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Submerging, And Other Random Thoughts about Novelspinning

Picture of roses
Found in a Seattle alley. They smelled like grandmothers and summer.
One of the questions I’ve been asked several times and never known how to answer before is “How is writing a novel different than writing a short story?” The smart-ass answer is, of course, a novel is longer, but it’s more than that, more a question of the complexity that a greater length affords you, an ability to move in four dimensions rather than just three.

A short story is smaller, flatter, closer to two-dimensional, while a novel has at least four dimensions and probably much more than that. Things interconnect in a short story, but in a novel those interconnections become even more important, indeed are their own kind of building block. In a novel, things reflect, are doubled, made more complicated, imbued with meaning. So what’s the difference beyond that? For me, it’s what’s required in the writing, in getting enough of the book in my head to be able to figure out where it’s going next.

How does one achieve that? The answer that’s emerged for me is submersion. There needs to be — at least for me — a period where I’m focused on the writing to the exclusion of anything and everything else. To go to sleep with my words echoing in my head, to wake with dreams lingering in which pieces of the story have been predicted or deciphered. To not be watching television or playing videogames, which fills up my head with pop culture crap (I do not decry it in its place, simply claim that for a writer, too much can be detrimental.)

To work at novel length — at any length, really, though — is a willingness to let your unconscious wander and then capitalize in the rewrite on the wonderful things that process has revealed. You can’t hold a novel in your head the way you can contain a story, seeing it as a complete entity. Instead you exist within it, seeing outward, creating a hollow space in which the reader can live while experiencing the funhouse ride you have constructed.

I start with a roadmap that tells me the basic arc, but every few chapters I have to recalculate and check that map, and make sure no necessary sidetrips have presented themselves (or need to be dropped from the itinerary). I know by now, having completed five of these things, that I can reach the end. I just don’t know exactly how much gas it’ll take or what the terrain will present me with. That’s half the joy and most of the terror of this enterprise.

I don’t want to discount writers with a more straightforward plotting process — mileage will always, inevitably, vary and anyone who claims to have found the One True Way for anyone other than themself is full of hooey. Here’s a truth: all that matters is that you write. That you produce words of fiction rather than words about the art of fiction writing or the state of the world or the publishing industry or any of the ways in which the world has wronged you (a fascinating topic to you, but few others). This is not to say that critique and revision are not important as well, but simply that for either to take place, the act of creation must have preceded it.

I’m counting down the days till July because I’m taking a month and a half for submerging myself, heading off to housesit for a friend in another state. It’s what both my waking and unconscious mind are telling me to do in order to finish up this book and get a running start on the next, Exiles of Tabat. To dive deep into the roots of the story and blunder around, colliding with those hidden pillars, overgrown with metaphor and symbology, so semiotically-shagged that you must reach out for them with something like a special bat-sense, akin to sonar, because otherwise you’re just a blind man, holding onto an elephant’s tail and gravely expounding on how like a snake an elephant truly is.

Those pillars inform everything because they hold it all up. A story is just a story, a spaceship just a spaceship… but that’s not true at all, is it? In a novel, a spaceship’s cargo hold is packed tight with meaning: exploration, escape, the forces of technology, even fripperies like references to other fictional spaceships or science.

Things in books are more than just things, because even when we’re reading “just for entertainment,” there’s a level on which they show us what is and isn’t okay for humans to do. Everything is political in that it works to normalize (or mark as abnormal) what’s presented in it. A book with a protagonist preaching libertarian values or fondling her gun is just as political as any other viewpoint and to pretend such stories are not political is disingenuous or ignorant at best and outright dishonest at its worst.

But I digress, because I don’t want to talk about opinions of art, but rather what I can say about its creation. I’ll have wireless, so I’ll be teaching some classes, and there’s a few other things to do, but mainly I’m just going to write and write and see what I can get done. The book for sure, and a handful of stories that I’ve promised people, and at least an outline for Exiles. I am extremely lucky to have a spouse who doesn’t mind my heading off to hole up, as well as the economic circumstances to do this, and I am going to make the most of it, particularly in the post-Nebulas lull, because I’m itching to get the second book out there and see what people think, because it’s a weird structure, and man, the people who didn’t like the cliffhanger in the last are not going to be happy with this one.

