Five Ways
Subscribe to my newsletter and get a free story!
Share this:

About Writing: Coaxing a Seed into a Story

Photograph of a diagram showing the different kinds of starting points for a story.
This is a photograph of one sheet of notes from planning the class. Often stories are planned this way as well. I'll jot down what I know so far about it and begin using that information to generate other pieces, such as character wants and the sources of conflict.
Last night we had the final session of the Writing Fantasy and Science Fiction class, which is the session where we talk about everything except writing: stuff like going to conventions, and how to submit stories, and how to treat editors and what about audio markets and all that sort of thing. And I’d meant to include a section about plotting stories, because I’d taught a new class the day before, the Moving Your Story From Idea to Finished Draft class, and as often happens had come up with some new things to say about stories from thinking about one specific aspect, but there just wasn’t enough time. So I want to talk a little bit about it in a blog post.

As always, everyone’s writing process is different and the only one I can speak with authority about is my own. So perhaps this will click for you and perhaps it won’t. I hope it does.

Certainly, there are stories that arrive complete. They appear in my head and all I have to do is write them down. This is most likely to occur during the night, meaning I can rise, go to the keyboard, and bang it all out quickly. For example, “Pippa’s Smiles” arrived complete and ready to go, though it had its roots in some thoughts I had been mulling over about gendered narratives. Unfortunately, though, that’s not usually how it works.

For me, stories can start in a number of ways.

  • They can start as a concept or idea: What if ghosts could fly into your mouth when you yawn? What if people could go back and live their lives over and over? What if some people could acquire psychic powers?
  • A story can start with a particular character. That may be someone glimpsed on the street, or a historical figure that I find interesting and want to write about. Victoria Woodhull is a American from the 19th century who I have used more than once as a character.
  • It can start with a particular scene that emerges vividly in my head. I may not know who the characters are, or why they’re there, but I know what it looks like.
  • It may start with a particular theme. A recent story, “Elsewhere, Within, Elsewhen,”started with me thinking about how people accumulate layers of grudges. I decided that I wanted to literalize that metaphor and the story came quickly when I began exploring that idea.
  • I have on occasion decided that I want to work in a genre that I have not tried before. That’s as valid a place to start a story as any. If I’m doing that, I often try to figure out the genre conventions and decide which I want to violate. A recent piece I finished, for example, is one where I decided I wanted to try writing a piece of horror fiction that drew heavily on very visceral, physical details.
  • Often my starting point is another story by someone else. Many of my stories are replies to other pieces that have influenced me: Hemingway’s The Old Man and the Sea; Robert Heinlein’s “The Menace From Earth”; O. Henry’s “The Pimaloosa Pancakes”; and Hans Christian Andersen’s “The Little Mermaid”, among others.
  • A story can also start with a piece of research. I used to write encyclopedia articles and when I ran across the story of Jumbo the elephant being purchased by PT Barnum, I knew I had to write something about it, because the details were just so fabulous and Jumbo’s eventual fate so moving. That ended up becoming “The Towering Monarch of His Race.”
  • A story may begin as a deliberate attempt to break a rule or guideline. I wrote “Whose Face This Is, I Do Not Know” as a reaction to one of my Clarion West classmates saying how much he hated stories where the author has a character look in a mirror in order to describe what the character looks like. I started thinking about a story in which the main character had to keep checking their appearance, because it was constantly changing.
  • A story may even start with a particular title. That’s how “I’ll Gnaw Your Bones, the Manticore Said” came about. All I knew about it was that there was a manticore somewhere in the story.

Those are all perfectly valid ways to start stories, at least for me, and I’ve used all of them at least once. The question that we explored in the class is what to do with each of those in order to start figuring out the story. One way is always to just sit down and start writing, doing what Samuel R. Delany calls “writing to discover.” Sometimes that works well. Other times it may not. My trick is to usually try to figure out the characters, if I don’t have them, and particularly the main character. The most important thing to discover about that main character is what they want, because that drives their actions and helps you figure out how the story will move along.

Knowing the character and what they want helps you discover how they are being prevented from getting what they want. Once you’ve got that, you’ve got some conflict that will help drive things along.

