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Speculative Reminiscences: Weekly Recap for 2/9/2014

If you enjoyed "Tortoiseshell Cats Are Not Refundable" and are interested in finding out more about my online classes, click here!
If you enjoyed "Tortoiseshell Cats Are Not Refundable" and are interested in finding out more about my online classes, click here!
There’s plenty of room left in my upcoming online classes.

The first part of my Asimov’s story, All the Pretty Little Mermaids, is up online.
Kate Baker does a beautiful job with the audio version of “Tortoiseshell Cats are Not Refundable”

For Writers:

Books I talked about these books for You Should Read This:

Things of Note:

Timewasters!:

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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On The Treatment of Coders

Dog in a ladybug costume
Coders can seem like odd creatures sometimes. Under that ladybug costume, though, they're as human as you or I.
This article originally appeared in the now-defunct online magazine Imaginary Realities. It talks about MUD administration, and draws on my experience working with Armageddon MUD, the world of Zalanthas. For those who don’t know what a MUD is, it’s a text-based roleplaying game. Here’s the wikipedia article on MUDs.

One of the sad truths of the mud world is that there are never enough coders. Builders aplenty, brimming with fresh idealism and plans for entire zones, appear (and sometimes disappear) at the drop of a hat. But coders are the unicorns of the mudding world, seldom glimpsed and ardently pursued. We are lucky enough to have three dedicated coders on Armageddon MUD: Morgenes, Tenebrius and Tiernan, as well as a few other staff members willing and able to wade through the bugs file and tinker with things upon occasion. How, then, does an administrator keep these rare beasts happy? The following four steps may help.

1) Communicate: When asking for new code, try to let the coders know exactly what is desired. For example, instead of ‘Let’s make archery more complicated,” a staff member might propose “Let’s put a range on archery, so the farther away the target is, the harder it is to shoot it.” A full description of the the idea, perhaps including examples, such as fake logs showing what the idea will look like when being used, helps make sure the originator of the idea and the coder are on the same track as far as things like syntax and usage are concerned.

The same holds true for bugs. Describing how it’s supposed to work as well to how it’s working right now helps clarify ideas. Coders want to know if the bug is REALLY a bug, or something being reported because it doesn’t work as the reporter feels it should.

With bugs, give the coders as much information as possible, including how to reproduce the bug. Examples by way of logs are great, and if they include some form of error message (or message that they’re getting that shows it’s an error), it often allows the coder to track down what section of the code needs to be worked on.

Make sure people aren’t bumping into each other. On Armageddon, we’ve got a coder’s board, where people post changes as they make them. This alerts fellow team members to what they’re doing and is also helpful if unexpected bugs crop up, enabling people to track exactly what got changed and when. Two people should not be working on the same idea at once unless they know it, and can divvy up the work accordingly.

2) Have a purpose: Will it get used? Is it something players are asking for? This one is a matter of ego, but we’re all human and we all do have egos. Seeing their work getting used, regularly and as envisioned, is a reward beyond any thanks or congratulations other staff members can give a coder. Track player requests, through entries in the bugs/ideas/typos files as well as emails to the account and posts on the general discussion board in order to convince a coder that the players want, and will use, something.

Generally, with new ideas figure out how they are moving towards some goal. A piece of code like a new skill is going to sound more interesting if it fits into some overall purpose, such as a master plan of non-combat related skills for the economy than it would if it is just a random idea. You are also going to end up getting more out of the idea if it is part of a greater whole.

Make it innovative. Some coders like to be trail breakers, to feel that they’re not just playing catch-up with another mud, but are creating ideas and concepts new to the mud community. Some ideas get requested to ‘balance’ things out between groups: guilds, or races, or mount speed. When a coder starts to feel like the code they’re doing that day only works to nullify a change made last week, then they’re going to start wondering what they will be asked to implement tomorrow.

3) Share the work: Do as much of the grunt work as you can for the coders, including helping thoroughly test, providing help files and documentation, and fleshing things out. In testing, give coders information about what is not working and how to recreate the result. Be precise about what needs to be changed: not ‘the plague of locusts spell needs to do more damage’, but ‘it needs to do about twice the damage it is now.’ When something requires a new help file or modification of an existing help file, do not expect the coder to do it, but supply it yourself. If it is something that requires building, provide the items. Teamwork of this kind, when it is working well, is terrific, and will often produce amazingly cool results.

