Five Ways
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From a WIP with the Working Title "Grandmother"

Aerial Battleship
From "Robur the Conquerer" by Jules Verne.
This is going to be a longer, 8-10k word space opera piece that I got asked to do.

Most people called her Phoenix. Her former crew used “Captain” before that and “Sir” afterward. Her hair was silver – not white, but genuine, metallic silver, a long fall against her pale blue skin, the color of a shadow on a piece of willow ware, that made her seems ageless despite the century that lay upon her, and all those decades of pirating.

They said she had been the best slideboard rider of her time, and perhaps the best battleship pilot of all time, back before her parents and lover were killed and she turned rogue.

They said she had done terrible things in her pirate days.

They said she’d been ruthless in her rise to power, moving up the chain from god knows where, an origin she’d never, ever spoken of to anyone, not even her own daughter. She’d killed some captains, slept with others, called in favors and maneuvered and betrayed and seized power with a brutal efficiency that still underlay what now seemed a calm and orderly, rules-bound government.

They said she had killed hundreds, perhaps thousands, or people — sometimes at a distance, sometimes up close, with knife or fist. They said she’d killed a crew member when the shuttle she was in needed its mass reduced and the man hadn’t even argued, just nodded and stepped into the airlock, never said a word as the door closed and the lock cycled, just stared in at his captain as she stared back.

They said time had mellowed her.

They said working with Mukopadhyay, even though he was crazy as a spiral comet, had mellowed her.

They said helping colonize a whole planet, setting up its government, the rich and intricate system that now encompassed the whole solar system called Shiva, had mellowed her.

Not to mention motherhood, they said, a change which no woman escapes going through during pregnancy. It alters the hormones in your system. Softens you. Makes you less rash, less harsh. Takes away even the sharpest edge, not to mention the hormonal craziness, which some women never recover from, after all.

Sure, changes you in a good way, they were quick to say.

But softer, definitely softer.

She’d never do those sorts of things now.

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3 Responses

    1. Oh I LOVE the pictures of your litlte niece with the retro-looking umbrella. Something about it (and it may be a combination of the bunny ears and the fact that I just saw this movie twice in one week) reminds me of Alice and wonderland 🙂 She looks like a litlte girl brimming with “muchness” (if you haven’t seen the new movie you may not get that reference – but it’s a good thing! 😉 )

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Hands

signs of life
Photo owned by zoetnet (cc)

The crescent moon is a fingernail mark pressed into the darkening sky. An anxious star tugs at it, trying to pull it up farther. Hands swim below the surface of the water. Birds cradled in the wickerwork of leafless branches eye the restless fluttering of the fingers.

Someone calls, but no one answers. Shadows sweep along the banks of the lake, pulled and stretched into awkward shapes by passing headlights. No one answers.

Someone walks and feels the dry stiff grass lace itself around their ankles, tracing lines of frost. The hands continue to crawl and the moon creeps up the sky.

No one answers.

Tin dancing mice revolve in the warmth of the kitchen. One watches the light of the moon as it moves down the blue stripes of the wallpaper. It marks the time with one ticking paw. The mice click and whir, dancing frantically, trying to forget that their clothes are only painted on.

The salt and pepper shakers, shaped like ears of corn, sit sullenly. Upstairs, sleepers move restlessly, their dreams escaping, leaking into the feather comforters.

The moonlight reaches the fifth bar of delphinium.

There is still no answer. Someone longs for the heated air of the kitchen, but instead sits on a bench and watches the movements of the hands. Fingers break the corrugated surface of the water and return to counting the pebbles in the silt below.

Ducks whisper among the reeds, revealing their secret journey. Their tickets are crumpled birch leaves, spiderwebs of veins eroded by the autumn rain, gilded by the guilty starlight. Someone takes one and tucks it in the pocket of their jacket, where it tangles with milkweed down.

The moonlight reaches the twelfth bar,and the mice spin slowly, regretfully, back into their boxes. The comforters are stained crimson and ebony with the dregs of dreams.

The hands swim like memories in the process of being forgotten. Someone waits, and no one answers.

...

I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

...

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