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My Theories About Series and Self-Publishing

Cover of Events at Fort Plentitude
An exiled soldier tries to wait out a winter in a fort beleaguered by fox-spirits and winter demons.
Happy New Year, one and all! I thought I’d start the New Year talking about what I’m working on at the moment, putting individual stories up on Amazon and Smashwords. Between publications and backlog, I’ve got about 200 to play with, so it’s a pretty big task, given that I’d like to have almost all of them up by the end of the month. But if I consider that some are flash, which I’ll put up individually on QuarterReads and release in a compendium, it becomes less daunting.

I’m getting faster at the process as I go, and I’m also refining it, which unfortunately means I need to go back over some of the earlier releases, just to make them all look the same as far as prettiness and completeness goes.

Would it be better to space releasing the stories out over the course of a year? Probably. But I’d like to get this all set up and done so I can move onto other things. I have enough stories that will be added over the course of the year as I write them or their rights become available that there will be plenty of additions as is.

What I’ve done with the stories is split them up into series. This is an easy enough task because I’ve got plenty of clusters of stories where characters or locations repeat, as with Twicefar Station, which is the backdrop for “Amid the Words of War,” “Kallakak’s Cousins,” and “On TwiceFar Station, As the Ships Come and Go.” It’s also the same world as “TimeSnip,” whose main character appears in “On TwiceFar Station, As the Ships Come and Go.”

Why I’m doing this:

  1. This allows me to provide readers who like a particular story with a way to find similar ones. If they read “Her Windowed Eyes, Her Chambered Heart,” for instance, and want to find other steampunk stories by me, they can look at the others in the Altered America series.
  2. This lets me play with KDP in a meaningful way. If I make the first book Kindle only for at least the first year, I can use the Kindle Select promotional tools and get readers to sample a story by giving it to them free.

Here’s what I’ve got sorted of the series so far, with a description of each.

Altered America (steampunk)
Her Windowed Eyes, Her Chambered Heart
Rappacini’s Crow

Closer Than You Think (near future SF)
All the Pretty Little Mermaids
Tortoiseshell Cats Are Not Refundable
Zeppelin Follies
English Muffin, Devotion on the Side
Memories of Moments, Bright as Falling Stars
Therapy Buddha

Farther Than Tomorrow (slipstream & space opera)
Bus Ride to Mars
Five Ways to Fall in Love on Planet Porcelain
Grandmother
Elsewhen, Within, Elsewhen

Superlives (superheroes)
Ms. Liberty Gets a Haircut
Acquainted with the Night

Tales of Tabat (secondary world fantasy)
Narrative of a Beast’s Life
How Dogs Came to the New Continent
Events at Fort Plentitude
Sugar
Love, Resurrected
In the Lesser Southern Isles

Twicefar Station (far future SF)
Kallakak’s Cousins
On TwiceFar Station, As the Ships Come and Go
Amid the Words of War
I Come From the Dark Universe

Villa Encantada (urban fantasy/horror)
Eagle-haunted Lake Sammammish
Villa Encantada
Crowned with Antlers Comes the King

Women of Zalanthas (secondary world fantasy)
Aquila’s Ring
Mirabai the Twice-lived
Karaluvian Fale

The World Beside Us (urban fantasy/horror)
Jaco Tours
Magnificent Pigs
Heart in a Box
Can You Hear the Moon?
Of Selkies, Disco Balls, and Anna Plane

So far, after approximately a month of getting stuff up there, I’m seeing some small sales, but also a tiny uptick in my collections that could be due to something else entirely. (Self-publishing is such a mysterious process!) So over the course of the year, I’ll be tracking the results.

Altered America: Steampunk Stories

Steampunk fans will rejoice in the appearance of Altered America: Steampunk Stories, collecting Nebula and World Fantasy Award-nominated author Cat Rambo’s steampunk fantasies, including “Clockwork Fairies,” “Snakes on a A Train,” and “Her Windowed Eyes, Her Chambered Heart,” into a single book. Rambo’s wry humor, precise and evocative descriptions, and ability to create a world with a few deft touches are showcased in these ten tales.

Includes “Clockwork Fairies,” “Rare Pears and Greengages,” “Laurel Finch, Laurel Finch, Where Do You Wander?”, Darrell Award nominated “Memphis BBQ,” “Rappacini’s Crow,” “Her Windowed Eyes, Her Chambered Heart,” “Snakes On a Train,” “Web of Blood and Iron,” “Ticktock Girl” and “Seven Clockwork Angels.”

