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Guest Post: Finding Your Heroes and Yourself by Elle E. Ire

Threadbare, the first novel in my Storm Fronts series, gets a mass market edition and hits physical bookstores this month. It’s the realization of a lifelong dream, to see my work on an actual shelf in an actual store, to pull it from the others and turn it face out so everyone can see this thing I’ve created. Every time I walk into a Books-A-Million or a Barnes & Noble or some wonderful independent bookseller, I’ve imagined being able to point at a novel’s spine with my own name on it and say, “Look at this! I made this! I’m the person whose name is on this cover!”

And with this moment fast approaching, I’ve been doing a lot of thinking about the influences on my work and how Threadbare and the other novels in the series came to be, and specifically all the pieces and parts that went into the protagonist, Vick Corren. Vick is a lot of kickass and a lot of emotional hot mess with some identity crises and self-esteem issues thrown in for good measure. Add in her bisexuality and there weren’t a lot of characters I could draw from as templates, at least not when I was growing up.

I’m dating myself, but when I was a preteen and teenager, finding strong female role models was a challenge, and finding ones who weren’t heterosexual much more so. There were competent, intelligent, accomplished women on TV, but they generally weren’t the leads. So the rare shows like The Bionic Woman and Wonder Woman were eye-opening. And when Princess Leia snatched the blaster away from Han Solo during her own rescue and got all of them out of that Death Star corridor by blowing a hole in the trash chute and demanding that Han get inside, well, I knew I wanted to write women just like that””women who could rescue themselves, with some help on occasion, but still, women who acted rather than reacted, women who didn’t sit around helplessly awaiting the hero but rather women who were the heroes.

This was where my character, Vick Corren, got her roots. If you read Threadbare you will absolutely see the influence of Jamie Sommers and Leia Organa. Vick has an AI in her head, a sentient computer that makes her stronger, faster, and a lot more resourceful than the average human, much like Sommers’s bionics. But she’s also got Leia’s attitude. Don’t mess with Vick. She’s definitely no-nonsense.

However, I also wanted her to have a softer side. It’s important to me that my characters not seem too impervious, too perfect, too invulnerable. Vick might look like she has it all together when she’s on a mission for her organization of mercenary soldiers, but when the battle ends, when the action stops, when she starts having feelings for someone beyond friendship, she’s just as insecure and confused as anyone heading into their first real romance.

Who could I draw from for those character traits? Well, Leia again, for one. Her resistance to (and inevitable falling for) Han Solo are still some of my favorite scenes to watch over and over again. Battlestar Galactica had some wonderful episodes in which Athena and Cassiopeia put Starbuck in his place. (Yes, his. The original Starbuck was male””dating myself again.) And much like Leia, Colonel Wilma Deering of Buck Rogers fame was another great character displaying both professional competence and romantic insecurity, especially when it came to her relationship with Buck.

Not to say all my influences were from television and film. I was an avid reader from a very young age, and it didn’t take me long to gravitate to the female protagonists of books by Anne McCaffrey, Elizabeth Moon, and Tanya Huff, to name my favorites. These amazing authors showed me how to write characters who could be both strong and sensitive, not necessarily at the exact same time, but at just the right moments, with a balance of each.

And yet, Vick Corren still felt to me as if something was off.

I wrote an entire novel for her, Assassin’s Nightmare. It earned me my first agent representation, but don’t go looking for it in bookstores. It never sold. And I firmly believe the reason for this is that the character was trying to not only tell me something about herself, but teach me about my self as well. Vick Corren is bisexual. So am I.

It took me way too long to figure that out about both of us, but once I did, things really took off. I set Vick aside for a while and wrote my first published novel, Vicious Circle, featuring a bisexual female protagonist. By now, I’d discovered Xena: Warrior Princess, and that was a game changer. Here at last was a character who was obviously bisexual, whether the network executives wanted to state it openly or not. Here was a character with significant flaws striving to redeem herself and admit to herself that she was worthy of love. If you read Vicious Circle or Threadbare, you will definitely see that influence in both main characters. We even marketed Vicious Circle as “Xena: Warrior Princess in space with the subtext as the main text.”

Shortly thereafter, another major influence, author J.A. Pitts, and his Sarah Jane Beauhall series beginning with Black Blade Blues proved that a lesbian blacksmith protagonist for a series could sell to a major New York publisher. (There were probably others, but that’s the one I was aware of in 2010. Got recommendations for me to read? I’m all ears. Toss them in the comments!) With that discovery, I was ready to give Vick Corren another chance, and another novel””Threadbare. No, I didn’t crack New York publishing, but it’s out there in the world, one more book for women who share my orientation and interests to find themselves in, one more role model proving that women can lead adventures of their own.

Final thoughts? Whatever it is you want to write, write it. Listen to your heart. If you write from there, the emotions will come across on the page, and your writing will find its market. Keep hunting until you find your role models. Learn from those who have come before you, the ones who make you feel. And finally, if you can’t find what you’re looking for on bookstore shelves… go create it, so that your work will be there for the next reader who feels just like you.


Bio: Elle Ire writes science fiction novels featuring kick-ass women who fall in love with each other. Her first novel, VICIOUS CIRCLE, released from Torquere Press in November, 2015, and was rereleased in January, 2020, by DSP Publications. Her second novel, THREADBARE, the first in the STORM FRONTS series, was released in August, 2019, by DSP Publications followed by the sequels PATCHWORK and WOVEN in 2020. Her work is represented by Naomi Davis at the Bookends Literary Agency.

