Five Ways
Subscribe to my newsletter and get a free story!
Share this:

I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

Documents of Tabat: Spinner Press Advertisement
What are the documents of Tabat? In an early version of the book, I had a number of interstitial pieces, each a document produced by the city: playbills, advertisements, guide book entries. They had to be cut but I kept them for this purpose. I'll release them at the end of April in e-book form; careful readers will find clues to some aspects of Beasts of Tabat in them. -Cat
What are the documents of Tabat? In an early version of the book, I had a number of interstitial pieces, each a document produced by the city: playbills, advertisements, guide book entries. They had to be cut but I kept them for this purpose. I’ll release them at the end of April in e-book form; careful readers will find clues to some aspects of Beasts of Tabat in them. -Cat

Advertisement plastered on Spinner Press’s reading wall:

Bella Kanto’s most notable adventures, now available in a special omnibus edition of the Tales of Kanto! Color plates include portraits of Kanto in both Winter’s armor and standard Arena gear.

Edition includes:

The Conquest of the Heliotrope Sorceress: When danger threatens the port of Cayne, Bella investigates to find sorcery at the heart of it all! She must battle a foe more adept with magic than blade, a mysterious figure clad in purple. Thrill to Tabat’s most seductive hero as you’ve never seen her!

Bella and the Pirates: Shipwrecked and bereft of her memory, Bella rises to power as the Black Belle, Pirate Queen. Will her memories return before she attacks Tabat itself? Includes a list of Tabat’s most notable pirate hunters!

Bella in the Land of Fungus: Trapped by a landslide in the caverns of Qat, Bella has no choice but to travel deep into the earth, where she encounters the strange race of Beasts living there. Shiver as you explore new lands with Tabat’s most intrepid Gladiator!

Bella Arrives at the Brides of Steel: At fifteen, Bella Kanto is a year too old to enroll in the school her heart has brought her to. How will she persuade the leaders of the school to break tradition and admit her? Read the very beginnings of Tabat’s greatest hero!

Bella and the Thornwalkers: To remain Champion, Bella fights some of the most exotic Beasts ever brought to the city, including a treacherous Shifter, a Dragon, and a crop of rare Thornwalkers brought back by a southwestern expedition. Includes basic fighting tips from Tabat’s foremost Gladiator!

***
Love the world of Tabat and want to spend longer in it? Check out Hearts of Tabat, the latest Tabat novel! Or get sneak peeks, behind the scenes looks, snippets of work in progres, and more via Cat’s Patreon.

#sfwapro

...

From the Fathomless Abyss novella in progress

Cover for Tales From The Fathomless Abyss, stories by Mike Resnick & Brad R. Torgersen, Jay Lake, Mel Odom, J.M. McDermott, Cat Rambo, and Philip Athans.
Cover for Tales From The Fathomless Abyss, stories by Mike Resnick & Brad R. Torgersen, Jay Lake, Mel Odom, J.M. McDermott, Cat Rambo, and Philip Athans.
I’m working on a novella set in the world of The Fathomless Abyss, a shared universe project with authors Mike Resnick, Brad R. Torgersen, Jay Lake, Mel Odom, J.M. McDermott, Philip Athans, and myself. We’ve all done stories set in it, and each of us will be producing novellas set there over the course of this year.

If you’re interested in finding more about the oddities of the Fathomless Abyss world, check out the From the Fathomless Abyss anthology, which contains a story of mine that I like very much called “A Querulous Flute of Bone,” a somewhat odd retelling of O. Henry’s short story, “The Pimaloosa Pancakes.”

This project, which will appear as a stand-alone, is a mash-up of William S. Burrough’s Junky and H.P. Lovecraft’s “Dreams in The Witch House,” a story which terrified me as a child. Here’s how it begins:

His earliest memory was fearing the nightmares. He never slept well, all his life, even in that first moment, so long ago he remembered remembering it more than actually remembering it.

Knowing that if he slept, they’d come crawling out from underneath his cot, or spawn in the cavern shadows outside their hut only to come creeping in.

He didn’t remember what the nightmares were. Were they what they would be later, that room, over and over again? Or were they more childish ones, a ghost chasing him around a table, its breath rot-damp, or a fiery lizard curled in the stove’s belly?
The second earliest memory was the couple. Or rather, first the light on his face. They were going Outside, out to the walls of the world and he could see the light ahead of them.

Then, in the shadows, movement, squirming like a worm in a mushroom box, but much larger. Flesh twined with flesh, limbs sliding together slick and naked against the weed-choked rock.

What was that in the woman’s stringy blonde hair? A tiny rat of shadow. Its face was human, pugnacious jaw slung forward, brow pronounced. It looked at him and he nearly pissed himself.

His mother yanking his hand along so he stumbled, nearly fell. He tried to stop her, tried to ask, but she wouldn’t meet his eyes or acknowledge his tugging hand. Her face red in the light as they went onward towards the market Outside.

Later, she said to his father, when she thought him out of earshot, “Shameful junkers! Rutting there beside the path with their dreams frolicking on them where any passerby could see!”

“There ought to be a law,” his father said in a mechanical tone.

Or was that his mind interpreting the memory, ascribing the tone his father always used, the tenor his mother, a thwarted councilwoman, habitually took?

It was the first time he’d seen a junker.

Not even close to the last.

...

Skip to content