Part of what to do next depends on your own individual process. If you are someone who cannot write the story until they know everything that will happen, then you need to figure that out, while another person may just need a initial few facts in order to sit down and start writing in order to figure out what’s going on. Personally, I would begin thinking in terms of scenes. Get a list of those together and don’t worry about the order for now. You can always rearrange them once they’re written. This is one reason why increasingly I have been drafting stories in Scrivener; that software makes it very easy to move scenes around.

How does your process differ? Have I overlooked any possible ways stories can start?

3 Responses

  1. Great post, Cat. One could use your list as an experiment and start a story each way. When I teach, I use the first one a lot ~ What if…? I also have students do “genre mash-ups” to see what that inspires (dystopian faerie tale, cyberpunk romance). Another great inspirational activity is that 50 first lines exercise, where you write 50 first lines as fast as possible. Then take your top 5-10 and write first paragraphs to see which takes off.

    I’m with you, each story grows differently, but character tends to come early on for me.

  2. Sometimes I work my concepts into poetry and then the poetry becomes a story. More often, I write a really awful story that plants a seed for a better one. I’d call it revision, but it’s more drastic than that. It’s not a process I’d recommend.

    I was happy to find “Swallowing Ghosts” on here. I very much enjoyed that story. I’ve enjoyed lots of your flash fiction. The one on Unlikely Entomology was terrific also. It’s great to be able to work in both humor and poignancy into such a short story.

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

Retreat, Day 6

FullSizeRender (3)Today’s wordcount:5008
Current Hearts of Tabat wordcount: 95071
Total word count for the week: 5008
Total word count for this retreat: 22085
Worked on Hearts of Tabat, story “District of Brass”
Time spent on SFWA email, discussion boards, other stuff: 30 minutes
10263 steps, 67 flights of stairs

From today, the beginning of a Serendib story, “District of Brass”

In Serendib, there is the District of Brass, and there the traveler can find marvelous machines, made not just of that metal, but many of the lesser metals, like iron and aluminum and the first degree of steel. The tinkerers of the District of Brass can make any machine, but always after their fashion, which is cogs and gears and wheels within wheels, not the crystals and lights of other lands.

Once there was a tinkerer there, who had not come from elsewhere, but was native to the city, which meant that anything could happen with her. Her name was Pye and she was a clever girl, who loved to puzzle things out, and by the time she was six, she had created mechanisms that performed not only all her own chores, but those of her slower siblings. She was an innovator, and many disliked her intensely for her habit of looking at a design and saying, in the most reasonable of tones, “Yes, that’s clever enough, but what if you did it this way?” before pointing out any number of improvements.

This dislike was exacerbated by her main failing, which was that she was incapable of puzzling out people as expertly as she did machines ““ in fact, people were mysteries to her, always saying one thing and then acting another way. There were rules to existence, and they seemed to change so often, or at least be conditional and dependent to the point where there was no telling what to do at any given moment without standing and thinking for a good ten minutes about it.

While her family was fond enough of her, though most preferred not to spend too much time in her company, since the designs she was improving were so often their own, Pye had no friends, only acquaintances among her age-mates and other school friends, and the nurse who had raised her between the ages of eight and fourteen, and now lived in an elderquarter of a more advanced age, where the medical care was far better.

Pye would have liked to have said that she didn’t care about her lack of friends, but the truth is that she cared in two ways: one, she would have liked to have had friends, and two, she thought it an abnormality in herself not to have accumulated such things already.

...

5 Things To Do In Your First 3 Paragraphs

Picture of a tree frog on a hosta leaf
A frog on a hosta leaf - which is more green? Your first three paragraphs need to arrest and intrigue your reader.
1. Engage the senses. You don’t have to hit every sensory stop – but it sure helps. Vivid visuals are great, but they are even better when backed up with visceral, precise taste or touch or sound.

