Five Ways
Subscribe to my newsletter and get a free story!
Share this:

Reading List: Superhero Fiction

Wonder Woman Issue 203I recently posted in a Reddit thread about superhero novels and thought that the list I put together there might form an interesting blog post.

Superhero novels are near and dear to my heart for several reasons.

  • One, I grew up reading comic books and loved some of them dearly. The only fanfic I have ever written involved the uncanny X-Men and the super villain Arcade, along with a thinly veiled version of myself. It has, luckily, been lost and not recorded for posterity.
  • Two, I loved playing superhero RPG’s like Villains and Vigilantes and Champions. Superhero 2044 came out around the same time, but it wasn’t as interesting to my gaming group, which tended to stick with Champions.
  • This led in fact to three, which is that I once wrote a novel involving superheroes. I wrote it while in the Masters program in writing at Johns Hopkins. At the time, watchmen had just come out, and the possibilities of superhero literature had not, perhaps we shall say, been realized as effectively as it is today. In fact, I took the book to Tom Disch, who was teaching in the office next to me, and who read a chapter, fixed me with a gimlet eye, and asked, “but why bother?” Several publishing houses looked at the novel and felt it was well written but not commercial. Some time later, tragically, the manuscript was lost in the course of moves. Its heroes can be found in a short story which appeared in Strange Horizons, Ms. Liberty Gets a Haircut, which can also be found in story collection Near + Far. Other superhero stories by me appear in Corrupts Absolutely and Eyes Like Sky and Coal and Moonlight

So here’s some of my favorites:

From the Notebooks of Dr. Brain by Minister Faust is awesome superhero fiction. It’s told by the therapist of a superhero team that closely resembles the Avengers. Faust also has The Coyote Kings of the Space-Age Bachelor Pad.

Count Geiger’s Blues by Michael Bishop is amazing. Along the same lines is Bishop’s Brittle Innings, the story of a baseball playing monster.

The Wild Cards series edited by George R.R. Martin (of GoT fame) is tons and tons of fun and there are a LOT of them for those of us who like to read at a fast and furious clip.

In Hero Years I’m Dead by Michael Stackpole is terrific along with Once a Hero. I wish Stackpole would write more in this world.

Carrie Vaughn After the Golden Age is told from the point of view of the unpowered daughter of a pair of superheroes, Captain Olympus and Spark.

Playing for Keeps by Mur Lafferty.

Austin Grossman’s Soon I Will Be Invincible is told from alternating experienced villain and novice hero viewpoints.

Michael Chabon’s The Amazing Adventures of Kavalier & Clay is a classic.

The Sugar Frosted Nutsack by Mark Leyner is, like all of Leyner’s books, hysterical, but this time with superheroes.

Those Who Walk in Darkness by John Ridley is the beginning of a series that I found reminiscent of joint online project Shadow Unit, created by Elizabeth Bear, Holly Black, Leah Bobet, Emma Bull, Sarah Monette, and Will Shetterly.

Nobody Gets the Girl by James Maxey. Series.

Evil Genius by Catherine Jinks is YA superhero fantasy.

Karma Girl by Jennifer Estep is frothy and funny and sweeps you along in a nicely satisfying story. First of a series.

Along the same lines is Black and White, the story of a superhero and a supervillain friendship by Jackie Kessler and Caitlin Kittredge. First in a series.

Santa Olivia by Jacqueline Carey (also known for her Kushiel adult epic fantasy series) is the story of a group genetically engineered for superpowers. First of a series.

If you want something that goes back to some of F&SF’s roots, try Doc Savage or A Feast Unknown by Philip Jose Farmer.

4 Responses

  1. I love super hero novels! I just read Ian Tregillis’ Bitter Seeds, the first part of his “Milkweed Triptych,” — British warlocks battling Nazi Ubermenschen. What’s not to love? 🙂

  2. The Wild Cards series is the only reason I knew who GRR Martin was when Game of Thrones became popular. I’ve got the first 3 on my shelf.

  3. Excellent taste. But let me direct your attention to Jim Munroe’s _Flyboy Action Figure Comes with Gasmask_, which is either the best one or really close.

Leave a Reply

Your email address will not be published. Required fields are marked *

Get Fiction in Your Mailbox Each Month

Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.

Want to get some new fiction? Support my Patreon campaign.
Want to get some new fiction? Support my Patreon campaign.

 

"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

You may also like...