And the Last Trump Shall Sound

“In a moment, in the twinkling of an eye, at the last trump: for the trumpet shall sound, and the dead shall be raised incorruptible, and we shall be changed.”—First Corinthians 15:52

From New York Times bestselling author, Harry Turtledove, critically-acclaimed novelist, James Morrow, and Nebula Award winner, Cat Rambo, comes a masterful anthology of three sensational novellas depicting a dark fictional future of the United States.

And the Last Trump Shall Sound is a prophetic warning about where we, as a nation, may be headed. Mike Pence is President of the United States after years of divisive, dogmatic control by Donald Trump. The country is in turmoil as the Republicans have strengthened their stronghold on Congress, increasing their dominance. And with the support of the Supreme Court, more conservative than ever, State governments become more marginalized by the authoritarian rule of the Federal government.

There are those who cannot abide by what they view as a betrayal of the nation’s founding principles. Once united communities break down and the unthinkable suddenly becomes the only possible solution: the end of the Union.

The authors’ depiction of a country that is both unfamiliar and yet unnervingly all too realistic, make you realize the frightening possible consequences of our increased polarization—a dire warning to all of us of where we may be headed unless we can learn to come together again.

Eyes Like Sky and Coal and Moonlight

This debut solo collection Eyes Like Sky And Coal And Moonlight brings together twenty stories from the extraordinary talent of fantasy author Cat Rambo. Here are tales from seaport city of Tabat, both before and after the sorcerous wars that destroyed the Old Continent. Here are alchemical explanations for failed blind dates. Here you’ll find a dryad, the last great elephant, and an uneasy blur of humanity. Cat Rambo doesn’t simply amaze and delight, she restores wonder to her readers with every page. You won’t simply believe that pigs can fly, you’ll question why you ever doubted the premise at all.

If This Goes On

Some of today’s most visionary writers of science fiction project us forward to the world of the future; a world shaped by nationalism, isolationism, and a growing divide between the haves and have nots. This anthology sits at the intersection of politics, speculative fiction, and American identity. The choices we make today; the policies of our governments and the values that we, as people, embrace are going to shape our world for decades to come. Or break it.

Cat Rambo invites you to worlds very like this one― but just a little different. Including:
-“Green Glass: A Love Story” by Lily Yu, Hugo and World Fantasy Award nominee, and winner of the 2012 John W. Campbell Award for Best New Writer, filters the future of now through a wholly relatable lens: relationships and marriage.
-Hugo-winning editor Scott Edelman’s “The Stranded Time Traveler Embraces the Inevitable” expertly employs an age-old -science fiction convention to tell a deeply human tale of love, loss, and desperate hope.
-Streaming our everyday lives has become commonplace, but in “Making Happy” Zandra Renwick examines a very uncommon consequence of broadcasting your every experience.
-Former Minnesota Viking and noted equal rights advocate Chris Kluwe’s “The Machine” deals with one of the most important and hotly contested questions of the day: what truly defines citizenship and American identity?
-Nebula winner Sarah Pinsker’s “That Our Flag Was Still There” uses possibly the most powerful symbol in American iconography to create a frightening and darkly illuminating vision of freedom of speech.
-NAACP Image Award winner for Outstanding Literary Work Steven Barnes offers up the consequences of integrating technology and surveillance into our daily lives with his detective story “The Last Adventure of Jack Laff: The Dayveil Gambit”

The Surgeon's Tale and Other Stories

(co-written with Jeff VanderMeer) In a world where magic is fading and science begun to ascend, a young surgeon in medical school experiences an obsession so forbidden that its realization will change him forever. “She looked as if she were asleep, still with that slight smile, floating on the thick sargassum, glowing from the emerald tincture that would keep the small crabs and other scavengers from her. She looked otherworldly and beautiful.” Sometimes life is not enough. Also including five more stories of dark wonder from Rambo and VanderMeer, from “The Dead Girl’s Wedding March” to “The Farmer’s Cat.” Enter a world of rat suitors, severed arms, and Fungi Et Fruits de Mer, served up with prose both appetizing and uncanny. Dark fantasy has never been quite so decadent . . .

