A chance to hang out with interesting people is one perk of SFWA membership.I’m in the process of assembling a SFWA resource that lists what, exactly, SFWA provides its members, which to my mind is a pretty substantial list. I tried to break it down according to the SFWA Mission, “SFWA informs, supports, promotes, defends and advocates for its members.” That’s a broad umbrella but the organization’s been around for fifty years, and it lives up to that mission.
It seemed to me it’d be useful to have something that people can point to. I’ve added a couple of things suggested on the SFWA discussion forums, but I know I’m overlooking some. If you have suggestions, glad to hear them.
What SFWA Membership Offers
Informs you by:
Hosting the website and discussion forums
Distributing the Forum, SFWA’s members-only publication
Publishing The Bulletin, SFWA’s public publication
Providing a SFWA table or booth at events like the Baltimore Booth Festival where members can distribute promotional material, sell and sign books, and participate in programming
Letting you recommend, nominate, and vote for the Nebula and Norton Awards
Providing a community of fellow professional genre writers
Presenting an opportunity for interesting and useful volunteer work
Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
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What SFWA Offers Game Writers
In light of recent discussions, I wanted to jot down a few things that come to mind when what I think about SFWA has to offer game writers, because there’s actually quite a bit.
Access to SFWA promotional resources includes a number of venues quite suitable for publicizing games. Our curated Kickstarter page, the New Release Newsletter (which can easily be expanded to include games), the SFWA blog, SFWA’s presences on Facebook and Twitter. It’d be easy to make the Featured Book section a Featured Work section to go with Authors section on the SFWA website.
Even the book-specific promotional features, such as the NetGalley program, may be of use to game writers who are doing books or stories as well, as is often the case.
SFWA has been working at relationships with a number of companies that will be of interest to game writers. Our Outreach Committee has monthly checkins with representatives at Amazon, Audible, Draft to Digital, Kickstarter, Kobo, Patreon, and more.
The Nebula Weekend is SFWA’s main event, but we also maintain a suite for members at Worldcon each year where they can find food, drink, and a quiet space. SFWA has tables at numerous events each year, and is currently working to partner with several Comic Cons to facilitate members appearing on programming.
Fellowship with other creators is an intangible thing, but it’s one of the organization’s main benefit. On the discussion forums, in the Chat Room, via the Singularity or Bulletin: there are plenty of ways to find fellow professional creatives to exchange tips, techniques, and sometimes just pet photos.
The Emergency Medical Fund and Legal Fund are available to active members to make no-interest loans or grants as needed for medical or legal emergencies.
A voice in what SFWA does is another intangible but important benefit. Members looking for interesting and engaging volunteer work can find it among the group of 200+ volunteers and staff that keep the 51 year old organization running.
A ton of reading material put up on the SFWA discussion forums for member evaluation for awards, as well as an opportunity to recommend terrific work on the Nebula Recommended Reading List and help determine the winners of each year’s Nebula Award.
Recognition that game writing can be an art form, as much as any movie, book, or story. We’re discussing a Nebula Award for game writing – if they want a voice in what that looks like, SFWA is listening.
SFWA’s got plenty of other efforts in the works, but I’ll wait till they’re tangible before beginning to toot those horns. When they manifest, there’ll be even more reason to join. For now, this actually seems like quite a bit to me, and as I noted, for those game writers who dabble in fiction, there’s even more compelling reasons to join.
I’ll be at Gen Con at the beginning of next month and will be hosting a town hall open session for questions about SFWA and game writers there.
A day that I’ve been saying would arrive for about twenty years now is starting to loom on the timeline, and it’s taking a lot of smart people by surprise when it shouldn’t have.
I’m talking about AI (artificial intelligence) creations – art appearing in visual, auditory, and textual forms. Such creations are in the news lately because we’ve hit a point where what they’re creating is pretty sophisticated. Not sophisticated enough though (yet) – Clarkesworld Magazine just stopped taking submissions because of a sudden upsurge in AI-generated stories, none of them actually publishable. But the quality of that prose will improve and already people are talking about how to create systems to distinguish between a submission written by a human writer versus a machine-generated one.
I forced a smile and patted Fitz’s shoulder. “Be ye of good cheer,” I said. “I think I’ve got that dialogue problem I was having licked.”
Fitz, as I well knew, hated getting drawn into the technicalities, so when I started to explain how reducing the adverbial modifier minimum downwards had tautened the syntactical delivery, he backed out pretty fast. I spent a few hours testing it out, and was pleased with the results. 90% of writing is putting together the formulas, so once I had this one, and a slight problem with the scenery equivalence parameters solved, I’d be sitting pretty, ready to generate a manuscript to hand over to Mikka the editor. Around three, I took a break and went out to sit in the Plaza.
