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Teaser from The Threadbare Magician (WIP, short story)

Detail from a Hawaiian shirt(Feeling good and energized after WorldCon, ready to finish up a piece that’s been floating around in my head for a while. Story elements include Hawaiian shirts, a retirement community called Friendly Village, an old love affair, a smart-alecky fortune teller, rabbits, and centaurs. Here’s the current beginning.)

Old fabric holds smells better than the kinds come about in the most recent decade. The new stuff is all chemicals, rubbing the roof of your mouth like steel wool if you sniff too hard, can bite like a spell’s sting. Older silks, cottons hold household odors: cedar or cinnamon, tumeric and garlic, perfumes you can no longer find like L’Origan or Quelques Fleurs, camphorated moth balls or talcum powder. Rarely, the whiff of a person, a smell lingering long after every scrap of their DNA has vanished.

Most often just the lilac assault left by a hasty dry-clean. But the other times make it worth it.

I pulled the green XL circle aside with my thumb and kept going widdershins, into the Ls. So far the Value Village’s rack had yielded only two possibilities: an XXL black with a subtle bamboo-patterned weave, cream-colored dragons curled and coiled like sunridden clouds and an XL crimson rayon whose flame-pattern suited it to throw-away magic, a protective cloak perfect for what I was after: a trip through hostile territory with no one to watch my back.

It was a pretty day outside, the last days before summer would slant to the other side of the clock and the days begin shrinking into the grey days of fall. A day for turning up the radio and blasting “Dani California” until the sound came up through your bones.

My shirt was umbrellas, parasols really, pinwheeled against cerulean sky and white cumulus clouds. Protection, and even though it was newer and untested, I trusted it to ward off anything, magic protective gloves, more supple than lead-lined canvas but surely at least that solid.

The spell struck up from a black background, red serpents, scales lined with scallops as blue as the sky outside. Slashing bites along the outside of my left hand, locking on, tails sticking straight out as they attached themselves.

I lurched sideways.

The floor crashed up into my face, thunked against my forehead in painful collision.

Then I was gone.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

...

To Eligibility Post or Not to Eligibility Post?

Photo of speculative fiction writer Cat Rambo with Cinderella's Wicked Stepmother at Disneyworld.
In my position as SFWA President, sometimes I have to confer with fictional characters.
Let us begin by acknowledging that this is a rancorous period, full of clashing agendas, bewildered onlookers, and all too many innocents caught in the crossfire (although it is not the first time we’ve seen these storms, nor will it be the last.). And that right now making an eligibility post particularly mentioning Hugo Award categories like Related Work is something that some of us are circling and wondering about.

And my answer is yes. Yes, you should. Why?

Because it helps people discover the work that you’re proud of. You know what you wrote. You know what you want to make sure they see. It’s okay to say, “Hey, if you’re looking to read something by me, I would try this.”

Because it helps people read widely. Every writer in F&SF should — well, I don’t want to make it seem mandatory so I won’t say that you must do this, but you should at least feel free to make eligibility posts. So when someone’s poking around, they can find your stuff and read it.

Because you shouldn’t self-censor out of modesty when talking about your work. You are its best champion. Go ahead and help people find the best examples of it. Be humble and lovable in some other way. (Thank you to Erin M. Hartshorn for the link to the piece of self-effacement.)

And so, I’ve finally been prodded by a Twitter conversation into doing my own in part because I want to say to you, no matter where you are sited in the bizarre and incredibly wordy conflicts, that you should do it. Let’s have lots of wonderful reading lists, the more the merrier, and part of creating those is making readers aware of what you (and others, sure) have done. Please feel free to post a link if you’ve made an eligibility post. Yup, even if you think you’re not welcome. You are.

I published a bunch in 2015. You can find the full list elsewhere, but here are my best of recommendations:

  • Related work: I co-edited Ad Astra: The SFWA 50th Anniversary Cookbook with Fran Wilde. (Hard copies are available here.) I remain inordinately proud of the work, which contains recipes like Charles Brown’s Turkey Turkey Turkey and Octavia Butler’s Pineapple Fried Rice. (I think these two essays #PurpleSF and On Reading the Classics are also eligible.
  • Novel: Kevin J. Anderson’s excellent Wordfire Press published my first novel, Beasts of Tabat, the first in a fantasy quartet. SFWA members can find a copy of it up in the 2015 Fiction forum. There have been some nice Amazon reviews, but I know the book isn’t everyone’s cup of tea and there’s been some awesome awesome novels published in 2015. *goes back to read that self-deprecating piece again and quickly moves on*
  • Novella: Nothing this year, but wait till you see the one Bud Sparhawk and I have coming up in Abyss & Apex!
  • Novelette: Also nothing this year.
  • Short story: As always, plenty of stuff here. The pieces that I am proudest of are Primaflora’s Journey, which appeared in Beneath Ceaseless Skies, “The Subtler Art”, which appeared in Blackguards: Tales of Assassin,s Mercenaries, and Rogues, edited by J.M. Martin, and “Marvelous Contrivances of the Heart,” which appeared in Fiction River: Recycled Pulp, edited by John Helfers. I am glad to send a copy of the latter two to any requester.

Please feel free to comment and include a link to your own eligibility post. In this coming week, I’ll also be posting a list of my favorites from 2015, but there are so many it may take a while, plus I’m still reading a few.

Peace out,

Cat

P.S. Here are some additional eligibility posts. I’ll add more as I get them. Please note that A.C. Wise has a great post here where she’s collecting these as well as book recommendation posts.

John Joseph Adams
Mike Allen
Robin Wayne Bailey
Nicolette Barischoff
Helena Bell
Brooke Bolander
A.C. Buchanan
Beth Cato
Nino Cipri
Gwendolyn Clare
Clarkesworld
Fred Coppersmith
A.M.Dellamonica
Seth Dickinson
Andy Dudak
Scott Edelman
FantasyLiterature.com
A.J. Fitzwater
Sam Fleming
T. Frohock
Nin Harris
Maria Dahvana Headley
Kate Heartfield
Jim C. Hines
M.C.A. Hogarth
Annalee Flower Horne
Alexis A. Hunter
José Pablo Iriarte
Heather Rose Jones
Jason Kimble
Mur Lafferty
Rose Lemberg
Natalie Luhrs
J.M. McDermott
Seanan McGuire
Kris Millering
Lia Swope Mitchell
Sunny Moraine
Silvia Moreno-Garcia
Linda Nagata
Mari Ness
Daniel José Older
Carrie Patel
Sunil Patel
Laura Pearlman
Andrea Phillips
Sarah Pinsker
Adam Rakunas
Jessica Reisman
Kelly Robson
Sean R. Robinson
Merc Rustad
SF Signal
Shimmer
Skiffy and Fanty podcast
David Steffen
Penny Stirling
Bogi Takacs
Shveta Thakrar
E. Catherine Tobler
Tor.com
Uncanny Magazine
Unlikely Story
Ursula Vernon
Marlee Jane Ward
M. Darusha Wehm
Martha Wells
Fran Wilde
A.C. Wise
Alyssa Wong
Isabel Yap
Caroline M. Yoachim

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