When I first buckled down to seriously try writing after graduating from college, I dreamed of crafting epic fantasy similar to books by George R.R. Martin and Joe Abercrombie. Their works were breaths of fresh air. Unlike the novels of Tolkien or Robert Jordan, these authors eschewed the black-and-white worldview of good versus evil for shades of gray. I wanted to write just like them.
Of course, I eventually discovered that there’s a reason Martin and Abercrombie are best-selling authors, and Martin takes many years between books. What they do is really, really hard.
Switching to Young Adult
Discovering that writing epic fantasy is a monumental task was the first step in finding my authorial voice. My critique group told me that my writing was more suited to a young adult audience. At first, I was dismissive of this observation, but I came around when I started reading more young adult fantasy and science fiction. I soon appreciated these books possess an intoxicating sense of adventure and discovery.
Eventually, I abandoned my quest to craft an epic fantasy for adults to attempt a young adult fantasy. A theme that fascinated me was the sense of estrangement and otherness that young people often feel at one time or another. At least, I recall feeling that way as an adolescent. My interest in this topic was enhanced by my experience traveling solo to Japan while a young man.
I have been fascinated with Asia, especially Japan, from a young age. My initial interest in Japan stems from the original Shogun miniseries and my father’s fascination with the country. Even now, close to twenty years later, I vividly recall visiting Japan’s ancient capitals, Kyoto and Nara, and traveling to Himeji to tour the majestic castle there. It was a fantastic trip that enhanced my interest in Asia and taught me a lesson about how people who find themselves in the minority for whatever reason feel.
Growing up in the Pacific Northwest in the 1980s and 1990s, I always found myself in the majority. Most of my classmates and friends looked like me and had similar upbringings. The struggles of minorities, either in race, gender identity, ideology, or social standing, always seemed distant. These people and their challenges were something I only experienced on the nightly news, never firsthand.
I can’t claim to know precisely what it’s like to be a minority because I’m not one. But in Japan, I came about as close as I probably ever will. Kyoto is a touristy city, but most tourists are Japanese. While meandering the grounds of ancient temples, I was often the only foreigner, a gaijin. I attracted attention wherever I went, especially from school children with assignments to speak English to a foreigner. None of these interactions were negative, but I was very aware that in this environment, I was in the minority, that I was the other. For someone who had never experienced that before and was naturally introverted, it was uncomfortable at the time. I look back at it now as a wonderful experience. It gave me an inkling of what it is like to be a minority and taught me firsthand that the Western view of the world is only one perspective among many.
Later, I would draw upon my experiences in Japan and Southeast Asia in my writing for young adults.
Weaving in Themes
Feeling like the other and being caught between two worlds are themes that come up time and again in my young adult fantasy series, The Allison Lee Chronicles. Being a fantasy series, in some ways, the themes are apparent. Allison discovers she is a shape-shifting monster. Eventually, everyone knows she’s different; some people are fans, and others are not. However, I wanted to express these ideas more subtly, too, and that proved a difficult task.
While working on Dragons Walk Among Us, the first novel in the series, I was fortunate enough to read Seraphina by Rachel Hartman and EXO by Fonda Lee. These authors explored themes similar to those I wanted to investigate. Their protagonists were caught between worlds with divided loyalties and experienced feeling like the other due to their heritage and outlooks, and the novels’ antagonists weren’t evil villains. In many ways, the books were as morally gray as George R.R. Martin’s and Joe Abercrombie’s works without being relentlessly grim.
Reading the novels of Hartman and Lee helped me express Allison’s internal struggles of feeling like the other and being trapped between two worlds more subtly than I would have otherwise. I owe these authors and their books a debt of gratitude. They helped open my eyes to how wonderfully imaginative and thoughtful the young adult genre can be.
Conclusion
If I’ve learned anything on my writing journey it’s that your authorial voice can differ from what you expect or want it to be. When I first started writing, I never anticipated ending up as a young adult author. I also didn’t think my travels as a young man to Japan would have a thematic impact on my writing. But it did.
