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Guest Post: B. Morris Allen on Writing in Harmony

Writing is inherently frustrating, because it’s a process of condensing imagination into prose”“taking countless colours and dimensions of dreaming and stripping them down to a few crude black and white stick drawings that readers can expand back in their own imagination. It’s like using an asterisk to describe a snowflake”“all you can hope to get across is the basic idea, and the hope that the audience will see something beautiful, even if it’s not exactly what you saw.

I’ve long been interested in the how this works”“not the practicalities of construction and grammar (though those are important)”“but the mental mechanics of winnowing down world into story and back again. As many writers do, I’ve tried a few tricks to get at this”“for example, telling the same story at different lengths while still keeping it interesting, or telling a story entirely in the aftermath of key scenes. When I became an editor, though, it occurred to me that I had an opportunity to study the process more broadly empirically.

The result, thanks to the hard work and goodwill of several dozen authors, is what I’ve now grouped under the imprint Verdage”“books that are, first and foremost, anthologies of great SFF, but that also look at the writing process. The first in the series was Reading 5X5, in which five groups of five authors each approached the same theme, to see how different authors work with the same material. The second, Score: an sff symphony, asked twenty authors to write stories from a common emotional score, so that while the concepts and settings are all over the place, each story evokes specific emotions on a path to goes from joy to despair and back to hope.

Cover of Reading 5X5x2The latest installment from Verdage, out 1 August 2020, is Reading 5X5 x2: Duets. For this anthology, I asked five talented authors: Douglas Anstruther, L’Erin Ogle, J. Tynan Burke, David Gallay, and Evan Marcroft, to co-write a story with each of the others, as well as a solo story. The substantive results are everything I expected”“stories of loss and passion, of abandoned alien spaceships, of cross-galaxy revenge, of demonic software and clockwork universes.

Just as interesting, though, is the other purpose of the anthology”“looking at how authors’ voices change when they collaborate. Most of the authors hadn’t collaborated before, and each pair found its own mechanism for doing so”“all different, all effective”“chronicled in authors’ notes at the end of the book. Read any of the authors’ solo stories and compare that voice with how they sound writing with any of the others, and with how that second author sounds solo”“it’s a fascinating study in what makes an author’s voice what it is.

Writing is a careful process of culling and filtering decisions, using a (literally 🙂 ) limited alphabet to convey infinities of universe, emotion, and action. Doing that jointly with another person who pronounces all the letters a little differently can be a difficult process. But the resulting harmony of voices can not only have a unique beauty of its own, but can show us something new about how each of the voices sound on their own. I hope this anthology does that.


Reading 5X5 x2: Duets is out on 1 August 2020 from Verdage, an imprint of Metaphorosis Publishing.

Find out more at metaphorosis.com and on Twitter @Metaphorosis.


Headshot of Author from Amazon author page.BIO: B. Morris Allen grew up in a house full of books that traveled the world. Nowadays, they’re e-books, and lighter to carry, but they’re still multiplying. He’s been a biochemist, an activist, and a lawyer, and now works as a foreign aid consultant. When he’s not roaming foreign countries fighting corruption, he’s on the Oregon coast, chatting with seals. In the occasional free moment, he works on his own speculative stories of love and disaster.

Find out more at BMorrisAllen.com and on Twitter @BMorrisAllen.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Guest Post: Verity Player's Fiendish Bean-Dish by C L Spillard

Verity Player’s Fiendish Bean-Dish

“Oh, brilliant! What shall we bring?”

Verity and her husband Sacha””and any of their family friends””will never have a host cook all alone.

This is the dish they brought round to the Meiers’ for the first “˜do’ at theirs of that fateful new year: the year when she would twice travel to the USA””the “˜Evening Lands’. There she would risk her life for a simple letter written, as it turned out, during the head-splitting hangover after this particular soirée…


Arash and Farrukh had arrived in Britain, the day after New Year’s, without anywhere to stay. Within three days, they’d launched themselves into buying a house together.

Ruth said it might be fun for them all to meet up.

By nine in the evening noisy conversation criss-crossed the Meiers’ generous dining table. Dishes of gefiltefish, couscous salad and stuffed vine leaves passed from hand to hand, along with news and wine.

Verity sat next to the two new arrivals.

She picked up an open bottle of red to refill her glass, offering it to her neighbours first.

Each declined with a polite wave of the hand.

“Er”¦white, then?”

Neither said anything.

“Oh, right. Sorry. Of course.”

Sharia law.

Two blokes living together.

Sometimes people made even less sense than usual.

She poured herself a glass and took a swig.

“Ruth said you were house-hunting.”

She’d start with the easy question.

“Where’re you going to buy?”

“Bishopthorpe Road.”

“What, near the racecourse?”

Farrukh nodded.

“Would you go to the Races? Are you allowed to bet?”

“Gambling is haram. But for horses, one can make an arrangement with the organisers”””˜make a prediction’ and win, if one is correct. There are bureaux for this, in our country. We’ve not yet found a Predictions Bureau here, though.”

Arash smiled. “There’s a business opportunity for someone.”

