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Playing at Being Motivated: Habitica for Writers

Screen Shot 2017-07-10 at 11.06.55 AMOne thing that was fascinating about this year’s Nebulas was the chance to meet so many people in the publishing industry, including a couple of the founders of Habitica, Vicky Hsu and Siena Leslie, who were on a panel about avoiding distractions – a key skill for a writer.

Habitica is a motivational game. It lets you gamify your daily tasks and to-do list, turning them into challenges you face in the game. As you complete tasks, you gain levels and items in the game, giving you an extra push to get things done. You can also set it up so you lose points for doing things, if there’s habits you want to avoid. There’s a social aspect; you can join parties and guilds in order to share your progress with friends.

I am always on a quest for a method that will help me stay organized. Various systems have come and gone, some more successful than others, and I’ve learned a few things about how to make such systems more effective. As I share how I am using Habitica, I’ll include some insight into how that knowledge shapes that use. I’ve been logging into it consistently for two weeks now, and I believe it’s going to stick, because I’m finding it very effective for a) nudging me to do things, b) helping me remember stuff, and c) motivating me to use free time and options (like snacks) better.

Core Component: Dailies, Habits, and To-dos

The key to Habitica is its tasks, which fall into three categories: dailies, habits, and todos.

Dailies are a key component. For people familiar with MMORPGs, this concept will be very familiar. They are things you can do once a day that earn you experience. These are effective because “” for me at least “” I get more done doing small chunks consistently than with sporadic sustained bursts. For example, someone learning to play a musical instrument is going to do better with shorter, more frequent practice sessions than one long sustained session. You can get complicated with dailies, but the only things I actually use much is difficulty settings (trivial/easy/medium/hard). The harder the task, the more experience /gold it yields. And they are mandatory – if you miss a daily, you lose hit points.

Here’s my dailies:

  • Checking the calendar and planning my day. This means looking at the calendar on my PC as well as Google calendars for the various roles I’m currently juggling. One reason I’ve implemented this is that in the last half year I’ve missed a bunch of stuff because I wasn’t in the habit of doing this. With it as a morning task, it’s something I can do quickly and get checked off. This is probably one of the smartest habits anyone can get into, and so making it a regular part of my memory makes me much more effective.
  • Writing. My goal of 2000 words is set to HARD difficulty level because it’s a top priority plus, well, it’s hard. At the same time I’ve got an accompanying habit set up as trivial: 250 words. Each time I get a chunk of words done, therefore, I can achieve a pellet’s worth of gratification without feeling like I’m padding my count too much, and build towards (hopefully) being able to check off that 2k word goal. This also means even if I don’t hit my goal, I do get some reward for getting partway toward it. This was originally 500 word chunks, which wasn’t as effective was I’d hoped, so I’ve changed it to 250 words. This is much more doable, and is an example of how you can “chunk” your work in order to make it more manageable. I’m more likely to sit down and knock off a few hundred words than 2,000 in one sitting. Doing it this way means I have some reward for my effort even on days when I don’t hit the 2k target, while I have additional reason to hit that goal (and even some to go past it.)
  • Basic self care stuff. People suffering from depression know that it’s easy to mope around and forget to do some of the stuff that will help you feel better, like food, showers, and getting out into the sunlight. I’ve got one task here, easy level, with the basics that I must hit as a checklist. I’ve pulled out “Take my medicine” as a solo easy level task because this is something I am perpetually bad about and I really want to get on the stick about it. This has been surprisingly successful.
  • 30 minutes of housework. Like the words, I’ve split this into smaller chunks, because I am much more likely to go work in the kitchen for 5-10 minutes if I can get some points for it, and thus I pick away at the overall task. As I continue fine-tuning this, I may add a checklist that will remind me to do quick decluttering sweeps and anything else that really should get done every day, but since the house is usually pretty clean, it’s just a matter of staying on top of it. Can I run the household effectively on 3.5 hours a week? Undoubtedly not and I’ll end up putting in two or three times that, but this means that I keep on top of things on a daily basis.
  • Exercise. Each of the components of my routine is a separate task, medium level, which I think I will drop to easy at some point. Mainly I want to make sure I get my daily walk in, do some stretches (Steven Barnes turned me onto this great book), and a little strength training, because I am a big wimp, and would like to be less of one.
  • Self-improvement, mainly 10 minutes of language drill each in Spanish and Mandarin. I know from experience that doing it daily will work while cramming isn’t particularly effective (or likely). At the same time extra practice set up as habits in order to encourage me to do more than the basic daily allotment if there’s time. I use Duolingo for Spanish drill, combined with reading fiction in Spanish; for Mandarin, I’ve got Rocket Chinese and an iPad game. And an additional 10 minutes of practicing at something to build my dexterity.
  • Something outside my comfort zone. This doesn’t have to be big, although the recent shark cage dive was definitely a good example. But it can mean initiating an interaction I’ve been avoiding. It does have to be outside my normal comfort zone, though. For example, while smiling at or saying hi to a stranger might be a good one for my shyer friends, it’s something I do anyway. Pick things that you need to be reminded to do.