Neither Here Nor There

Cat Rambo’s newest collection of fantasy fiction contains both work original to the collection as well as work from Beneath Ceaseless Skies, Tor.com, and other leading fantasy fiction magazines. The work is presented in the same double-sided format as Rambo’s previous collection, Near + Far, of which Don Sakers of Asimov’s said, “If you want some really excellent stories, get the e-book. If you also want a physical object to warm the heart of any print-book collector, go for the paper version.”

Neither Here showcases alt-world fantasy, including stories set in Tabat, the world of her first novel Beasts of Tabat, while Nor There features stories set in our own world, including “The Wizards of West Seattle,” original to the collection. In their starred review, Publishers Weekly said, “This double collection showcases Rambo’s versatility within the fantasy genre. Find out Ursula Vernon called Rambo “one of the brightest talents in the field,” Jodi Lynn Nye said, “Rambo has a gift for immersing her reader into a vivid universe full of adventure, sensuality, wit, and poignant observation,” and NY Times bestselling author Kevin J. Anderson simply advised, “Cat Rambo is endlessly innovative, ingenious, and just plain entertaining. Read her stories.” ”

The Reinvented Detective

(co-edited with Jennifer Brozek) What happens when time and technology change the definition of crime and punishment?

Science fiction often focuses on future technology without considering the society housing it. Social norms may change as tech changes — or not. What will criminals, investigators, judges, and juries look like in a complicated future of clones, uploaded intelligences, artificial brains, or body augmentation? What stories emerge when we acknowledge the possibilities of new laws, new police methods, and the birth of sentient Artificial Intelligence, as well as all the ways they can clash or combine?

The Reinvented Detective presents stories that complicate law and order as well as the concept of criminals, detectives, punishment, and justice for all by showing how shifting technology, the rise of sentient AIs, and shifting social attitudes may affect what is not only acceptable, but expected, within both real world and digital communities—and everything in-between. These stories reinvent detective and true crime tropes, recasting them for the 21st century, and above all, experimenting, astonishing, and entertaining.

Includes stories and poetry by Premee Mohammed, Harry Turtledove, Jane Yolen, Peter Clines, Lisa Morton, Rosemary Clarie Smith, and more!

The Reinvented Heart

(co-edited with Jennifer Brozek) What happens when emotions like love and friendship span vast distances — in space, in time, and in the heart? Science fiction often focuses on future technology and science without considering the ways social structures will change as tech changes — or not. What will relationships look like in a complicated future of clones, uploaded intelligences, artificial brains, or body augmentation? What stories emerge when we acknowledge possibilities of new genders and ways of thinking about them?

The Reinvented Heart presents stories that complicate sex and gender by showing how shifting technology may affect social attitudes and practices, stories that include relationships with communities and social groups, stories that reinvent traditional romance tropes and recast them for the 21st century, and above all, stories that experiment, astonish, and entertain.

Carpe Glitter

Nebula Award-winning novelette from Cat Rambo, author of You Sexy Thing and the Tabat Quartet. What do you do when someone else’s past forces itself on your own life? Sorting through the piles left behind by a grandmother who was both a stage magician and a hoarder, Persephone Aim finds a magical artifact from World War II that has shaped her family history. Faced with her mother’s desperate attempt to take the artifact for herself, Persephone must decide whether to hold onto the past–or use it to reshape her future.

Moving from Idea to Finished Draft

Find multiple ways to take a story idea and flesh it out into a complete draft, looking at different ways in which ideas may manifest, such as plot, character, literary device, theme, scene, title, prompt, historical moment, collaboration, tribute to another writer, and more. Each section discusses a specific way an idea can appear, what that provides the writer, pitfalls to watch out for, and possible next steps, along with writing exercises designed to let the reader test each technique and idea and one of Rambo's stories that started in that way.

Ad Astra: The 50th Anniversary SFWA Cookbook
Ad Astra: The 50th Anniversary SFWA Cookbook

(co-edited with Fran Wilde) The 50th Anniversary SFWA Cookbook features dishes as creative and varied in taste as the authors who shared them. (Please do not eat actual authors.) From Alien Scones to At the Fruitcake of Madness, DOOM Cookies, Falling Cloud Cake, and Miss Murder’s Black Forest Trifle, these recipes will help you prepare the perfect celebratory spread, no matter who—or what—you’re feeding!

All proceeds from this project will go to SFWA’s Legal Fund, which was established to create loans for eligible member writers who have writing-related court costs and other related legal expenses.

