Far further back than I care to admit, the large newspaper I worked for sent me to Amsterdam to attend a trade show. In among the many adventures I had on that trip, I discovered the incredible variety of cuisines that make Amsterdam such a pleasure to visit. The glories of a spread of rijsttafel dishes, gouda cheeses, crisp Dutch beers, and so many others. One of my favourite discoveries was bitterballen the crunchy bar snack with a savory creamy filling that were served alongside beers.
It got me thinking about culture and how food transcends boundaries. Rijstaffel (rice table) is the Dutch version of Indonesian cookery. It dates back to the glory days of the Dutch East India Company, where creaking wooden barques made the perilous journey around the Cape of Storms to venture to the far east colony of Batavia (present day Indonesia). The ships would return laden with exotic spices like nutmeg, mace, and cloves dried and sometimes ground to powder to survive the long journey back to Holland. At a time when the Dutch Republic was entering its golden age, cooks could not get enough of these new flavours and sought out exotic flavours and colours to impress their guest with a dazzling array of dishes.
The sailors also brought recipes back with them, curries, nasi goreng, gado gado sambals,fried bananas and others. Back in Amsterdam people tried to make these recipes, but lacking the fresh ingredients, they substituted dried spices.
While the colonial excesses of the rijsttafel banquets have long since fallen out of favour in Indonesia, they remain a staple of Dutch restaurant fare, as former colonials returned following independence.
What’s in a name? Bitterballen are part of the larger tradition of bittergarnituur, or savoury snacks to serve with beer. Ballen being the Dutch plural for ball. So, essentially, savoury balls to have with beer.
Bitterballen are one such incarnation of the mixture of cultures permeating Dutch food. The basic recipe was probably taken from a French croquette filled with ragout, a traditional way of using leftover meat. The filling is shredded cooked meat mixed with a thick roux, to which with the addition of nutmeg brings an exotic flavour.
In my latest science fiction novel, Plato Crater, Holly a young thief is sentenced to community service in one of the only antique rijsttafel restaurants still licensed to burn hydrocarbons. One of the first dishes she learns to cook is bitterballen. This is how I imagined the recipe to be:
INGREDIENTS
For the filling:
1 stick of butter
1 cup of flour
2 cups of shredded cooked beef or veal (usually taken from last night’s leftovers)
3 cups beef broth
1 small onion, chopped
¼ cup fresh parsley, chopped
2 Tbsp olive oil
¼ tsp powdered nutmeg
¼ cup finely grated parmesan cheese
For the breading:
All-purpose flour
2 eggs whisked
Breadcrumbs
Vegetable oil for frying
INSTRUCTIONS
In a large pan, sauté the onions in olive oil until translucent.
Add the butter and once melted, add the flour slowly to make a roux.
Gradually add the broth, while stirring continuously to ensure that the roux absorbs the liquid.
Continue stirring until the mixture thickens.
Add meat and parsley. Cook for around two minutes until the mixture resembles a thick gravy. Stir in the salt, pepper, parmesan and nutmeg.
Transfer the filling mixture to a shallow container and refrigerate for 2 hours or until is has a solid consistency.
Take a spoonful of mixture and roll it into a ball the size of a golf ball.
Dredge the bitterballen in the all-purpose flour, then the egg wash and finally roll it the breadcrumbs. This should make around 20 bitterballen.
Place the bitterballen on a shallow tray in the to the freezer for 30 minutes before frying.
Prepare oil for deepfrying, either using a small saucepan or a deep fryer.
Fry the bitterballen, a few at a time, until golden brown, remove and set on a plate covered in paper towels to absorb excess oil.
Now open a crisp Amstel or pale lager, and serve the bitterballen hot, with a side of Dijon or grainy mustard.
About the Author
CARLETON CHINNER is an Australian born writer who grew up on a remote farm in South Africa, where the trip to the town library was the highlight of his week. He devoured anything science fiction, fantasy and horror. And, when that wasn’t enough, turned to urban legend and traditional tribal histories which combined to provide a heady brew of stories.