As a writer, I have benefited from being open to new experiences and perspectives and willing to reinterpret old ones. It helped me craft my authorial voice and find success.
Author Bio
Dan Rice pens the young adult urban fantasy series The Allison Lee Chronicles in the wee hours of the morning. The Wrath of Monsters, the third installment in the series, will be out on June 19, 2024.
To discover more about Dan’s writing and keep tabs on his upcoming releases, check out his blog and join his newsletter.
This was a guest blog post. Interested in blogging here?
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~K. Richardson
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Guest Post: Liz Danforth on AI Art
Note: This originally appeared on Liz’s Patreon, which you can find here, and which I highly recommend.
Scrying the Future
The world will continue to argue the benefits, ethics, problems, and controversies about AI art and writing long past my lifetime, even if I live to be 100 years old. So I write this as a scene in media res, one drop in an ocean of ink and pixels already washing over us.
Please take it as a given that my opinions and understandings written here will also change over time, as I keep learning. And fair warning: this is a longform essay with no easy TLDR. I hope you’ll stick with me.
What the AI..?
Let’s start with some descriptive definitions. (They are personal, completely off-the-cuff, and probably wildly inaccurate by several metrics.) When I refer to “AI art” here, I am referring to the artificial intelligence deep-learning engines capable of building artistic images from human-generated natural language prompts.
In simpler English, you can ask the computer to “draw me a picture of a teddy bear kissing a unicorn,” and you’ll get one, or at least something like it.
It is likely you’ve heard of DALL-E 2 by now, or Lensa, or maybe MidJourney or Fotor, or one of the others. This teddy-bear/unicorn is from DALL-E 2 and you could find images like this on any kiddy-cutsie Hallmark card. In theory, these exact images never existed until I asked for it. If you gave the same prompt, you’d get different pictures.
Only #3 actually matches closely what I asked for. But then, my query was as simplistic as the results, and I did no selection or editing. Because I really don’t know how to use this thing yet.
I can generate images, or variations on the same theme based on one I like better than the others. For now, I’m just fine with that (for reasons I will clarify below). Other people are doing amazingly “finished” pure AI-work that I would be glad to call my own (as if I could even hope to paint such a thing).
And for heaven’s sake, Steve Colbert’s graphics team used MidJourney to create a topical take on Kevin McCarthy’s chaotic election as Speaker of the House. (Go to minute 6 if you want to see the segment in that link.) I feel certain that wasn’t a single iteration of the prompt, but one that needed to be revised to get the final image. And no, I couldn’t have painted this either.
Do I Feel Threatened?
Yes and no. It’s the wrong question, albeit the obvious one.
Do I think this changes the world? Probably. Everyone literate enough to string words together, and/or upload a photo, and have the patience to learn the interface, can bring their visions alive. That’s like the invention of the alphabet. Coupled with basic literacy, anyone can become be a poet, a bookkeeper, a storyteller, a professional liar or prophet. Anyone can hear the words of the dead, or those who never lived (but someone wished they would have). Quality will vary, but the alphabet means that it can be done.
The controversies about AI art have only just begun. Artists are being accused of making traditional art that looks like an AI did it. Others are aggrieved that the AI is sampling their painfully-acquired skills to make art that looks like theirs (but isn’t).
With these as samples, I’m not going to be out of work any time soon… not if the person making the commission wants the work to actually look like mine. Could they be refined to be more like mine? Probably.
But again — that’s not the right question about all this.
And in truth, I’m still formulating what the right questions are. This is evolving as fast, or faster, than covid’s mutations, and will continue to do so. We must get used to both realities.
What Has Gone Before
Backstory: 2-3 decades ago, a stranger learned I was an fantasy artist. “You’ll be out of a job soon. Anyone can use Photoshop on photographs to make what you do cheaper and faster, and it’ll look more real,” said he. I asserted that until one could take a snapshot of a dragon, I’d have work for the foreseeable future. But clearly he thought Photoshop would change everything.
