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Reading List: Superhero Fiction

Wonder Woman Issue 203I recently posted in a Reddit thread about superhero novels and thought that the list I put together there might form an interesting blog post.

Superhero novels are near and dear to my heart for several reasons.

  • One, I grew up reading comic books and loved some of them dearly. The only fanfic I have ever written involved the uncanny X-Men and the super villain Arcade, along with a thinly veiled version of myself. It has, luckily, been lost and not recorded for posterity.
  • Two, I loved playing superhero RPG’s like Villains and Vigilantes and Champions. Superhero 2044 came out around the same time, but it wasn’t as interesting to my gaming group, which tended to stick with Champions.
  • This led in fact to three, which is that I once wrote a novel involving superheroes. I wrote it while in the Masters program in writing at Johns Hopkins. At the time, watchmen had just come out, and the possibilities of superhero literature had not, perhaps we shall say, been realized as effectively as it is today. In fact, I took the book to Tom Disch, who was teaching in the office next to me, and who read a chapter, fixed me with a gimlet eye, and asked, “but why bother?” Several publishing houses looked at the novel and felt it was well written but not commercial. Some time later, tragically, the manuscript was lost in the course of moves. Its heroes can be found in a short story which appeared in Strange Horizons, Ms. Liberty Gets a Haircut, which can also be found in story collection Near + Far. Other superhero stories by me appear in Corrupts Absolutely and Eyes Like Sky and Coal and Moonlight

So here’s some of my favorites:

From the Notebooks of Dr. Brain by Minister Faust is awesome superhero fiction. It’s told by the therapist of a superhero team that closely resembles the Avengers. Faust also has The Coyote Kings of the Space-Age Bachelor Pad.

Count Geiger’s Blues by Michael Bishop is amazing. Along the same lines is Bishop’s Brittle Innings, the story of a baseball playing monster.

The Wild Cards series edited by George R.R. Martin (of GoT fame) is tons and tons of fun and there are a LOT of them for those of us who like to read at a fast and furious clip.

In Hero Years I’m Dead by Michael Stackpole is terrific along with Once a Hero. I wish Stackpole would write more in this world.

Carrie Vaughn After the Golden Age is told from the point of view of the unpowered daughter of a pair of superheroes, Captain Olympus and Spark.

Playing for Keeps by Mur Lafferty.

Austin Grossman’s Soon I Will Be Invincible is told from alternating experienced villain and novice hero viewpoints.

Michael Chabon’s The Amazing Adventures of Kavalier & Clay is a classic.

The Sugar Frosted Nutsack by Mark Leyner is, like all of Leyner’s books, hysterical, but this time with superheroes.

Those Who Walk in Darkness by John Ridley is the beginning of a series that I found reminiscent of joint online project Shadow Unit, created by Elizabeth Bear, Holly Black, Leah Bobet, Emma Bull, Sarah Monette, and Will Shetterly.

Nobody Gets the Girl by James Maxey. Series.

Evil Genius by Catherine Jinks is YA superhero fantasy.

Karma Girl by Jennifer Estep is frothy and funny and sweeps you along in a nicely satisfying story. First of a series.

Along the same lines is Black and White, the story of a superhero and a supervillain friendship by Jackie Kessler and Caitlin Kittredge. First in a series.

Santa Olivia by Jacqueline Carey (also known for her Kushiel adult epic fantasy series) is the story of a group genetically engineered for superpowers. First of a series.

If you want something that goes back to some of F&SF’s roots, try Doc Savage or A Feast Unknown by Philip Jose Farmer.

4 Responses

  1. I love super hero novels! I just read Ian Tregillis’ Bitter Seeds, the first part of his “Milkweed Triptych,” — British warlocks battling Nazi Ubermenschen. What’s not to love? 🙂

  2. The Wild Cards series is the only reason I knew who GRR Martin was when Game of Thrones became popular. I’ve got the first 3 on my shelf.

  3. Excellent taste. But let me direct your attention to Jim Munroe’s _Flyboy Action Figure Comes with Gasmask_, which is either the best one or really close.

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Early December Stuff

Photo of child in a box.
Instructions not included.
In recent news, I’ve got some stuff in recent bundles. The VanderMeer Winter Mix Tape Bundle includes The Bestiary, which holds my piece, Tongues-of-Moon Toad, and The Other Half of Sky, edited by Athena Andreadis, and containing space opera piece “Dagger and Mask.” The Holiday Fantasy Bundle includes my Christmas R-rated story, “He Knows When You’re Awake” in Naughty or Nice, edited by Jennifer Brozek

At the same time the current HumbleBundle holds one of the things that I’m happiest about from this year, Ad Astra: The SFWA 50th Anniversary Cookbook, along with a lot of other great stuff.