He has settled in Australia as an adult but not before turning up unarmed at a gunfight, discovering dead bodies and fighting off sharks while spearfishing. When not writing, he works as a project manager on large corporate programs. Follow him on Twitter @sunfishau
The CITIES OF THE MOON series is Chinner’s debut series, now available as POD and in ebook form from good online stores everywhere. Book 2 Plato Crater is available from 31 October.
This was a guest blog post. Interested in blogging here?
Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?
Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.
Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.
Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.
I prefer essays fall into one of the following areas but I’m open to interesting pitches:
Interesting and not much explored areas of writing
Writers or other individuals you have been inspired by
Your favorite kitchen and a recipe to cook in it
A recipe or description of a meal from your upcoming book
Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
F&SF volunteer efforts you work with
Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.
When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)
Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.
Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.
"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
You may also like...
Guest Post from Rob Dircks: 8 Ways to Make Your Writing Funnier
First, I didn’t set out to be a humorist. And I’ve only got one sci-fi comedy novel so far, Where the Hell is Tesla?, so I’m not sure I qualify as anyone you should listen to. But I’ve always loved funny sci-fi, like Douglas Adams’ The Hitchhiker’s Guide to the Galaxy, or John Scalzi’s Agent to the Stars, or Pratchett and Gaiman’s Good Omens, and I love the process of writing humor. It seems like a fit. I’m sticking with it.
Along the way, I’ve learned a ton from great writers, and great teachers, and from screwing up in every conceivable way. So here are a few of my favorite little nuggets that you might find it useful in your own writing:
1. Exaggerated Contrast.
Imagine you move into your new apartment, and you go next door to ask if they signed for a package you were expecting. You’re invited in, and you find yourself in the middle of four adult males playing Dungeons and Dragons. With costumes on. Hmm. This might make a funny story to tell your friends later. But let’s exaggerate the contrast more by making all four of these guys over-the-top-crazy-smart scientists who revel in everything tech and sci-fi. Now what’s your story? The Big Bang Theory. A huge comedy hit, in its ninth season. A classic fish-out-of-water story pitting poor Penny against the ultimate geek squad.
Or take Dortmunder, the cat burglar hero from the old Donald Westlake novels. He’s literally the only sane person in an insane world filled with incompetent crooks, bungling cops, and inept villains. The result? He had so much comic potential he starred in twenty-five novels and short stories.
Why does fish-out-of-water work? Because the greater you can make the gap between the normal person’s perspective (Penny, Dortmunder) and the crazy world’s perspective (the four scientists, incompetents in general), the richer the vein of comic possibility. And science fiction can be even better, as your worlds are only limited by your imagination. Just look at Hitchhiker’s Guide’s hapless Arthur Dent, thrust into insanity on a galactic scale. And in my novel, the “fish” are two regular joes who find themselves trapped inside an “Interdimensional Transfer Apparatus” ““ where each dimension they visit is strange, and rife with comic opportunity.
2. The power of three.
Take a look at this exchange between two friends on a bridge.
Murph smiles. “Look. It’s only forty feet, and the water’s plenty deep. You first.”
Andy peers down, with one eye closed, gripping the railing for dear life. “What are you crazy? No way!”
“Come on. Okay, we’ll jump together. It’ll be fun.”
Andy shakes his head. “No, It’ll be death. Forget it.”
“I’ll buy you Skittles.”
“Hmm. The big bag?”
The first time Andy says no is the setup, describing the conflict. The second time he says no, it ratchets up the tension and validates his convictions ““ there’s no way he’s backing down. And the third time is the release and the punch line ““ not only has Andy reversed, but he’s made risking his life contingent only on which size bag of Skittles he gets out of the deal. (He must really like Skittles.) That’s the power of three.