Well… in many ways, it did. Nowadays you don’t need a photo of a dragon: a pangolin + a lizard + bat can be cobbled together and it can look damn good. A skilled Photoshop artist can produce breathtakingly beautiful, thoroughly original artworks than only an expert can see are not traditionally-created. And traditionally-created art is not sufficient in and of itself (except in limited circumstances) to make it more desirable than slick, polished, highly-finished Photoshop work. Someone in Photoshop can work faster than I can, and can make changes requested by the art director in a fraction of the time … if I even CAN make those changes at all. I am fading away into being a buggywhip maker, if you will… a perfectly good skill, hard-won, but no longer required or practical.
This is Where I Am Today
Nevertheless, I do use Photoshop as one of my tools. To date, I have never used it as my exclusive medium, but I have used it as part of many projects. For starters, I use it every time I post a picture in Patreon.
Recently, Steve Jackson’s two-sided counters were easiest done once as whole items (urns, gazebos, gazing balls) fully drawn as traditional ink drawings… and once more as their broken versions, Photoshopping in the cracks (usually drawn with ink on paper) and wiping out extraneous bits. The whole-item drawings physicially exist. The broken ones are entirely digital except for random ink lines on a separate sheet of paper that mean nothing by themselves.
The SJG flower elemental became a full color Elemental Token for an entirely different game (used with Steve’s permission). All the color work and layout was Photoshop.
Does this make me less an artist? I’d like to think not. I am simply using the tools that suit my purposes.
Here is My Present View of AI Technology…
… for myself. I see it as an interesting tool with curious potentials. I cannot speak for anyone else, artist or proto-artist, ethicist, or pearl-clutching critic decrying the fall of Western Civilization. As I am using it right now, I am using it … occasionally … as another tool, an idea-generator, and a way to jumpstart my creative brain out of lazily just doing the same-old same-old. Here are examples I’ve done in the last year. Forgive me if you’ve seen some of these here on Patreon before now.
First Use
Tasked with a 4-card set on the back of some Artist Proof cards, I was asked to do something “with underwater monsters.” Not the most detailed description, although I appreciated the latitude it gave me. But I lacked any urgent inspiration.
However, I had run into MidJourney (the one Colbert’s people used) early last year. I thought “I wonder what MidJourney thinks ‘underwater monsters’ look like?”
If I saved those first images, I can’t find them now. But I asked for “underwater monsters” and — like the images above — got a lot of silliness. But one I really liked was an asymmetrical critter with multiple orange eyes and long kelpy toes. I used other art references as well, like photos I’d taken from the Atlanta Aquarium. I referenced a book cover of 20,000 Leagues Beneath the Sea, for its depiction of sun beams coming into deep water.
I made this:
I don’t think it would ever have occurred to me, on my own, to make that critter with the orange eyes. The MidJourney prompt jolted my brain, and I ran with it. Inspiration came from many places for this piece, which is sometimes given as the very description of creativity, after all: to take things that were not linked before, and to put them together.
And there’s the rub. That’s precisely what the AI engines are doing, assembling images out of the “inspiration” derived from its knowledge of however-many-kajillion examples of art loaded onto the internet.
We will be having conversations about the ways that is and is not different for… a very long time.
Let’s Have Another Example
Another card-art commission asked me to revisit the shaman-seer from the “Portent” Magic card. The client asked him to be peering into a crystal ball, something like a palantir (the “gazing balls” used by Sauron and Saruman, if you will). Below you can see the original card, and the final result.
The original card art could be considered “derivative” in many ways, or simply full of creative recombination with iconography of many and varied ancient cultures. (I often jest that I didn’t want to steal any one people’s patrimony so I took from all of them… at least, all that I could fit into the vision.)
In this case, I turned to DALL-E and fed it this prompt: “a very elderly blind indigenous man who is a seer, peering into a crystal ball like a palantir. There are bird images in the picture, and items of copper and turquoise.” This is what DALL-E offered me:
Most are terrible but I kinda liked the far one. You can see the elements I picked up: the man faces full-front, his raised hand obscures one eye with the little finger tucked up just so, and there is “stuff” on the table.
