Jungle Lab Terror (2020). He has also published another monster book Ice Station: Death (2019), three science fiction novels: Incursion (2017), Outside (2017) and Siege (2016) and an ebook novella entitled Branch. His short fiction is collected in Pale Reflection (2020), Off the Beaten Path (2019) Tenth Orbit and Other Faraway Places (2010) and Virtuoso and Other Stories (2011).

In 2019, Gustavo was awarded second place in the Jim Baen Memorial Contest and in 2018 he received a Judges Commendation (and second place) in The James White Award.  He was also a 2019 finalist in the Writers of the Future Contest.

His website is at www.gustavobondoni.com.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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Guest Post: Mike Baron on Horror Comics

Cover of Nexus Origin.Literature is the best medium for horror, and comics are the worst. Literature succeeds because of the power of words to suggest, to take you ninety percent there, and leave that final ten percent up to you. The horror we imagine in the darkness of our minds far exceeds anything that can be set down on paper in words or pictures. We love horror because it allows us to exorcise our fears in a safe and fun manner. It usually delivers a moral epiphany, as Mary Shelley intended.

There’s also existential horror with no good guys or bad guys, like The Devil’s Rejects. Without a moral epiphany no film can hope to reach a wider audience. Exorcist is not only the scariest movie ever made, it’s one of the most moral.

But enough about that. We’re talking scares. Movies do horror well as they control not only pacing, but every aspect of the experience. They can manipulate what you see — or what you think you see –on the screen. They can scare the bejesus out of you with sudden motion, unexpected thrusts from unexpected places. These tropes prove irresistible to hack filmmakers who fill their film with ominous musical crescendos and fake scares. Which brings us to pacing. You want to catch your audience off-balance; that’s why you throw in the fake scare followed a split-second later with the real scare.

Comics can’t do that. They must rely on the storytelling alone for inevitably, when the big scene comes — the full-page panel of the werewolf or the witch or the monster — it’s just a drawing on paper. Sure, there have been some horrible drawings in comics –pictures of torture or mutilation — but is this really horror? Or is it just Grand Guignol? You set the comic down and it goes away.

Horror is an intimate, terrifying sensation. It’s far more than disgust, and you all know what I’m talking about. You can count on the fingers of one hand those movies that touch on real supernatural evil. They’re the ones you remember.

Why are horror comics so popular?

People love the genre and the whiff of cheese issuing from the sideshow exhibit. The great EC tales in Shock Suspenstories, Tales from the Crypt and their ilk create horror by leaving the protagonist in a horrible situation. Buried alive. Chained to a corpse in a desert. As children, we can all relate because we can all imagine ourselves in that situation. The best comic book horror succeeds through powerful storytelling and great characterization. Alan Moore’s Swamp Thing or even Al Capp’s Li’l Abner, like the time Abner was trapped in the mushroom cave with no hope of rescue. We experience a visceral horror through the protagonist because we care about him, her, or it. It’s not the same jolt as in the George C. Scott movie The Changeling when that ball comes bounding down the stairs.

In Nexus, Steve Rude and I are always trying to put our finger on the pulse of evil. But true horror depends on the unknowable — and we don’t know the unknowable. So how can we show it? The best we can do is dance around the edges and try to capture aspects of evil that ring true.

In comics, as in life, the true horror lurks just beyond our senses.


Photo of Mike Baron making a claw with his hand.BIO:Mike Baron broke into comics in 1981 with Nexus, his groundbreaking science fiction title co-created with illustrator Steve Rude; the series garnered numerous honors, including Eisners for both creators. A prolific creator, Mike is responsible for The Badger,Ginger Fox, Spyke, Feud, and many other comic book titles. Baron has also written numerous mainstream characters, most notably DC’s The Flash, Marvel’s The Punisher, and several Star Wars adaptations for Dark Horse. He lives in Colorado with his wife, dog, cat, and wildebeest.

Find out more at Mike’s website www.bloodyredbaron.com or on Twitter @BloodyRedBaron.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post from John Johnston III: Fictional Characters

rene magritte
Leaving the character as an essentially blank canvas to be filled in later by what the character does is far more effective than actually going into detail about them.
It’s an aphorism that great fiction requires a great plot, but it also requires great characters. But what are great characters, and how do you create them?

To begin with, great characters must seem real: not superheroes, not perfect, not omnipotent and certainly not omniscient. Sometimes they make a wrong decision. Sometimes they’re afraid or even petty. Sometimes they do stupid things. My own favorite character has a very serious problem with authority. Good characters, like real people, have flaws, and may even have serious or crippling ones. If your characters do have such flaws they will have an appeal to your reader that no heroic cardboard paladin could ever match. Readers have even been known to fall in love with tragically flawed characters.

Great characters have their own complex motivations. Even in fantasy tales of good versus evil, every significant character needs to have their own motivation for what they are doing. Whether it is love, duty, hate, revenge, lust, greed or atonement, the reader needs to know just what it is that motivates the character to do what they are doing. Whether told by backstory or brought out via conversation, each significant character’s motivation should be exposed in order to make them more interesting to the reader, and to get the reader more involved in the plot through the characters. Along with having their own motivation, every significant character should be in pursuit of something – victory, success, escape, money, fame, freedom or even just their next meal – and the reader should know what it is.

Great characters are not described in detail. Certainly the character’s general appearance and nature should be presented; but the details of the character should be spelled out by the character itself in the character’s motivations, actions and dialogue. Leaving the character as an essentially blank canvas to be filled in later by what the character does is far more effective than actually going into detail about them. Additionally, any details deliberately left out by the writer will be automatically filled in by the imagination of the reader, thus making for a more personal and more enjoyable reading experience. A writer can even use the sudden exposure of a previously-undisclosed facet of a character as an effective plot device.

Now that as an author you have created some great, human, flawed, motivated characters, what do you do with them? You ruin their lives. You do that by menacing or hurting them or someone (or something) they love, by putting them in harm’s way, by tormenting them, by making them suffer. Why? So the reader can see who they really are. As Dwight Moody famously said, “Character is what you are in the dark,” and when things are darkest for your characters is when the reader learns the most about them. Failure also helps with character development: how someone deals with failure is far more telling about them than how they deal with success ever is, both in fiction and in real life.

And, last but not least, have at least one character for everyone to sympathize with. By this I don’t necessarily mean to try to present one character in a way that is sympathetic to everyone; what I mean here is that given the totality of human nature, try to have enough variation in the characters that at least one of will be able to appeal to a reader no matter what the reader’s nature, worldview, philosophy, politics, or sexuality are. Yes, this is an argument for diversity in characters, but it’s not a political argument: there are readers out there of all types, and as a writer who wants to succeed you want your fiction to appeal to all of them, or as least as many as you possibly can.

Great characters make great fiction, so be sure to make great characters.

Bio: John Johnston III is a scientist, a fiction and non-fiction writer, a board vice chairman, a university faculty member, a member of Science Fiction and Fantasy Writers of America (as well as the chair of its Grievance Committee and a recipient of its highest honor), a lifelong baseball fan, a patriot, and a political independent. He thinks that personal websites are even more vain than requested bios and refuses to have one.

Want to write your own guest post? Here’s the guidelines.
#sfwapro

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

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