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It's All About the Algorithms: My Take on AI Art

Four images generated on Canva's AI art tool, using the phrase "a pop art style cat rambo sitting at a desk writing"A day that I’ve been saying would arrive for about twenty years now is starting to loom on the timeline, and it’s taking a lot of smart people by surprise when it shouldn’t have.

I’m talking about AI (artificial intelligence) creations – art appearing in visual, auditory, and textual forms. Such creations are in the news lately because we’ve hit a point where what they’re creating is pretty sophisticated. Not sophisticated enough though (yet) – Clarkesworld Magazine just stopped taking submissions because of a sudden upsurge in AI-generated stories, none of them actually publishable. But the quality of that prose will improve and already people are talking about how to create systems to distinguish between a submission written by a human writer versus a machine-generated one.

Speaking as a former Microsoft employee and long-time technologist, I’m utterly unsurprised. In 2005, I wrote “Zeppelin Follies,” a story about a future “writer.” (You can find the story in my collection Near + Far if you want to read it in its entirety.) Here’s a section:

I forced a smile and patted Fitz’s shoulder. “Be ye of good cheer,” I said. “I think I’ve got that dialogue problem I was having licked.”

Fitz, as I well knew, hated getting drawn into the technicalities, so when I started to explain how reducing the adverbial modifier minimum downwards had tautened the syntactical delivery, he backed out pretty fast. I spent a few hours testing it out, and was pleased with the results. 90% of writing is putting together the formulas, so once I had this one, and a slight problem with the scenery equivalence parameters solved, I’d be sitting pretty, ready to generate a manuscript to hand over to Mikka the editor. Around three, I took a break and went out to sit in the Plaza.

In “Zeppelin Follies,” the writers don’t write. Instead they create the algorithms used to generate their fiction. Will there actually be a point where AIs can generate prose sufficiently adept to construct something that’s an entertaining read? Absolutely, and I would suspect that point is much closer than current writers would like to admit.

But I think the question that most people are deluding themselves about is this: will AI art reach the point where it touches the human soul, the way a Georgia O’Keefe painting can make you stand and stare or the way an Ursula K. Le Guin can make you stop and think, and perhaps even copy it into your notebook to ponder over later? I believe it will, because the consuming human soul remains a constant in that equation, and it doesn’t require another, second soul to be involved in creating the thing we’re appreciating: we can pause for a sunset, for a scrap of birdsong, or to admire the Fibonacci curve inside a conch shell. The experience of the aesthetic depends on the viewer perhaps more than the origin of the viewed.

We would like to think that there is something inside ourselves that recognizes “authenticity,” a word that is a little nebulous. What makes the words coming out of a biological entity’s mouth “authentic” in a way something created mechanically is not? Is it the intent behind the creation? Or something else? We would like to believe that we are more than biological machines, whose actions are on some level as predictable as those of the mechanical ones. We move in a cloud of delusion, in fact, thinking ourselves unique in this universe.

As far as the consumption of what is produced by machines versus what is produced by human hands goes, there are things we buy to use, and there are things we buy to enjoy. We usually don’t worry about the “authenticity” of the dishes we eat out of, but at a certain economic level, we may worry about it as a status symbol, a way to display affluence by using handmade rather than mass manufactured goods. And I don’t know that most people worry too much about the authenticity of what they enjoy, unless they are a connoisseur of it.

I used romance writing as my example in “Zeppelin Follies,” because romances are notoriously formulaic. But the truth is that every genre has its tropes, and that’s something that an AI can use.

Some artists have stopped putting work up online in order to keep it from being fed to artificial intelligences to use. I don’t know that will work all that well, but it’s worth thinking about. But art is also meant to be seen, music to be listened to, text to be read, and we cannot make it so humans are the only ones seeing, listening, and reading.

I think that one way writers will be able to survive a while is by holding onto the overarching ideas of their properties, and the things that make them distinctive and enjoyable. This is one reason why I plan to keep writing books about bioship You Sexy Thing and its crew, because I hold the rights to its world and character. But will AIs create new properties, new worlds? Beyond question, although they will be made of the fragments of other properties, recombined and reworked. Which is, I would argue, on some level what literature is about, replying to the stories that have come before.

Which makes me ask – will an AI be able to look, for example, at Chaucer’s Canterbury Tales and come up with something that is not a reworking, but an original thing that speaks to the Tales? That I’m not sure of. But I’m definitely looking forward to seeing what happens when one tries.

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Possible Upcoming Changes to SFWA Membership

The Science Fiction and Fantasy Writers of America, an august non-profit on whose board I have served in the past, held its business meeting in January of this year, and since it was virtual, I had the chance to attend, which was a nice chance to see some familiar faces, meet some new ones, and hear what the organization has been up to in the past year.

An interesting development for SFWA that seems to have been flying under most people’s radar is that the organization’s members will be voting on whether or not to change the membership requirements in a way that the organization has not previously done. This may be one of the biggest changes made to the membership yet in the organization’s 50+ years of history.

The new qualifications: a writer can join as an Associate member once they have earned $100 over the course of their career, and as a Full member at the $1000 level.

That’s a huge and very significant change from the current, somewhat arcane membership requirements of $1000 over the course of a year on a single work to become a Full member. Particularly when you think that one of the most contentious propositions on the discussion boards in the past has been the idea of re-qualification, of making people prove they qualify on a yearly basis. Moving away from a system so complicated SFWA had to create a webform to walk people through whether or not they qualified to something like this is a big win in so many ways.