Let’s not stop there, though. Who did you think this was? A couple of teenage boys? Now imagine they’re seventy-five. Suddenly we’ve added exaggerated contrast to goose the humor (old guys don’t jump off bridges, and I don’t know any that eat Skittles). Even think about the word “Skittles.” Okay, it’s cheap comedy, but the sound of the word “Skittles” is kind of funny. Different. The way it rolls off your brain when you say it. Plus, their little exchange is also”¦
3. Two friends arguing.
Listen to Where the Hell is Tesla?‘s heroes, Chip and Pete, after Chip discovers directions to Tesla’s interdimensional portal in a journal and tries to talk Pete into investigating:
“So, you want to check this thing out, right?”
“F**k no. What are you, an idiot?”
“Dude. What could possibly go wrong?”
“Classic. Cut to scene of us in jail. Or scene of us dead. Or scene of us God-knows-where in space-time.”
“Well it would be space, not time. It would be the same time no matter where we went. It’s a dimension machine, not a time machine. “
“Oh, gee, now I totally want to go.”
The comedy tradition of two buddies who love each other but bicker like an old married couple goes way back to Laurel and Hardy’s “here’s another fine mess you’ve gotten us into.” (I’m sure it goes back even further, like ancient Egyptians had plays about roommates who couldn’t agree on how many humps a camel is supposed to have.) Abbott and Costello, Crosby and Hope, Chandler and Joey, the angel/demon couple of Aziraphale and Crowley in Good Omens, and David and John in John Dies at the End. The list goes on and on and on.
Why does it work? There is something about friendship (which we all love) and bickering (which we all indulge in) that feels familiar, and when exaggerated, reminds us how the foils of life, the things we fight about, are silly and kind of funny. And it creates conflict where the stakes aren’t too high. And it allows us to live vicariously through characters who say and do the things we secretly wish we could in real life.
4. Surprise.
There are a lot of things I love about Audition, Michael Shurtleff’s book on how actor’s should audition for roles (though it’s really about how to craft a good story). But my favorite is probably what he calls “Discoveries” ““ remembering always to ask yourself “what is new?” Surprise creates new ““ and potentially funny ““ conflict in a scene. An example: deep into Where the Hell is Tesla?, Chip wakes up from a particularly shocking experience with a surprise: he has a new foot. A furry one.
“I don’t care. I’d still rather have no foot. Nikola, you’re a man of reason. Would you want a furry alien foot? Truly, deep down in your heart? Wouldn’t you rather have a nice pair of crutches? Or a hand-carved mahogany peg leg? Please cut this thing off, will you?”
“Chip. We are obviously not going to cut off your new foot. Can you not see even one positive thing in this?”
Hmm. I hesitate. I look down at it. “Well, it’ll never get cold.”
5. Don’t be afraid of slapstick.
People fall down. Kids accidentally hit their parents in the crotch with frisbees. Moms drop birthday cakes on the floor. And you know what? It’s funny. It just is. America’s Funniest Home Videos is based entirely on that premise, and it’s in its millionth season. So don’t shy away from it ““ embrace it. Have your main character slap someone by accident while making a point. Have your villain bend over and split his pants. Have your hero drink what she thinks is lemonade, until the lab guy tells her it’s poison, and she spits it out in his face. BUT keep it relevant to your characters’ personalities and motivations, so it’s not just a one-off visual joke. Because”¦
6. It’s not about “jokes.”
One-liners are for stand-up comedians and movies like The Avengers. Don’t get me wrong, I love the fun of The Avengers, but I avoid things like serious action sequences punctuated by zingers, like this one after Thor hits Captain America’s shield: “It’s all in the swing.” In fact, that whole trailer is a great example of joke overkill – there’s a snappy one-liner every five seconds. Be careful of “jokes.” Jokes are empty unless they’re a natural extension of the situation and the character’s state of mind.
