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Clans in a Roleplaying World

by Cat Rambo (Sanvean of Armageddon and Krrx
This article originally appeared in the March 2000 issue of Imaginary Realities.

Lately, I have been contemplating how clans fit into role playing muds–particularly in getting players acclimated to the mud and helping them survive in that environment. The following conversation takes place between myself and a staff member of Armageddon mud who revamped a defunct clan, the T’zai Byn, and transformed it into an active and well-loved clan. The Byn is perhaps one of the best clans for new players, as well as an experience praised by the vast majority of its participants. (This is the first of three musings on the nature of clans, and what being in/running one means to a player/immortal, with the second discussing a cultural clan, where players begin the game having been born into the clan, and the third outlining some conclusions and problems with clans on role playing muds.)

Sanvean: First off, why were you interested in reviving the Byn, and what sort of clan did you want it to be?

Krrx: Probably the key thing is that I have a passion for the concept. It started when I played in the T’zai Byn a few years ago. I enjoyed playing in a fighting unit where you and your comrades faced death regularly, and had to work together to survive. While I have had very enjoyable times in other clans, I would still rate the Byn as the highlight.

Sanvean: What was the first step in getting them restarted?

Krrx: I outlined what the clan would be–what role and ‘flavor’ it would have. Of course, this was all documented. As the concept developed, the documentation changed. The documents today are quite different from how they were at first. I had ideas about what I wanted the clan to be like, but they didn’t ‘fit in’ as well as they could have with the game world. Nessalin had a big influence on how the clan turned out. The Byn are a lot more low class than I first planned, and the documents reflect that.

Sanvean: How did Nessalin change your intentions?

Krrx: My original vision was of an elite mercenary unit, with a lot of ‘high class’ things. Nessalin encouraged me towards a low class, gritty, down-and-dirty vision of the clan, which fit in better with Armageddon’s overall flavor.

Sanvean: As I recall, you were worried at first that they would not take off.

Krrx: Yes. When restarting the clan, it struck me that to achieve its goals effectively, the clan would have to have strict rules, and that people might not be able to handle it. One example is the regulation where members are not allowed into the ‘rinth, and are not allowed to leave Allanak unless certain criteria are met. The ‘rinth and the wilderness are two areas where a lot of new player characters die, because they insist on wandering in dangerous places alone. It thus makes sense, both in character and out of character, to have rules that limit going to those places.

Sanvean: Speaking of rules, one of the things you have done very well is making the Byn self-regulating. Did you plan on that?

Krrx: To an extent, yes. There are two points here. The first is that I have recruited clan leaders very, very carefully. The second is that because they are trustworthy players, they will help enforce the rules anyway.

Sanvean: When you are looking for players who will make good player character leaders, what do you look for, then?

Krrx: The key things I look for are: (1) out of character trustworthiness, (2) a very high standard of role playing, and (3) regular playing. Of course, it must be appropriate in character that the player character move into leadership. I can elaborate on those points if you like.

Sanvean: Please do!

Krrx: First, out of character trustworthiness. I have put a lot of work into this clan, and I will not put in leadership anyone who does not respect the work I put in, and is not willing to do likewise themselves. Another reason for this criterion is because I am not on-line 24 hours a day. If something happens, I need an honest, trustworthy viewpoint to rely on.

Sanvean: How do you know you can trust them?

Krrx: Trust is not something that can be guaranteed, but I do my best to screen players. I look at past player characters that the player has played. I chat to other staff members about them, particularly if the player played a player character in their clan. If someone is trustworthy, they tend to show it in the way they play the game.

Onto the second point–a very high standard of role playing. Armageddon is a role play intensive mud, with a very high overall standard of role playing. While many players entering the clan do not have this standard, it is a requirement for leadership. If people see leaders role playing well, they will tend to do likewise.

Sanvean: Good role playing seems to mean different things to different people. What is your definition?

Krrx: Good role playing? Thinking and acting in character. Immersing yourself in the role of your player character, and not just playing it like a robot in some shoot-em-up.

Onto the third point–regular playing. This does not mean leaders have to play Armageddon for 6 hours every day. I do, however, expect them to appear in the game fairly regularly. You can not lead if you are not around to lead. Common sense, really.

To sum up, one theme is that I have set limitations on the clan, with the idea that playing within those limitations actually gives players more freedom. It is why we have the law in real life. The law prevents idiots from ruining life for the rest of us. At face value, the law seems restrictive–you are not allowed to drive if you have drunk too much alcohol, for instance. But it is restrictive because: (1) it is logical and sensible, and (2) it protects the greater good–people generally do not like to get killed by drunk drivers.

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And So March Begins

Cover for the fantasy novel Beasts of Tabat,
Cover for Beasts of Tabat, first volume in the Tabat Quartet.
Things are cranking away as we get ready for the book release. Here’s the cover – the typo that some of you will notice has been addressed. 😉

The book will be available at Emerald City Comicon — find me there at one of my panels, or stop by the Wordfire Press table, which is where I’ll be hanging out when not stalking John Barrowman.

