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Playing at Being Motivated: Habitica for Writers

Screen Shot 2017-07-10 at 11.06.55 AMOne thing that was fascinating about this year’s Nebulas was the chance to meet so many people in the publishing industry, including a couple of the founders of Habitica, Vicky Hsu and Siena Leslie, who were on a panel about avoiding distractions – a key skill for a writer.

Habitica is a motivational game. It lets you gamify your daily tasks and to-do list, turning them into challenges you face in the game. As you complete tasks, you gain levels and items in the game, giving you an extra push to get things done. You can also set it up so you lose points for doing things, if there’s habits you want to avoid. There’s a social aspect; you can join parties and guilds in order to share your progress with friends.

I am always on a quest for a method that will help me stay organized. Various systems have come and gone, some more successful than others, and I’ve learned a few things about how to make such systems more effective. As I share how I am using Habitica, I’ll include some insight into how that knowledge shapes that use. I’ve been logging into it consistently for two weeks now, and I believe it’s going to stick, because I’m finding it very effective for a) nudging me to do things, b) helping me remember stuff, and c) motivating me to use free time and options (like snacks) better.

Core Component: Dailies, Habits, and To-dos

The key to Habitica is its tasks, which fall into three categories: dailies, habits, and todos.

Dailies are a key component. For people familiar with MMORPGs, this concept will be very familiar. They are things you can do once a day that earn you experience. These are effective because “” for me at least “” I get more done doing small chunks consistently than with sporadic sustained bursts. For example, someone learning to play a musical instrument is going to do better with shorter, more frequent practice sessions than one long sustained session. You can get complicated with dailies, but the only things I actually use much is difficulty settings (trivial/easy/medium/hard). The harder the task, the more experience /gold it yields. And they are mandatory – if you miss a daily, you lose hit points.

Here’s my dailies:

  • Checking the calendar and planning my day. This means looking at the calendar on my PC as well as Google calendars for the various roles I’m currently juggling. One reason I’ve implemented this is that in the last half year I’ve missed a bunch of stuff because I wasn’t in the habit of doing this. With it as a morning task, it’s something I can do quickly and get checked off. This is probably one of the smartest habits anyone can get into, and so making it a regular part of my memory makes me much more effective.
  • Writing. My goal of 2000 words is set to HARD difficulty level because it’s a top priority plus, well, it’s hard. At the same time I’ve got an accompanying habit set up as trivial: 250 words. Each time I get a chunk of words done, therefore, I can achieve a pellet’s worth of gratification without feeling like I’m padding my count too much, and build towards (hopefully) being able to check off that 2k word goal. This also means even if I don’t hit my goal, I do get some reward for getting partway toward it. This was originally 500 word chunks, which wasn’t as effective was I’d hoped, so I’ve changed it to 250 words. This is much more doable, and is an example of how you can “chunk” your work in order to make it more manageable. I’m more likely to sit down and knock off a few hundred words than 2,000 in one sitting. Doing it this way means I have some reward for my effort even on days when I don’t hit the 2k target, while I have additional reason to hit that goal (and even some to go past it.)
  • Basic self care stuff. People suffering from depression know that it’s easy to mope around and forget to do some of the stuff that will help you feel better, like food, showers, and getting out into the sunlight. I’ve got one task here, easy level, with the basics that I must hit as a checklist. I’ve pulled out “Take my medicine” as a solo easy level task because this is something I am perpetually bad about and I really want to get on the stick about it. This has been surprisingly successful.
  • 30 minutes of housework. Like the words, I’ve split this into smaller chunks, because I am much more likely to go work in the kitchen for 5-10 minutes if I can get some points for it, and thus I pick away at the overall task. As I continue fine-tuning this, I may add a checklist that will remind me to do quick decluttering sweeps and anything else that really should get done every day, but since the house is usually pretty clean, it’s just a matter of staying on top of it. Can I run the household effectively on 3.5 hours a week? Undoubtedly not and I’ll end up putting in two or three times that, but this means that I keep on top of things on a daily basis.
  • Exercise. Each of the components of my routine is a separate task, medium level, which I think I will drop to easy at some point. Mainly I want to make sure I get my daily walk in, do some stretches (Steven Barnes turned me onto this great book), and a little strength training, because I am a big wimp, and would like to be less of one.
  • Self-improvement, mainly 10 minutes of language drill each in Spanish and Mandarin. I know from experience that doing it daily will work while cramming isn’t particularly effective (or likely). At the same time extra practice set up as habits in order to encourage me to do more than the basic daily allotment if there’s time. I use Duolingo for Spanish drill, combined with reading fiction in Spanish; for Mandarin, I’ve got Rocket Chinese and an iPad game. And an additional 10 minutes of practicing at something to build my dexterity.
  • Something outside my comfort zone. This doesn’t have to be big, although the recent shark cage dive was definitely a good example. But it can mean initiating an interaction I’ve been avoiding. It does have to be outside my normal comfort zone, though. For example, while smiling at or saying hi to a stranger might be a good one for my shyer friends, it’s something I do anyway. Pick things that you need to be reminded to do.