2. Hint at the conflict. The majority of great stories provide the reader with some clue to the conflict driving the story within the first three paragraphs. Here, for example, is the first paragraph of Kelly Link’s marvelous “Travels with the Snow Queen”:

Part of you is always traveling faster, always traveling ahead. Even when you are moving, it is never fast enough to satisfy that part of you. You enter the walls of the city early in the evening, when the cobblestones are a mottled pink with reflected light, and cold beneath the slap of your bare, bloody feet. You ask the man who is guarding the gate to recommend a place to stay the night, and even as you are falling into bed at the inn, the bed, which is piled high with quilts and scented with lavender, perhaps alone, perhaps with another traveler, perhaps with the guardsman who had such brown eyes, and a mustached that curled up on either side of his nose like two waxed black laces, even as this guardsman, whose name you didn’t ask calls out a name in his sleep that is not your name, you are dreaming about the road again. When you sleep, you dream about the long white distances that still lie before you. When you wake up, the guardsman is back at his post, and the place between your legs aches pleasantly, your legs sore as if you had continued walking all night in your sleep. While you were sleeping, your feet have healed again. You were careful not to kiss the guardsman on the lips, so it doesn’t really count, does it.

Holy cow, talk about grabbing the reader with bravura and effortlessly stuffing them full of story. Second person is such a wonderful and reckless choice and it works here in a way not all second person narratives do. There’s physical pain, the bare bloody feet, and sensory beyond the visual with lavender and high-piled quilts and pleasant aches. And beyond that there is both an external conflict, the enforced journey, the drive in her dreams, and an internal conflict, a shame that, because the narrator is so careful not to look at it, makes us achingly aware of its existence: You were careful not to kiss the guardsman on the lips, so it doesn’t really count, does it. (The rest of the story is even better, and Link’s collection Magic For Beginners is worth picking up for its craftsmanship as well as the enjoyment its fabulous stories offer.)

3. Display your command of language. It’s worthwhile for a writer to think about poetry, and all its devices like assonance and alliteration, metaphor and allusion, internal rhythm, even meter. Save scraps of speech that you like, stud those paragraphs with wonderful things and spend with wild abandon from your store, because this is the make or break moment, when your reader decides whether or not to continue. You cannot lavish enough attention on your reader in the form of these paragraphs.

Look at how Carol Emshwiller’s “All of Us Can Almost…” begins, with a fancy hook made of punctuation attached to the title, like an elaborate latch on the door opening into the story:

…fly, that is. Of course lots of creatures can almost fy. But all of us are able to match any others of us, wingspan to wingspan. Also to any other fliers. But through we match each other wing to wing, we can’t get more than inches off the ground. If that. But we’re impressive. Our beaks look vicious. We could pose for statues for the birds representing an empire. we could represent an army or a president. And actually, we are the empire. We may not be able to fly, but we rule the skies. And most everything else too.

That conversational tone doesn’t come easily – it’s beautifully wrought, wonderfully precise.

4. Intrigue the reader while establishing the rules. Thomas M Disch’s “The Wall of America” sets the tone, narrative distance, and time frame (now to near future) while establishing a question (what’s the Wall?) that makes the reader want to keep going:

Most people got more space along the Wall than they could ever use, even the oddballs who painted leviathan-sized canvases they couldn’t hope to sell to anyone who didn’t have his own airplane hangar to hang their enormities. But if you did work on such a scale, you must have had money to burn, so what would it matter if you never sold your stuff? The important thing was having it hung where people could see it.

5. Use interesting, active words. You can never go wrong with this. Here’s James Tiptree Jr. at her best, full of poetry in “Your Faces, O My Sisters! Your Faces Filled Of Light!”:

Hot summer night, big raindrops falling faster now as she swings along the concrete expressway, high over the old dead city. Lightning is sizzling and cracking over the lake behind her. Beautiful! The flashes jump the roofs of the city to life below her, miles of cube buildings gray and sharp-edged in the glare. People lived here once, all the way to the horizons. Smiling, she thinks of all those walls and windows full of people, living in turbulence and terror. Incredible.

All of these count in titles too. Here’s an exercise: write down ten first sentences or titles, playing with one of these concepts in each. Then pick the most promising and go write that story.

(Reader notes: The stories cited here can be found in The James Tiptree Award Anthology 1, The James Tiptree Award Anthology 2, The Wall of America by Thomas Disch, and Her Smoke Rose Up Forever by James Tiptree, Jr. Sadly, none of these are available on the Kindle. The Kelly Link collection, however, is available on the Kindle.)

...

Skip to content