He paused.

“My cousin would have been good at that.”

“Would have?” She picked up her glass. “Does he”¦do something else now?”

No! Her face burned””Heck, it must match the colour of the wine in her glass. Would have. That must mean he was dead, been killed somewhere.

“He disappeared.”

The whole table went quiet.

Everyone turned to her. Was she supposed to ask?

“Er”¦how?”

“He was arrested. In Rawalpindi, the night before he was due to fly to Europe. Terrorism. No one has heard from him since.”

“What’s”¦what’s his name?”

Perhaps Amnesty had taken up his case? Perhaps she’d see him in next month’s magazine when it arrived at the house. She should make sure to find it, and write. She’d already made that New Year’s resolution to write to the Director of the C.I.A. about those camps”¦

The formal name, elaborate and winding, soon left her consciousness. She didn’t dare ask, “˜what was that again?’

Ruth rescued her. “So, about the house?”

Arash explained the very thing she’d wanted to know to start with””how a Sharia mortgage worked. A mortgage without usury.

She hoped she hadn’t drunk too much to be able to remember the details in the morning.

***

Verity pressed the hot flannel against her forehead. If she pressed hard enough, perhaps the splinters of ice might melt””not dig into the joints in her skull. She tried not to groan. Sacha stirred. Damn, she’d not wanted to wake him.

“I made an idiot of myself at the Meiers’, love. Sorry”¦”

“I did tell you. I did pour some water out for you.”

“Sorry”¦”

“And you asked so many questions. I hope we haven’t upset the Meiers.”

He turned over, away from her, but the pain put her past the point of caring.

She had to write that letter in the morning.

It needn’t be a long one…


But to more practical matters. The dish, being Vegan, is (or at least, can be considered) also both kosher and halal. And you never know when that might come in useful.

 

The vegetables: 

  • 2 small potatoes
  • 3 carrots
  • 2 parsnips
  • Half a celeriac, or 4 sticks celery

The rest: 

  • 4 tablespoons sunflower oil
  • 5 cloves garlic
  • About 1/2 cubic inch ginger
  • 2 red onions
  • Fistful of fresh mint leaves
  • 1 level teaspoon crushed chillies (turmeric will also work, if people prefer a milder dish)
  • 1 tin (about 400g) tomatoes
  • 1 tin (about 250g once drained) cooked chick-peas or any white beans such as cannellini, pinto…
  • 1 mug (about 300g) of veggie stock
  • Pinch saffron threads

Kit: 

  • Large frying pan
  • Cooking spoons
  • Deep dish or similar, to set vegetables aside in
  • Only one cooking ring needed
  • About 50 minutes of time, of which 20 are actually busy

Method: 

  1. Dice the vegetables.
  2. Finely chop the onion, garlic and ginger (no need to peel the ginger).
  3. Finely chop the fresh mint.
  4. Make up the stock and drop the saffron threads in.
  5. Tip half the sunflower oil into the frying pan and gently fry the vegetables until they begin to soften. If the frying pan has a lid that’s great, but still make sure the veggies don’t stick to the bottom. I don’t know why but the potatoes are always the worst for this.
  6. Take the fried veggies out and set them aside.
  7. Top up the oil in the pan, and heat gently.
  8. Fry the garlic and ginger.
  9. Add the onions, mint and chilli, and fry on low heat until the onions are soft and translucent.
  10. Tip in the tin of tomatoes, stir them in, and simmer for 5 minutes.
  11. Add the drained beans, stir in, then add the fried veggies and the stock.
  12. Simmer for at least half an hour.

Seasonal variations: 

Fiendish bean-dish can be adapted for summer by changing to summer vegetables. Celery rather than celeriac, and red peppers instead of parsnips, for example. It can even be served cold, if the weather merits it.


BIO: C L Spillard is a complex interplay of matter and energy in a wave-pattern whose probability cloud is densest in York, United Kingdom.

The moon landings influenced the young pattern’s self-awareness mechanisms, igniting lifelong interest in Physics, and in humanity’s plight on Earth.

C L Spillard’s wave-pattern enjoys proximity to a second pattern originating in St Petersburg (Russia), and these two have since generated two younger ones who are now diffusing over the planet stuffing themselves with knowledge as if it were going out of fashion.

She claims responsibility for a raft of published short stories, the fantasy “˜The Price of Time’, and its newly-released sequel “˜The Evening Lands’.

Her website lurks at www.cspillardwriter.co.uk and she can be stalked on Twitter @candispillard.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post from Carrie Patel: Whose Story Is This, Anyway? - Character Craft for Novels and Games

Picture of carnival masksGrowing up, two of my favorite things were books and video games. If you’d told me twenty years ago that I’d grow up to write both, I probably would have choked on my Mountain Dew.

But over the past few years, I’ve been doing exactly that. I’ve written the Recoletta series, a science fantasy trilogy published by Angry Robot, and I’ve worked as a narrative designer at Obsidian Entertainment for three and a half years now, writing for the Pillars of Eternity games and expansions.

In both media, the principles of good storytelling””establishing a strong story arc; building a vivid, believable world; and populating it with complex, memorable characters””are the same.