7. Playfulness.
There’s a security in writing comedy, knowing that as bad as it gets, even if minor characters die, it’ll never get THAT bad. So don’t forget to let them have fun. I love the way John Scalzi does this (I’m thinking about Agent to the Stars and Redshirts in particular.) Even in their lowest moments, trapped in an underground chamber, your characters can talk about how they hated the movie Ghost. Or during a torrential downpour on a dark night on a dangerous planet, have your hero skip through a puddle, remembering that was her favorite thing when she was a kid. In Where the Hell is Tesla?, I had the main characters, right in the middle of all the tension, have a pillow fight. The world is your oyster ““ slurp it up.
8. Heart.
Maybe the biggest thing with comedy (as with all storytelling, I guess), is instilling it with heart. Without real living, breathing characters with real feelings, you wind up laughing at them, instead of with them (if you laugh at all.) Think about all the characters I’ve mentioned in this post, or ones from your favorite sit-coms. When you get to know them, you bond with them, and when they fall down you feel bad (even though you’re laughing), and when they’re climbing a mountain you’re rooting for them, and when they say or do something funny, not only do you laugh, but you feel good about it.
Wow. I didn’t realize I’d actually have a point, but I guess that’s it. That it’s not about the laughs. It’s about the feeling that comes with the laughs: that kind of giddy, warm connection to a story and a character, that makes you feel good, feel a little glow, even after you’ve closed the book.
Reading Recommendations
If you’re interested in humor writing, I highly recommend:
The Comic Toolbox, by John Vorhaus (indispensable, and the source of several of these concepts)
Audition, by Michael Shurtleff (not specifically about comedy, but awesome for scene writing)
About Rob Dircks
Rob is author of the science fiction comedy novel Where the Hell is Tesla? His previous work, an anti-self-help book titled Unleash the Sloth: 75 Ways to Reach Your Maximum Potential By Doing Less, has the distinction of being the very first self-help book to prescribe taking a nap instead of mowing the lawn. Both books have been bestsellers (depending on your definition of “bestseller.”) He’s a member of SFWA (Science Fiction & Fantasy Writers of America), and owner of Goldfinch Publishing, a small (very small, wee in fact) assisted publishing service. He also owns and operates an ad agency, Dircks Associates. You can follow and contact him on RobDircks.com.
About Where the Hell is Tesla?
SCI-FI ODYSSEY. COMEDY. LOVE STORY. AND OF COURSE… NIKOLA TESLA.
I’ll let Chip, the main character tell you more: “I found the journal at work. Well, I don’t know if you’d call it work, but that’s where I found it. It’s the lost journal of Nikola Tesla, one of the greatest inventors and visionaries ever. Before he died in 1943, he kept a notebook filled with spectacular claims and outrageous plans. One of these plans was for an “Interdimensional Transfer Apparatus” – that allowed someone (in this case me and my friend Pete) to travel to other versions of the infinite possibilities around us. Crazy, right? But that’s just where the crazy starts.”
Guest Post - Knives Out: A MICE Case Study by Ziv Wities
Rian Johnson’s superb Knives Out has stabbed its way into our hearts and minds. It’s not often that a screenplay so expertly crafted makes this kind of a splash. So, let’s use Knives Out to learn about MICEâ “”a handy approach to story focus and structure, incredibly useful for writers and re-writers. And as we go, we’ll use MICE to examine some aspects of Knives Out‘s intriguing construction.
The MICE Quotient, developed by Orson Scott Card, observes that there are different kinds of reader tension or investment in a story.[1] MICE suggests four typical kinds of reader investment that a story can court:
Milieu: “Look, an interesting setting; let’s explore it!”
g. touring strange sights; immersion in a particular period or culture.
Idea: “Look, a perplexing question or concept to puzzle over!”
g. solving a mystery; following the consequences of an SF-nal premise.
Character: “Look, internal conflict!”
g. the hero overcoming their flaws, or questioning their role in life.
Event: “Look, external conflict!”
g. facing looming danger or a powerful foe; resolving a battle or a contest.
