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WIP: The Bloodwarm Rain, Part 3

I’m on fire! was my first thought.

Then “” some very stupid part of me bubbled up But look at how pretty the blue edges flicker “” and then panic overwhelmed me again as some lizard part of my brain scrambled to get out of the way of I’M ON FIRE.

Everyone else was doing so, and it looked as though they hadn’t lost any seconds to contemplation of the prettiness. Wren had drawn up short, ten feet away, her fists balled as she stared at me, the two new guys on either side, each with a hand on her shoulder. They exchanged glances, blinked as though surprised, and stepped back. Wren kept staring. She swallowed, and the snake tattooed along the side of her neck writhed.

The troupe is half human, half Underpeople, though June’s as human as they come. The latter hate flame, most of them, it’s hardwired in. Most of them faded towards the back of the crowd and one of the mini elephants squealed admonition in the scuffle of movement.

Roto was the only one who came forward. His eyes were wide and panicked, his lips curled back in alignment to his stiffly leaning ears, his whiskers silver lines against his dark cheeks.

He said, “Meg, what’s happening?”

It was so unfair. How was I supposed to know what was happening? I didn’t have a clue. I opened my mouth to say that, but all that came out was an agonized shriek, even though I felt no physical pain. It was just a howl of frustration and want and loneliness, all the loneliness of having the circus as my family but no one mine, no one bound to me by blood, so I never knew where I’d fit.

Something cool around my shoulders. June, wrapping me in a silvery blanket.

“I need you to take a deep breath,” she said.

I tried, but the sound kept coming out.

She laid her hand over mine. “Breathe.”

Flames danced over her skin where it touched mine. The blue fabric of her jacket began to smolder, flaring orange and sparking along the line of the hem.

“Breathe.“

Nothing physical but that coolness against my back, as though the blanket were drawing the flame inside it. But in my head, something slammed down so all my consciousness went to breathing, to the act of pulling in the air, feeling it rush into me, my ribs dwelling to contain as much as possible, holding it for a beat and then releasing…

“Okay,” June said. “Okay, Meg.”

I blinked. The flames were gone, but the hem of her jacket still flared orange one last second before dying away.

“You’re tired. I’m putting you in Nursie.”

I tried to protest. Riding in Nursie was boring beyond belief. One of her settings had gone wonky and she treated everyone as though they were a six-year-old. But at the same time, I realized, it sounded so good, lying down in darkness and not thinking for a while.

Before I knew it, I was tucked in Nursie’s depths. Vanilla scented mist sprayed down around the couch.

“Now I’m going to tell you the story of the Brave Little Kitten,” she announced.

That was all right. At least it was one of the comprehensible stories. But something else caught my attention. I rolled closer to the hatch opening, trying to hear out.

Outside, June shouting.

“All right! These fellows either lair nearby or they’re affiliated with the town.”

Nursie said, “Once upon a time “””

“Wait,” I said. “Nursie, can I have a drink of water first?”

The story paused as a cup rattled into the dispenser and began to fill.

June said, “Either way, we can’t go back “” you know that as well as I “” and it’s better to make these disappear and keep moving rather than have others come look and find us with them.”

Muffled agreement. Nursie said, “Drink your water, Meg.”

I drank it as slowly as I could, but all I heard were doors slamming and engines starting again. I felt dizzy. It was hard to swallow.

Warm vanilla sprayed me again as I set the cup down.

Nursie said, “Blood pressure dropping.”

Something snaked from the ceiling towards me. I heard Nursie’s voice, as though from a very far distance. “Administering sedation.”

2 Responses

  1. I didn’t know how else to reach you to say I thought English Muffin, Devotion on the Side was prizeworthy.

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I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

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