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Guest Post: J.D. Moyer on Writer's Workshops with Kim Stanley Robinson

I recently attended a writing workshop with Kim Stanley Robinson via the Locus Writers Workshop series. The workshop was in Oakland, California (where I live), near the Locus offices, and Kim Stanley Robinson is one of my favorite authors. Signing up was a no-brainer.

Over the course of the day, Kim Stanley Robinson (who goes by Stan) was generous and helpful. His advice was insightful, and sometimes counterintuitive. And there was a lot of it; he’s written for decades and has no shortage of opinions on craft, the writing life, MFA programs, and reviewers. I took copious notes.

Five weeks after the workshop, with time to synthesize, some of that advice stood out. Here are some of the highlights:

On Craft:

  • Pacing. This was Stan’s biggest focus, in terms of writing craft. He contrasted the breakneck, action-filled Edgar Rice Burroughs Tarzan plots to the glacial but equally gripping pace of Proust’s novels, which include numerous thoughts and impressions. He emphasized that a slower pace, that includes the internal perspectives of the characters, is something that cinema can’t do. He encouraged us to experiment with elastic pacing over the course of a story, speeding up over less interesting bits, and slowing down for pivotal moments.
  • Prose vs. cinema. Adherence to the “show don’t tell” advice can lead some writers to take on an overly cinematic style, describing only what happens externally, and unnecessarily avoiding both character internality and useful summary/exposition. At the same time, experimenting with a strict “camera eye POV” can be a useful writing exercise.
  • Plot. Stan suggested we try to maximize both drama and believability. When you have an idea, interrogate the idea ““ consider how would it really happen. Though not every story needs to be completely realistic ““ some stories are waking dreams. Never point out or draw attention to the thin ice (low believability). Skate fast over thin ice. (I was surprised by this point because Stan’s work is so obviously well-researched ““ but ultimately every science fiction writer needs to make some things up)
  • .

On Career:
“¢ With practice and perseverance, you can get published and have some kind of writing career. But there’s no way to force blockbuster success; there’s too much luck involved.
“¢ It’s much better to have no agent than a bad agent. Don’t take on an agent that tries to edit your work. Be cautious and meet a potential agent in person before entering into a contractual agreement.
“¢ On being a full-time writer (vs. having another job): Don’t do the crash and burn thing, don’t write or die. There’s no shame in the part time job. Life needs to be paid for. Don’t starve. He’s seen a lot of people jump off financial cliffs and just crash.

Anecdotes:
“¢ Stan was writing a novel called Green Mars but was worried it would be too long; he was several hundred pages in, and the characters hadn’t yet arrived on Mars. Sharing that concern with his agent, his agent replied “Stan, we call that a trilogy.”
“¢ On Iain Banks: In contrast to Stan’s messy, incomplete first drafts and laborious, multiple subsequent drafts, his friend Iain Banks had a different style. From January through September he would drive to various locations in Scotland and hike the hills, thinking about his next novel and taking a few notes. Then, from October 1st through the end of the year, he would sit down and write a nearly perfect first draft.

Things Stan Dislikes:
“¢ MFA programs. Most writing programs teach three truisms that aren’t consistent — 1) write what you know, 2) find your voice, 3) show don’t tell. Stan’s take is instead to 1) write what you suspect, 2) find your narrator’s voice, and 3) use exposition sensibly.
“¢ The New York literary establishment. Stan admitted he has a big chip on his shoulder in regards to how genre fiction is artificially segregated from literary fiction, and generally looked down upon by the NY literary scene.
“¢ Fantasy. Stan isn’t a big fan of fantasy. To sum up his feelings, he quoted H.G. Wells: “Where anything can happen, nothing is interesting.” Some of us protested that most fantasy is not “anything goes,” but from his point of view, creating a system of rules for magic becomes pseudoscience, or the bureaucratization of magic.

General Advice:
“¢ Read and write poetry, even if you’re bad at it. It exercises a different part of the writing brain (than prose).
“¢ Keep a list of every book you read. When asked why, Stan said “I don’t know!” But on further reflection, he finds it to be a valuable practice for knowing where your head was at during a particular time, what influenced you.
“¢ Don’t be a writing prima donna, demanding special conditions for your writing to occur. Fit your daily writing in, despite the daily pressures of life. Have a writing routine, but also be flexible and adaptable. Make it work.

There was much more than this. Someone else who attended the workshop might have an entirely different set of impressions. I should also point out that I may have gotten some things wrong, that what I remembered or wrote in my notes might not have been what Stan intended to convey. But I think I got the gist of most of it. And I found the workshop as a whole to be incredibly valuable and encouraging.

If you get a chance, I’d encourage authors to check out the Locus Writer’s Workshop series. The next one is December 9th, with Gail Carriger, on The Heroine’s Journey.
https://locusmag.com/locus-master-class-gail-carriger-december-2018/

J.D. Moyer lives in Oakland, California, with his wife, daughter, and mystery-breed dog. He writes science fiction, produces electronic music in two groups (Jondi & Spesh and Momu), runs a record label (Loöq Records), blogs at jdmoyer.com, and tweets from @johndavidmoyer. His stories have appeared in F&SF, Strange Horizons, IGMS, and Compelling Science Fiction. His debut science fiction novel The Sky Woman was recently published on Flame Tree Press.