This is a rudimentary introduction to MICE’s elements, but in this piece, rudimentary is enough. Enough to understand that there is a selection of elements, of “kinds of tension” a writer can craft. With that, we’ll demonstrate MICE in action. We’ll see how to use MICE to interrogate a story, figuring out where its focus is, what kind of tension it’s building, and what makes it tick.
Knives Out, whose structure and focus are a fantastic mix of the conventional and the surprising, is the perfect case study. This piece assumes you’ve seen the film; spoilers ahoy![2]
Let’s Practice
Here’s our question: What kind of story is Knives Out?
Obviously, every story has many elements. But which feels most central? Is this story exploring a Milieu; investigating an Idea; following a Character’s development; or struggling against a threatening Event?
Seems easy enough: it’s a murder mystery. It begins by asking “Who killed Harlan Thrombey,” explores that question, and ends when it’s answered. The very model of an Idea focus.
But there’s something unusual going on; something more nuanced. The first act””let’s mark the first “act” as being everything up to the big twist””the first act, sure, is classic Idea. But that act ends with a vivid conclusion, revealing Marta as the tragic culprit.
And then we move into the second act. Where suddenly, we’re not following a murder investigation.
Instead, we’re following the ostensible murderer.
What kind of story does that give us?
Let’s see how we use MICE to answer that.
Identifying Focus
One way to tease a MICE focus out of a story is to ask what kind of buttons it’s pushing. What kind of promises is it making? What is it signaling as “the interesting part”?
For example, Act I, with its Idea focus, is all about questions. Not only the big question of who the murderer isâ “”it builds up lots of little questions that keep us curious. Who’s the stranger sitting in on witness interviews? Did all three of you show up at the same time? Who hired Benoit Blanc?
Many of these little questions earn an immediate answer, which helps us feel we’re constantly discovering new and significant information.
But Act II isn’t about questions; not at all. It goes out of its way to avoid them. For example, Marta doesn’t care who is blackmailing her; only how she’ll get out of it. Likewise, “What’s in Harlan’s will?” has a startling answer””but the question is initially coached as a dull one, “a community theater performance of a tax return,” Blanc predicts. It’s the family bickering that looks like the interesting bit.
Act II doesn’t lack for critical clues towards the real murderer. But there’s not a single moment that’s framed as a discovery, as progress with the case, as a question being asked or answered.
All right, then. If Act II isn’t playing on our curiosity, what is it playing on? Let’s look at those same scenes and ask what is presented as the compelling part.
Where is our attention in the will-reading scene? It’s on the family’s intense, simmering animosity. How they all detest Ransom; how none of them can sit in the same room together. And then, when the will is revealed, all that anger and rage turns full force””on Marta.
Where is our attention for the blackmail note? It arrives when Marta is beset on all sides; Walter’s threatened her mother and Blanc is looking for her. As soon as she and Ransom have read the note, we cut to the torched, smoking crime lab. This blackmailer is ruthless.
So the stress is on the danger to Marta, mounting higher and higher. Marta’s choice is to obey the instructions. Protecting herself is what’s important now, to Marta and to the story.
So we see that what drives Act II is threats, danger, uncertain outcomes. Will Marta be caught? Will she be exposed? Will she be bullied or guilted out of Harlan’s inheritance?
It’s an act full of external threats to Marta, and all the tension is on how they’re going to be resolved. That pegs Act II’s driving force as being Event.
Stark Separation
Most stories have multiple threads, of multiple MICE types””but usually, they’re intertwined, woven together. Knives Out does something different: it distinguishes between them, sometimes to startling extremes. One reason Knives Out makes a great case study is that it sets its Idea and Event threads cleanly side by side for comparison.
Act I was full of interrogations; questions being asked and answered. Act II introduces Ransom, in exactly the same situation. But this time, when the Lieutenant says, “We’d like to ask you a few questionsâ “””, Ransom blows right past him. Or, when Blanc thinks Greatnana has a piece of the puzzle, he doesn’t have any questions for her. He doesn’t know what to ask. He doesn’t have a line of inquiry. What a difference from Act I!
