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Notes From Michael Stackpole's "How To Write a Novel in 21 Days"

Michael Stackpole
Michael Stackpole
These are my notes from the presentation at MidSouthCon 30, 2012m which was great. I suggest taking it from Michael rather than using these notes, which are a poor substitute at best. You can find the CD on his website. That said, here are the notes. I should say that they’re less about how to write a novel in 21 days than how to plan a novel in 21 days through a series of exercises intended to increase knowledge of character, world, and plot.

Overall
Writing is a skill – like any other skill, you get better and more efficient at it. Successful writers write steadily. Don’t worry about speed. Think of every word written down as one closer to your goal.

Writing is also a cyclical process. Ideas are generated and get fed back in. Don’t sweat the messiness as this process is underway because readers will never see anything but the final results. No first draft will be perfect.

Day One
Describe one character with 5-7 single sentences that each describe him/her/it in a specific area, such as their love life, education, current situation, occupation, hobbies, problems, etc.

Day Two
For each of your sentences, write two more sentences that each on it, creating a paragraph about each area of description.

Day Three
Write a single sentence about each life area that runs counter to the previous sentiment. For example, a paragraph about how the character really wants children might have a sentence about how they’re sterile. A paragraph about how they’re happily married might merit a sentence about feeling attracted to the new office manager at work.

Day Four
Write two more sentences expanding on each of the negative sentences from the previous day. You should end up with five (Michael said overachievers can go as high as seven) life areas with two paragraphs describing each. The discrepancy between the two paragraphs creates conflict, which is needed to create story.

Day Five
Repeat Days 1-4 for a second character, who doesn’t have to be involved with the first. They should be characters that interact in a story but are not protagonist and antagonist.

Day Six
For each character, think about short and long term life goals. Write down two short and one long for the character. Bonus points if some goals conflict. This part provides insight plus other stuff for the character to do.

Day Seven
Look at both characters and chart out the obstacles and fears in their life that keeps them from attaining their goals. These are problems you will have to engineer a way past.

Day Eight
Repeat steps 1-4, 6, & 7 for a third character. This lets you think about the characters in terms of a triad, rather than a pair. Interactions between pairs are predictable and low energy, so the new possibilities created by a third character help keep a story high energy.

Day Nine
This day’s devoted to developing a character’s voice. You want each character to have a unique voice. The more you know about a character, the easier it is to write, because some decisions have been made already. Write a letter (no minimum or maximum length) from one character to another doing one of the following: a) asking for help, b) warning them about something, c) apologizing, or 4) explaining something. The text of the note should demonstrate vulnerability on the part of the character writing it. Once it’s written, think about the physical appearance it will take when delivered to another character, which will provide additional insight.

Day Ten
Write a scene consisting of dialogue only (with no attributions) which is a conversation between the letter writer and its recipient. Because there are no attributions, you will need to make sure each character’s voice is differentiated enough that you can tell who’s speaking. Ways to do so: establish level of education, use jargon from their background or job, use verbal tics, etc. Make as long as appropriate, but should prbably be at least a page.

Day Eleven
Revisit the scene where the previous day’s dialogue takes place and write it from the point of view of a third character who can see what the people speaking to each other are doing, but cannot hear what they are doing. The intent is to achieve better-nuanced dialogue, and to move towards showing, rather than tellings, which makes a reader think for themself, thus engaging them, rather than spoon-feeding them facts.

Day Twelve
Now we’re starting on world and setting. Think about what roots these characters in the world? What is in the character is a reflection of the world they grew up in. You may end up adjusting the original profiles at this point. That’s okay. Do this for each character.

Day Thirteen
Think about how the world helps or hinders each character’s achievement of their goals. Is this a friendly nurturing world or a harsh one? The world’s tone determines how hard characters will have to work to achieve their goals.

Day Fourteen
Ask what happens to the world if the characters succeed in attaining their life goals? How would it change? Ask the same question about what happens if they fail. This tells you how strongly the world will resist what they’re doing. Ask – how logical is it for the world to notice what the character is doing and push back?

Day Fifteen
Write a brief scene for each character. Pick one of the following: 1) describe that character’s sanctuary/happy place/safe haven. Where are they most at home? Describe through the character’s eyes. Do this for each character. 2) Take a place where all the characters will be at the same time. Look at the details of the surrounging and see what each of them think of it. Then describe the place from all three characters’ points of view.

Day Sixteen
Now for structure and plotting, which is the toughest part. Write the back cover blurb for the novel (six sentences at most) and the one line description. This will help you figure out the core conflicts, which are the ones that should appear in this.

Day Seventeen
This is the toughest day. For every problem, understand the conflict and its resolution. Figure out the scenes necessary to show each. Most (many) will require the following: 1) a scene that shows there is a problem, which the character may or may not be aware of, 2) a scene that shows where the character realizes there is a problem, 3) a scene that gives your character a reason to want to solve that problem, 4) a scene or series of scenes showing the development of skills and resources necessary to solve the problem, 5) scene that shows the success of failure of this effort. Your’re creating 6-12 scenes for each problem and accumulating an inventory of scenes.

Day Eighteen
Now it’s time to arrange those scenes against the world timeline. Think of the world as another character and go through your scenes looking to see which create an event that would be noticed by the outside world. These events are fixed points in time. After you’ve done this for all the characters, look to see where events are taking place at the same time and might be combined in a single scene. Think of events as though you have to build sets for each and, much as they do in TV, be efficient and shoot as much footage in each point as you can, rather than having to redescribe and re-set the scene somewhere else.

