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Submerging, And Other Random Thoughts about Novelspinning

Picture of roses
Found in a Seattle alley. They smelled like grandmothers and summer.
One of the questions I’ve been asked several times and never known how to answer before is “How is writing a novel different than writing a short story?” The smart-ass answer is, of course, a novel is longer, but it’s more than that, more a question of the complexity that a greater length affords you, an ability to move in four dimensions rather than just three.

A short story is smaller, flatter, closer to two-dimensional, while a novel has at least four dimensions and probably much more than that. Things interconnect in a short story, but in a novel those interconnections become even more important, indeed are their own kind of building block. In a novel, things reflect, are doubled, made more complicated, imbued with meaning. So what’s the difference beyond that? For me, it’s what’s required in the writing, in getting enough of the book in my head to be able to figure out where it’s going next.

How does one achieve that? The answer that’s emerged for me is submersion. There needs to be — at least for me — a period where I’m focused on the writing to the exclusion of anything and everything else. To go to sleep with my words echoing in my head, to wake with dreams lingering in which pieces of the story have been predicted or deciphered. To not be watching television or playing videogames, which fills up my head with pop culture crap (I do not decry it in its place, simply claim that for a writer, too much can be detrimental.)

To work at novel length — at any length, really, though — is a willingness to let your unconscious wander and then capitalize in the rewrite on the wonderful things that process has revealed. You can’t hold a novel in your head the way you can contain a story, seeing it as a complete entity. Instead you exist within it, seeing outward, creating a hollow space in which the reader can live while experiencing the funhouse ride you have constructed.

I start with a roadmap that tells me the basic arc, but every few chapters I have to recalculate and check that map, and make sure no necessary sidetrips have presented themselves (or need to be dropped from the itinerary). I know by now, having completed five of these things, that I can reach the end. I just don’t know exactly how much gas it’ll take or what the terrain will present me with. That’s half the joy and most of the terror of this enterprise.

I don’t want to discount writers with a more straightforward plotting process — mileage will always, inevitably, vary and anyone who claims to have found the One True Way for anyone other than themself is full of hooey. Here’s a truth: all that matters is that you write. That you produce words of fiction rather than words about the art of fiction writing or the state of the world or the publishing industry or any of the ways in which the world has wronged you (a fascinating topic to you, but few others). This is not to say that critique and revision are not important as well, but simply that for either to take place, the act of creation must have preceded it.

I’m counting down the days till July because I’m taking a month and a half for submerging myself, heading off to housesit for a friend in another state. It’s what both my waking and unconscious mind are telling me to do in order to finish up this book and get a running start on the next, Exiles of Tabat. To dive deep into the roots of the story and blunder around, colliding with those hidden pillars, overgrown with metaphor and symbology, so semiotically-shagged that you must reach out for them with something like a special bat-sense, akin to sonar, because otherwise you’re just a blind man, holding onto an elephant’s tail and gravely expounding on how like a snake an elephant truly is.

Those pillars inform everything because they hold it all up. A story is just a story, a spaceship just a spaceship… but that’s not true at all, is it? In a novel, a spaceship’s cargo hold is packed tight with meaning: exploration, escape, the forces of technology, even fripperies like references to other fictional spaceships or science.

Things in books are more than just things, because even when we’re reading “just for entertainment,” there’s a level on which they show us what is and isn’t okay for humans to do. Everything is political in that it works to normalize (or mark as abnormal) what’s presented in it. A book with a protagonist preaching libertarian values or fondling her gun is just as political as any other viewpoint and to pretend such stories are not political is disingenuous or ignorant at best and outright dishonest at its worst.

But I digress, because I don’t want to talk about opinions of art, but rather what I can say about its creation. I’ll have wireless, so I’ll be teaching some classes, and there’s a few other things to do, but mainly I’m just going to write and write and see what I can get done. The book for sure, and a handful of stories that I’ve promised people, and at least an outline for Exiles. I am extremely lucky to have a spouse who doesn’t mind my heading off to hole up, as well as the economic circumstances to do this, and I am going to make the most of it, particularly in the post-Nebulas lull, because I’m itching to get the second book out there and see what people think, because it’s a weird structure, and man, the people who didn’t like the cliffhanger in the last are not going to be happy with this one.