Habits are things you should do more but a, don’t necessarily need to do every day and b, might do more than once. For example, here’s some of mine:

  • Eat a fruit/vegetable. This makes me more likely to grab a healthy snack rather than chips or candy.
  • Promotional tasks. I’ve got reminders to promote my Patreon, the Rambo Academy, and my live classes. This nudges me to be better about tweeting, posting on FB, and other social media venues.
  • 50 pages of nonfiction reading. This nudges me to get through a particular section of my to-be-read pile and not just read novels.
  • The aforementioned 250 words written (this must be fiction), which kicks me to be productive even after I’ve knocked off my requisite 2,000.
  • I’ve included some other tasks to encourage me to do them on a regular basis, such as posting for Patreon supporters, clearing emails, sending out submissions, editing 50 pages, etc.
  • Watching television is a negative habit (because I want to trim down on how much I watch), so each half hour costs me experience and points.

Todos are one-time tasks. This functions for me as a combo of todo list plus kick in the butt to get those items knocked off the list. Right now the list has a couple of appointments I need to make (due by the end of this week), two manuscripts I should read, a blurb to write, and several SFWA projects that I need to nudge along. One of the habits I’m working at is, when looking at an e-mail, either answering it immediately or turning it into a todo here that has an expiration date. This does nothing to address the pile of past todos, but one useful to-do, due Sunday evening, is looking over the week to come and setting up todos for things that I want to get accomplished that that week that aren’t already covered by a daily, habit, or existing to-do.

Screen Shot 2017-07-10 at 11.07.43 AM

Why Habitica Works For Me

First and foremost, it’s a game, and I am a game addict. Gamify just about anything and I’m there. Habitica has random little rewards as well as reward for steady effort, set up in an addictive and gratifying way. It’s fun. Because I’m at the keyboard so much, Habitica is easy to access, but even when I’m not, there’s a mobile app that I’ve installed on my phone.

The game rewards me with coins that I can spend in the game or that I can spend outside the game on rewards I’ve decided for myself, such as buying a new book, which costs me ten gold on Habitica.

It also gets me to create reminders to myself in the form of todos, as well as provides options for odd moments. Since I work at home, I often get up and roam around the apartment, thinking about a story. Habitica encourages me to spend that time in the kitchen doing 5 minutes worth of tidying up, or taking a break for language drill.

There’s a strong social aspect to Habitica, including being able to group up with people and undertake quests in order to find additional items and pets. This encourages accountability; one of the things I’ve found about these systems is that if you know other people can see your progress (or lack thereof), you are more likely to follow through.

One thing I’ve been cautious about is overloading the game and tracking everything obsessively. So each week, as part of that planning session, I look to see if there’s anything I’m not doing. If so, do I need to make the reward greater? Or should I just remove it from my slate if it’s something optional? After that, I can add one, and only one, thing. This week I’ve thinking I’ll add a habit of taking a book or three out with me on walks in order to put them in some of the local Little Free Libraries; that will encourage me to do some mild decluttering and to work through my massive physical To-be-read pile.

