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Class Excerpt: On Story Basics and Ways into Stories

Freytag's pyramid
Freytag’s pyramid
I’m finishing up the Moving from Idea to Draft class, or rather finishing up the writing phase and still need to shoot a couple dozen little videos, ugh. But I wanted to share this from the introduction to the class because I thought it might be useful for some people plus maybe tantalize a few into trying one of my on-demand or live classes.

I begin with some basics of story mechanics. Quite probably much of it will be familiar — feel free to skim if you feel like you’ve heard all of this before.

A basic part of a story is its arc. The arc, graphed out, is a roughly slanted triangle, with the slope on the lefthand side usually significantly longer. I’ve provided a diagram of it, also called Freytag’s pyramid, or sometimes his triangle.

The X axis of that diagram is story tension; the Y axis is the story over time. As the storyline progresses, while there may be momentary lulls or dips in tension, the movement is upward. Tension is increased by things like complications, reversals, and raising the stakes.

But more than that, something in the story must change. The problem must be resolved in some fashion, even if it’s only to show that there is no resolution. The change provides the resolution; without it, we have only a scene or static moment, which is generally an unsatisfying thing for a reader. Often (I might go so far as to say usually) there are two changes, an internal one inside the protagonist and the external one taking place around the protagonist.

The change can, in some circumstances, take place outside the story by occurring in the reader’s understanding of the story. What seems innocent (or vile) at the outset turns out to be the opposite. This sort of subtle change can be beautiful when it works. If you look at Rachel Swirsky’s “If You Were a Dinosaur, My Love“ for example, you can see this sort of shift at work as we learn more about the circumstances behind the story and move from light-hearted to deeply sad in a story whose emotional core is — for me at least — the power of fantasy as a temporary escape, but only a temporary one. This sort of change, taken as far as it can go, is a twist ending and is best suited to flash fiction, but it can and does work at greater length, as with Ian Banks’ The Wasp Factory (I don’t want to spoil the ending, but urge you to find the book and read it if you haven’t.)

Do you need to understand what will change before you begin to write the story? No. But some story origins will have signs and clues leading to the change, while others will require you step back and consider it in various ways before moving on.

There are multiple forms in which an idea for a story can present itself to a writer. What I’ve done is try to present each, along with examples drawn from my own and other authors’ writings, with some tips and tricks for expanding them into a complete story.

Ways into a story are separated into structures, fragments, and directives. I’ve split them into these groups for the purpose of talking about them more easily, but each group has similarities of approach and possible issues that may make it useful to, after finishing an overall group, spend some time thinking about the material and trying to apply it to one or more stories before moving on.

  • Structures include plot, technique, stealing from other writers, culturally determined structure, and conceits/devices. These are the paint-by-numbers kits of the writing world, or at least they are ways to start a story that give you a great deal to work with.
  • Fragments may yield considerably less information. They include characters, dialogue, setting, scene, beginning, ending, title, images, or objects.
  • Directives give you little information but are more about the form in which you will shape the story: its flavor or flair, if you will. They include narrators, point of view, historical moments, concepts/issues, emotion, imitation or tribute, theme anthology, research, genre, and collaboration.

No matter what your starting point, at some point in the process of writing, you will need to think about the emotional core of your story, its heart. You can think of this as the “message” of the story overall, what it (not you) is trying to say about the art of being a self-aware, autonomous creature. That can vary, but examples are:

  • Life is complicated
  • You can’t always get what you want (but if you try real hard you can get what you need.)
  • It’s important not to lie (or insert the ethic of your choice).
  • Economics affects circumstances.
  • Karma is a bitch.
  • Etc.

You may not know this core going into the story, you may not know it in the middle of the writing or even at the very end. But before the story can be called finished, you need to figure it out.

The point at which you figure it out will affect your writing process. You may even use it as your starting point. I can only think of one time I’ve done this, which was the story “Elsewhere, Within, Elsewhen”, which I wrote for the anthology Beyond the Sun. I had been thinking about the idea that people accumulated grudges and slights and that sometimes those got in the way of communication and even healthy living. I took that idea and literalized the metaphor by creating creatures who consisted of such layers and turned out to have entirely different entities at their heart.