Want to take a writing class but don’t have the time or travel money? Check out the Rambo Academy for Wayward Writers, which offers live and on-demand writing classes aimed at fantasy and science fiction writers.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

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Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
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Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post from Karen Heuler: Let's Be Brutally Honest Here

Photograph of Karen HeulerSo, how many people have you killed?

I mean, characters.

And how long have you been doing it?

I have to confess: It was hard for me to kill my first character, but after that it got easier. I actually stopped noticing how many there were or who they were.

I occasionally killed a major character, at the end, but even before I got to the end it was possible for me to kill minor characters as if they were placemats. I even people killed people I wanted readers to love. If it bumped up the plot, I was all for it.

And then I suddenly realized that I had gotten used to killing characters. I was killing them without remorse.

How many, I wondered, had I killed?

Ah. I didn’t want to go back and count. It was like going back and counting calories after an expensive dinner out. Why ruin it?

More than ten? Of course. Hundreds? Possible. Thousands?

Well, actually, even more than that. Like a great many writers these days, I’d killed off a proportion of the planet for an apocalypse that caught my fancy. It was a particularly lovely apocalypse. It would make a wonderful, visual, stunning movie. Not your usual, squishy, guns and guts and screams and hands-smashing-through-glass kind of movie, either. A grand and glorious apocalypse with lots of people dying in a very artistic way.

See? Even now I’m proud of it.

I remember being outraged by how easily Orson Scott Card got Ender to destroy a whole civilization and then absolved him of responsibility. Nope. Own up, Ender! Responsibility exists!

And yet.

And yet, I kill people.

How long will it go on? Will I ever grow tired of it? Will I switch to stories where no one dies; where, in fact, people fall in love and have babies? They could be strange new babies; I could, conceivably, do that.

Because even though I feel no guilt, I feel that I should feel guilt. It somehow isn’t right to say these weren’t really people and I didn’t “really” kill them.

Besides, I’m sure that the idea of killing is not a slippery slope. It isn’t, is it?

Just because I can write about it so easily doesn’t mean I’d ever actually do it, right?

Right?

Bio: Karen Heuler‘s stories appear in literary, fantasy, and science fiction magazines regularly. Her 2014 novel, Glorious Plague, was about a strangely beautiful apocalypse, and her second story collection, The Inner City, was chosen as one of the best books of 2013 by Publishers Weekly. She lives in New York City, where murder never happens and rents are extremely low.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Creative AI vs. Creative Humanity: Guest Post by Laurence Raphael Brothers

AI is coming for your jobs, creatives! Or… it will be, eventually. Not this year. But coming soon.

Introduction
The last two years have seen surprising and indeed almost shocking advances in AI creative work. Image-generators like Dall-E, Midjourney, and Stable Diffusion that work from text prompts using diffusion models are capable of some amazingly high quality work at times, though admittedly their understanding(1) of fingers still leaves something to be desired. The even more astonishing ChatGPT can sometimes not just hold conversations that pass the Turing Test, but can also create working computer programs, compose poetry, and also write coherent short stories, apparently from scratch.

Some may reasonably argue the work of such AI systems isn’t creative at all, but is a mere regurgitation or combination of human efforts compiled from its training sets. But on the other hand, much of human art is based on pastiche and emulation, not to mention plagiarism, and both writers and artists have to spend years of training learning the techniques passed on by their instructors.

The State of the Art

Caption: Protagonist Bunny Häschen from my novel in progress. Generated by Stable Diffusion 2.1 using the text prompt “intersex bunny detective”. A generally rather appealing caricature, but note the odd left hand, the characteristic nonsense characters in the sign, the content oddity of them holding a sign at all, and the mysterious flap rising out of their cravat.
Source: Stable Diffusion

Recent developments are truly astonishing given previous struggles to get AI systems to create art, prose, and other works. It’s now possible to type a few words and get some art back in a minute that might have taken a human hours or even days to produce from scratch. The quality of the AI-generated art is quite variable; from one request to another you might get back commercially usable material or you might get worthless trash. But even considering that you may have to make quite a number of requests of the system to obtain a usable image, the results are still much faster and cheaper than using a human artist for the equivalent level of work.

It’s arguable that if created by a human, these AI-generated images would sometimes be direct plagiarism. Even when not clearly a direct copy of an existing work, it’s often the case that the AI system builders failed to obtain artist permission to incorporate their work into the system’s training data. The legal consequences of this failure will work themselves out in the courts, but for now there’s nothing stopping people from making use of these tools.

At present, complete high-quality AI art is generally unobtainable no matter how much time is taken playing with prompts, but on the one hand, commercial-grade art is often quite acceptable, and on the other hand, by using the AI’s art as a basis, a skilled digital artist can create a high-quality composite of human and AI art much more quickly than working from scratch. This, for example, is what Tor did with Christopher Paolini’s recent book cover.