Life’s been contentious lately, at least in the overall climate. If you want to feel happier, go do something nice for someone else. Give someone a kind word or a smile. And wish me luck, because today’s got a series of downers in it – but they are all quite survivable and July is coming soon.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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About Writing: Coaxing a Seed into a Story

Photograph of a diagram showing the different kinds of starting points for a story.
This is a photograph of one sheet of notes from planning the class. Often stories are planned this way as well. I'll jot down what I know so far about it and begin using that information to generate other pieces, such as character wants and the sources of conflict.
Last night we had the final session of the Writing Fantasy and Science Fiction class, which is the session where we talk about everything except writing: stuff like going to conventions, and how to submit stories, and how to treat editors and what about audio markets and all that sort of thing. And I’d meant to include a section about plotting stories, because I’d taught a new class the day before, the Moving Your Story From Idea to Finished Draft class, and as often happens had come up with some new things to say about stories from thinking about one specific aspect, but there just wasn’t enough time. So I want to talk a little bit about it in a blog post.

As always, everyone’s writing process is different and the only one I can speak with authority about is my own. So perhaps this will click for you and perhaps it won’t. I hope it does.

Certainly, there are stories that arrive complete. They appear in my head and all I have to do is write them down. This is most likely to occur during the night, meaning I can rise, go to the keyboard, and bang it all out quickly. For example, “Pippa’s Smiles” arrived complete and ready to go, though it had its roots in some thoughts I had been mulling over about gendered narratives. Unfortunately, though, that’s not usually how it works.

For me, stories can start in a number of ways.

  • They can start as a concept or idea: What if ghosts could fly into your mouth when you yawn? What if people could go back and live their lives over and over? What if some people could acquire psychic powers?
  • A story can start with a particular character. That may be someone glimpsed on the street, or a historical figure that I find interesting and want to write about. Victoria Woodhull is a American from the 19th century who I have used more than once as a character.
  • It can start with a particular scene that emerges vividly in my head. I may not know who the characters are, or why they’re there, but I know what it looks like.
  • It may start with a particular theme. A recent story, “Elsewhere, Within, Elsewhen,”started with me thinking about how people accumulate layers of grudges. I decided that I wanted to literalize that metaphor and the story came quickly when I began exploring that idea.
  • I have on occasion decided that I want to work in a genre that I have not tried before. That’s as valid a place to start a story as any. If I’m doing that, I often try to figure out the genre conventions and decide which I want to violate. A recent piece I finished, for example, is one where I decided I wanted to try writing a piece of horror fiction that drew heavily on very visceral, physical details.
  • Often my starting point is another story by someone else. Many of my stories are replies to other pieces that have influenced me: Hemingway’s The Old Man and the Sea; Robert Heinlein’s “The Menace From Earth”; O. Henry’s “The Pimaloosa Pancakes”; and Hans Christian Andersen’s “The Little Mermaid”, among others.
  • A story can also start with a piece of research. I used to write encyclopedia articles and when I ran across the story of Jumbo the elephant being purchased by PT Barnum, I knew I had to write something about it, because the details were just so fabulous and Jumbo’s eventual fate so moving. That ended up becoming “The Towering Monarch of His Race.”
  • A story may begin as a deliberate attempt to break a rule or guideline. I wrote “Whose Face This Is, I Do Not Know” as a reaction to one of my Clarion West classmates saying how much he hated stories where the author has a character look in a mirror in order to describe what the character looks like. I started thinking about a story in which the main character had to keep checking their appearance, because it was constantly changing.
  • A story may even start with a particular title. That’s how “I’ll Gnaw Your Bones, the Manticore Said” came about. All I knew about it was that there was a manticore somewhere in the story.