Chat with her on Twitter: https://twitter.com/ElleEIre or Facebook: https://www.facebook.com/ElleE.IreAuthor/

Learn more at her website: http://www.elleire.com.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: The Belfast Bar's Beer-Battered Cod from The Big Cinch by Kathy L. Brown
The Big Cinch. (Art by Renato Pinto.)

In the prohibition-era, supernatural noir novel, The Big Cinch, Sean Joye, a young veteran of 1922’s Irish Civil War, has made his way to his brother’s place in the United States and into the employ of an ambitious judge. The courthouse charwoman, Mrs. MacSweeney, decides he’s just the person to rid the place of some troublesome haunts that only she can see. She shows up at Sean’s brother’s pub to convince him to do his duty.

Mrs. Mac’s Ghost Problem

Mrs. Mac’s whiskey seemed to take effect and she tucked into her dinner like a starving person. “I’m a God-fearing, Christian woman. I’ve never been a drinker. I marched with the temperance ladies. I’ve no truck with the devil or his wiles. But the new courts building is cursed. I’ve felt it since we moved in. And it’s getting worse. The vile things are bolder every day.”

“But why do you think I can help you with ghosts?”

She considered her words.

I waited, anointing my fish with malt vinegar. We batter the cod here, as Grandmother Joye did. No soggy breadcrumbs. Makes all the difference.

“I say “˜get thee behind me, Satan.’ But I was cursed with a bit of the Sight, I suppose,” she said at last. “”˜Twas worse when I was a girl. But when you came outta the lobby this morning, I could see their mark on you. They’ve claimed you as one of their own.”

One way or the other, the fae are responsible for humans with the Sight””a knack for seeing the unseen and knowing the unknown””and we recognize each other. Perhaps outright, or maybe just an attraction to a kindred spirit. But in those days, I refused to look at many things I could plainly see.

“Do you want pie? I want pie.” I half stood and waved at Maud. “Is there apple?”

Mrs. Mac sopped up the grease on her plate with a bit of bread and popped it into her mouth. “No one believes me. I’ve about been sacked for warning folks.”

“What can I do?” I had a thought. “Shall I find you a priest?”

She about choked on her Bevo. “The Church of Rome has no answer here, boy.” She looked pleased though, as Maud brought warm pie with cheddar cheese. “No offense. I know it’s the way you was raised and you don’t know no better.”

“None taken.” I agreed to coffee at Maud’s suggestion and the child poured it for the two of us. “So, not saying you are right or wrong about me and what I might see or feel or know”””

“I want them to leave me alone. To go back to Hell and leave me be. Seeing as you know them, I thought you could tell the haunts that.”

I couldn’t deny I’d run smack dab into the Veil before. But I didn’t need this bother right now. I didn’t want it. “I’m sorry,” I said. “I just don’t see how I can help you.”

Her faded blue eyes turned bright with anger. She gripped her fork like a weapon. “”˜Tis a shame you’re marked for damnation.”

Grandmother Joye’s Beer-Battered Cod

Sometimes people use cornmeal or even breadcrumbs to prepare fried fish. But, according to Sean, that would be wrong.

  • 2 pounds fresh or frozen Icelandic cod (If frozen, unthaw completely.)
  • Salt and pepper to season fish
  • 1 ½ cups flour, plus more for dredging the fish
  • 2 teaspoons baking powder
  • ½ teaspoon salt
  • 1 teaspoon dried dill
  • 1 egg, beaten
  • 12 oz Smithwick’s Ale (Or any mild ale or lager. Grandmother doesn’t like the effect of high heat on stouts or IPA.)
  • Melted lard or shortening or vegetable oil
  • Malt vinegar, lemon wedges, and tartar sauce as desired
Beer and Fish: The batter makes all the difference. (Photo by ndemello from Pixabay.)

Pat fish fillets dry and cut into individual portions. Lightly salt and pepper them, then dredge in the flour.

Thoroughly mix 1 ½ cups of flour, baking powder, salt, and dill together with a fork.

Stir in the beaten egg and enough beer to make a thin, pancake-like batter.

Submerge each piece of dredged fish in the batter briefly, then set aside for a few minutes while oil heats. (This is messy work. Take care the fish fillets don’t fall apart)

Using a heavy skillet, melt the cooking fat to a depth of ¼ to ½ inches. Heat at moderately high heat until shimmery. Test the oil temperature with a spoonful of the batter. If it cooks up to a golden-brown dollop in about 60 seconds, the oil is ready for the fish.

Avoid crowding the pieces in the pan. Cook on each side about 3-4 minutes (depending on thickness of fillet) until golden brown. Grandmother didn’t have an instant read thermometer, but the fish would have an internal temperature of 145 degrees F.

Serve hot with malt vinegar, lemon wedges, or tartar sauce. Fried potatoes (chips) are the traditional side dish.


Author Photo: Kathy L. Brown. (Photo by Jon Aikin.)

BIO: Kathy lives and writes in St. Louis, Missouri, USA. Her hometown and its history inspire her fiction. When she’s not thinking about how haunted everything is, she enjoys hiking, crafts, and cooking for her family. Her novel, The Big Cinch, published by Montag Press, continues the supernatural noir Sean Joye investigations described in her novella, The Resurrectionist, and novelette, Water of Life.  All stories are available as paperbacks and e-books from Amazon.com and paperback from Barnes & Noble. Wolfhearted: A Novella is a secondary-world, YA fantasy. Follow her on Instagram at kathylbrownwrites, Facebook at kbKathylbrown, and Twitter at KL_Brown. Kathy’s blog, Kathy L. Brown Writes the Storytelling Blog, lives at kathylbrown.com.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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