Day Nineteen
Look at events and scenes and decide whether or not you need to add any scenes where characters react to events. If so, does the new scene create a new event that other characters might need to react to? You may have to go through several iterations of the Day 17-18-19 cycle, because this is how you pull the nobel together and make it live outside the characters.

Day Twenty
Each character should have an inventory of a dozen or so scenes that they’re in. Slot scenes into their chronological order, and bingo, you’ve generated an outline. An outline is to a novel as a map is to a really good road trip – as you write, you will discover new things to explore.

Day Twenty-one
Start writing! Don’t edit as you go, make a note if there’s a needed change, and save that for the editing process.

There you go!

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Writing: Description, Details, and Delivering Information

I haven't written here yet.
I haven’t written here yet.
I’m working on converting the Description and Delivering Information class to the on-demand version, along the same lines as the Character Building Workshop and the Literary Techniques for Genre Writers workshop, and hoping to finish it up over the next couple of days, which may be overly ambitious, because a) I am doing NaNoWriMo, b) life is complicated by Orycon and then a Thanksgiving trip on the 20th and c) this is my birthday weekend and I like to slack a little.

So, what’s the difference between taking one of my live online writing classes and the on-demand versions? Let’s look at the cons first:

  1. No live interaction, which is a little sad. You can comment on the class material, though, which you have access to in perpetuity, or at least as long as it’s up.
  2. No chance to hear other people’s work with the exercises or get a chance to chat with them.

Pros, on the other hand?

  1. A bit more lasting. As I said, you do get permanent access, including when the material updates.
  2. Work at your own pace. Want to do an exercise more than once? Go for it. Want to stretch things out or take a break for that trip to Bermuda? You’re fine.
  3. Considerably cheaper than the live version — half the price, usually.
  4. Considerably expanded material and more exercises. The character building workshop ended up being close to 20,000 words; this one will match and probably surpass that.

Want a preview? Here’s an early page, Description as Collaboration:

The Writer/Reader Relationship
Description is a collaboration between writer and reader. You provide a handful of details; from them your reader constructs a three-dimensional experience. You build the funhouse ride, but so does your reader, an experience that will differ — sometimes radically — from reader to reader, depending on their experiences and depth of imagination.

It begins the minute you supply a detail. The author says “red” and immediately a red — perhaps a bright candy apple red, maybe something murkier — appears in the reader’s mental vision. Add “wheelbarrow,” and they supply a wheelbarrow based on the ones they’re most familiar with. Add “glazed with rain” and the possibilities splinter even further.

And that’s fine. It is an inescapable fact and nothing you can do will change it. It is impossible for you to include the depth and range of detailed description that would be necessary to unquestionably determine every nuance for the reader.

Choices Matter
As soon as an author introduces a detail, it begins to grow in the reader’s mind. And unspoken behind every detail is an authorial I selected this detail rather than any other for a reason that will matter to the reader. That is perhaps one way of looking at writing: the art of selecting and conveying details in an order that creates a complete experience for a reader.

How the author presents details — which details are mentioned, the things that are included about them, and the wording and syntax in which they are presented — is one of the major factors that creates style and tone.

Style might be defined as the overall way in which the story is told. It is different than the content of a story, but usually content and style are linked and work together.

Tone is the overall emotion or mood of a story, and is created primarily but not solely by the style and word choice.

Recently spotted in Value Village. I believe this is the god of pumpkin spice.
Recently spotted in Value Village. I believe this is the god of pumpkin spice.
Here’s a photo of a thrift shop object described in two different styles, then two different tones*.

  • Style example #1: There it stood, the proud ceramic, small in stature but twice as splendid. The corn god glared out, positioned, poised, ready to bring autumn to the land.
  • Style example #2: Paul glanced down at the statue. Small. Yellow and orange. Glazed. Corncob-extured body. Why this, he wondered.
  • Tone example #1: The little statue was a welcome find, smiling at her from the shelf, colored like the first autumn leaf. It was solid in her fingers, still smiling up at her as she tilted it to see if there was any marking on the weathered bottom and with a thrill of pleasure saw the mark, right where she had hoped.
  • Tone example #2: Shadows gathered in the corners of the curiosity and her scalp prickled, as though in warning, as she picked up the little yellow statue. It felt ominously solid in her fingers as she tilted it to look at the base. The sight of the marking struck her like a blow.

Same object, four different stories. Stop now and do a five minute timed writing with your own description of the object.

Don’t Jar Your Reader
Because of a reader’s inclination to create what’s happening in a story in their head, experiencing it in something like a dream, or at least that state of fierce inattention to anything else in which a spouse, child, or friend can speak repeatedly before being perceived. That’s the delicious immersion that is part of the joy of reading and part of it is making the reader comfortable enough to forget that they are reading.

An author must lull a reader into trusting them, by letting them know that they will deliver that immersion, in part by not ever reminding the reader that they are reading. Anything that reminds a reader of this fact generally should be avoided, unless you’re doing something funky and metafictional.

And the thing that reminds a reader that they are reading more than anything else is the author supplying a detail that the reader has already firmly fixed in their head. This is a moment which for a reader is like having the GPS in your car suddenly go “Recalculating” because you took a wrong turn. It should be avoided at all costs. Paying attention to the collaboration and what expectations you are creating in your reader is important. Get the hang of that and you can even play with and subvert those expectations.

*I make no claim any of this is good writing, simply a good example.

If you’d like to get more information about classes as they appear, including upcoming special holiday gift certificates, fill out the following:

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Writers and Guilt

Writers are so good at beating themselves up for all sorts of reasons, some valid, some not so much. Here’s some encouragement for dealing with writerly quilt.

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