Looking at Description: Dorothy Dunnett

Detail From a Sculpture Outside the Redmond Public Library
Description captures so much nuance, and the structure of the sentence can prove integral to its effect, as frequently happens in Dunnett's writing.
A series that I come back to repeatedly is Dorothy Dunnett’s marvelous six-volume series The Lymond Chronicles. Dunnett has two strengths: dialogue and its accompanying actions as well as a descriptive gift that I am bitterly envious of. Right now I’m working my way through the books for a third or fourth time, and I’m midway through Book 3, The Disorderly Knights.

In this chapter Lymond and Oonagh are escaping the Turkish camp, and it’s just marvelous.

At the edge of the still, dark pool that was the sea, at the brimming edge of freedom where no boat was to be seen, she spoke the first words of the few they were to exchange. ‘I cannot swim. You know it?”

The sea is the still dark pool, the brimming edge of freedom and we know that it’s still perilous and questionable because they can’t even see the boat. It’s a passage where words are scarce and breath is conserved, and Dunnett deftly raises the stakes here with that six word exchange.

In the dark she saw the flash of his smile. ‘Trust me.’ And he drew her with a strong hand until the green phosphorescence beaded her ankles, and deeper, and deeper, until the thick milk-warm water, almost unfelt, was up to her waist. She heard him swear feelingly to himself as the salt water searched out, discovered his burns. Then with a rustle she saw his pale head sink back into the quiet sea and at the same moment she was gripped and drawn after him, her face to the stars, drawn through the tides with the sea lapping like her lost hair at her cheeks, the drive of his body beneath her pulling them both from the shore. They were launched on the long journey towards the slim shape, black against glossy black, which was the brigantine, with Thompson on board.

Right off the bat, the first moment of the paragraph, the terse tense nature of the dialogue is maintained, along with a single detail reminding us of the lack of lighting. And because it’s Lymond, brilliant ephemeral Lymond, that detail backs up the dazzle of his character with its verb masquerading as a noun: flash. The moment where he draws her into the water, first to the lovely image of the phosphorescence around her ankles, then and deeper, and deeper, as though each comma was a wave, is one of those that bludgeons me with despair whenever I read Dunnett, because I don’t think I’ll ever come close to the precision and brilliant construction of that sentence, and she does it line after line after line for six fricking books, plus the eight book Niccolo series and the MacBeth one. HOLY COW. And then she delivers the final stroke with the temperature of the silky water combined with the information that now she’s up to her waist. We’re reminded that Lymond is not in the best physical shape because Dunnett never resists a chance to ratchet up the tension.

After that a long sentence conveys the sense of the journey, starting with the sound and visual of his pale head. Something about the way the sentence is constructed mimics the physical blocking of the scene, with Oonagh being drawn over and through the water with the drive of his body submerged beneath, pulling them both forward. Followed by more journey, and even more sense of the lighting, with the ship black against glossy black.

She never knew how long a swim that was, for she had one task: to make his work possible. Her body limp, her limbs brushing the surface of the sea, she took air at the top of his thrust; learned after the first gagging mistake to close every channel to the sudden dip, the molesting wave that slapped suddenly over one cheek. The hard grip under her armpits never altered, nor did Lymond’s own breathing for a long time vary at all.

That paragraph has a lot of sexual, physical terms (her body limp, her limbs brushing the surface of the sea, she took air at the top of his thrust) that turn violent (learned after the first gagging mistake to close every channel to the sudden dip, the molesting wave that slapped suddenly over her cheek), which echoes Oonagh’s experiences in the book, having been beaten many times by her former lover Cormac MacCarthy. But interestingly, the next sentence shows us that Lymond is steady where the violence is sporadic; he is drawing her forward through it. I’ve noticed Dunnett repeating figures like this over and over before — in Queens’ Play, it’s eyes, for example, so I’ll be curious to see whether this keeps getting repeated — or I may go back to earlier chapters to look at their interactions again.

I urge my writing students to copy out passages like this, to test them sentence by sentence, looking to see how the effects are created. Sometimes it’s just an exercise in angst, when you’re working with a writer that’s much better than you are, but I can’t help but think you always learn something from the practice.

...

Clans in a Roleplaying World

by Cat Rambo (Sanvean of Armageddon and Krrx
This article originally appeared in the March 2000 issue of Imaginary Realities.

