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Class Excerpt: On Story Basics and Ways into Stories

Freytag's pyramid
Freytag’s pyramid
I’m finishing up the Moving from Idea to Draft class, or rather finishing up the writing phase and still need to shoot a couple dozen little videos, ugh. But I wanted to share this from the introduction to the class because I thought it might be useful for some people plus maybe tantalize a few into trying one of my on-demand or live classes.

I begin with some basics of story mechanics. Quite probably much of it will be familiar — feel free to skim if you feel like you’ve heard all of this before.

A basic part of a story is its arc. The arc, graphed out, is a roughly slanted triangle, with the slope on the lefthand side usually significantly longer. I’ve provided a diagram of it, also called Freytag’s pyramid, or sometimes his triangle.

The X axis of that diagram is story tension; the Y axis is the story over time. As the storyline progresses, while there may be momentary lulls or dips in tension, the movement is upward. Tension is increased by things like complications, reversals, and raising the stakes.

But more than that, something in the story must change. The problem must be resolved in some fashion, even if it’s only to show that there is no resolution. The change provides the resolution; without it, we have only a scene or static moment, which is generally an unsatisfying thing for a reader. Often (I might go so far as to say usually) there are two changes, an internal one inside the protagonist and the external one taking place around the protagonist.

The change can, in some circumstances, take place outside the story by occurring in the reader’s understanding of the story. What seems innocent (or vile) at the outset turns out to be the opposite. This sort of subtle change can be beautiful when it works. If you look at Rachel Swirsky’s “If You Were a Dinosaur, My Love“ for example, you can see this sort of shift at work as we learn more about the circumstances behind the story and move from light-hearted to deeply sad in a story whose emotional core is — for me at least — the power of fantasy as a temporary escape, but only a temporary one. This sort of change, taken as far as it can go, is a twist ending and is best suited to flash fiction, but it can and does work at greater length, as with Ian Banks’ The Wasp Factory (I don’t want to spoil the ending, but urge you to find the book and read it if you haven’t.)

Do you need to understand what will change before you begin to write the story? No. But some story origins will have signs and clues leading to the change, while others will require you step back and consider it in various ways before moving on.

There are multiple forms in which an idea for a story can present itself to a writer. What I’ve done is try to present each, along with examples drawn from my own and other authors’ writings, with some tips and tricks for expanding them into a complete story.

Ways into a story are separated into structures, fragments, and directives. I’ve split them into these groups for the purpose of talking about them more easily, but each group has similarities of approach and possible issues that may make it useful to, after finishing an overall group, spend some time thinking about the material and trying to apply it to one or more stories before moving on.

  • Structures include plot, technique, stealing from other writers, culturally determined structure, and conceits/devices. These are the paint-by-numbers kits of the writing world, or at least they are ways to start a story that give you a great deal to work with.
  • Fragments may yield considerably less information. They include characters, dialogue, setting, scene, beginning, ending, title, images, or objects.
  • Directives give you little information but are more about the form in which you will shape the story: its flavor or flair, if you will. They include narrators, point of view, historical moments, concepts/issues, emotion, imitation or tribute, theme anthology, research, genre, and collaboration.

No matter what your starting point, at some point in the process of writing, you will need to think about the emotional core of your story, its heart. You can think of this as the “message” of the story overall, what it (not you) is trying to say about the art of being a self-aware, autonomous creature. That can vary, but examples are:

  • Life is complicated
  • You can’t always get what you want (but if you try real hard you can get what you need.)
  • It’s important not to lie (or insert the ethic of your choice).
  • Economics affects circumstances.
  • Karma is a bitch.
  • Etc.

You may not know this core going into the story, you may not know it in the middle of the writing or even at the very end. But before the story can be called finished, you need to figure it out.

The point at which you figure it out will affect your writing process. You may even use it as your starting point. I can only think of one time I’ve done this, which was the story “Elsewhere, Within, Elsewhen”, which I wrote for the anthology Beyond the Sun. I had been thinking about the idea that people accumulated grudges and slights and that sometimes those got in the way of communication and even healthy living. I took that idea and literalized the metaphor by creating creatures who consisted of such layers and turned out to have entirely different entities at their heart.

The point at which you realize the emotional core is the point at which it will begin helping you organize the story. It often happens to me that I do not reach the stage at which I think about this until after the first draft is done. In that case, this is part of the rewrite process, and involves my going back and reading the story in order to try to figure this out.

These are often the stories that are the most self-revelatory, because the moment we as author understand the message of a story, we begin constructing plausible deniability. Stories that are raw and full of emotion are rarely understood until after the fact of their construction, in my experience, unless you are deliberately sitting down to write about a painful experience in order to process and/or explore it.

Once you know the heart of a story, though, you know what to remove or add, because you can tell what’s getting in the way of the heart of things, and where it is not getting communicated sufficiently clearly.

A crucial point about this is that sometimes it can take time, and it’s very hard to force it. Usually you should let it steep a while. It’s my belief that your unconscious mind takes some time to turn it around and consider it from a few angles before delivering up something worthwhile. You can force it through focused timed writings, sitting down and just writing within constraints, but you will do a lot of thrashing around creating superfluous verbiage that you cannot use in the final version of the story.