Habits are things you should do more but a, don’t necessarily need to do every day and b, might do more than once. For example, here’s some of mine:

  • Eat a fruit/vegetable. This makes me more likely to grab a healthy snack rather than chips or candy.
  • Promotional tasks. I’ve got reminders to promote my Patreon, the Rambo Academy, and my live classes. This nudges me to be better about tweeting, posting on FB, and other social media venues.
  • 50 pages of nonfiction reading. This nudges me to get through a particular section of my to-be-read pile and not just read novels.
  • The aforementioned 250 words written (this must be fiction), which kicks me to be productive even after I’ve knocked off my requisite 2,000.
  • I’ve included some other tasks to encourage me to do them on a regular basis, such as posting for Patreon supporters, clearing emails, sending out submissions, editing 50 pages, etc.
  • Watching television is a negative habit (because I want to trim down on how much I watch), so each half hour costs me experience and points.

Todos are one-time tasks. This functions for me as a combo of todo list plus kick in the butt to get those items knocked off the list. Right now the list has a couple of appointments I need to make (due by the end of this week), two manuscripts I should read, a blurb to write, and several SFWA projects that I need to nudge along. One of the habits I’m working at is, when looking at an e-mail, either answering it immediately or turning it into a todo here that has an expiration date. This does nothing to address the pile of past todos, but one useful to-do, due Sunday evening, is looking over the week to come and setting up todos for things that I want to get accomplished that that week that aren’t already covered by a daily, habit, or existing to-do.

Screen Shot 2017-07-10 at 11.07.43 AM

Why Habitica Works For Me

First and foremost, it’s a game, and I am a game addict. Gamify just about anything and I’m there. Habitica has random little rewards as well as reward for steady effort, set up in an addictive and gratifying way. It’s fun. Because I’m at the keyboard so much, Habitica is easy to access, but even when I’m not, there’s a mobile app that I’ve installed on my phone.

The game rewards me with coins that I can spend in the game or that I can spend outside the game on rewards I’ve decided for myself, such as buying a new book, which costs me ten gold on Habitica.

It also gets me to create reminders to myself in the form of todos, as well as provides options for odd moments. Since I work at home, I often get up and roam around the apartment, thinking about a story. Habitica encourages me to spend that time in the kitchen doing 5 minutes worth of tidying up, or taking a break for language drill.

There’s a strong social aspect to Habitica, including being able to group up with people and undertake quests in order to find additional items and pets. This encourages accountability; one of the things I’ve found about these systems is that if you know other people can see your progress (or lack thereof), you are more likely to follow through.

One thing I’ve been cautious about is overloading the game and tracking everything obsessively. So each week, as part of that planning session, I look to see if there’s anything I’m not doing. If so, do I need to make the reward greater? Or should I just remove it from my slate if it’s something optional? After that, I can add one, and only one, thing. This week I’ve thinking I’ll add a habit of taking a book or three out with me on walks in order to put them in some of the local Little Free Libraries; that will encourage me to do some mild decluttering and to work through my massive physical To-be-read pile.

Is Habitica going to work for everyone? Obviously no solution fits all. I’ve found it effective, and people with the same flaws I have (distractible, forgetful, and prone to procrastination) may do so as well. If you do and you’re an F&SF writer, there’s an Inkslingers Guild on there that’s fun, run by Mary Robinette Kowal. And feel free to let me know if you’re there so I can invite you to join my party – right now Sandra and I are questing to kill the Feral Dust Bunnies.