Life’s been contentious lately, at least in the overall climate. If you want to feel happier, go do something nice for someone else. Give someone a kind word or a smile. And wish me luck, because today’s got a series of downers in it – but they are all quite survivable and July is coming soon.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Writing and the Human Condition

Not particularly informative illustration
Someday I hope to have my students greet me with tiny classroom dioramas too. Perhaps not as many dinosaurs as Connie merits.
Gads, that sounds like a pompous start to pontification. But I wanted to talk about something that I often say in class. It’s something Connie Willis told my Clarion West class, and which I repeat, but don’t explain as thoroughly as I should, because it’s so clear in my head.

But words are imprecise things, and so I’m a-gonna do what we used to call “unpacking” back in grad school and even provide some useful examples.

What did Connie say? She said, “Good fiction teaches us what it means to be human.” As good f&sf writers, I would argue that we might change “human” to “self-aware being,” but that is picking nits.

So what does that mean? It means we’re all faced with this common problem: life. And we want to know what we’re supposed to do, and what we can get away with, and what to do about all that hardcoded primate behavior that keeps popping up from time to time, and stuff like that. Sometimes the message features a universal human, sometimes it is a human shaped by particular circumstances, such as race, gender, class, sexuality, disability, etc. It’s why we like to read fiction. It’s why we like gossip. We want to know what other human beings do.

And here’s why this is important: Sometimes thinking about what a story is trying to say is a good way to complete, rewrite, or sharpen it. Doing this at one of those stages can move a story from good to excellent. Do I start a story knowing the message? Hell no. It emerges (hopefully). Sometimes I have to coax it out of its hiding place in the prose. Sometimes I have to go in with a club.


But what are some examples of messages? This is my blog and so I am going to be lazy and pull examples from my own work. Here’s some easy ones:

  • Worm Within – Sometimes people go crazy and can’t trust their own perceptions.
  • Whose Face This Is, I Do Not Know – Sometimes we take our cues to appear a certain way from other people and it’s not usually a survival trait.
  • Bus Ride to Mars – What’s this dying thing all about and will stories carry us through?
  • Lost in Drowsy Dreams – Jealousy leads to sad moments.
  • The Immortality Game – Daydreaming and wishing about the past is a futile and sometimes narcissistic activity.
  • Love Resurrected – You don’t always get what you want in love and sometimes if you do, you will regret it.
  • Clockwork Fairies – Differing viewpoints of the world can present difficulties in love
  • Ms. Liberty Gets A Haircut – Feminism is complicated.
  • And the current piece I’m finishing up – Addiction will twist your life in strange ways.

Can you do this with every story? Maybe. There’s some of mine that I’d have a hard time doing this with, but I don’t know whether the problem is my own blinders, a lack on the part of the story, or just something that happens sometime.

Thoughts? How easy is it for you to figure out what your stories want to say? And when you find that out, what do you do with it?

(And shouts out to my peep Ann Leckie, who also edits the fine online fiction magazine Giganotasaurus, on the book deal!! Go Ann, you rock!!)

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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3 Things That End A Story Well

Things That Help A Story End Well
Think of the opening and ending of the story as the reader passing through the same door.
Someone mentioned that they’d like to see a post on endings. Endings are hard. You have to go back and look for all the loose ends. It’s like weaving a basket – all those spiky little sticks poking out need to be woven together into a coherent shape. Here’s three things I think about when working on an ending.

1. Circularity is a big help. It provides a sense that the reader has returned to the beginning, but now everything is changed. Here’s a cheat – take something that appears in your first three paragraphs and invoke it in your last three as well. It can be changed – the rose that initially trembled, dew-covered, as our heroine picked it is now lying withered and flat in the road. Or it is a new rose, being picked by another woman who is the replacement for the first?

