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Blogging on YouTube: Some Basics

Last week I talked about how blogging on Youtube can benefit writers, so I wanted to cover some of the Youtube basics necessary for a writer who wants to learn how to use it for self promotion. If you’re already technically savvy, much of this post will already be obvious to you, but the thinking about researching what others in the field are doing that’s mentioned at the end would still be a good practice.

First off, create a YouTube account. When picking your username, try to find something close to the one you use on your website. I use catrambo, which is the same username I use on Facebook, Twitter, and most other social networking sites. You want a name that your watchers can connect with your books, so they can find them later on.

YouTube has some social network functions. You can use your account to comment on or “like” other users’ videos and make lists of your favorite videos. You can subscribe to other people’s video streams in order to get notifications when they add new content. Buttons underneath videos allow you to share favorites with other social networks, including Facebook, Orkut, StumbleUpon, Twitter, Tumblr and many more. You can even set your account to publish updates to networks when you like a video or add it to a list as well as when you upload your own videos. Check here for some additional Youtube essentials.

When you start uploading videos to your account (and the post on that is not yet written) , you’re creating your YouTube video channel, which others can subscribe to. You can customize your channel (click on your account name in the upper right hand corner and when a menu appears, select “My Channel”) by giving it a name, modifying the colors and choosing what information to display on your channel’s page, such as event dates, a list of YouTube friends, and who’s subscribed.

But before you start making videos, spend some time poking around and seeing what others in your field are posting to YouTube. You’ll see commentary on book covers, book trailers, book reviews, interviews, readings, news magazines, and more.

Such research will serve you in good stead when you can thinking about what sort of content you want to be using for your blogging on Youtube. But for now – go watch a video or five, all in the name of research.

2 Responses

  1. Oooh, I like this idea a lot. It appeals to me more than twitter, because it sounds like it targets readers more than other writers. There’s more effort involved, but I think it would be worth it to try it out.

  2. I’d had an account for years and never thought of using it for blogging, but then again, I’m not really the blogging type. I am a videographer though. …on to that research!
    Thanx.

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99 Statues, Part Two

Picture of a bed
Two down comforters were draped over them as well; Nicholas could not sleep without their weight on him, while Feniker, who seemed to burn with a furnace's metabolism, would inevitably throw most of them off during the night, onto Nicholas.
(Another excerpt from the story I’m currently working on.)

Nicholas woke slowly. It was chilly in the room, and when he shifted his body between the clinging flannel sheets, he could encounter zones of warmth and cool. Two down comforters were draped over them as well; Nicholas could not sleep without their weight on him, while Feniker, who seemed to burn with a furnace’s metabolism, would inevitably throw most of them off during the night, onto Nicholas.

He could hear Feniker’s soft breathing, a burry almost snore, a sound so uniquely Fen that it tugged a smile onto Nicholas’s lips, knowing what his lover’s face looked like when sleep-slackened, how it must look right now. He had drawn the drapes across the windows; the hotel’s front looked out onto the plaza, but Nicholas had opted for one of the less ostentatious back chambers which he secretly thought more pleasant, overlooking the back gardens, which were the more handsome vista, even when leaf-deprived and blackened by the cold, due to the green cedars that ringed it round.


The hotel was stirring. Soon enough his breakfast, with plenty left over for Feniker, would arrive and be deposited outside the door with a discreet knock. The hotel’s own brand of fish tea, with an odd peppery brackishness. He still wasn’t sure whether or not he liked its aftertaste, even after living in the hotel for almost two months now. He had lived with his father before then, but fire had taken their mansion, and both had taken themselves to alternate lodgings. He had chosen this hotel, which he could afford on his lavish allowance, for the way it managed to combine proximity to the student quarter with luxury.

He rolled on his side and found Feniker watching him, no longer snoring, blue eyes bright in the morning light, almost luminous.

“Good morning, sunshine,” Nicholas said. He leaned over to give Fen a kiss. Fen’s fingers tangled in his hair, drew him down to meet lips.

“What’s on your agenda for today?” Fen said.

“I am meeting with my father to go over the plans for the new factory in Cloudmarch,” Nicholas said.

“Will you be visiting it? The expedition is going through Cloudmarch. You could come out with us, say goodbye there, do whatever you needed to do with the new factory.”

“I would serve my father ill as a factory manager,” Nicholas said. “I’m not good with such things.”

“You have a mind keen enough to keep up with anyone in their classes,” Feniker said. “If you chose to exert yourself. Instead you pretend yourself slower than you are, and use it as excuse to while away your days drinking fish tea and playing cards.” He pushed himself off the bed and strode across the chamber, naked, to reclaim his clothing from the bench below the window.

Nicholas gathered the covers around himself, reluctant to lose their warmth, even in pursuit of what the kiss had promised. “What of you, what does the Duke’s secretary do today?”

Fen shrugged and drew on his trousers, sat down to pull on his boots. Behind him the window panes were laced with frost, a pattern like the ghost effluvium a professor had demonstrated at the last University lecture Nicholas had attended.

Thinking of that, he protested, “I do go to some lectures after all, and meet with Professor Wirewit to work on my paper.”