I had to fix his hand. (Why DALL-E thinks all these seers should have only three fingers is curious to me). I brought in a large separate globe because the black marble was completely unsatisfactory. His visible eye wasn’t cataract-blind; I made it so. I added more elements from the card painting: his copper-and-bluestone headpiece, the feathered “wings” to each side (abstracted), his nose ring, his braids wrapped with copper end-beads.
I was and am quite pleased with the final result, as is the client. Should we be? I feel like DALL-E pointed me to an idea that I morphed to suit myself. In what ways is that different from the art director’s inch-thick file of written descriptions and existing drawings/paintings I had to refer to (and match stylistically) when making one of my last Magic cards? Staff, land, costumes all had to match exactly.
Last Example
This client asked me to revisit “Zur’s Weirding,” one of my stranger Magic cards, onto a four-card set of artist proofs. Our email conversation poked at a number of options and suggestions, batted back and forth.
In the end, I would make one picture with three iterations of Zur rockin’ the three colors of the card’s mechanics in shapes to suggest the typical representations seen in those colors: Zur as a blue mage, as a black lich-ghoul-zombie, and as a white priest-cleric. We also wanted to pick up on Pete Venters’ depiction of him as the supercrazy “Zur the Enchanter” — which I felt fine doing because I’d spoken to Pete about it, and knew he was trying to echo my depiction in his own work while also making it his own. I knew he wouldn’t mind if I returned the favor.
Here’s my original card image, and Pete’s when used on a playmat:
The commission had a lot of elements to include, and that was good. However, I was afraid of making the three-man pose too conventional. I decided to ask DALL-E if there was an interesting way to position three figures on the page, and gave it the prompt “Three men standing together: a cleric, a magician, and a lich. Fantasy setting, photorealistic, moody lighting.”
Again, the results were not to spec, but I liked bits of the second one: the paunch on the fellow on the left, and his big book… the upraised hand on the fellow on the right, and the way his cloak fell. The backlighting.
Here is the final result.
What was perhaps less intentional is that I’d just watched Netflix’s The Sandman. So Magician Zur has something of Morpheus’ hair, and the cleric is black because I’d been primed by the show to think in more than one skin color. Oh: and the ruby.
Inspiration, Influence, and Plagarism
Inspiration comes from everywhere. In none of the AI-adjacent pieces did I copy the prompts directly. I used them the same way I use photographs, or a cloudshape I saw the evening before, or the color scheme of a book with an entirely different cover than the art I was working on. Showing you these pieces with their elements exposed feels almost as deadly as a stage magician showing you how their tricks are done. I hope you won’t think the less of me for it…
…because I feel strongly that copying and plagarism are real, and to be assiduously avoided. If you can spot what was taken from elsewhere, whole and entire, plonked down in the middle of one’s “new” work? That’s a problem. Copyright law today is badly flawed, but it exists for good reasons, and fair use confuses many. (This video is priceless but will make you twitch as you learn.)
Are these things — plagarism and copying — just the evil end of a sliding scale? At the other end is… what? Creative output 100% uninfluenced by anything that has come before?
I doubt it exists. I recall a science fiction story (whose title or author I cannot recall for the life of me), dating from my childhood. Scientists experiment with a musically creative child raised in isolation, exposed to absolutely no existing music whatsoever so they might find out what “pure” musical creativity truly was. The kid was outed after he got hold of a Bach fugue, and (thus inspired by a novelty he hadn’t invented independently) began incorporating fugues into his music. To the researcher, his purity was “spoiled,” the experiment ruined.
I learned to ink copying Aubrey Beardsley and Alphonse Mucha; my linework still has an Art Nouveau flavor to it. My designs and preferred poses often carry that sensuousness and framing; the way I create costume and drape cloth shows it. There were a plethora of other influences, but that’s one thick taproot.