And you’ll find that threats, danger, uncertain outcomes””the bread and butter of an Event thread””are as absent from Act I as questions are absent from Act II. None of the tension is the “success or failure” variety; there is no moment of “I hope this works.” Act I offers no stakes, no consequences to finding the murderer or letting him escape; nothing beyond the promise of a complex, satisfying puzzle.
Even where you’d expect that a sense of danger would be absolutely necessary, it’s not there. Marta’s entire motive in following Harlan’s plan is the threat to her mother, yet she’s not the one who realizes it, who feels threatened. It’s Harlan who puts that together, while Marta gapes at him. That, right there, is the difference between “Marta’s mother could be deported” serving the story as an imminent threat, vs. as the answer to a question.
MICE as a Lens
Once you have a sense of your various MICE threads, you can use them to understand your own story better. Here are some questions MICE can help you ask and answer:
What’s my beginning? What’s my end? Each MICE type makes a different kind of promise to the reader. A thread begins when a promise is made, and ends when it’s paid off.
For an Idea story, the promise is a question; the payoff is its answer. Sure enough, Knives Out opens on a dead body, and ends with the culprit revealed. Even Act I, though, feels complete: it, too, ends with an answer, and a very definitive one. When Marta sees Harlan slitting his own throat, that’s the moment where the question has been firmly and completely answered””at least in Marta’s own mind.
For an Event story, the promise is a situation of crisis; the payoff is how that crisis is resolved. Act II’s crisis is “Will Marta manage to avoid detection,” and that thread’s start is Marta trying, really really hard, to destroy the evidence without being caught. Where does it end? When we resolve the tension: when Marta stops trying; when she accepts defeat. When she decides to dial 911 rather than let Fran die, that’s Marta hitting her limit. Discovering that limit is the conclusion of this story thread.
How do I increase tension? Each kind of tension needs to be handled, and heightened, in its own particular way.
An Idea thread’s focus is a fascinating puzzle. So, increase tension by demonstrating how interesting, complex, and rewarding the puzzle is. Knives Out plays up complexity by introducing a family full of lies and intrigue; and shows it Does Puzzles Good by asking, and then solving, some small ones along the way.
In an Event thread, the focus is external conflict. So here, demonstrate how dangerous and overwhelming the threat is, and tease any potential reward. Act II keeps showing us new ways that Marta’s in great danger, but also her realization that she might become safer than ever before.
How do I introduce something important? If you want readers to care about something new, it’s easiest to connect it to something they already care about.
In an Idea thread, that means being relevant to the driving question. The family members are interesting because they’re suspects. Some of Marta’s earliest introduction is as a living investigation aid; someone who knows all the secrets and can’t lie.
In an Event thread, anything that can make the conflict go better or worse is automatically interesting. Consider Ransom, who fans the flames of the family infighting, and then swoops in to save Marta from an immediate threat. We’re interested in him not for answers, but for how he affects Marta’s situation; as a mover and shaker in the Event thread.
Conclusion
We’ve seen the clearest structural threads in Knives Out. (If you’re curious for the rest, the film has Milieu and Character threads as well. Identifying those is an excellent exercise”¦)
Hopefully, I’ve demonstrated how to use MICE to find those threads, and gain insight into them.
Don’t think of MICE like a Sorting Hat, squeezing any story into four arbitrary boxes. Remember the goal we’ve seen here: understanding what makes your particular story tick; how your story pulls readers forward, and how it pays off its promises. MICE gives you a stepping-stone to those big questions””an easy question first, to get you in the right ballpark.
BIO: Ziv Wities is a short-fiction evangelist, a devoted beta-reader, and an Assistant Editor at Diabolical Plots. If you enjoyed this piece, Ziv’s website collects a selection of writing Q&A and his expert overanalyses of Too Like The Lightning and Star Trek: Discovery. He tweets, vaguely, as @QuiteVague.
One Response