Is Habitica going to work for everyone? Obviously no solution fits all. I’ve found it effective, and people with the same flaws I have (distractible, forgetful, and prone to procrastination) may do so as well. If you do and you’re an F&SF writer, there’s an Inkslingers Guild on there that’s fun, run by Mary Robinette Kowal. And feel free to let me know if you’re there so I can invite you to join my party – right now Sandra and I are questing to kill the Feral Dust Bunnies.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Interview with Sherwood Smith on Omniscient Point of View in the Inda Series

TeaShopSherwoodSmithRecently the question of omniscient POV has come up in several classes, so I started reading some examples of it. One of the best I hit was Sherwood Smith’s Inda series. I figured, why not go to Sherwood and ask some questions about how she pulled that off.

What drew you to using omniscient point of view for the Inda series? What sorts of stories work particularly well with that POV? Were there any models that you looked when working with it?

I had always written in omni. I’m a visual writer (with all its pluses and pitfalls), which means I see a movie in my head””not just dialogue but characters’ inner lives. Omni always seemed the easiest way to get that movie down.

But when I started selling, I was told to switch to limited third, which I had to learn.

Segue up a couple decades, I was desperate to escape the limitations of third, and omni was no longer (trigger doom music) Forbidden. I had to relearn omni, by which I mean consciously grasping the difference between omniscient voice and head-hopping. (Some readers will call omniscient voice head-hopping. My guess is that some of these readers might have had little exposure to early novels.)

To review omni, I went back to the eighteenth and nineteenth century books I’d grown up reading, with an eye to the development of narrative voice: I noted how Jane Austen invented the modern novel with her mostly-offstage narrator, which had been influenced by Henry Fielding‘s rudimentary narrative style in Tom Jones, and Samuel Richardson‘s experimentation in Clarissa. I reread William Thackeray‘s Vanity Fair, whose narrator strides right out on stage, breaking the fourth wall to directly address the audience.

I came to the conclusion that every novel, actually, has a narrator. Including those written in limited third or even camera-eye view. But many writers don’t recognize that. Maybe they don’t need to. Everybody’s process is different. For me, it’s a helpful rule or reminder for handling diegesis as well as mimesis, and how to incorporate elements like public, private, and intimate space (each with its discrete focus), how to slide into free indirect discourse, etc.

Anyway, with Inda””with any big, braided story””I find limited third so, um, limiting. It’s so difficult to get all the POVs in you want and not jerk the reader back and forth in time, or break the narrative into little scenes in order to properly isolate those POV changes. If you’ve got a narrator, and know why that narrator is telling the story, I think one can better see the entire structure of the novel, and determine how many POVs to use, where, and when.

What difficulties presented themselves as a result? What did you have to be mindful about as you were writing?

Slipping too frequently into diegesis, especially when tired, and summarizing what ought to be scenes. When I say tired, I don’t mean single sessions, though that is true, too. I mean those long months, even years, it takes to write a novel””sometimes forgetting it takes a few hours to read it. Another aspect to be mindful of is limiting the access to characters’ thoughts to those needed for not just the action through-line but the emotional through-line. And cut out all the other voices yammering, or they can proliferate fast into side-stories.

What issues did it present when rewriting?

Those side-stories. Also, figuring out when to let the narrator come forward.

Was there anything that surprised you about using it?

Not really, because I’d grown up writing omni. The surprise was the realization that all novels have narrators.

One of the biggest concerns about using omniscient POV is that readers have been trained to spot “head-hopping” as a flaw. Do you have any strategies for avoiding this?

Some readers are not going to like it no matter what. Maybe a matter of taste, or of training””if you’d grown up reading only first or third, omni can come as a surprise. I’ve heard readers say they won’t read first person, or second, or present tense, or omni. That’s a taste call. I think it makes it easier to get used to when the writer works to make certain that every shift or transition is grounded””that there are no floating pronouns so the reader is forced to go paging back for the antecedent. (And yeah, it’s so easy to screw up even when trying to focus on that specifically.)

What are you working on right now and what POV is it in?

A series, called the Young Allies, that will begin coming out from DAW next summer. It is all complete, and written in omni. Same narrator as Inda.

What’s the best entry point into your work if a reader’s looking for a book to start with? Inda or something else?

I guess that depends what type of story they are looking for? YAs I usually direct to Crown Duel, which is an early work, but it’s stayed in print since the nineties. (I recommend the ebook version though””it has fewer errors.) Then there is the four-book Inda series, for fantasy, and the ebook version of Exordium, a five book space opera I wrote with Dave Trowbridge.