Want more of this sort of thing? Check out The Rambo Academy for Wayward Writers.

22 Responses

  1. One of the things I like about Sheri S Tepper’s novels is that the right-hand slope is incredibly steep. Three pages from the end, you’re still not sure of the outcome.

    I hate those books where the plot or crisis gets resolved and then the author takes 50 pages or more to tie off all the loose ends.

    Keep that slope good and steep please.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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A frog on a hosta leaf - which is more green? Your first three paragraphs need to arrest and intrigue your reader.
1. Engage the senses. You don’t have to hit every sensory stop – but it sure helps. Vivid visuals are great, but they are even better when backed up with visceral, precise taste or touch or sound.

2. Hint at the conflict. The majority of great stories provide the reader with some clue to the conflict driving the story within the first three paragraphs. Here, for example, is the first paragraph of Kelly Link’s marvelous “Travels with the Snow Queen”:

Part of you is always traveling faster, always traveling ahead. Even when you are moving, it is never fast enough to satisfy that part of you. You enter the walls of the city early in the evening, when the cobblestones are a mottled pink with reflected light, and cold beneath the slap of your bare, bloody feet. You ask the man who is guarding the gate to recommend a place to stay the night, and even as you are falling into bed at the inn, the bed, which is piled high with quilts and scented with lavender, perhaps alone, perhaps with another traveler, perhaps with the guardsman who had such brown eyes, and a mustached that curled up on either side of his nose like two waxed black laces, even as this guardsman, whose name you didn’t ask calls out a name in his sleep that is not your name, you are dreaming about the road again. When you sleep, you dream about the long white distances that still lie before you. When you wake up, the guardsman is back at his post, and the place between your legs aches pleasantly, your legs sore as if you had continued walking all night in your sleep. While you were sleeping, your feet have healed again. You were careful not to kiss the guardsman on the lips, so it doesn’t really count, does it.

Holy cow, talk about grabbing the reader with bravura and effortlessly stuffing them full of story. Second person is such a wonderful and reckless choice and it works here in a way not all second person narratives do. There’s physical pain, the bare bloody feet, and sensory beyond the visual with lavender and high-piled quilts and pleasant aches. And beyond that there is both an external conflict, the enforced journey, the drive in her dreams, and an internal conflict, a shame that, because the narrator is so careful not to look at it, makes us achingly aware of its existence: You were careful not to kiss the guardsman on the lips, so it doesn’t really count, does it. (The rest of the story is even better, and Link’s collection Magic For Beginners is worth picking up for its craftsmanship as well as the enjoyment its fabulous stories offer.)

3. Display your command of language. It’s worthwhile for a writer to think about poetry, and all its devices like assonance and alliteration, metaphor and allusion, internal rhythm, even meter. Save scraps of speech that you like, stud those paragraphs with wonderful things and spend with wild abandon from your store, because this is the make or break moment, when your reader decides whether or not to continue. You cannot lavish enough attention on your reader in the form of these paragraphs.

Look at how Carol Emshwiller’s “All of Us Can Almost…” begins, with a fancy hook made of punctuation attached to the title, like an elaborate latch on the door opening into the story:

…fly, that is. Of course lots of creatures can almost fy. But all of us are able to match any others of us, wingspan to wingspan. Also to any other fliers. But through we match each other wing to wing, we can’t get more than inches off the ground. If that. But we’re impressive. Our beaks look vicious. We could pose for statues for the birds representing an empire. we could represent an army or a president. And actually, we are the empire. We may not be able to fly, but we rule the skies. And most everything else too.

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Most people got more space along the Wall than they could ever use, even the oddballs who painted leviathan-sized canvases they couldn’t hope to sell to anyone who didn’t have his own airplane hangar to hang their enormities. But if you did work on such a scale, you must have had money to burn, so what would it matter if you never sold your stuff? The important thing was having it hung where people could see it.

5. Use interesting, active words. You can never go wrong with this. Here’s James Tiptree Jr. at her best, full of poetry in “Your Faces, O My Sisters! Your Faces Filled Of Light!”:

Hot summer night, big raindrops falling faster now as she swings along the concrete expressway, high over the old dead city. Lightning is sizzling and cracking over the lake behind her. Beautiful! The flashes jump the roofs of the city to life below her, miles of cube buildings gray and sharp-edged in the glare. People lived here once, all the way to the horizons. Smiling, she thinks of all those walls and windows full of people, living in turbulence and terror. Incredible.

All of these count in titles too. Here’s an exercise: write down ten first sentences or titles, playing with one of these concepts in each. Then pick the most promising and go write that story.

(Reader notes: The stories cited here can be found in The James Tiptree Award Anthology 1, The James Tiptree Award Anthology 2, The Wall of America by Thomas Disch, and Her Smoke Rose Up Forever by James Tiptree, Jr. Sadly, none of these are available on the Kindle. The Kelly Link collection, however, is available on the Kindle.)

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