Near + Far

Whether set in terrestrial oceans or on far-off space stations, Cat Rambo’s masterfully told stories explore themes of gender, despair, tragedy, and the triumph of both human and non-human alike. Cats talk, fur wraps itself around you, aliens overstay their welcome, and superheroes deal with everyday problems.

Rumor Has It

Coming September 24 - the third book of the Disco Space Opera.

Devil's Gun

Life’s hard when you’re on the run from a vengeful pirate-king…

When Niko and her crew find that the intergalactic Gate they’re planning on escaping through is out of commission, they make the most of things, creating a pop-up restaurant to serve the dozens of other stranded ships.

But when an archaeologist shows up claiming to be able to fix the problem, Niko smells something suspicious cooking. Nonetheless, they allow Farren to take them to an ancient site where they may be able to find the weapon that could stop Tubal Last before he can take his revenge.

There, in one of the most dangerous places in the Known Universe, each of them will face ghosts from their past: Thorn attempts something desperate and highly illegal to regain his lost twin, Atlanta will have to cast aside her old role and find her new one, Dabry must confront memories of his lost daughter, and Niko is forced to find Petalia again, despite a promise not to seek them out.

Meanwhile, You Sexy Thing continues to figure out what it wants from life—which may not be the same desire as Niko and the rest of the crew.

You Sexy Thing
Just when they thought they were out…

TwiceFar station is at the edge of the known universe, and that’s just how Niko Larson, former Admiral in the Grand Military of the Hive Mind, likes it.

Retired and finally free of the continual war of conquest, Niko and the remnants of her former unit are content to spend the rest of their days working at the restaurant they built together, The Last Chance.

But, some wars can’t ever be escaped, and unlike the Hive Mind, some enemies aren’t content to let old soldiers go. Niko and her crew are forced onto a sentient ship convinced that it is being stolen and must survive the machinations of a sadistic pirate king if they even hope to keep the dream of The Last Chance alive.

At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.

Farscape meets The Great British Bake Off in this fantastic space opera You Sexy Thing from former SFWA President, Cat Rambo.

2022 Dragon Award — Nominee

2022 Locus Award — Nominee

Exiles of Tabat

Revolution.

Riot.

Enslaved magical creatures and an exiled, reluctant hero.

Bella Kanto finds herself aboard a hostile ship bound for a frontier town. When she encounters an old lover along the way, she has a chance to escape—but does she really want to take it?

Meanwhile apprentice Lucy and her friend Maz have been kidnapped from Tabat and taken to the Southern Isles in search of ancient magic. They fear what will happen when they get there, particularly when their kidnapper realizes he’s wrong about Lucy’s identity.

Return to a world where magical creatures fight for their right to be free in a system that makes use of their work and sometimes their very bodies in a city full of revolution and riot, ready for the return of its lost champion: the reluctant Bella Kanto.

Hearts of Tabat

Fireworks, riots, and rousing speeches all mark the vast societal upheavals taking place in the city of Tabat. But personal upheavals reflect the chaos. Adelina Nettlepurse, noted historian and secret owner of Spinner Press, watches the politics and intrigue with interest, only to find herself drawn into its heart by a dangerous text and a wholly unsuitable love affair with a man well below her station.

The match offered by Merchant Mage Sebastiano Silvercloth would be much more acceptable, but Sebastiano is hampered by his own troubles at the College of Mages, where the dwindling of magical resources threatens Tabat itself. And worse, his father demands he marry as soon as possible.

When Adelina’s best friend, glamorous and charming gladiator Bella Kanto, is convicted of sorcery and exiled, the city of Tabat undergoes increasing turmoil as even the weather changes to reflect the confusion and loss of one of its most beloved heroes.

Meanwhile the Beasts of Tabat — magical creatures such as dryads, minotaurs, and centaurs — are experiencing a revolution of their own, questioning a social order that holds them at its lowest level. But who is helping the Beasts in their subversive uprising?

In the second book of the Tabat Quartet, award-winning author Cat Rambo expands the breathtaking story from Beasts of Tabat with new points of view as Adelina, Sebastiano, and others add their voices. Tabat is a world, a society, and a cast of characters unlike any you have read before

Beasts of Tabat
Mythical beasts. Legendary gladiators. The fate of a boy entwined with epic revolution.

When countryboy Teo arrives in the coastal city of Tabat, he finds it a hostile place, particularly to a boy hiding an enormous secret. It’s also a city in turmoil, thanks to an ancient accord to change governments and the rising demands of Beasts, the Unicorns, Dryads, Minotaurs and other magical creature on whose labor and bodies Tabat depends. And worst of all, it’s a city dedicated to killing Shifters, the race whose blood Teo bears.