Those panels will be:

Friday, March 27: Fueling Creativity: Sci-Fi and Fantasy Authors on Ideas
Room: Hall B (WSCC 602-603)
Time: 3:30PM – 4:20PM
Moderator: David Hulton

Guest(s): Cat Rambo, Greg Bear, Ramez Naam, Jason M. Hough, Myke Cole
Authors often dread the interview question “where did you get the idea for this book?” because the answer is never simple. There’s rarely a single moment where an entire plot or world comes to mind. This panel is an exploration of why that’s such a difficult question to answer. Our panel of novelists will discuss the many ways they find inspiration for their work. In addition, they’ll talk about the wonderful and often strange ways an idea will find its way into a novel.

Sunday, March 29: Infinite Diversity in Infinite Combinations
Room: Hall B (WSCC 602-603)
Time: 10:30AM – 11:20AM
Moderator: Anna Alexander

Guest(s): Cat Rambo, Garth Reasby
Diversity in entertainment is both vital and challenging. This panel of novelists will cover how to effectively write compelling characters who are different than you and how to deal with critics of who you are versus your work. Panelists include Anna Alexander, Jamie Ford, Cat Rambo, Aaron Duran, J.R. Terrel, Garth Reasby, and Sarah Remy.

I’ll also be appearing at ICFA March 18-22, and will be leading an informational meeting about SFWA there.

Plenty of stuff is lined up for the blog over the next two months, including:

  • Several giveaways
  • Lots of guest posts, including experts talking about writing for games and comic books, how to write more than one series at the same time, food and fantasy, writing collaboratively, and more!
  • Pieces of original fiction related to the book
  • Essays on the writers that influenced the book
  • Links to appearances elsewhere
  • Snippets from the sequel, Hearts of Tabat

I will not be teaching or taking on any new editing projects in March; I will be mailing out soon about April and May classes.

#sfwapro

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Michael DeLuca's Reckoning 2: Creative Writing on Environmental Justice

Reckoning 2: Creative Writing on Environmental Justice is solid in weight and content. The stories, poetry, essays, and art deal with the world around us and our ethics in dealing with it. This refined focus sharpens the magazine’s impact, I think, and makes it something that tries to evoke change through its art rather than the shallow comfort afforded by something whose theme was simply “Nature”.

The annual’s mission statement is A locus for the conflict between the world as it has become and the world as we wanted it to be. Editor Michael DeLuca’s opening editor’s note, “On Having a Kid in the Climate Apocalypse,” deals with a life situation that makes that mission even more pressing: having a kid:

My son is three months old. He has no idea what the world is, what it has become. I can say anything in front of him. I can curse. I can cry. He’s happy or he’s sad. there’s no cause and effect. I can read to him from A Tree Grows in Brooklyn, a book that spends hundreds of pages drawing an analogy between a child growing up and an invasive tree species flourishing in a sidewalk crack, a book full of compassion for the poor hated by the rich, casual about the hatred it portrays for people of other cultures. He doesn’t understand a word.

The essay is intimate, frank, and willing to comtemplate its own imperfections:

Maybe this revelation isn’t for everyone. Maybe not everyone needs it. Maybe, to people who aren’t white, aren’t straight, aren’t privileged children of educated families, some of this is so painfully obvious. I’ve spent this essay embarrassing myself. I needed it. I needed to write it. I needed my assumptions undermined and broken up and reassembled around someone who wasn’t me.

While there are several essays in the magazine, all of them nicely put together and executed, my favorite pieces from the issue are all stories:

“Wispy Chastening” by D.A. Xiaolin Spires is slight but significant, much like the narrator’s crimes against the environment, turning this into a sharp look at the idea of thinking globally but acting locally, or even individually.

“To the Place of Skulls” by Innocent Ilo provides an Afrofuturist post-apocalyptic world where its protagonists visit a landscape of grit and myth:

We are going to the Place of Skulls: Saro-Wiwa, Babbe, Gokana, Ken, Nyo, Ueme, Tai, and myself. For you to know, this is not the place Bro Lucas said Jesus was crucified when he was spitting into my face from the broken lectern during his sermon, last Sunday. The Place of Skulls is where a stark reality stares us in the face. We all have after-school exhaustion, Babbe’s diarrhea has worsened, Gokana is still nursing the burns on his legs from our last visit and Mama will yank at my ear if she hears fim about it, but we must go. The Place of Skulls is that important.

“Girl Singing with Farm” by Kathrin Köhler broke my heart and yet I know I’ll go back and read it several more times. What seems like it may be simplistic turns into a beautiful, layered story with a final image that will linger with the reader.

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Highly recommended for those enjoying more literary SF as well as thoughtful essays.

(Reckoning Press, 2017)

You can read this review at http://thegreenmanreview.com/books/recent-reading-reckoning-2/

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