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Writing Contests and Fees

I recently tweeted this: “PSA/Pro tip: Do not submit to writing contests that charge entry fees. No ifs, ands, or buts.”

Many folks agreed; others wanted to argue a bit. Let us remember here that I am speaking as someone representative of professional writers, and that I have some experience with selling short stories as well as editing and publishing them.

One thing that guides my thinking is this: There is a thing in science fiction circles known as Yog’s Law, which is that the money always flows towards the writer. (If you are self-publishing, that flow may get circuitous, but generally you should not be putting money into increasing the profits unless you are getting the lion’s share of them.)

Here are the arguments that have come my way, and my opinion on them. Some are reasonable; others seem less so for me.

Sometimes what you get in return for the fee is a good value. This is an argument I have some sympathy for, because I know getting professional critiques and acknowledgement is sometimes instructive and usually pleasant. I’ve submitted to a contest because the prize involved personal interaction with the judge and I figured it was pretty much the same as buying a raffle ticket for it. But such contests are the exception rather the norm. No matter what, think about the fee and weigh it carefully, as well as whether or not you are guaranteed to get it. I’ve seen some fees ranging a hundred dollars and up and that starts getting pretty iffy. If you’re paying that much for the same sort of brief editorial feedback you might see when submitting stories, why not just submit them?

Sometimes the fee supports a charity or writers organization. Again, some reason behind this argument, but it would be more efficient to give them the money directly. I have been working with a nonprofit for close to five years now, though, so I understand the fundraising woes. This is, though, an inefficient way of raising funds that depends on a great deal of volunteer time and energy and the ROI is iffy, depending on the skill of the people running things. Perhaps the organization might look into membership fees, pledge drives, bake sales, crowdfunding, or other alternate means of funding.

Charging a fee is a way for a magazine to support itself. There are other, better ways to make money than to monetize the writers, and it’s also a bit cynical not to believe in your product to the point where you think the main audience is the people who want to publish in its pages.

Charging a fee means better submissions. Great reason for editors and magazines; meaningless to writers and in fact, means people that self-reject will be even more likely to do so. It also ensures economically disadvantaged people don’t get to participate. The price of a latte for one person may be the next person’s daily food budget.

A fee contest is how a small press finds new manuscripts to publish. No. Plenty of small presses do not do this.

There are reputable contests out there charging fees. Sure! But if you have a story that you think is publishable, send it out to a magazine. Going the route of writing and submitting stories is a more efficient process of moving upward as a writer than submitting to contests.

Contests get the writerly juices flowing and encourage people to write. If that works for you, swell. Some people can only write in a particular kind of notebook; others only in a coffeeshop with a triple macchiato. Be aware not everyone can afford it, and that you’re tacitly encouraging the system, and then base your decision on how cool or not you are with that. Mileage will vary, but I personally like to know the basics of whichever route I’m taking.

Overall, my feeling is that a magazine that charges fees for contests views the people submitting stories as a source of income, not as partners in the publishing venture. Beyond that — and more importantly, to my mind — a publishing model that publishes only the people that can afford to submit means only the economically privileged can participate and therefore discourages economic diversity – which, in this intersectional world, affects some groups more than others.

That said, there are definitely some contests out there that are well-meaning while others are downright predatory. If you’ve got a question about one, you should check the Writer Beware website and contact them if you don’t see information about it there.

And if you find a contest that doesn’t charge a fee? Still read the rules carefully. A contest should not automatically give the runner publishing rights to the entries, for example, but many ask for that in the fine print. Got a question about a contract? The SFWA Contracts Committee may be able to assist.

Wondering how to get started sending stories out? Here’s a brief video with the basics:

Given that I sell classes to writers myself, is coming after contests capitalizing on people’s dreams of being writers a bit hypocritical of me? Mmm, maybe. I try to counteract things by offering a lot of free scholarships and providing what I think is pretty good value for my students, and I try to steer them away from scams and exorbitant prices.

Want more advice like this? Check out these resources for F&SF writers or sign up for my newsletter.

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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