Lately, I have been contemplating how clans fit into role playing muds–particularly in getting players acclimated to the mud and helping them survive in that environment. The following conversation takes place between myself and a staff member of Armageddon mud who revamped a defunct clan, the T’zai Byn, and transformed it into an active and well-loved clan. The Byn is perhaps one of the best clans for new players, as well as an experience praised by the vast majority of its participants. (This is the first of three musings on the nature of clans, and what being in/running one means to a player/immortal, with the second discussing a cultural clan, where players begin the game having been born into the clan, and the third outlining some conclusions and problems with clans on role playing muds.)

Sanvean: First off, why were you interested in reviving the Byn, and what sort of clan did you want it to be?

Krrx: Probably the key thing is that I have a passion for the concept. It started when I played in the T’zai Byn a few years ago. I enjoyed playing in a fighting unit where you and your comrades faced death regularly, and had to work together to survive. While I have had very enjoyable times in other clans, I would still rate the Byn as the highlight.

Sanvean: What was the first step in getting them restarted?

Krrx: I outlined what the clan would be–what role and ‘flavor’ it would have. Of course, this was all documented. As the concept developed, the documentation changed. The documents today are quite different from how they were at first. I had ideas about what I wanted the clan to be like, but they didn’t ‘fit in’ as well as they could have with the game world. Nessalin had a big influence on how the clan turned out. The Byn are a lot more low class than I first planned, and the documents reflect that.

Sanvean: How did Nessalin change your intentions?

Krrx: My original vision was of an elite mercenary unit, with a lot of ‘high class’ things. Nessalin encouraged me towards a low class, gritty, down-and-dirty vision of the clan, which fit in better with Armageddon’s overall flavor.

Sanvean: As I recall, you were worried at first that they would not take off.

Krrx: Yes. When restarting the clan, it struck me that to achieve its goals effectively, the clan would have to have strict rules, and that people might not be able to handle it. One example is the regulation where members are not allowed into the ‘rinth, and are not allowed to leave Allanak unless certain criteria are met. The ‘rinth and the wilderness are two areas where a lot of new player characters die, because they insist on wandering in dangerous places alone. It thus makes sense, both in character and out of character, to have rules that limit going to those places.

Sanvean: Speaking of rules, one of the things you have done very well is making the Byn self-regulating. Did you plan on that?

Krrx: To an extent, yes. There are two points here. The first is that I have recruited clan leaders very, very carefully. The second is that because they are trustworthy players, they will help enforce the rules anyway.

Sanvean: When you are looking for players who will make good player character leaders, what do you look for, then?

Krrx: The key things I look for are: (1) out of character trustworthiness, (2) a very high standard of role playing, and (3) regular playing. Of course, it must be appropriate in character that the player character move into leadership. I can elaborate on those points if you like.

Sanvean: Please do!

Krrx: First, out of character trustworthiness. I have put a lot of work into this clan, and I will not put in leadership anyone who does not respect the work I put in, and is not willing to do likewise themselves. Another reason for this criterion is because I am not on-line 24 hours a day. If something happens, I need an honest, trustworthy viewpoint to rely on.

Sanvean: How do you know you can trust them?

Krrx: Trust is not something that can be guaranteed, but I do my best to screen players. I look at past player characters that the player has played. I chat to other staff members about them, particularly if the player played a player character in their clan. If someone is trustworthy, they tend to show it in the way they play the game.

Onto the second point–a very high standard of role playing. Armageddon is a role play intensive mud, with a very high overall standard of role playing. While many players entering the clan do not have this standard, it is a requirement for leadership. If people see leaders role playing well, they will tend to do likewise.

Sanvean: Good role playing seems to mean different things to different people. What is your definition?

Krrx: Good role playing? Thinking and acting in character. Immersing yourself in the role of your player character, and not just playing it like a robot in some shoot-em-up.

Onto the third point–regular playing. This does not mean leaders have to play Armageddon for 6 hours every day. I do, however, expect them to appear in the game fairly regularly. You can not lead if you are not around to lead. Common sense, really.

To sum up, one theme is that I have set limitations on the clan, with the idea that playing within those limitations actually gives players more freedom. It is why we have the law in real life. The law prevents idiots from ruining life for the rest of us. At face value, the law seems restrictive–you are not allowed to drive if you have drunk too much alcohol, for instance. But it is restrictive because: (1) it is logical and sensible, and (2) it protects the greater good–people generally do not like to get killed by drunk drivers.

...

Skip to content