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Retreat, Days 9, 10 and 11 (Fermenting)

The SCOBY (symbiotic colony of bacteria and yeast) that makes the kombucha.
The SCOBY (symbiotic colony of bacteria and yeast) that makes the kombucha.
I spent the last couple of days wrestling with the plot more than actual writing, but I have gotten some done. Will start posting totals again tomorrow.

My kombucha SCOBY, packed meticulously for the trip in Tupperware and three layers of ziplock bags and packing tape, has recovered fully from its journey and produced two batches of kombucha for second ferments each time. I have mainly blackberry, because there’s a gazillion blackberries out back, but I am going to try some lavender and mint as well. I’ve found the store down at Santa Cruz full of kombucha varieties, go figure. My favorite so far is a lovely lavender melon that I am going to try to replicate.

I’ve also got a loaf of sourdough bread about to come out of the oven, and will proof some starter tonight for sourdough pancakes in the morning. I’ve never done any sourdough stuff other than Herman, so I’ll be curious, particularly since I tried using sourdough with this no-knead bread recipe. Exciting times here on writing retreat.

From “Poppy” (working title)

Poppy’s arms were strong and brawny, and as big around as a young birch tree, and capable of swinging the rosewood truncheon she kept behind the Amethyst’s bar with a solid thunk that would stop a belligerent drunk in his tracks, usually at the first blow, always by the second.

She’d inherited the wayside inn ““ “twice as far as the back of beyond” one traveler had called it ““ when her own parents were slain in the Shadow Wars and she’d taken over from old Dad, her mother’s father at the tender age of seventeen. By a quarter of a century later, old Dad was old indeed, and Poppy knew everything there was to know about the art of running an inn located somewhat remotely, it was true, but at least located on the lesser of the two main routes between the capital and Pickering-on-the-Beach.

Her hair was colored henna and brass, and she was a big woman, with a bigger laugh, one you could hear echoing down the road at night when you were tired of walking and heard her laughter, letting you know the inn was within shouting distance. A dozen bards had tried to teach her one musical instrument or another and she had taken to none but the pat-a-pat drums, and even then did not like to perform before others. While she’d taken lovers enough, she’d never cared to kindle with child, and then one thing happened and another, and before too long, she realized she was no longer capable of having a child in the usual way.

The way she learned it was this: she was on her way to the wellhouse in order fetch a pound of butter when a bear came shuffling out of the woods, rubbing its fur against the pines as it went, as shedding summer wool as it went, with the thicker, darker winter fur coming in underneath.

She paused and looked at it, unafraid but wary, and the bear looked back. Then it reared to its hind legs, pointed a paw at her, and growled out, the words barely understandable through bearish lips, “Woe to you, fruitless woman. With your womb dies the last of your grandfather’s line, and I have come to claim my curse.”

Poppy blinked.

“What?” she said, and dropped the butter.

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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Urban Fantasy: Well, Sort Of

The Wonderful Wizard of Oz
How wonderful were those early books? I loved those illustrations.
Actually, I want to talk about something that shaped American fantasy as we know as well as a series that I encountered early and have loved ever since and that’s L. Frank Baum’s Oz.

I’ve been reading Oz and Beyond: The Fantasy World of L. Frank Baum, by Michael D. Riley, which is about Baum’s life and the worlds that he created. It’s a folklore that feels very American, and yet it’s a mythology that few have drawn on: John Kessel’s The Baum Plan for Financial Independence and Tad Williams’s Otherland (which has some delightfully demented riffs on Oz) are two that occur to me. I’d love to see more using it for sure. A recent anthology, Shadows of the Emerald City, holds short stories influenced by Oz. (I was delighted to find it for $2.99 on the Kindle and am looking forward to reading it.) (Later edit: Let me add Tom Doyle’s well-done story, “The Wizard of Macatawa,” to the list of Oz-inspired works.)


At the same time, it’s part of Baum’s theory of fantasy that can be used to lead the discussion back in the direction of urban fantasy (beside the alternate direction where I go on about how much I’d like to see urban fantasy that draws on Oz and what forms that might take). Baum posited six kinds of fantasy:

  1. Stories that deal with marvelous machines and inventions of the future.
  2. Stories that take place completely in the imaginary world without the appearance of any character from our own world.
  3. Stories that explain origins (like Baum’s story about Santa Claus)
  4. The adventures of American characters “in the Perilous Realm or upon its shadowy marches”
  5. The adventures of fairies in our own world
  6. The animal fairy story

Urban fantasy falls into that fifth catagory, with “fairies” standing in for a multitude of supernatural creatures (I just picked up a Judith Fennell one with a male mermaid). Sometimes the protagonist is human – maybe fifty-fifty, maybe a little more in one direction or the other – but supernatural creatures are always there, in one form or another.

Does that seem like a fair thing to nail into a definition of urban fantasy?

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