Five Ways
Subscribe to my newsletter and get a free story!
Share this:

Writing and the Human Condition

Not particularly informative illustration
Someday I hope to have my students greet me with tiny classroom dioramas too. Perhaps not as many dinosaurs as Connie merits.
Gads, that sounds like a pompous start to pontification. But I wanted to talk about something that I often say in class. It’s something Connie Willis told my Clarion West class, and which I repeat, but don’t explain as thoroughly as I should, because it’s so clear in my head.

But words are imprecise things, and so I’m a-gonna do what we used to call “unpacking” back in grad school and even provide some useful examples.

What did Connie say? She said, “Good fiction teaches us what it means to be human.” As good f&sf writers, I would argue that we might change “human” to “self-aware being,” but that is picking nits.

So what does that mean? It means we’re all faced with this common problem: life. And we want to know what we’re supposed to do, and what we can get away with, and what to do about all that hardcoded primate behavior that keeps popping up from time to time, and stuff like that. Sometimes the message features a universal human, sometimes it is a human shaped by particular circumstances, such as race, gender, class, sexuality, disability, etc. It’s why we like to read fiction. It’s why we like gossip. We want to know what other human beings do.

And here’s why this is important: Sometimes thinking about what a story is trying to say is a good way to complete, rewrite, or sharpen it. Doing this at one of those stages can move a story from good to excellent. Do I start a story knowing the message? Hell no. It emerges (hopefully). Sometimes I have to coax it out of its hiding place in the prose. Sometimes I have to go in with a club.

But what are some examples of messages? This is my blog and so I am going to be lazy and pull examples from my own work. Here’s some easy ones:

  • Worm Within – Sometimes people go crazy and can’t trust their own perceptions.
  • Whose Face This Is, I Do Not Know – Sometimes we take our cues to appear a certain way from other people and it’s not usually a survival trait.
  • Bus Ride to Mars – What’s this dying thing all about and will stories carry us through?
  • Lost in Drowsy Dreams – Jealousy leads to sad moments.
  • The Immortality Game – Daydreaming and wishing about the past is a futile and sometimes narcissistic activity.
  • Love Resurrected – You don’t always get what you want in love and sometimes if you do, you will regret it.
  • Clockwork Fairies – Differing viewpoints of the world can present difficulties in love
  • Ms. Liberty Gets A Haircut – Feminism is complicated.
  • And the current piece I’m finishing up – Addiction will twist your life in strange ways.

Can you do this with every story? Maybe. There’s some of mine that I’d have a hard time doing this with, but I don’t know whether the problem is my own blinders, a lack on the part of the story, or just something that happens sometime.

Thoughts? How easy is it for you to figure out what your stories want to say? And when you find that out, what do you do with it?

(And shouts out to my peep Ann Leckie, who also edits the fine online fiction magazine Giganotasaurus, on the book deal!! Go Ann, you rock!!)

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

2 Responses

  1. Thanks for this. I particularly like your list of examples and it occurs to me that it would be a useful exercise in Creative Writing classes to spend time thinking about the messages or themes in published stories–particularly ones in magazines like Clarkesworld, Strange Horizons, Asimov’s etc and not go instantly to the classics.

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

...

Realization About Shadow Twins

Raven, Emerging from a Box
Raven, Emerging from a Box
I’ve got a sick cat that I’m anxious about at the vet today so it’s hard to write. I’ve been picking away at what I can and started jotting down some stuff for a piece of the trilogy that’s excerpts from a guidebook to Tabat. I’d realized something about the morphology of the name when I was on the bus and I was riffing on it, including quotations from fictitious historical accounts, when it came to me that one of the more important historical characters that I’d thought in my head was male should be female instead.

Weird little things happen like this when you’re working on something big. It’s like a lens clicks into place and you perceive a section better. And that perception spreads out, affects the view you have of the overall piece, the unruly profusion of plot lines, each with its flowers of action scenes and climatic moments, that will become the lavish bouquet of the book’s world.

So, to the very few of you who know what I’m talking about: Verranzo’s shadow twin is female. All the shadow twins are the opposite gender of their counterpart. Why? I don’t know. It just makes better sense in my head that way and lets me do some additional interesting things.

...

Skip to content