In “Zeppelin Follies,” the writers don’t write. Instead they create the algorithms used to generate their fiction. Will there actually be a point where AIs can generate prose sufficiently adept to construct something that’s an entertaining read? Absolutely, and I would suspect that point is much closer than current writers would like to admit.
But I think the question that most people are deluding themselves about is this: will AI art reach the point where it touches the human soul, the way a Georgia O’Keefe painting can make you stand and stare or the way an Ursula K. Le Guin can make you stop and think, and perhaps even copy it into your notebook to ponder over later? I believe it will, because the consuming human soul remains a constant in that equation, and it doesn’t require another, second soul to be involved in creating the thing we’re appreciating: we can pause for a sunset, for a scrap of birdsong, or to admire the Fibonacci curve inside a conch shell. The experience of the aesthetic depends on the viewer perhaps more than the origin of the viewed.
We would like to think that there is something inside ourselves that recognizes “authenticity,” a word that is a little nebulous. What makes the words coming out of a biological entity’s mouth “authentic” in a way something created mechanically is not? Is it the intent behind the creation? Or something else? We would like to believe that we are more than biological machines, whose actions are on some level as predictable as those of the mechanical ones. We move in a cloud of delusion, in fact, thinking ourselves unique in this universe.
As far as the consumption of what is produced by machines versus what is produced by human hands goes, there are things we buy to use, and there are things we buy to enjoy. We usually don’t worry about the “authenticity” of the dishes we eat out of, but at a certain economic level, we may worry about it as a status symbol, a way to display affluence by using handmade rather than mass manufactured goods. And I don’t know that most people worry too much about the authenticity of what they enjoy, unless they are a connoisseur of it.
I used romance writing as my example in “Zeppelin Follies,” because romances are notoriously formulaic. But the truth is that every genre has its tropes, and that’s something that an AI can use.
Some artists have stopped putting work up online in order to keep it from being fed to artificial intelligences to use. I don’t know that will work all that well, but it’s worth thinking about. But art is also meant to be seen, music to be listened to, text to be read, and we cannot make it so humans are the only ones seeing, listening, and reading.
I think that one way writers will be able to survive a while is by holding onto the overarching ideas of their properties, and the things that make them distinctive and enjoyable. This is one reason why I plan to keep writing books about bioship You Sexy Thing and its crew, because I hold the rights to its world and character. But will AIs create new properties, new worlds? Beyond question, although they will be made of the fragments of other properties, recombined and reworked. Which is, I would argue, on some level what literature is about, replying to the stories that have come before.
Which makes me ask – will an AI be able to look, for example, at Chaucer’s Canterbury Tales and come up with something that is not a reworking, but an original thing that speaks to the Tales? That I’m not sure of. But I’m definitely looking forward to seeing what happens when one tries.
18 Responses
RT @Catrambo: What SFWA Offers You: http://t.co/AGwKL51Hfj
RT @Catrambo: What SFWA Offers You: http://t.co/AGwKL51Hfj
RT @Catrambo: What SFWA Offers You: http://t.co/AGwKL51Hfj
RT @Catrambo: What SFWA Offers You: http://t.co/AGwKL51Hfj
@Catrambo Well, more accurately what SFWA offers writers who have been able to accomplish set SFWA standards. Still–good list.
RT @Catrambo: What SFWA Offers You: http://t.co/AGwKL51Hfj
Forgot the SFWA Kickstarter page! Just updated http://t.co/eXleBpOmhc
RT @Catrambo: Forgot the SFWA Kickstarter page! Just updated http://t.co/eXleBpOmhc
@rachelvolivier @Catrambo Actually several items on that list, such as Writer Beware and the Nebula weekend, are not restricted to members.
@rachelvolivier @Catrambo Plus SFWA’s Qualifying Markets standards & model contracts improve conditions for all SFF writers.
What SFWA can do for you! http://t.co/6NFHCqROuw
What SFWA Membership Offers You http://t.co/GnkoguYmU3
RT @Catrambo: Forgot the SFWA Kickstarter page! Just updated http://t.co/eXleBpOmhc
Retweeted Cat Rambo (@Catrambo):
Forgot the SFWA Kickstarter page! Just updated http://t.co/bSI4ByxWeI http://t.co/teMxk6KG31
Updated slightly – What SFWA Membership offers. https://t.co/eXleBpOmhc
RT @Catrambo: Updated slightly – What SFWA Membership offers. https://t.co/eXleBpOmhc
RT @Catrambo: Updated slightly – What SFWA Membership offers. https://t.co/eXleBpOmhc
RT @Catrambo: Updated slightly – What SFWA Membership offers. https://t.co/eXleBpOmhc