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Explaining Things In Fiction

Image of a sledgehammer
Sometimes what feels like a sledgehammer blow of information to the writer may be just a gentle tap for the reader.
One of the things we spend some time on in the Writing F&SF class is how to explain things to the reader. As part of this, I usually give them the Expository Lump exercise from Ursula LeGuin’s excellent book on writing, Steering the Craft.

Many of us know the term “infodump,” where a whooooole bunch of information necessary for understanding the story gets thrown at the reader, sometimes in the form of dialogue, sometimes outright chunks of books, or some other form. We want to avoid these because they’re usually dry and a little boring, and because they put readers off.

But at the same time, there is information we -need- for readers to know. And sometimes we may not realize it. If we don’t give it, then events may seem unlikely or heavy-handed or even incomprehensible.

I’ve been reworking a novel for the final time, and one thing I’ve realized in doing it is that the progression of scenes in the last section is not clear. I needed to spend more time being clear that the characters were moving from one place to another so readers could understand where they ended up. And I’d been coy about it, to the point where the reader just wasn’t getting that information.

This is where getting someone else to read a piece is crucial. Because that progression is so clear in the writer’s head that we cannot perceive what’s missing for the reader. One of the most important questions you can ask a reader is “What questions did this leave you with?” or “What didn’t you understand?” Because it’s just as easy to be too subtle — perhaps even easier — than to be overt, since what feels very obvious to you may not be a fraction as apparent to your reader.

And holy cow, how is it that in this version, which I had sent out to my agent already, that I found this on one page: “(insert description later)”? ARGH.

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Home Stretch For Hearts of Tabat

Photo of Cat by the Great Wall.
On the Great Wall.
So my promise to myself is that the sequel to Beasts of Tabat, Hearts of Tabat, will be DONE by November 14th, which is my birthday, and which I plan to spend with Skyrim and a nice sativa (legal here in the marvelous land of WA) and not one ounce of work throughout the day as a thank you to me for working my butt off the last six weeks and getting this DONE.

The book is scheduled to be released at Emerald City Comicon next year, so you may see why the time pressure has stepped up in intensity. I told myself I’d get it done this year, and I have, along with a whole bunch of stories, not one but two collections, the update of Creating an Online Presence for Writers, a bajillion trips, and opening the Rambo Academy for Wayward Writers, including cool new classes from Rachel Swirsky and Juliette Wade, so I feel darn good about how much I got accomplished this year despite SFWA’s demanding maw chewing up my time on a consistent basis.

I thought, however, it would be useful perhaps for people grappling with novels to see what the last bits of work involve. I’ve been incorporating edits from the hardcopy manuscript but still have lots and lots of comments in the e-copy to address. In the process of adding those, I was able to look at the manuscript from a high-enough level that I could sort out all the chronology (oh dear GODDESS please let that statement be true, because that’s been the biggest pain in the rear so far) and make sure that everything made sense, that storylines were resolved, and that all the hidden plotlines got bubbled up in a meaningful way.

I’m adding in a few stray scenes that got dropped somehow, and then I’ll do the following passes (this is taken from the TODO list currently hovering at the beginning of the manuscript in Scrivener).

I’ll get through as many of these today as I can, but at some point I’ll have to print it out, because I want to take it on the road with me. I’m headed to a conference on nonprofit storytelling (ha) on Wednesday and back on the 13th, which is a complication I really wish I hadn’t introduced into my life, along with a class I’m teaching on the 12th (ditto the regret for the timing, but it’ll be a fun class), which is one reason I deserve a little Skyrim next Monday.

Anyway, here’s the todo list that I’ve been making as I went through and added my edits in:

Do a search on:
“¢ One of, not for the first, little, square
“¢ Penny-wides (penny)
“¢ Swam, abandon, tilt
(These are words I’ve noticed I use a lot, and I want to make sure they’re not over-used or consistent.)

Points that need to be checked or addressed:
Position of Temples on Beasts
Is Lucy set up as a name?
Are there too many duplicate things, like Lucy getting dismissed twice, multiple fights with Eloquence, etc? Outline events and examine.

Echoes:
Terra-cotta trade god dolls
Riot and Duke’s Occasion

Passes that need to be made:
“¢ Titles and capitalization
“¢ Read through each person’s story and map out times against BoT
“¢ Mapping pass – streets align
“¢ Trade God pass, check all the names against morphology
“¢ Names – consistent Bannister/Faustino, Serafina/whatserface, Marta/Ruhua, all of Elo/Obed’s sisters
“¢ Thought patterns (x 4)
“¢ (spoiler removed) clues
“¢ Mother references from Elo and Obed
“¢ Motivation for Lucy’s (spoiler removed)
“¢ Passes on significant locations: the stables, Sebastiano’s bedroom, Adelina’s, College of Mages, Great Hive chamber, the press, Adelina’s office, Letha’s stillroom, Silvercloth breakfast room, Murga’s tent
“¢ Possible redundancies: Adelina’s hiding of the press, Dryad forest and furnace, orange paper, election explanation, Sphinx

With the passes, I’m going through looking at a specific aspect, usually. For example, looking at each time a particular location occurs in order to make sure there are no contradictions and that the successive iterations build on each other rather than being redundant. That was the biggest flaw (IMO) of Beasts’s multiple drafts, a legacy of how many agents and editors wanted changes to the point where the book got rewritten a dozen times.