Why I’m absolutely voting yes:

  • This change makes SFWA available to more people in the earlier stages of their career, which is often when they most need that community, support, and advice.
  • More and more varied members will make the Nebulas a heck of a lot more interesting and perhaps combat some of the logrolling that I’ve witnessed over twenty or so years.  This has the potential to really shake things up in a good way.
  • More and more varied members means more volunteers and budget and that’s huge. One of the best things about admitting indie writers was the wealth of knowledge, experience, and enthusiasm added to the organization overall. This is even more of that.
  • That also means more people talking on the boards. I’ve been a moderator on those boards for a long, long time, and they remain a source of community, news, and information for me. The more the merrier, in my opinion. 
  • This change also opens up the game writing qualifications in a way that answers a lot of the existing issues. SFWA’s admitting game writers has been a bit bumpy, mainly because of the incredible variety of ways that writing can manifest.
  • On a small personal level, it may mean I’ll witness less truculent bullshit from people personally affronted by the existence of the past requirements, although people will continue to think SFWA is a gelatinous cube.

For this to pass, enough of the full members need to vote on it. If you are a full member, I urge you to check your email for the mail with the voting link, which would have come on January 15, with the subject “[SFWA] 2022 Call for SFWA Board Candidates & Bylaws Vote”. The cut-off date for getting this done is February 15, a rapidly approaching deadline.

One other change from the board meeting answers the question of how this affects the idea of “SFWA qualifying markets,” which has in the past been used as a way to make sure fiction markets increased their rates every once in a while. We’re going to see a fiction matrix that looks at a number of factors, including pay, but also response time, quality of contract, etc. It’s very nice to see this long overdue project finally manifest, and I bear as much guilt as anyone in the long overdue part, since I was around when it was first proposed and should have kicked it along significantly harder than I did. I’m very happy to see this and ten thousand kudos to the people who made it happen.

There wasn’t much else to the meeting that surprised me. Like a lot of the F&SF organizations in 2021, live events have been a problem. (This surprised me given that SFWA was one of the first organizations to put on a pandemic version in a way that really showcased what a virtual event could be.) But hotel and event stuff has been problematic for a lot of events, to the point where some seem moribund or seriously endangered, and given that, it’s unsurprising that cancellation costs of the event have wounded the SFWA budget.

Overall though, SFWA remains pretty robust financially, and the Emergency Medical Fund, Legal Fund, and Givers Grants programs are still doing stellar work. You’ve seen some of that continue to play out in the DisneyMustPay campaign. I will remind people that it’s a good place to direct charitable donations, and that you can also support it through the Amazon Smile program, buying SFWA’s Storybundles and HumbleBundles, or even by buying one of those cool secret decoder rings.

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What SFWA Offers Game Writers

graphic of membership benefitsIn light of recent discussions, I wanted to jot down a few things that come to mind when what I think about SFWA has to offer game writers, because there’s actually quite a bit.

  • Access to SFWA promotional resources includes a number of venues quite suitable for publicizing games. Our curated Kickstarter page, the New Release Newsletter (which can easily be expanded to include games), the SFWA blog, SFWA’s presences on Facebook and Twitter. It’d be easy to make the Featured Book section a Featured Work section to go with Authors section on the SFWA website.
  • Even the book-specific promotional features, such as the NetGalley program, may be of use to game writers who are doing books or stories as well, as is often the case.
  • SFWA has been working at relationships with a number of companies that will be of interest to game writers. Our Outreach Committee has monthly checkins with representatives at Amazon, Audible, Draft to Digital, Kickstarter, Kobo, Patreon, and more.
  • The Nebula Weekend is SFWA’s main event, but we also maintain a suite for members at Worldcon each year where they can find food, drink, and a quiet space. SFWA has tables at numerous events each year, and is currently working to partner with several Comic Cons to facilitate members appearing on programming.
  • Fellowship with other creators is an intangible thing, but it’s one of the organization’s main benefit. On the discussion forums, in the Chat Room, via the Singularity or Bulletin: there are plenty of ways to find fellow professional creatives to exchange tips, techniques, and sometimes just pet photos.
  • The Emergency Medical Fund and Legal Fund are available to active members to make no-interest loans or grants as needed for medical or legal emergencies.
  • A voice in what SFWA does is another intangible but important benefit. Members looking for interesting and engaging volunteer work can find it among the group of 200+ volunteers and staff that keep the 51 year old organization running.
  • A ton of reading material put up on the SFWA discussion forums for member evaluation for awards, as well as an opportunity to recommend terrific work on the Nebula Recommended Reading List and help determine the winners of each year’s Nebula Award.
  • Recognition that game writing can be an art form, as much as any movie, book, or story. We’re discussing a Nebula Award for game writing – if they want a voice in what that looks like, SFWA is listening.

SFWA’s got plenty of other efforts in the works, but I’ll wait till they’re tangible before beginning to toot those horns. When they manifest, there’ll be even more reason to join. For now, this actually seems like quite a bit to me, and as I noted, for those game writers who dabble in fiction, there’s even more compelling reasons to join.

I’ll be at Gen Con at the beginning of next month and will be hosting a town hall open session for questions about SFWA and game writers there.

#sfwapro

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