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Teaser From Cathay of Chaos

Abstract image to accompany a fantasy story snippet from speculative fiction writer Cat Rambo.
If you're interested in finding out how to create effective, engaging characters, check out my "Building Characters" class or the Dialogue mini-class. Click "Take an online class with Cat" to find out more about the class.
Lately a couple of stories have arrived in the form of characters. One is Laurel Finch, the little girl in this steampunk snippet, which is tentatively titled “Laurel Finch, Laurel Finch, Where Do You Wander?”. The other is this one, Cathay the Chaos Mage, who is wandering through a city that’s been in my head for a while now, Serendib.

Cathay was a Chaos Mage and didn’t care who knew it. Fear and envy were fine emotions to set someone spinning into a roil, and Cathay could sip from that cup as easily as any other. She dressed sometimes in blue and other times in green or silver or any other color except black. Her sleeves were sewn with opals and moonstones and within their glitter here and there another precious stone, set in no particular order, random as the stars.

A love of gambling was part of Cathay’s definition, and so she often wandered through the doorways of Serendib’s gaming houses, whether they were the high-tech machines of the Southern Quarter or the games of chance and piskie magic played in the alleys across town, in one of the neighborhoods where magic reigned.

Cathay stumbled into Serendib through a one-time doorway, like so many others. She was walking in a wood one moment, and then her foot came down and she was in a city. It made her laugh with delight, the unpredictability of it all, and she soon learned that she had come to the best possible place for a Chaos mage, the city of Serendib, which was made up of odd pockets and uncomfortable niches from other dimensions, a collision of cultures and technologies and economies like no other anywhere.

When she arrived in the city, she had three seeds in her pocket, and so she found an empty lot, precisely between a street where water magic ruled, in constant collision with the road made of fire and iron, so daily fierce sheets of steam arose, driving the delicate indoors and hissing furiously so it sounded as though a swarm of serpents was battling. She dug a hole with her little finger, and then one with her thumb, and a third by staring at the dirt until it moved. Into each she dropped a seed, and covered it up, and sat down to wait.

It was not long till the first inquisitive sprout poked through the dirt, followed by a second. She waited for the third, but it was, by all appearances, uninterested in making an appearance. She shrugged; two were enough for now.

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The Freelancing Life - Pitching An Idea

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The freelancer deals with more than just words on the page.
Last week I got to head into Seattle to watch part of a photo shoot for an article I’ve done for a local magazine – very exciting! But I wanted to talk about what it took to get to that point, because I think it underscores some of the problems with freelancing. It would be lovely if all a freelancer had to do was sit on their rear and spew verbiage onto the page. Unfortunately, there’s a lot of other stuff that gets in the way.

So how did this article come about? I’d picked up a couple of copies of the magazine in question and thought about what they might like. I came up with a topic that I had a lot of information about and wrote a pitch – three or four sentences that explained my idea and (important) why I thought their readers would be interested. I included information about my writing credentials and why I was particularly qualified to write about this topic. I put a good bit of time into that pitch, trying to make it interesting enough that the reader would want to know more about the topic. I made sure the e-mail was professional and error free, as well as showcasing my ability to craft a sentence. Once it was ready, I poked around on their masthead and found what looked like the logical editor to mail my pitch to. And I did.

To no reply. A month later, I sent a nudge asking about the pitch. This time I got a reply from the publisher saying that she liked the idea and that they would discuss it at their editorial meeting and get back to me.

More time passed. I sent another nudge asking about the story and mentioning that if they weren’t interested, I’d love to pitch them a couple of other ideas. This time I got an actual assignment, with word limit and due date. It was on.

I mention this because I’ve found that the most important characteristic a freelancer can have is tenacity and a willingness to keep nudging when necessary. The reply to a pitch is, more often than not, silence, and it’s easy to get discouraged by that. It’s important to not assume that silence is a hostile or negative response and to be willing to keep on flinging e-mails into the void until you get a reply. People are busy, editors have five million things on their to-do list – being patient and professional when dealing with that fact is crucial.

Editors don’t have a stack of story assignments that they’re ready to hand out to freelancers, unfortunately. They want story ideas and they want to know a) why that story will appeal to their readers and b) why you’re the person who should write it. Figuring out what might work as a pitch involves looking at the publication and also at your qualifications, trying to find an idea where the two overlap. Pick publications where you have some expertise or unique experience to offer, rather than making the mistake of trying to write about something you aren’t interested in or don’t know much about.

And then be prepared to be persistent.

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Folly Blaine reads "Zeppelin Follies" from Near + Far

Aerial Battleship (aka Zeppelin)
This steampunk zeppelin comes from "Robur the Conquerer" by Jules Verne.
The excellent Folly Blaine reads one of the stories from Near + Far, “Zeppelin Follies.” I’m hoping that link works; WP is being recalcitrant about hosting large files.

Here’s the afternote for the story:

This story was written for Clarion West, during the week that L. Timmel DuChamp was our instructor, and is my attempt at a screwball comedy, combined with the idea of the Bodys, which was inspired by a long walk in which my foot began to hurt, making me think about what it would be like to be able to switch body parts easily.

The story appeared in the final issue of Crossed Genres, a magazine which I was pleased to support during its existence and which went away far too quickly (although at the time I’m writing this, a Kickstarter projector looks as though it may succeed in reviving the magazine.) “Long Enough and Just So Long,” which appears in the Near volume of this collection, was originally written for a contest of theirs, but got purchased before I could send it to them.

“Zeppelin Follies” remains a story I’m fond of, particularly since I can remember the three am, story-due-tomorrow moment that led to the line, “Look, is that a zeppelin?”

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