4) Appreciate: Good coders can never be praised sufficiently. We try to make sure that players know who is responsible for new and interesting changes, by posting information about them in the news as well as in our weekly update, which is a mailing our players can subscribe to, which provides information about changes, staff and world news, upcoming recommended playing times, etc. When players write in with compliments or feedback on a code change, make sure that the note gets passed along to the person , as well as that the coder knows how cool or slick you think the ideas they have implemented are as well.

There is a tendency sometimes to regard coders as resources that spit out code at request. But the fact of the matter is that treating coders in that way will frustrate both sides, leading coders to become discouraged and unmotivated to implement new ideas and builders to feel that their coding needs are not being met. These four points may help avoid such frustration.

This article originally appeared in the April 2001 issue of Imaginary Realities.
© 2002 Cat Rambo. All rights reserved.

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Photo of an ornate garden flower made from recycled glass and china.
Unwritten Creativity: Glass Garden Flowers For Mom

Picture of a shot glass glued on the back of a plate
How to make the mounts for these recycled glass flowers is a detail that most of the Pinterest pins don't seem to answer. I used a tall shot glass, affixed with marine adhesive. I didn't want a short shot glass because it seemed to me those would be tippier.
One of Mom’s presents this year was a set of garden flowers made from odd plates and dishes. These were a lot of fun to assemble, and I want to, over the course of the next few months, make a set that goes across the problematically shady front section of her house. Combined with the tulips and irises, that should fill things out and add both color and a touch of individuality.

I’d gotten the idea from seeing them on Pinterest. I did do some picking through thrift stores to find odd bits of china, but also used some pieces I’d gathered over the years. It seemed like a nice way to carry out the decluttering mission, but preserve some of those memories. I augmented some pieces with glass or metallic spray paint and glued on glass pebbles, marbles, and other odd bits. The fixative for all of this is Marine Goop, which you can find on Amazon.

If I had more workspace, I might employ the Dremel in some of this, by drilling holes in things and then using a screw and bolt to hold the constructions together. However, the glue is marine fixative that is super strong and waterproof. I’m going over to Mom’s tomorrow to get some of the flowers set up and that will be the first test.

Tips for creating glass/china garden flowers:

  • Glue in stages and let them dry completely. Gluing the shot glass (or bottle) on the back will probably be the last thing you do. I used plastic containers to hold the flowers upside while the shotglass set.
  • Give yourself plenty of time. That glass paint is supposed to dry for four days before you set it by baking it. I may have shortened that a bit in my rush and it remains to be seen what the result is.
  • Don’t be afraid to adorn. I glued on glass charms and pebbles, gold candy paper, pearl beads, and a cat toy.
  • Keep it on the cheap by a) seeing what you have already in cupboards and crafting supply boxes that can be sued, b) checking when thrift stores have their china and glassware on sale, and c) looking for chipped items that are discounted further.
  • Don’t just look at china and glassware. I used chipped Christmas ornaments, a ceramic garden pot spray-painted copper, and a metal serving plate. Next time I’m thrifting I’ll look for round mirrors as well. One great example I saw used old knives arranged like spikes around the outer edge.

The Pinterest versions suggested gluing bottles to the back, but that seemed very large to me given the size of the flowers. Instead I used tall shot glasses, which run fifty cents each at our local Goodwill. The mounts are lengths of rebar capped with a padded top made of terrycloth from a cut-up towel and duct tape.

As a writer, I think it’s important to be creative in other ways. I cook, I garden, and sometimes I make things. Usually I give those things away because otherwise I would drown in objects. The flowers were a fun way to exercise that urge to make, and somewhere down the line I’ll be doing flash stories to go with each one. In the meantime, I’ve written the titles for those already.

I’ll go through the individual ones in posts. Here’s the first.

Photo of an ornate garden flower made from recycled glass and china.
This is "Snow Queen." Layers, back to front, are: a cut glass plate, willow ware plate, floral saucer with glass marbles and beads, vintage ice ice cream glass, a Christmas ornament, large pearl beads.

I think this ornament is a reasonable example of preserving memories. The ice cream glass is part of a set acquired several decades ago. I have a poem about willow ware, so I like using it. The glass charms are part of a hanging ornament that I received several years ago, and I’ve had the marbles since high school.

Close-up of a garden ornament made of recycled glass, china, and a Christmas ornament.
The pearl beads evident in the "in the wild" shot are lacking here. One important step in making these is, once you've finished, eyeball them and see how happy you are with the result. I wanted another echo of the elegance implicit in the ornament's shape, so I found the beads in digging through my craft box and incorporated them. There are also opalescent beads trapped in the glass beneath the ornament.

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