“Meetings that are few and far between,” Fen said. He caught himself. “Look, I don’t mean to nag you.”

“Will you come tonight and see a play with me?” Nicholas asked.

“I will have papers to transcribe,” Fen said. “I have been burning the candle at both ends, and I must decide where I should be spending my time. I do not mean to imply that it should not be with you, only that I would rather spend time enjoying your company, than sitting together staring down at a stage while the audience gossips so loud that we cannot hear half the lines.”

The reasonable tone, the exaggerated patience in his voice made Nicholas want to smack him.

...

Clans in a Roleplaying World

by Cat Rambo (Sanvean of Armageddon and Krrx
This article originally appeared in the March 2000 issue of Imaginary Realities.

Lately, I have been contemplating how clans fit into role playing muds–particularly in getting players acclimated to the mud and helping them survive in that environment. The following conversation takes place between myself and a staff member of Armageddon mud who revamped a defunct clan, the T’zai Byn, and transformed it into an active and well-loved clan. The Byn is perhaps one of the best clans for new players, as well as an experience praised by the vast majority of its participants. (This is the first of three musings on the nature of clans, and what being in/running one means to a player/immortal, with the second discussing a cultural clan, where players begin the game having been born into the clan, and the third outlining some conclusions and problems with clans on role playing muds.)

Sanvean: First off, why were you interested in reviving the Byn, and what sort of clan did you want it to be?

Krrx: Probably the key thing is that I have a passion for the concept. It started when I played in the T’zai Byn a few years ago. I enjoyed playing in a fighting unit where you and your comrades faced death regularly, and had to work together to survive. While I have had very enjoyable times in other clans, I would still rate the Byn as the highlight.

Sanvean: What was the first step in getting them restarted?

Krrx: I outlined what the clan would be–what role and ‘flavor’ it would have. Of course, this was all documented. As the concept developed, the documentation changed. The documents today are quite different from how they were at first. I had ideas about what I wanted the clan to be like, but they didn’t ‘fit in’ as well as they could have with the game world. Nessalin had a big influence on how the clan turned out. The Byn are a lot more low class than I first planned, and the documents reflect that.

Sanvean: How did Nessalin change your intentions?

Krrx: My original vision was of an elite mercenary unit, with a lot of ‘high class’ things. Nessalin encouraged me towards a low class, gritty, down-and-dirty vision of the clan, which fit in better with Armageddon’s overall flavor.

Sanvean: As I recall, you were worried at first that they would not take off.

Krrx: Yes. When restarting the clan, it struck me that to achieve its goals effectively, the clan would have to have strict rules, and that people might not be able to handle it. One example is the regulation where members are not allowed into the ‘rinth, and are not allowed to leave Allanak unless certain criteria are met. The ‘rinth and the wilderness are two areas where a lot of new player characters die, because they insist on wandering in dangerous places alone. It thus makes sense, both in character and out of character, to have rules that limit going to those places.

Sanvean: Speaking of rules, one of the things you have done very well is making the Byn self-regulating. Did you plan on that?

Krrx: To an extent, yes. There are two points here. The first is that I have recruited clan leaders very, very carefully. The second is that because they are trustworthy players, they will help enforce the rules anyway.

Sanvean: When you are looking for players who will make good player character leaders, what do you look for, then?

Krrx: The key things I look for are: (1) out of character trustworthiness, (2) a very high standard of role playing, and (3) regular playing. Of course, it must be appropriate in character that the player character move into leadership. I can elaborate on those points if you like.

Sanvean: Please do!

Krrx: First, out of character trustworthiness. I have put a lot of work into this clan, and I will not put in leadership anyone who does not respect the work I put in, and is not willing to do likewise themselves. Another reason for this criterion is because I am not on-line 24 hours a day. If something happens, I need an honest, trustworthy viewpoint to rely on.

Sanvean: How do you know you can trust them?

Krrx: Trust is not something that can be guaranteed, but I do my best to screen players. I look at past player characters that the player has played. I chat to other staff members about them, particularly if the player played a player character in their clan. If someone is trustworthy, they tend to show it in the way they play the game.

Onto the second point–a very high standard of role playing. Armageddon is a role play intensive mud, with a very high overall standard of role playing. While many players entering the clan do not have this standard, it is a requirement for leadership. If people see leaders role playing well, they will tend to do likewise.

Sanvean: Good role playing seems to mean different things to different people. What is your definition?

Krrx: Good role playing? Thinking and acting in character. Immersing yourself in the role of your player character, and not just playing it like a robot in some shoot-em-up.

Onto the third point–regular playing. This does not mean leaders have to play Armageddon for 6 hours every day. I do, however, expect them to appear in the game fairly regularly. You can not lead if you are not around to lead. Common sense, really.

To sum up, one theme is that I have set limitations on the clan, with the idea that playing within those limitations actually gives players more freedom. It is why we have the law in real life. The law prevents idiots from ruining life for the rest of us. At face value, the law seems restrictive–you are not allowed to drive if you have drunk too much alcohol, for instance. But it is restrictive because: (1) it is logical and sensible, and (2) it protects the greater good–people generally do not like to get killed by drunk drivers.

...

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