The point at which you realize the emotional core is the point at which it will begin helping you organize the story. It often happens to me that I do not reach the stage at which I think about this until after the first draft is done. In that case, this is part of the rewrite process, and involves my going back and reading the story in order to try to figure this out.

These are often the stories that are the most self-revelatory, because the moment we as author understand the message of a story, we begin constructing plausible deniability. Stories that are raw and full of emotion are rarely understood until after the fact of their construction, in my experience, unless you are deliberately sitting down to write about a painful experience in order to process and/or explore it.

Once you know the heart of a story, though, you know what to remove or add, because you can tell what’s getting in the way of the heart of things, and where it is not getting communicated sufficiently clearly.

A crucial point about this is that sometimes it can take time, and it’s very hard to force it. Usually you should let it steep a while. It’s my belief that your unconscious mind takes some time to turn it around and consider it from a few angles before delivering up something worthwhile. You can force it through focused timed writings, sitting down and just writing within constraints, but you will do a lot of thrashing around creating superfluous verbiage that you cannot use in the final version of the story.

Want more of this sort of thing? Check out The Rambo Academy for Wayward Writers.

22 Responses

  1. One of the things I like about Sheri S Tepper’s novels is that the right-hand slope is incredibly steep. Three pages from the end, you’re still not sure of the outcome.

    I hate those books where the plot or crisis gets resolved and then the author takes 50 pages or more to tie off all the loose ends.

    Keep that slope good and steep please.

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The Writer's Toolbox: What Goes In It?

Decorative imageA metaphor that I was exposed to at Clarion West (now nearly a decade ago) still works beautifully for me, and it’s one I use when teaching: the idea of the writer’s toolbox.

In my mind’s eye, it’s a big red metal tool chest, small enough to be carried around, large enough that you wouldn’t want to HAVE to carry it around all the time. Inside, drawers lift out to reveal neatly packed devices and tools, each in their own padded slot.

There’s a blade capable of lopping off awkward paragraphs, and sharper, tinier words designed for work at the sentence level, trimming beginnings till they catch a reader like a fish hook and pull them into the story. There’s a box of punctuation marks, with a special slot for the semicolons. There’s the intricate device of an unreliable narrator, calculated to wobble like a gyroscope yet still remain true to the story’s course. There’s a set of filters, each one a specific point of view, each letting you cast a section in a different light. And a layer of ornamental gadgetry: epigraphs and scraps of poetry. And a valuable gimlet, capable of drilling down to a character’s motivation: the question, “What does s/he WANT?”

Even this metaphor’s a device (and if you want to know more about metaphor, I can do no better than point you at Chuck Wendig’s excellent piece, in which he’s said everything I’d say and then quite a bit more).

I’ve been thinking about it in going over notes for the class on Literary Techniques in Genre Fiction, because my aim in that is two-fold: to give students not just a whole bunch of new tools, but some sense of when to use them and a chance to experiment with them. Because a device shouldn’t be separate from a story, but an integral part of it, something that adds more to it than just a chance to see the writer being clever.

To push the metaphor a little further, stories are like furniture, only without the useful part, like being able to sit on them. You want them to feel like a single piece, not a table with some drawers and ornamental hinges glued on it. In the class, I try to introduce new tools students may not have (consciously) worked with before, including defamiliarization, hyperbole, synthesia, and a lot of other fancy words. And I also try to expand a drawer they’ve already got partially filled: sources of creative inspiration.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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About Writing: Coaxing a Seed into a Story

Photograph of a diagram showing the different kinds of starting points for a story.
This is a photograph of one sheet of notes from planning the class. Often stories are planned this way as well. I'll jot down what I know so far about it and begin using that information to generate other pieces, such as character wants and the sources of conflict.
Last night we had the final session of the Writing Fantasy and Science Fiction class, which is the session where we talk about everything except writing: stuff like going to conventions, and how to submit stories, and how to treat editors and what about audio markets and all that sort of thing. And I’d meant to include a section about plotting stories, because I’d taught a new class the day before, the Moving Your Story From Idea to Finished Draft class, and as often happens had come up with some new things to say about stories from thinking about one specific aspect, but there just wasn’t enough time. So I want to talk a little bit about it in a blog post.