But the user experience differs, and understanding that is key to knowing how to satisfy both audiences.

Readers generally pick up novels to immerse themselves in stories that they experience through the eyes of another character. Players generally sit down with games to immerse themselves in stories that they discover and define through their own actions.

A large chunk of storytelling in both media comes down to understanding the role your characters play and how to make them real.

Characters bring a fictional world to life. Their problems and dilemmas create the oft-sought tension and “stakes,” and their choices and conflicts drive the story. Most readers and gamers would be hard-pressed to discuss their favorite stories without also talking about the characters who populate it. We connect emotionally with the people in stories rather than the ideas and philosophies.

But who are those characters?

In a novel, the most important character is typically the protagonist. It’s not just because the action (mostly) follows her. It’s also because we experience the story through her perspective. We see what she sees and know what she feels, even if we don’t always agree with it. First-person and close third-person stories have become immensely popular because of the intimacy of the perspective they offer.

For the protagonist’s story to be engaging, she has to have challenges to overcome. Strengths and vulnerabilities that add variation to her journey. A deeply personal investment in the events of the plot. Writing a protagonist who meets these criteria is often a matter of architecture in the planning stages””figuring out who this person is and what it is about her that generates interest and tension””as well as retrofitting in the revision stages””finding ways to connect her more deeply to other characters and events and building momentum over the successes and setbacks she faces.

When it comes to games, protagonists may be a lot more varied. For the sake of simplicity (ha!), I’m mostly talking about Western-style RPGs, which are often characterized by protagonists who are defined by the player in some significant way and whose stories are often discovered over the course of (fairly) open-ended gameplay.

The degree to which players define their characters differs widely between games. In some games, you have a protagonist with an established identity and established personality whose significant choices are defined by the player. That includes Geralt of Rivia from The Witcher.

In other games, you have a character whose overall identity is set, but whose personality and outlook is determined by the player. For example, Commander Shepard of the Mass Effect series is always a human operative intent on saving the galaxy, but the player can cast her as an idealistic savior or a ruthless maverick.

Finally, there are other games, such as Pillars of Eternity, in which nearly everything about the protagonist, including personality, backstory, and race, is player-determined.

In these types of games, the task of the writer is to build everything around the player character as much as””or more than””defining the player character on his or her own. You develop a story that is just loose enough to fit whatever way the player might choose to define the protagonist according to the options you have given them. You create a world with enough freedom for the player to make choices and enough context to give meaning to those choices. You write side characters who establish the world as a living place and who frame the stakes for the player.

It’s a delicate balance, and it’s one that places a much greater burden on the writing that establishes the world around the protagonist.

That’s because you’re defining this character””or, to some extent, allowing your player to””through negative space rather than positive space. You’re creating a stage that will allow the player to shape a personal story, and one that doesn’t feel at odds with the choices you’ve given them.

TheSongOfTheDead_144dpi (1)Heroes of their own stories

And yet, protagonists aren’t the only characters on the page (or screen). A common piece of writing advice is to write villains as though they were the heroes of their own stories. It’s good advice, and it holds true for all characters””sidekicks, love interests, mentors, and spear carriers.

In many books, the most memorable and beloved characters are often secondary characters. Written well, they are typically less encumbered by the constraints of following the plot. Writers may feel freer to embody them with the quirks and idiosyncrasies that help them stand out. And the foil they frequently provide for the main character””whether as comic relief or as someone who pushes and challenges the protagonist””can create entertaining humor, conflict, and character development.

Put simply, these characters work because they have goals and interests that do not always line up with those of the protagonist.

Games may contain even more secondary characters””often called NPCs (non-player characters). Of course, if every character is the hero of her own story, you’ve still got to make them good stories. And “bring me five puffleberries” and “get my cat out of this tree” don’t quite cut it. We don’t like busywork in real life, so why does anyone assume we’d do it for fun? Yet “fetch quests”””formulaic tasks in which the player character is sent to handle a routine errand for someone else””are everywhere.

The problem isn’t just that they usually make for dull content. It’s also that they suggest a world in which other characters’ concerns go no deeper than grocery runs. In which they only exist to provide some degree of involvement for the player. And in which the protagonist only relates to them as an errand boy.

Every quest need not be epic. But it should mean something or reveal something, both with respect to the protagonist and the other characters involved.

In both games and novels, we rely on good characters to develop our stories and to hold our audience’s interest in them. Novelists and game writers merely need to understand how their readers and players will relate to them in order to deploy them most effectively.

—————————-

Bio: Carrie Patel is a novelist and a narrative designer at Obsidian Entertainment. She is the author of the Recoletta trilogy, which is published by Angry Robot. The final book in the series, The Song of the Dead, comes out on May 2. She works at Obsidian Entertainment as a narrative designer and writer. She has worked on the award-winning Pillars of Eternity and its expansions, The White March Parts I and II. She is currently working on Pillars of Eternity II: Deadfire. You can find her on Twitter as @Carrie_Patel as well as at http://www.electronicinkblog.com/.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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