For an example of this, I’m actually going to be obnoxious and point to my own story, Magnificent Pigs. Technically I cheat, because the object I used doesn’t appear until the fourth paragraph, the brass bed which creaks in protest as Aaron sits down. At the end it’s become the object of Jilly’s salvation, the vehicle that carries her away into the sky. There’s other reappearing things: pigs are mentioned right off the bat (in the title, even) and they’re crucial to the end. And the story begins and ends with the idea of death and (hopefully) changes your perception of it.

Here’s another example, taken from Joe Hill’s wonderful “Pop Art” in 20th Century Ghosts (Kindle edition) It begins with a paragraph that sets up the rules of the story gracefully and efficiently:

My best friend when I was twelve was inflatable. His name was Arthur Roth, which also made him an inflatable Hebrew, although in our now-and-then talks about the afterlife, I don’t remember that he took an especially Jewish perspective. Talk was mostly what we did — in his condition rough-house was out of the question — and the subject of death, and what might follow it, came up more than once. I think Arthur knew he would be lucky to survive high school. When I met him, he had already almost been killed a dozen times, once for every year he had been alive. The afterlife was always on his mind; also the possible lack of one.

We know that the story is about the narrator and his best friend, but the focus will be the friend. We know it will have funny moments, and many of those come from Arthur’s mouth, so we like him even more. We know that in this story, the surreal is fair game. We know that there can be fairy-tale resonances. And we know, immediately, that the story will be about Arthur’s death.

That death returns at the end of the story, which I will not include, because you should read the story without that particular spoiler. But I feel comfortable in revealing that Arthur’s death reappears at the end in the shape of two people talking about it. It’s a lovely, well-constructed story with a lot of clever structure to it.

2. Give the reader space in which to appreciate your ending, a sentence or two of standing back and letting the story tumble into meaning in their head. That’s what “Pop Art” does – doesn’t end with the actual death, but ends with a discussion of it, which provides a chance to extract additional meaning from the story.

Here’s the end to Carol Emshwiller’s equally lovely “Grandma,” from the collection, Report to the Men’s Club (Kindle edition). The story, told by an superhero’s grandchild, begins with a litany of actions that the grandmother has performed in her role as superhero, and ends with the decision to take up that role (although somewhat modified), given physical form:

I’m wearing Grandma’s costume most of the time now. I sleep in it. It makes me feel safe. I’m doing my own little rescues as usual. (The vegetable garden is full of happy weeds. I keep the bird feeder going. I leave scraps out for the skunk.) Those count — almost as much as Grandma’s rescues did. Anyway, I know the weeds think so.

3. Let the reader hear the door of the story click shut. John Barth said this in a workshop one time and it’s always stuck with me. This is related to number 2, but even more, it’s the idea of providing a line that says “The End” or the equivalent, and lets the reader know the story is over. Have you ever heard someone read and not been sure when to clap? Those readers need to close the door a little harder.

Here, for example, is the end of Pat Cadigan’s “Vengeance is Yours” from her collection Patterns.

That’s the funny thing about vengeance. Half the time people hire me, they’re getting back at the wrong persons for all the wrong reasons. I should know. I’m an authority.

But then again, the vengeance isn’t mine.

BOOM the door is shut and the story is over.

Like beginnings, endings are important, and worth spending some extra time on. They’re the last handshake on your reader/guest’s way out the door, the smile or clever goodbye that makes them sigh in satisfaction, sitting in their homeward bound taxicab: “Oh, that was such a good party!” A good ending lets the reader close the book then sit back and savor its perfection, reconciling them to the fact that the dream you spun is over.

Writing exercise: Grab a story whose ending doesn’t satisfy. Using your first three paragraphs, write an ending that returns to that scene and lets us know exactly what has and hasn’t changed.

Resources:
Online class: Moving From Idea to Draft
Nancy Kress’s tremendous Beginnings, Middles, and Endings.

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