As always, everyone’s writing process is different and the only one I can speak with authority about is my own. So perhaps this will click for you and perhaps it won’t. I hope it does.

Certainly, there are stories that arrive complete. They appear in my head and all I have to do is write them down. This is most likely to occur during the night, meaning I can rise, go to the keyboard, and bang it all out quickly. For example, “Pippa’s Smiles” arrived complete and ready to go, though it had its roots in some thoughts I had been mulling over about gendered narratives. Unfortunately, though, that’s not usually how it works.

For me, stories can start in a number of ways.

  • They can start as a concept or idea: What if ghosts could fly into your mouth when you yawn? What if people could go back and live their lives over and over? What if some people could acquire psychic powers?
  • A story can start with a particular character. That may be someone glimpsed on the street, or a historical figure that I find interesting and want to write about. Victoria Woodhull is a American from the 19th century who I have used more than once as a character.
  • It can start with a particular scene that emerges vividly in my head. I may not know who the characters are, or why they’re there, but I know what it looks like.
  • It may start with a particular theme. A recent story, “Elsewhere, Within, Elsewhen,”started with me thinking about how people accumulate layers of grudges. I decided that I wanted to literalize that metaphor and the story came quickly when I began exploring that idea.
  • I have on occasion decided that I want to work in a genre that I have not tried before. That’s as valid a place to start a story as any. If I’m doing that, I often try to figure out the genre conventions and decide which I want to violate. A recent piece I finished, for example, is one where I decided I wanted to try writing a piece of horror fiction that drew heavily on very visceral, physical details.
  • Often my starting point is another story by someone else. Many of my stories are replies to other pieces that have influenced me: Hemingway’s The Old Man and the Sea; Robert Heinlein’s “The Menace From Earth”; O. Henry’s “The Pimaloosa Pancakes”; and Hans Christian Andersen’s “The Little Mermaid”, among others.
  • A story can also start with a piece of research. I used to write encyclopedia articles and when I ran across the story of Jumbo the elephant being purchased by PT Barnum, I knew I had to write something about it, because the details were just so fabulous and Jumbo’s eventual fate so moving. That ended up becoming “The Towering Monarch of His Race.”
  • A story may begin as a deliberate attempt to break a rule or guideline. I wrote “Whose Face This Is, I Do Not Know” as a reaction to one of my Clarion West classmates saying how much he hated stories where the author has a character look in a mirror in order to describe what the character looks like. I started thinking about a story in which the main character had to keep checking their appearance, because it was constantly changing.
  • A story may even start with a particular title. That’s how “I’ll Gnaw Your Bones, the Manticore Said” came about. All I knew about it was that there was a manticore somewhere in the story.

Those are all perfectly valid ways to start stories, at least for me, and I’ve used all of them at least once. The question that we explored in the class is what to do with each of those in order to start figuring out the story. One way is always to just sit down and start writing, doing what Samuel R. Delany calls “writing to discover.” Sometimes that works well. Other times it may not. My trick is to usually try to figure out the characters, if I don’t have them, and particularly the main character. The most important thing to discover about that main character is what they want, because that drives their actions and helps you figure out how the story will move along.

Knowing the character and what they want helps you discover how they are being prevented from getting what they want. Once you’ve got that, you’ve got some conflict that will help drive things along.

Part of what to do next depends on your own individual process. If you are someone who cannot write the story until they know everything that will happen, then you need to figure that out, while another person may just need a initial few facts in order to sit down and start writing in order to figure out what’s going on. Personally, I would begin thinking in terms of scenes. Get a list of those together and don’t worry about the order for now. You can always rearrange them once they’re written. This is one reason why increasingly I have been drafting stories in Scrivener; that software makes it very easy to move scenes around.

How does your process differ? Have I overlooked any possible ways stories can start?

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