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WIP: Written in Cinnamon Foam (working title)

nhntfrontHere’s something from the current piece. For fellow West Seattleites, the coffee shop in question is indeed the Admiral Bird. This is a sequel to “The Wizards of West Seattle,” which is available in Neither Here Nor There, just out this week!

“You need to stop holding a grudge about it,” Penny said.

Albert snorted. “You tried to kill me!”

“I’m a demon. That’s my nature. And it was one of the old lady’s tests. You don’t need to worry about me any more.”

Albert didn’t say anything, but he was unconvinced. In the months since he’d become apprentice to May Huang, one of the wizards of West Seattle, he’d faced several tests, but none as harrowing as that long chase down Alaska Way towards Alki with a long-faced and eager Penny on his heels. Only his encounter and subsequent alliance with Mr. Gray had put a stop to that, and Albert was still unsure what the consequences of that would be.

Penny mocked him. She manifested as a bright-eyed woman of indeterminate age, her face sharp-featured. “Oh, Penny, you’re so scary, oh Penny I can never unsee what I have seen, oh Penny please don’t eat my soul.”

“I’m unclear why don’t eat my soul is an unreasonable demand.”

“I’m just saying, you don’t need to worry about it. Anyhow, Huang wants me to teach you about oracles.”

They were walking down California Ave, passing the Admiral Theater. They both saluted the Little Free Library there, Penny with a graceful curtsey, Albert’s bow slightly more awkward, as they passed.

“I know how oracles work,” Albert said smugly. “That’s how I knew you were something other than human. I found the Oracle, left a crayon in his path.”

“He’s powerful because of the limitations on his magic,” Penny said. “Being able to use only found objects is pretty severe. But there are other routes.” She pointed. “We’re headed to the Bird. I need coffee.”

“Isn’t that a flower shop?”

“And here you have a principle of oracles. Anywhere boundaries blur, they can manifest.”

He’d passed the store a hundred times on walks and seen the flower shop sign, but closer inspection proved the front was a coffee shop, shifting into flowers in the back as seamlessly as two interior shots Photoshopped together.

At the counter Penny ordered coffee but Albert shook his head when she glanced at him. She shrugged. He looked around: dinette tables and chairs, an old truck serving as coffee table, pictures on the wall, the frames the size of his hand, enclosing stamp-sized pictures. He went closer to look.

Each was a scene from West Seattle: the shore at Lincoln Park, the overlook near Huang’s house, the playground at Hiawatha, drawn in fine-nibbed pen and colored in jewel-colored inks that made each one, a summer’s day, come alive. They were as bright and lovely as the day outside, and he craved one of them instantly.

A little label by the cluster said, “Enquire at the register about the price.” He went back to where Penny was counting out her bills.

He waited till she was done and asked the woman at the counter, “Excuse me, how much are the pictures?”

She tilted her head, considering him. He was suddenly conscious of the smear of yogurt from this morning’s breakfast on the knee of his jeans, the fact that he hadn’t bothered to shave, and his “Uncle Ike’s Pot Shop” t-shirt.

Let me know what you think! Patreon supporters, you get to be the first ones to see the finished version. 😉

Enjoy this sample of Cat’s writing and want more of it on a weekly basis, along with insights into process, recipes, photos of Taco Cat, chances to ask Cat (or Taco) questions, discounts on and news of new classes, and more? Support her on Patreon..

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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How to Critique: Best Practices for Workshopping

Abstract image to accompany blog post about critiquing stories by speculative fiction writer Cat Rambo.
If you're interested in getting your stories workshopped, click on this picture in order to find out more about My Writing Fantasy & Science Fiction Stories online class. There's also an Advanced Workshop, as well as classes focusing on individual aspects of writing, like description, characters, and fleshing out stories.
Both my Writing F&SF Stories and Advanced workshops offer students a chance to critique and be critiqued. To my mind, the latter is actually more useful, because being forced to articulate one’s position on an aspect of writing can be enlightening and instructive. With that in mind, here’s some best practices for such workshops.

Overall:

  1. Start with what works. Let the writer know what you see as the story’s strengths and how they might capitalize on them.
  2. What keeps you from connecting with the story? What don’t you understand? Sometimes the most useful thing you can give someone is a brief synopsis of what you think is going on in the story, because it may not match their intent.
  3. Critique big ticket items, not little nitpicks.
  4. It’s more important to point out what’s broken than to make suggestions how to fix it, because that fix will differ radically from writer to writer.
  5. How do the beginning and ending work together to create a satisfying story? Is the story that’s provided the one the one promised in the beginning? Is the ending set up in a satisfying way? Is it the result of character actions?
  6. What’s missing? What don’t you understand?
  7. What seems extraneous, unneeded or distracting?
  8. What’s the pacing like? Where does the story drag and where does it skip too quickly through details?
  9. Where are the info-dumps and how can that information be spread out?
  10. How well does the title work? If not well, what possible better titles can be drawn from the story?

Characters:

  1. Are the characters likeable?
  2. Are the characters acting or reacting?
  3. Does the character have a point of identification with the reader, such as a problem, situation or want that both of them hold?
  4. Where can we go deeper into the character’s head? Does the reader know what the character wants? Where don’t we understand what the character is doing?
  5. Are there too many characters? Can any be combined?
  6. Is the dialogue interesting and informative of character?
  7. Is the point of view consistent?

World:

  1. Is the world clear? Does the reader know where they are?
  2. Does it feel generic? (Is it?) How can it be made more specific and evocative?
  3. Does it make sense?
  4. How important is the science of it? Are the facts right?
  5. Where should we know more?
  6. Where can the world come forward more?
  7. Where can more sensory detail be worked in?
  8. Is the culture interesting and also make sense?

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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Exploring Near + Far's Interior Art: Row 1 (Giveaway Day One)
Art by Mark W. Tripp for Cat Rambo's Near + Far interior
Row 1

This week sees the book getting officially launched on Wednesday. This week I’ll be doing a series of five posts about the interior art. Comment on a post to be entered to win one of three pieces of Near + Far jewelry; comment on all five posts and you’ll be entered five times.

So left to right above are five of the interior illustrations from the book. One of the things Mom said to me last night was how much she was enjoying the afternotes, so I’m trying not to repeat those too much, but to add a touch more to them.

Leftmost is a star like pattern, which accompanies far future story “Timesnip,” in which 18th century Victoria Woodhull copes with life in the future as a traveling saleswoman dealing in time travel. It’s actually a version of one of the other illustrations, arranged in a star cluster, which mark didn’t point out to me till later. That seems very fitting, given the circularity of the story.

The second pattern is one that accompanies the story “Amid the Words of War.” Its cramped interior echoed the desperation on Six’s part that I wanted to convey over the course of the story. The story is about war and conflict and the distrust they force on each other. The pieces in the book are black and white and here Mark’s chosen to create a white “eye” for a number of the illustrations which (to me) just adds to the coolness and makes each one become a creature presenting itself sideways to the camera.

The third design accompanies the story “Kallakak’s Cousins”. Again, there’s that eye looking out, and sometimes it’s a creature and sometimes a face, sometimes a helmet built of butterflies and submarines.

The fourth accompanies a flash piece, “Futures.” It resembles a submarine, or perhaps a rocket ship, although once more there’s an eye, set dead center in this case.

The fifth is used with the slipstream afterlife story, “Bus Ride to Mars.” It’s one of Mark’s older pieces, a sideways slash of a piece that appears differently in here than in the book itself.

Near + Far jewelry
Near + Far jewelry, based on interior art by Mark W. Tripp.

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