When his fate becomes woven with that of Tabat’s most famous gladiator, Bella Kanto, his existence becomes even more imperiled. Kanto’s magical battle determines the weather each year, and the wealthy merchants are tired of the long winters she’s brought. Can Teo and Bella save each other from the plots that are closing in on them from all sides?

a fascinating world of magic, intrigue, and revolution.”—Publishers Weekly

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Zen and the Art of Spiral-Carved Incense Burners

Stone Lantern
A stone lantern sits along the pathway, waiting to be sold to a Kadian merchant.
This essay originally appeared in the February 2001 issue of Imaginary Realities. The crafting system in Armageddon is something we worked towards for a long time. The implementation may not have been the most efficient (I still, vividly, remember making hundreds of arrow objects so we could have them with every possible color combination of fletching) but getting it into the game was a huge source of satisfaction.

One of the desires expressed at the very first Armageddon player-staff meeting I ever attended was a yen to move away from “a hack and slash economy,” where players made their income by selling the gear off NPCs (and the occasional PC) that they had killed. How, one immortal noted, could the world be realistic when there was no coded reflection of the material underpinnings of it? How to create this economic reflection was a question that remained in the air for several years, and it was not until discussion of implementing crafting code came up that such a move seemed possible.

We laid the groundwork for crafting by first creating ways to get the raw materials. I reviewed what was produced from skinning the various creatures in the game, both to make sure that players could skin most corpses and to ensure that what was being produced was reasonable. We implemented skinning difficulty: some things, such as pelts, are harder to extract from a corpse, as opposed to cuts of meat. Beyond that, we added a forage command, allowing players to find rocks and wood. Later, this was expanded to add other arguments: artifacts, salt, and roots. Forageable objects differ according to the sector type of the room and in order to make this reflect geographical differences, we added some more sector types, such as thornlands, salt flats, and ruins. Salt can only be foraged in the salt flats, for example, and roots are only available in fertile land (hard to find on a desert planet).

Once the ability to gather raw materials was in place, a couple of initial crafting skills were implemented: basket weaving and tanning. Basket weaving, admittedly, started out as a bit of a joke, but it served its purpose: to allow us to discover flaws. Both skills necessitated the creation of the objects to be crafted: a series of baskets for basket weaving, and tanned versions of various pelts and hides. With each, I tried to make sure there were incentives to use the skill: tanning a hide made it both more valuable as well as sometimes adding wear flags, while baskets included some objects that were wearable on the back or otherwise handy. I included the ability to craft an object, a numut vine sash, that had vanished from the game when the city of its origin was destroyed, and this in turn led me to wander through the database to find other objects that could be recycled and used for the code. As part of this effort, I ended up adding a component crafting skill for the magic users in the game in order to use a series of objects left over from an immortal project that had never been fully finished.

Although some objects could be recycled in this fashion, many others had to be made for the crafting code as we began to implement additional skills, including bow making, knife making, cooking, dyeing, leather working, bandage making, etc. Occasionally, obsessiveness got the better of me: after creating four different types of arrowheads, I decided that people should be able to make striped fletching for their arrows, so they could, if they wished, make arrows using their clan or House colors. This required me making some 300 or so arrow objects in a madcap building session that left me not wanting to ever type the word “arrow” again. Here, planning out the entire effort in detail ahead of time and having used a different structure for coding the items would have paid off, instead of having added bit by bit as I went along. For example, I found myself regretting the variety of gems one could forage in the game when I ended up making multiple bone dagger items, each with a different gemstone in the hilt. Having the entire structure sketched out ahead of time, rather than adding in skills as they occurred, might have been helpful, although some of the skills came from player suggestions after they’d been exposed to the new code.

As the skills began to be more fleshed out, we started making them available to the players. Cooking was a skill everyone got, while others were fitted into the skill trees (Armageddon has a branching system) where appropriate, with merchants ending up the vast beneficiaries overall, going from a possible 13 skills to 38. Some additional skills grew out of the effort, such as analyze, which allows a player to determine an item.s component parts, and armor repair.

At the same time, we added a secondary guild system, which allowed players to flesh out their backgrounds further, by adding a few skills, usually crafting. The secondary guilds were not the same as the regular guilds but intended to reflect life experiences or talents, including stone worker, bard, house servant, guard and mercenary, and I enjoyed putting the packages together in a way that made sense, such as giving the house servants pilot, flower arranging, and a high cooking skill or the mercenaries ride, knife-making and an increase in their ability to hold their liquor.

