Five Ways
Subscribe to my newsletter and get a free story!
Share this:

You Should Read This: Doctor Rat by William Kotzwinkle

Cover of Doctor Rat by William Kotzwinkle
The newer books have a different cover, but this has always been my favorite version.
Doctor Rat is a cunningly well constructed, heartwrenching, horrible wonderful book told from the point of view of an insane rat, thereby reinforcing my theory that odd povs may add to, rather than detract from, good fiction. Be aware: this is a novel about animal experimentation and it pulls no punches.

Doctor Rat witnesses the experiments being carried out on his fellow animals, wandering through a laboratory and speaking to us in a way that makes it clear whose side he’s on while showing how brutal the details of this book can be:

I should now like to sing “Three Blind Rats.” It’s part of the experimental program of music that’s being channeled toward certain rats, to make them more docile and sweet. Several of them are indeed beginning to nuzzle up to each other, one of them even executing a light-fantastic tripping of his tail, in time to the beat.

In the cage beside him, we actually have three blind rats. In fact, we have twenty-three blind rats, part of a magnificent new experiment initiated by a very ambitious student, who I’m featuring in this month’s Newsletter. He’s a sensitive chap and it was his exquisite sensitivity that caused him to dream up the item that’s become the latest rage here at the lab: the fabulous removal of eggs from a female rat’s body and the grafting of them to different parts of the male rat’s body — to the tail, to the ear, to the stomach. And for the past twenty-three days he’s been grafting them to their eyeballs! So now it’s time we all sang that promising young scientist a song.

Doctor Rat is not all horrifying detail though. There’s a lot of sweetness to it, including a moment where a human orchestra plays music in order to warn whales of approaching whalers that makes me cry, every time, while read silently or aloud. The amount of emotion it manages to stir in me is visceral. I wish I knew how Kotzwinkle accomplished it.

Which brings me to another reason by I think this is a good book for writers to read: this is a book that manages to be harrowing and uplifting all at once. It’s the sort of book that a writer confronting a real evil produces, a look that is cynical and despairing and yet tinged with a dark humor that lets you know there may be a glint of light somewhere. This is the sort of book you should read through once in order to experience it for the first time; then go back and see how the writer accomplished that experience. Doctor Rat looks at difficult, political things in a way only the greats manage.

Kotzwinkle is still around and is a prolific of both adult and children’s books. The child in me is compelled to note that the latter includes the “Walter the Farting Dog” series.

#sfwapro

One Response

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

You Should Read This: Turn Not Pale, Beloved Snail by Jacqueline Jackson

Cover of Turn Not Pale Beloved Snail by Jacqueline Jackson, recommended by Cat Rambo
From the introduction by Jacqueline Jackson: "This is a book about a lot of things, all clustered around the idea of writing. I've written it because it's the sort of book I wish someone had written for me. From third grade to seventh I filled dozens of notebooks and a fat briefcase with an assortment of stories and poems, but I never saw a book about writing for kids except textbooks."
This may well be the first writing book I ever read. My grandmother met Jackson at a book festival and had her sign a copy for me. The inscription reads: Then turn not pale, beloved snail, but come and join the dance! Keep up your writing — you’re already choreographing the steps!” I have treasured this book for decades and it still, somewhat improbably, even retains its dust jacket.

What: Turn Not Pale, Beloved Snail is a writing book aimed at children. Jackson is an experienced YA adult writer, but this is less about writing for children than it is about being a kid who likes to write.

Who: While this is a great book for the nascent writer in your family, any writer will benefit from Jackson’s insight into what hooks a reader as well as her examinations of her own work.

Why: This book is full of joy in writing, a spirit so strong it can’t help but inform your own.

When: Read this with your kids if they’re thinking about writing. Or read it if you’re thinking about writing something aimed at kids and want to remind yourself what the reading experience is like for them.

Where and how: Read with a pen in hand, if only to jot down the many fiction recommendations Jackson makes (or if you forget, they’re all collected in an appendix.) It’s a reading list that shaped my own middle-grade reading, leading me to L.M. Boston and Tove Jansson, among others. Try the exercises as you go.

...

You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

...

Skip to content