Those are all perfectly valid ways to start stories, at least for me, and I’ve used all of them at least once. The question that we explored in the class is what to do with each of those in order to start figuring out the story. One way is always to just sit down and start writing, doing what Samuel R. Delany calls “writing to discover.” Sometimes that works well. Other times it may not. My trick is to usually try to figure out the characters, if I don’t have them, and particularly the main character. The most important thing to discover about that main character is what they want, because that drives their actions and helps you figure out how the story will move along.

Knowing the character and what they want helps you discover how they are being prevented from getting what they want. Once you’ve got that, you’ve got some conflict that will help drive things along.

Part of what to do next depends on your own individual process. If you are someone who cannot write the story until they know everything that will happen, then you need to figure that out, while another person may just need a initial few facts in order to sit down and start writing in order to figure out what’s going on. Personally, I would begin thinking in terms of scenes. Get a list of those together and don’t worry about the order for now. You can always rearrange them once they’re written. This is one reason why increasingly I have been drafting stories in Scrivener; that software makes it very easy to move scenes around.

How does your process differ? Have I overlooked any possible ways stories can start?

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3 Strategies for Snaring the Senses

Skulls in a Seattle Shop
Use your moments to perceive what's around you in terms other than the visual, measuring warmth and smoothness and smell.
Engaging the senses, particularly the non-visual ones, is often key to creating a story that stands out from the mass crowding every editor’s inbox. It’s such a useful strategy that every writer should have it in their toolbox.

Here are some specifics of how to evoke the senses and entrap your reader (particularly within the first three paragraphs). You may mechanically apply these techniques at first, but if you persist, you’ll find including sensory details becoming second nature and helping you build the story’s world, mood, characters, and even conflict.

1. Do it with verbs. Verbs can evoke the sense in all sorts of ways, but they’re particularly well suited to the tactile, to yanking, fizzing, tugging, as well as the auditory, bubbling, echoing, pulsing. Keep a list of interesting verbs in your notebook or find a way to generate a list to play with: a group related to a particular profession, perhaps, preferably one that depends on the senses. Cooking verbs are more interesting than desk-sitting verbs, for example: fricassee, fillet, mince, chop, simmer, poach, and my favorite, chiffonade (to roll herbs in a tight cigar and cut into 1/8 to 1/16 inch ribbons).

2. Strip away filters. If you are writing from an attached point of view, either first or third person, you do not need constructions like “he smelled the cherry blossoms” – instead, “the smell of cherry blossoms filled the air” or “hung in the air” or whatever verb you like, preferably one that yanks on yet another sense. Those unnecessary constructions intrude on the space between the reader and the text, which should be filled with the vivid evocation of the story in the reader’s head, and not a bunch of words.

For example:
He smelled cherry blossoms coming from the window.
is (in my opinion) much more interesting as:
The smell of cherry blossoms washed in through the window.

That’s anchored much more deeply in your pov character’s consciousness than the first sentence. It allows the provision of a more interesting verb, “washed.” Both of those provide a closer connection to the sensory detail. If you want to dig even further into the character’s consciousness, you might delve into the memories he has of the smell, what feelings it evokes in him (terror, lust, or want are often good ones to use and help develop a character like nobody’s business) or what it tells him about his surroundings that he didn’t know before.

3. Go for the gut, the emotional, the upsetting. Next time something disgusts you, take long enough to get the details down, the oily sheen of rot as it dissolves underneath your touch, the way the smell of durian stuffs itself into your nostrils, the exact configuration of what lies in that toilet. Do the same with the bad and shameful in your history, the things that paralyze you, the inescapable physical details — the way your skin feels hot during a panic attack, or the quiver you can’t fight out of your voice and the way it echoes at the pit of your stomach. Put them on the page and you will be making a story that grabs the reader and tells them something true.

Writing exercise: a meal is one of the most evocative things you can evoke. Write a meal that you loved or hated and include the conversation that swirled through it, letting the diners’ voices tell a story within the table’s landscape.

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