Inevitable questions and problems arose. On Armageddon, skilled merchants can often identify the style of an item via the value command, if it came from a specific region or culture, and in order to accommodate this, I made the crafting of some items dependent on materials available to only those groups. Shopkeepers began to be glutted with some items (nothing is sadder than a Kadian merchant laden with nothing but spiral-carved green marble incense burners), but this allowed us to check and adjust item prices by monitoring the shops to see what items were appearing at what costs.

For example, since wood is more expensive in Allanak than in the Northlands, some players were cashing in wildly by making and selling wooden spears to House Salarr, which I hadn’t realized would happen till I noticed them selling for 300 sid (Armageddon uses obsidian for its coinage) in the shops.

The experiment still continues and new items, many contributed by players, are added every few weeks. Currently, there are some 3000+ possibilities, crafting wise, coded, and there are still gaps. When I initially did the dyes, for example, I left out the color orange, which means that I keep getting inquiries about implementing variations with that color from the players. The fact that it would require writing up another 300 or so objects has stopped me so far, however. But the players are using the code right and left, and some are actually supporting their characters with it. Though there is still a limited market for incense burners.

...

Documents of Tabat: The Statues of Tabat
abstract image
What are the documents of Tabat? In an early version of the book, I had a number of interstitial pieces, each a document produced by the city: playbills, advertisements, guide book entries. They had to be cut but I kept them for web-use. I hope you enjoy this installment, but you’ll have to read Beasts of Tabat to get the full significance. -Cat

“An Educational and Instructive Listing of Notable Statues of Salt Way,” being Pamphlet #17 of the third series of A Visitor’s Guide to Tabat, Spinner Press, author unknown.

Lining the incline of Salt Way as it runs uphill towards the College of Mages at its terminus are ninety-nine white marble statues, each depicting a major citizen during the reign of the 3rd Duke. At the time of their creation, sculptors vied to be among the thirty-three artists chosen to handle three statues each, and one former worker in oils, Brynit Firaubo, converted his medium to stone specifically for the event.

Visitors lacking time for a leisurely perusal of each statue (supplied in Adelina Nettlepurse’s complete guide to the statues, A Complete Guide to the Statues of Salt Way, also available from Spinner Press) can, by using this list, obtain a representative sampling of the tour sufficient for conversational purposes.

Beginning at the foot of Spray at the very entrance to the street, are the Duke’s husband and daughter. The statue of Eryk Kanto holds sword and lantern, signifying his status as an Explorer, while his daughter Alba holds a crown in her hands, foretelling her coming reign.

Three blocks up is Figgis Doughmaster, the fattest man of his time in Tabat and a renowned chef who served the Duke before opening a chal shop, the Fuchsia and Heron, and a series of bakery carts that now service the entire city. His bulk makes the statue a favorite for the birds that cluster here, including flocks of parrots and Fairies escaped from the gardens on the College of Mages grounds.

Notable singer Vyra Serena, another two blocks up, has become a patron saint for those who seek success on the stage or in love. Floral garlands can often be found hung around her neck, and superstition promises the lover who makes such an offering only the best of luck.

Merchant Fisia Nettlepurse watches over the road a half block up. She founded many of the businesses around the docks, such as the chal shop the Salty Purse, and civic improvements such as the Sea Gardens. Touching her toe is regarded as good luck for those down on theirs, and her appendage has been worn away over the years until she is clubfooted, but also considered a surefire method of revealing those with evil intentions.

The statue of Jack Buttertouch, also known as Sparkfinger Jack, is considered ill luck to visit. Visitors will know the statue quickly; its features were defaced and removed six months after its installation after his horrific crimes were discovered.

At the very top of Spray Road, the 3rd Duke and the head of the College of Mages, Elora Two Sails, face each other. She was responsible for some of the basic magics that shaped Tabat: smoothing of the harbor and the creation of the Sea Gardens, and the implementation of the sewer and underground farm system that yields what is euphemistically called “Elora’s fruit.”

***
Love the world of Tabat and want to spend longer in it? Check out Hearts of Tabat, the latest Tabat novel! Or get sneak peeks, behind the scenes looks, snippets of work in progres, and more via Cat’s Patreon.

#sfwapro

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