So we’ll see. I think this is a better book than the first one, which is reassuring, but there is always that perhaps I am deluding myself and this is just a manuscript with all work and no play makes Cat a dull girl repeated over and over again feeling lurking in the back of my head when I get to this stage.

Now, back to work.


#sfwapro

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On Critiquing Fiction

One thing I strongly urge my students to find is a good critique group, preferably one where the other writers work in the same or a related genre. A critique group can become an important part of a writer’s process, can kick you in the butt to be productive and solace you when you’re not. It gives you other people whose victories you can celebrate, and ones who will celebrate yours. It can challenge, inspire, and encourage — but it does need to be one where the members are supporting each other, and where they’re exchanging useful critiques.

Sometimes people confuse the words critique and critical, and yet they are very different creatures. A good critique, one that helps and inspires the writer, may have elements that are critical of specific things, but that’s by no means everything it holds.

When you read a story for critique, it’s often good to make sure you know what the author is looking for. Authors can help the critique reader know this by including a statement that can range from, “This is very rough, so I’m looking for big picture stuff and whether the pacing works” to “This is pretty much done, and I just want to know where the language can be clearer.”

I usually begin a critique with a brief synopsis. That can be a single sentence along the lines of, “This is a story of a love story in haunted bakery,” or a longer, more complicated description. This is useful for the author because sometimes the thing the reader considers the most important about a story is not something the author actually was focusing on. You are holding up a mirror to the story and letting the author see it from a new angle.

After that, I move to the story’s strengths and the things that I want to see more of. This is a deliberate strategy because it gives the author some warm fuzzies to take them through the part where I’m a bit more critical, but it’s also one of the things that an author benefits from knowing. Often a strength can become a stellar part of a story if the author refines it even further in their rewriting.

I let the author know where things are unclear to me, where I don’t understand why a character is doing what they’re doing, or where I’m not sure of the world around them. Often these are places where I’m thrown out of the story because I’m thinking more about them than about what’s happening, and fixing them is something crucial for creating a story that is immersive and engaging, one that makes a reader forget that they’re reading and simply exist in the world of the narrative.

I often include notes on pacing, which I treat on a scene by scene basis when dealing with a story, and on a chapter level when working with a novel. Pacing is often controlled by the scene and paragraph breaks. If you doubt this, take a page of your work and first make it a single paragraph and then do a version where you strive for short paragraphs. Read the two side by side and see what a difference that makes. Sentence length will also affect pacing, as will long chunks of description.

I may talk a little about very basic structural issues, like which POV the piece is in, if I feel strongly about it. Generally, though, I don’t question things like choice of tense or voice unless there are evident advantages to trying something else that I think the author might not have considered.

The beginning and ending of a piece matter more than other parts, and so I pay particular attention to those, and whether or not they’re effective. Often the key to fixing a wonky beginning can be found in the ending, and vice versa. Overall, I search for things that an author might make more use of, objects/characters/setting/phrases/whatever that could be repeated or dwelt on for greater effect.

When offering alternate titles, I try to find something within the text, a phrase or sentence scrap that might be employed in that way. It can be surprising what excellent titles are embedded in a story and simply being overlooked.

Unless an author specifically asks for it, I do not copyedit. I do talk about patterns, along the lines of “You use a lot of adverbs and I don’t think they’re all necessary,” or “You start a lot of sentences with ‘And’ so you might want to search for that as part of your final edit.” For one thing, such copyedits can feel overwhelming when unwanted. Assume that they will do a copyedit and don’t spend a lot of time nitpicking.

Over the course of time, I have found that when most of the people in a critique group are pointing to something in a piece being broken, they are correct, but none of the fixes are the right one. Instead, I have to take the knowledge that it’s broken and go think hard about it till I figure out a solution. Accordingly, I don’t spend a lot of time proposing fixes because they usually are about how I would write the story, rather than how the author would, unless I think my idea is brilliant in which case I will be too convinced of my genius to spare the author it.

Overall, I think it’s important to be honest and kind in a critique. Value words aren’t a good idea. “The way this is structured confuses me so I don’t understand the action of the story” is valid; “This is a terrible mess” is not. A harsh critique just makes an author feel unhappy, upset, and overall unwilling to grapple with the story, which is not the point at all.

If you’re a fantasy or science fiction writer having difficulty finding a critique group, check out the Rambo Academy for Wayward Writer’s chat server.

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