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You Should Read This: The Face in the Frost by John Bellairs

Cover of fantasy novel The Face in the Frost by John Bellairs.
The books have been reissued, but this is the cover I'm familiar, and which immediately evokes the book for me. I love the magic system in it - read the book to see why.
John Bellairs wrote a host of children’s books, including one of my favorites, The House with a Clock in Its Walls, and a single adult novel, The Face in the Frost. I wish the ratio had been in the opposite direction, because The Face in the Frost just has such an engaging world and characters that I would have loved more of it. Much, much more. It’s a woefully slim little book, and I will not claim that it has the world’s most satisfying ending, but it delights me in so many ways.

Much of the book’s richness lies in the banter between the two old friends (there’s only one place it falls flat, and it says something about the quality of the texture elsewhere that the flat spot drives me a little nuts every time I read it), who are both skilled and eccentric wizards. The friendship is a longtime one, built of mutual affection, exasperation, and shared experience. Pieces of this book are a buddy roadtrip, taken through a series of small kingdoms, some only town-sized, and the supernatural menace is one that is genuinely haunting.

I’ve read other books by Bellairs, but with the exception of The House with a Clock in its Walls (which has lovely Edmund Gorey illustrations as a bonus), I find that his children’s literature falls flat for me, though I know it’s well-loved by many middle-graders. For me, it lacks the menace that both Face in the Frost and Clock in Its Walls hold.

I used part of the first paragraph for the description of Prospero’s house for our clan housing on Dark Castle MUD, (back in the innocent days of the early Net when the majority of us had no idea what copyright meant); for all I know (and hope) it’s still there, but I somehow doubt it. Here it is, for your delectation:

Several centuries (or so) ago, in a country whose name doesn’t matter, there wa a tall, skinny, straggly-bearded old wizard named Prospero, and not the one you are thinking of, either. He lived in a huge, ridiculous, doodad-covered, trash-filled two-story horror of a house that stumbled, staggered, and dribbled right up to the edge of a great shadowy forest of elms and oaks and maples. It was a house whose gutter spouts were worked in the shape of whistling sphinxes and screaming bearded faces; a house whose white wooden porch was decorated with carved bears, monkeys, toads, and fat women in togas holding sheaves of grain; a house whose steep gray-slate roof was capped with a glass-enclosed, twisty-copper-columned observatory. On the artichoke dome of the observatory was a weather-vane shaped like a dancing hippopotamus; as the wind changed, it blew through the nostril’s of the hippo’s hollow head, making a whiny snarfling sound that fortunately could not be heard unless you were up on the roof fixing slates.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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An Armload of Fur and Leaves

In the last year or so, I found a genre that hadn’t previously been on my radar, but which I really enjoy: furry fiction. Kyell Gold had put up his novel Black Angel on the SFWA member forums, where members post their fiction so other members have access to it when reading for awards, and I enjoyed it tremendously. The novel, which is part of a trilogy about three friends, each haunted in their own way, showed me the emotional depth furry fiction is capable of and got me hooked. Accordingly, when I started reviewing for Green Man Review, I put out a Twitter call and have been working my way through the offerings from several presses.

Notable among the piles are the multiplicity by T. Kingfisher, aka Ursula Vernon, and two appear in this armload. Clockwork Boys, Clocktaur War Book One (Argyll Productions, 2017) is the promising start to a fantasy trilogy featuring a lovely understated romance between a female forger and a paladin, while Summer in Orcus (Sofawolf Press, cover and interior art by Lauren Henderson) is aimed at younger readers and will undoubtedly become one of those magical books many kids will return to again and again, until Vernon is worshipped by generations and prepared to conquer the world. Honestly, I will read anything Kingfisher/Vernon writes, and highly recommend following her on Twitter, where she is @UrsulaV.

Huntress by Renee Carter Hall (Furplanet), which originally appeared in 2015, and whose title novella was nominated in the 2014 Ursa Major Awards and Cóyotl Awards, is a collection of novella plus several shorter stories. I’d love more in this fascinating and thought-provoking world, particularly following the novella’s heroine, the young lioness Leya, and the sisterhood of the huntresses, the karanja.

Always Gray in Winter by Mark J. Engels (Thurston Howell Publications, October, 2017) demonstrates one of the difficulties with furry fiction, which is the reader’s uncertainty where to site the fact of furry characters, primarily whether to take them as a given or have some underlying science to it, such as bio-modified creatures. Here Pawly is a were-cat, but the unfamiliar reader is forced to spend so much time figuring out whether this is something people take for normal or not that the story sometimes gets confusing, and with multiple POV shifts, the reader keeps having to re-orient themself. It’s tight, sparse military SF that readers familiar with the conventions of the genre will find compelling, entertaining, and quickly paced; newer readers may find themselves floundering a bit.

The Furry Future, edited by Fred Patten (Furplanet, 2015) is a solid and entertaining anthology that showcases how widely ranging the stories that use the rationale behind the existence of anthropomorphic beings as part of the narrative can be. Authors in the collection include Michael H. Payne, Watts Martin, J. F. R. Coates, Nathanael Gass, Samuel C. Conway, Bryan Feir, Yannarra Cheena, MikasiWolf, Tony Greyfox, Alice “Huskyteer” Dryden, NightEyes DaySpring, Ocean Tigrox, Mary E. Lowd, Dwale, M. C. A. Hogarth, T. S. McNally, Ronald W. Klemp, Fred Patten, and David Hopkins with illustrations by Roz Gibson and cover art by Teagan Gavet. This book is one that scholars writing about furry fiction will want to be including on their reading lists for reasons including its focus, its authors, the snapshot of the current furry fiction scene that it provides, and the variety of approaches to anthropomorphic body modification.

Along with the furry fiction, I wanted to point to an indie humorous horror collection that is one of the most specifically themed I have yet encountered, Ill Met by Moonlight by Gretchen Rix (Rix Cafe Texican, 2016), which features evil macadamia nut trees, including “Macadamias on the Move,” “Ill Met by Moonlight,” and “The Santa Tree” in a lovely sample of how idiosyncratic a sub-sub-niche can get. The production values of this slim little book show what a nice job an indie can do with a book and include a black and white illustration for each story.

You can read this review at http://thegreenmanreview.com/books/armload-of-fur-and-leaves/

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You Should Read This: Surrealist Games

Image to accompany review of Surrealist Games
I use some surrealist techniques in the Literary Techniques for Genre Fiction class. Check it out if you're interested in adding more depth or texture to your writing.
I’ve been carrying this book around since days in Baltimore, when my ex gave it to me as a Valentine. It came in a charming little boxed set complete with temporary tattoo. Nowadays I have several real tattoos but I still draw on this book, particularly for the Literary Techniques in Speculative Fiction class.

What: Surrealist Games, compiled and presented by Alastair Brotchie is a compedium of games played by members of the Surrealist movement along with illustrations and surrealist quotes. Games include echo poems, provocations, and oral description of objects perceived by touch.

Who: Any writer is the better for a little dose of surreality from time to time, and any forays into the book will yield a few interesting phrases at the least, or perhaps even a whole new mind.

Why: Read it to find some writing games that you can play solo or with similarly-verbally-minded friends. Read it for the equivalent of a poetic whack upside the head. Read it for the creative sparks flung out by its pages.

When: Read it at a time dictated by the roll of a die or the motions of a lizard on the wall.

Where and how: Graze through the pictures and see what inspiration leaps from the paper to your brain. Don’t treat it like a manual, working your way through game 1, game 2, game so on. Instead, let it fall open and see where chance takes you.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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