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For more about Sherwood Smith, visit her website at www.sherwoodsmith.net. Follow her on Twitter here.

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Why Flash Fiction?

Photo of a kittywampus (kittywumpus) game
Flash fiction often relies on the odd and unexpected to jumpstart the story.
I’m doing my Flash Fiction workshop soon and so I’m prompted to talk about some of my motivation in giving the class and why I think it’s a useful one for writers.

What is flash fiction? As the name would imply, it’s short. Short, short, short. It’s sometimes called short-short stories for that reason. People define that length in varying numbers: the Florida Review used to award $100 and a crate of oranges to the winner of their short-short story competition, while 10 Flash Quarterly‘s editor/publisher K.C. Ball says it’s got to clock in at a 1000, and others have stretched it as far as 2000 words (which to my mind wanders into actual short story territory).

Others go much shorter, pointing to Hemingway’s famous six word story: “For sale: baby shoes, never used.” There’s twitter fiction magazines, like Thaumatrope, Nanoism, and 140 Characters (which last posted in March, alas). I actually fall in this camp, but to explain why, I need to explain the appeal that flash fiction holds for me.

Flash fiction is concentrated fiction, undiluted by digression or subplot. A flash story is an arrow thrilling in the reader’s heart, something that hits dead on. It uses the story structure in miniature and gets at the heart of what a story must do: something must change. In traditional stories, and in many of their flash counterparts, the change occurs in the main/viewpoint character. In the best ones, there is often an internal as well as external change: In conquering her fear of spiders, Polly defeats the Squids From Beyond. Because flash is short, often that’s not met and the change is one or the other. Other kinds of change might involve the setting, or some other major factor within the confines of the story.

But there is another kind of change that can occur, and that is in the reader, either emotionally or in terms of their expectations. That’s what happens in the Hemingway story. We begin with what is surely an exemplar of cuteness, because who doesn’t like baby shoes? And then we are abruptly moved away in the next two words – they’re for sale, we think, and immediately ask why? And then the hammer of tragedy: the shoes have never been used, and we supply the rest. Dead baby. Our understanding, our expectations, our emotions, all can be shifted by a piece of flash fiction. We are changed. Good fiction, or at least fiction that falls within a particular definition of “good”, changes us.

Not every flash piece does this. Flash lends itself well to humor, to the shaggy dog story, to the punchline at the end (another change in the reader, as we are moved from the expectant moment of story beginning to the ultimate laugh or groan) and it’s a good length for it. The longer the story gets, the better that punchline needs to be, or else a reader feels they’ve wasted their time. You’ll listen more readily to the office storyteller’s cleverly shaped anecdote than you will Kim from accounting, who can’t seem to stick to the point when she’s recounting the story of how the office copier got broken at the holiday party.

Sometimes flash fiction slides over into prose poetry territory. I’ll talk about that more some other time, particularly as the time approaches for the workshop I’m giving on literary and speculative fiction for Clarion West next spring.

At any rate, writing flash fiction is a useful exercise for writers. Anything that makes us practice writing is surely a good thing, and sitting down to write a flash piece fulfills that. Beyond that, it’s very satisfying to rise from the desk knowing you’ve written something in its entirety, as opposed to the tiresome nature of a novel, which swallows hours and hours of writing while swelling as slowly as ice accreting.

You can use flash to try out new techniques. One of the exercises I’m going to try tonight, in fact, draws on a piece I heard Gra Linnaea read at World Fantasy Con, written all in future tense, which I’m going to read to the class before challenging them to write their own pieces in future tense. Another draws on Randy Henderson’s most excellent THE MOST EPICLY AWESOMEST STORY! EVER!!, which I’ll use to challenge the class to think about bad writing vs. good.

Many new writers are hungry for publications, and writing flash is a good strategy for garnering some. Flash markets, by their nature, consume a lot of pieces, and where a market that publishes one story each month is buying only that one story, a flash market is buying a much larger number. Every Day Fiction, for example, runs a flash piece each day. The shorter a piece is, the easier it is on an editor’s budget.

Some resources for people who want to read flash: I used Sudden Fiction and Sudden Fiction International in a flash writing class I taught at Hopkins. For some terrific examples of the form, try Russell Edson’s work.

Enjoy this writing advice and want more like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

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