If influence is plagarism, no artist can escape it. We learn to see, to think, to admire, to depict, to emulate, to pose, to paint, to draw by looking at the world and all — ALL — it has to offer our eyes and our imagination. And we put it together in new ways the same as writers make new stories and even new words using the various alphabets of the world, ancient and modern, even as they are retreading old words again and again.
So perhaps, in part, it is just a question of including enough different bits from enough different places, consciously or unconsciously: Only be sure always to call it please “research.” (Cue Tom Lehrer’s Lobachevsky.)
Just my drop of pixel-ink in the ocean of conversation we can and will surely have about this topic for many years to come. I am skipping over many related topics. I come away with more questions than answers. And I am okay with that.
— Liz
CREDITS: Jason M. Allen’s “Théâtre D’opéra Spatial” image taken from https://www.cnn.com/2022/09/03/tech/ai-art-fair-winner-controversy/index.html
Guest Post from Luna Linsdsey: Putting the Mind Sciences in Science Fiction
Hard science fiction tells stories based on the hardest of hard sciences, particularly on the engineering and technological application of these sciences. If a story doesn’t have space ships, terraforming, anti-grav, robots, or semi-accurate descriptions of planetary orbits and atmospheres, it cannot join the elite ranks of hard SF.
Any story which dips overly much into issues of society, culture, or what it means to be human, is often tagged as soft science fiction. Even cyberpunk, a high-tech genre, is usually considered soft, because of its thematic commentary on the fallen state of mankind.
The implication is that hard SF is somehow “better”, just as the hard sciences are “better”. Physics is a hard science. Psychology is not. Psychology is assumed to be flimsy, weak, inaccurate, and easy. “Soft.” Therefore, SF that deals with it is equally easy.
This division seems a little unfair, because to me the “soft” sciences are arguably far more complex than hard sciences. Physics and chemistry picked up the low-hanging fruit of empirical discovery, those aspects of our universe that could easily be discovered by looking through a microscope, telescope, or mass spectrometer. But understanding the interplay of synaptic pathways? That takes advanced tools like fMRIs and scanning electron microscopes, which have only recently been invented.
All Freud and Jung had in 1900 was instinct and anecdote. So their research consisted of conjecture. Conjecture which has been built upon and advanced greatly since their time.
Access to technology is now blurring the line between soft and hard sciences. Soft SF concepts that used to require a certain amount of hand-waving can now be written about with a foundation in actual research.
It should follow that the line between soft and hard SF should also blur. And in many ways, this process has already occurred.
I remember reading my father’s shelf of classic authors, like Asimov, Heinlein, and Clarke (but also soft science-fictionist Bradbury). My young mind didn’t care that all the characters were cardboard cutouts, barely-human actors there only to convey the ideas. Because for me, the ideas were most important.
But mere ideas, as cool as they are, flicker over the surface of our minds, the frontal lobe of the neocortex. They fail to reach into the occluded recesses of emotion and subconscious. They fail to spark our deeper neurological wiring.
Some golden era stories did dabble in psychology, but they did so at a clinical distance. For example, the classic novel Foundation depicted a science called “psychohistory” ““ only at arm’s length. Psychohistory dispassionately crunched numbers to predict how people in masses move inevitably towards some end. But these stories weren’t really about the people themselves.
As I grew up, and as SF grew up, readers began to demand real characters. They wanted to see how the technology affected human beings. There was a realization that without people, science was meaningless, and the outer space we sought to explore would simply be an empty, darkened void.
Mainstream fiction has always focused on an exploration of humanity. The golden age of SF set itself apart as a genre by instead exploring ideas about the future. Since then, it has come back around to become a reflection of ourselves via an exploration of the future. The future has become ancillary to the purpose of SF.
A story that doesn’t mean something beyond the idea is not likely to be published. It’s not enough anymore to fire off dopamine in a reader’s neocortex. A story that doesn’t also evoke some emotion or spark some unknown “thing” in the hidden depths of our hearts is unlikely to be noticed.