I talked about reading the classics in an Another Word piece for Clarkesworld Magazine. What prompted me to write it? Because there’s been a lot of discussion of the classics as though pointing out problems with a piece is the same as crossing it off the list of stuff to be read. I talked about the decision to change the World Fantasy Award bust back in January for Clarkesworld and emphasized that yeah, you can read H.P. Lovecraft and yet not want to accept an award bearing his face, and moreover, your objections could be pretty complicated and nuanced.

Today I’m finishing up the draft of the third in my series on teaching for the SFWA Bulletin. Part one was about prepping to teach and Part two about teaching, while this last part talks about what to do afterward and how to keep doing it if you find you enjoy teaching. Freelancers, the SFWA Bulletin pays ten cents a word and is actively looking for material, as is the SFWA Blog, which pays six cents a word.

Just turned in my edits for “Red in Tooth and Cog,” which appears early next year in a market that’s been a longtime goal of mine, The Magazine of Fantasy & Science Fiction.

Writing wise, I continue assembling Hearts of Tabat into coherent shape. I’m also finishing up a bespoke story, tentatively titled “She Eats My Heart Entire,” for an anthology and I’ve got a couple of others I want to finish up this month, including a Christmas piece that I should get drafted today and at least a couple for the Patreon campaign.

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Adjusting to Altitude: Helping New Immortals Acclimate

This essay originally appeared in the June 2001 issue of Imaginary Realities.

While finding new immortals for a MUD, MUSH, MOO or MURPE generally isn’t a problem, finding ones who will be a lasting and productive part of the team is. The first couple of weeks for a new staff member on a multiplayer game are the ones where the most mental adjustments are made, and the actions of other staff are often a crucial factor in whether or not those staff stick around. Armageddon MUD provides a good example of how this process can be made as painless as possible for both new and established staff members.

New immortals on Armageddon have undergone a fairly selective process to get there. When a gap is perceived, I post on our discussion board what the gaps are and who is being considered to fill them. In considering candidates, we look for the following:

  • Imagination, creativity and writing talent
  • Knowledge of the game and its world
  • Ability to function as part of the team, including the ability to work with other people, to take input/criticism without feeling diminished or angry and a willingness to work within our guidelines and rules.
  • A history of both integrity and trustworthiness
  • Sufficient time and energy to dedicate for the game

At this point, I usually feel out the various candidates to see if there’s any of them who would not want to be on staff. Some people prefer to play, and do not wish to come on staff since the mystery of the game would be lost for them. If they’re interested and I haven’t seen past examples of their writing style, I might ask them to write up two or three possible small plotlines and send them to me as a sample. Other staff members post their impressions of the candidates or email in reactions to me, and in a week or so, we come to a consensus about which candidate(s) to approach.

Once that’s done, we set up the new immortal so they can start to read through our documentation, see what’s happening on the immortal discussion board, etc. Then they can log on and begin poking around, usually with another staff member walking them through the basic commands, questions, etc.

People come onto the Armageddon staff at the level of Storyteller. Storytellers run plots and clans, animate NPCs, build (etc). There’s a bewildering medley of options and expectations for a new immortal, so we assign a primary and secondary mentor, usually staff members who have been around for a while and who can answer questions. A lot of time they’re pointing people to the documenation.

We’ve got a lot of documentation, to the point where some new immortals have described it as daunting. But much of that documentation is devoted to helping the new imm: building and procedure guidelines, information about features in the world in the form of Who Is/What is pages and histories of the major clans and noble houses, tutorials for creating objects, NPCs, rooms, and documents. When a new immortal appears, I point them towards specific documents (the immortal discussion board, the guidelines for new staff members, the staff contract, and the mission statement) that I prefer that they read before logging on for the first time.

My feeling as far as new immortals go is that acclimating is much, much easier if they have some definite things they’re supposed to be doing. These should not be overly daunting. Running a clan, for example, requires a lot of organization and coming up to speed, so something smaller, such as helping with one aspect of a clan, or writing NPCs for it, may be a much better initial project.

Additional projects might include: asking them to come up with two or three mini plotlines to run, right off the bat; asking them to work with a plotline already in progress, which has already been planned and sketched out by someone who needs assistance running it; working with npcs in a particular area in order to get a feel for it; filling in gaps in the documentation. Generally, I try not to make these projects building an area, unless it’s a very small project that fits inside another one, like a couple of houses or an oasis.

Giving new staff feedback on what they’re doing is important, but during the initial stage this is not so crucial as is making sure they have resources and teachers who can help them get up to speed on things as painlessly and quickly as possible. Towards this end, make sure they know the rest of the team — I post on the immortal board to let people know who’s coming on board and what they’ll be working on. It’s good if the new staff member posts an introduction themself, with information like what they’re interested in working on, what their areas of expertise are, how they started playing the game, experience with past MUDs, and so on.

It’s also important that new staff know what’s expected of them, in terms of work and conduct. Documentation can help enormously here, but again, it’s having people that can explain things that is the most valuable resource.

In short:

  • choose new staff carefully
  • make sure new staff members have access to the information and resources they need
  • work with them on coming up with clear, measurable tasks so they know what you’re expecting from them

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