Three whales this morning - they came out of the water enough that we could see there was one large and two small and think they might have been humpback whales. Vida pura, indeed.Lots of skipping around, often what I do when I’ve got several projects in the works.
So here’s the breakdown and total:
650 words on Circus in the Bloodwarm Rain
673 words on “Carpe Glitter”
534 words on “Prairiedog Town” (working title)
200 words and editing finished on a story in a semi-accepted state, plus sent off to the magazine that requested the changes.
Total word count: 2058
Not too bad, particularly when I’m working on getting back into productivity’s swing.
Today’s new words in Spanish: aire acondicianado (air conditioner), apogon (power outage), ballena jorabada (humpback whale), cafetera (coffeemaker), calambur (pun), picadura de mosquito (mosquito bite), la puerta de teja metallica (screen door), reinicializar (to reset, usually a machine).
And Wayne woke me this morning to watch three whales (we think a large humpback and two smaller ones) in the surf.
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
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Shaping Stories With Characters: How Characters Affect Your Plot
We’re currently covering characters in the Writing F&SF class, so I thought I’d pull out a little from my notes.
Some simplistic stories have characters that seem like placeholders, as though any individual could fit into that slot. Fairy tales, for instance, tend to have generic characters: the princess, the prince, the witch that have little dimensionality to them. One delightful strategy for working with them, in fact, is to pick a character and flesh them out to the point where they shape the story.
That is the most important thingL: characters must shape the story. They need to influence the action and make the narrative one that could only happen to them.
Let’s take a simple plot: a character must escape zombies. Our first character, a survivalist, keeps two shotguns in her apartment and is steel willed to the point where she is capable of cutting off a limb to avoid infection by zombie bite. The second is a meek-mannered scientist who faints at the sight of blood but is capable of building marvelous devices. The story and what happens in it is very different depending on which character gets put into the situation.
What happens in the story should be the result of what your character does, and her/his actions are dependent on both their personality and what they want. Vonnegut tells us every character in a story needs to have something they want, even if it’s just a glass of water. Because what they want dictates what they will do while their personality decides how they will go about doing it. You’ll also want to keep in mind that humans, like water, follow the path of least resistance. They will usually pick the easiest way before moving onto to something harder if it fails them.
Stuck and wondering what your character will do next? Think about what they want and how they might try to get it. (Then how you will thwart them, because the more you put that character through, the more your reader will come to know and identify with them.)
Look at your favorite characters and see how the writer communicates their nuances. Some of my favorites:
Mapp and Lucia in E.F. Benson’s Mapp and Lucia series (and you can get all of the books in one delicious heap for $1.99 on the Kindle, which is a great deal)
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If your world has something unusual (like dinosaurs), it needs to be signaled early on, or else you will surprise and alarm your readers when someone gets eaten by a Tyrannosaurus. This week focused on delivering information and description. Next week we’ll talk about revision, rewriting, and otherwise preparing a story to go forth into the world.
In the course of one workshop the topic of writing about rape came up and Jim C. Hines has provided a timely article about it in the most recent Apex Magazine. In brief, Don’t use rape as 1) easy motivation for a character or 2) shorthand for how bad someone is and do some research about things like the mental aftereffects if you’re going to write about it.
Landscape and long descriptions are often a feature of fantasy and science fiction. Often the purpose is to look gee-whiz pretty, but it can inform the story in many ways. Here, for example, is the beginning of Gormenghast:
Gormenghast, that is, the main massing of the original stone, taken by itself would have displayed a certain ponderous architectural quality were it possible to have ignored the circumfusion of those mean dwellings that swarmed like an epidemic around its outer walls. They sprawled over the sloping earth, each one half way over its neighbor until, held back by the castle ramparts, the innermost of these hovels laid hold on the great walls, clamping themselves thereto like limpets to a rock. These dwellings, by ancient law, were granted this chill intimacy with the stronghold that loomed above them. Over their irregular roofs would fall throughout the season, the shadows of time-eaten buttresses, of broken and lofty turrets, and, most enormous of all, the shadow of the Tower of Flints. This tower, patched unevenly with black ivy, arose like a mutilated finger from among the fists of knuckled masonry and pointed blasphemously at heaven. At night the owls made of it an echoing throat; by day it stood voiceless and cast its long shadow.
Things worth noticing about that paragraph:
The phrase “certain ponderous architectural quality” has its own ponderous architectural quality.
The focus of the novel is the castle. Same with this first paragraph.
There’s a tension between the mouldering castle and the humans around it, whose dwellings are described as “an epidemic” and “clamping” (great verb!) themselves “like limpets.”
The tower is compared to a mutilated finger, it points blasphemously, it’s filled with owls, all things that will resonate throughout the book.
The last sentence slays me with its beauty. Isn’t that nice? Good use of a semi-colon, too.
Description needs to accomplish more than gee whiz. It can:
provide sensory stimulation
convey information about the thing being described
convey information about the character through whose perceptions the description is filtered
convey information about the context of the thing being described, i.e. the setting/world
convey tone
convey style
underscore or advance motifs and metaphors
Too little description and the reader has nothing to hold onto. Too much and they feel buried.
In writing description, think about the impression you’re trying to create. Visualize the scene – what is the atmosphere? What does it look/sound/feel/smell/taste like?
Good verbs add energy, sensory input, interest, and precision. Did verbs for description exercise in class.
Description adds texture, creates “crunchy” prose. Don’t write prose that is dull as oatmeal. Give us a meal – a solid, meaty verb or two, an edge of sweet lyricism, a dash of bitter irony, the precise crunch of details, a texture we can run our tongue over, and tiny seeds of unexpected words that we can pop between our teeth, one by one.
Some ways to deliver information
Through dialogue of primary character(s)
Through dialogue of secondary character(s)
Through description
Through embedded documents
Through exposition
Twin Peaks scene where Dale Cooper goes over the suspects while throwing rocks is an example of getting away with lots of exposition by making it weird and entertaining.
Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.