Psychology and neuroscience has grown up, too. But we’ve never needed it to. Psychology is often discounted as “squishy,” but that’s because the mind itself is squishy. Many of Carl Jung’s insights 100 years ago still apply today. Modern science is simply discovering how the underlying cells and chemicals work to create the behaviors and mental dynamics he and his contemporaries observed.
And we’re discovering more parts of the mind than even Jung’s two-part consciousness vs. unconsciousness model suggested. An engineer or astrophysicist might prefer the simple, predictable mechanics of a one-brain, one-mind model, (hard science!), but to accept that would be in denial of the facts.
Many may be tempted to laugh at the hand-wavy woo of Jung’s “collective unconscious.” But is it really so silly now that we’re learning about how culture spreads and how about “memes” may be thought of as living creatures that reside in our minds and self-replicate to everyone who comes into contact with them?
Getting a bit meta here (because a mind exploring the mind is intrinsically meta), science fiction has always unconsciously acknowledged psychological principles. By way of example, dreams are a common fictional vehicle to represent thematic elements of a character’s past. This is classic Jungian psychology, and as authors and artists, we know the power of symbolic metaphor firsthand.
Yet how often do we address these ideas head-on, with self-awareness, making the reader aware of the processes of her own brain as she’s reading? Wouldn’t such stories act fully in the spirit of science fiction, which has always asked the reader to ponder her place in the universe, to ponder her own relationship to the ideas of the story?
It’s time to consciously embrace the mind sciences in science fiction. It’s our responsibility, because as a society, we will soon begin to feel the impact in our own lives. Science fiction needs to step up and fill its predictive role, both warning us and giving us hope. Warning us of the dangers of advancement, while simultaneously inspiring future engineers in how to apply the discoveries we’re making right now.
Because what could be more disruptive (both constructively and destructively) than a comprehensive understanding of the human mind? I’m not just talking about obvious technologies, like neural implants, but also developments in how we practice the art of existing in fully understood self-awareness. How might we structure society to account for a better understanding of what nature has already given us?
Moreover, in past-SF, we’ve treated the obvious tech (like neural implants) like toaster oven technology (nifty conveniences) ignoring the probable fact that these technologies will change us at our innermost core. Just as social media has transformed how we relate to one another, “upgrading” ourselves will transform what it means to be human.
And though these scenarios are difficult to imagine (because how else can we relate to our fiction except through our current understanding of humanity?), it’s our responsibility to close our eyes and imagine it. We need to grapple with these disruptions via fiction before the changes come.
Here are just a few questions we ought to explore:
As we discover more neurotypes and cease to pathologize them, how will society change?
What if we could all see a live map (fMRI-style) of our minds on our smartphones?
Forget flying cars ““ how would the world be different if we could end the cycle of abuse, both in homes and in our public institutions? And how can we end those cycles of abuse? (Yes, this is science fiction!)
How can we explore newly discovered aspects of the human brain by telling stories of alien beings that take those aspects to extremes?
As we gain a better understanding of psycho-social manipulation, can we develop technologies (in the form of memes perhaps) that counter it?
Discoveries now tell us that the digestive tract literally is a mind of its own, and that the nerves throughout our bodies may play a much larger role in memory and thinking processes than previously thought. My words in this post may have triggered neurons in your left elbow. This point alone is worth a hundred science fiction stories.
And if that’s not hard SF, I’m not sure what really is.
Bio: Luna Lindsey lives in Bellevue, WA. Her first story (about a hippopotamus) crawled out of her head at age 4. After running out of things to say about hippopotami, she switched to sci-fi, fantasy, and horror. She also became an accidental expert on mind control, autism, computers, and faeries. Her stories have appeared in The Journal of Unlikely Entomology, Penumbra eMag, and Crossed Genres. She tweets like a bird @lunalindsey, intermittently blogs at www.lunalindsey.com, and publishes entire novels and nonfiction tomes at http://amazon.com/author/lunalindsey. Her novel, Emerald City Dreamer, is about faeries in Seattle and the women who hunt them.
#sfwapro