In the world of prose, with suitable guidance ChatGPT can generate a coherent and consistent story, but not one that’s very high quality. Without substantial revision, the current quality of such text is typically mediocre, but at present it’s not inconceivable for some exceptional AI-generated story to make it past a slush reader’s quality threshold and at least be held for review. Quite the achievement considering the high level of competition many magazines impose on contributors. This is already motivating many AI-generated submissions, though it’s unclear if they are meant for prestige and profit for their pseudonymous submitters or to count coup. Clarkesworld, for example, has reported a recent spike in AI submissions despite their guidelines to the contrary.

The Future of the Art

Because these recent developments in AI art generation have seemed to come almost from nowhere, it’s hard to say how rapidly they will improve to match or even exceed human capabilities. We should keep in mind that autonomous cars were expected to be widely available by now on the basis of work done in the 2010s, and yet after a promising beginning, only slow progress has been made and such vehicles are still unsafe on real-world roads.

On the other hand, given the eagerness of many extremely well-funded tech groups to work in this area, including not just OpenAI but Microsoft and Google among others, it’s reasonable to expect further progress up to a point. What’s the limit? For current system architectures, I expect that limit is based on these systems’ lack of explicit real-world knowledge. Just as ChatGPT is capable of absolutely authoritative but totally incorrect and easily refutable statements, these systems will be hamstrung by the inability to reason until such capabilities are combined with their generative models.

Let’s establish three bars:

  1. Acceptable low-grade commercial art. The kind of graphic art that creative freelancers currently make to order for ad campaigns and other commercial applications without much funding, but which will still pay their rent. Equivalent prose would be acceptable for publication in some token and semipro magazines and for routine copywriting assignments.
  2. Acceptable high-grade commercial art. Commercial art produced for highly funded campaigns by major agencies and design firms, or prose and content that can be published in the better magazines and journals.
  3. Superior-to-human fine art. Masterpieces that would displace human efforts from galleries and museums and bookstore racks and win awards if AI and humans competed on a level playing field.

We’re currently just entering stage 1 for certain applications. This means that soon some semipro freelancers may experience serious competition from AI systems, and after a while some agencies and design firms may reduce their staff because their routine low-end work can be done by machine. There will still be plenty of human work involved in revising, incorporating, or compositing AI work into larger and higher quality artistic achievements, but the amount of human touch in the overall process will diminish.

At stage 2, entire industries will be turned upside down and the effects will shake up whole economies. For example, design firms may no longer require creatives, or else the few creatives they retain will largely be employed managing requests to AI systems. There will be no more need for human touch in photoshopping or otherwise compositing AI art with human-created elements as in stage 1; the AI will do all the work on demand. (Note that while some very high quality AI art has been created already, it typically requires considerable manual effort from a human to achieve such a level).

The good news is that my average-case guess for stage 2 is at least ten years, and it may well be generations before this level is achieved. The bad news is that I could be wrong and it could be next year. I was shocked by ChatGPT’s capabilities in 2022 after years of crappy chat bots that wouldn’t fool Turing for a minute, and so I may easily be wrong again. Still, I do think that without explicit real-world knowledge and reasoning abilities these tools will be unable to really excel for quite some time. At present no one has any idea how to give a generative AI system that kind of understanding.
At stage 3, humans start wondering why they should even bother creating art, especially if such superior work can be routinely requested of AI systems by anyone without incurring much cost.

Similar considerations apply for stage 3, which to my mind requires Artificial General Intelligence to achieve. Such a system is not absolutely out of the question. We just don’t know how to build one today, nor do we even have a good idea on a direction to follow to achieve such a goal.

Still, even stage 1 is problematic enough for human creatives. I’d guess full stage 1 will be achieved within five years, and whatever the courts decide about existing systems and their theft of artist work without permission, one way or another AI-generated art will become ubiquitous for inexpensive applications.

(1) Indeed, the reason that such systems don’t know how to draw fingers properly is they don’t even understand the concept of fingers. These systems don’t have old-fashioned knowledge bases that contain explicit facts or relations. The appearance of a hand is emergent from mysterious mathematical features derived automatically from the digitized training set. Discrete counts of things that characteristically appear in fixed numbers in nature but are often hidden from view in individual images can be problematic for such systems. Human images very frequently show two clearly identifiable arms and legs and so AI images get these right more often than not (not always however!) but hands in photographs less frequently show all five fingers clearly, and so generated images often don’t do so either.


BIO: Laurence Raphael Brothers is a writer and a technologist with five patents and a background in AI and Internet R&D. He has published over 50 short stories in such magazines as Nature, PodCastle, and Galaxy’s Edge. His noir urban fantasy novellas The Demons of Wall Street, The Demons of the Square Mile, and The Demons of Chiyoda are available from Mirror World Publishing, while his new standalone novel The World’s Shattered Shell has just been published by Water Dragon.
Pronouns: he/him.
Twitter: @lbrothers.
Mastodon: @laurence@petrous.vislae.town.
Website: https://laurencebrothers.com.

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