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Guest Post: To France and Beyond

I was one of the very few kids who were able to graduate early from high school. Very few high schools in Minnesota had been doing this during my last year of school. My school, a fairly large school in a podunk town, was one of the very last schools to offer this service, and I was one of the lucky ones to get out.

Some of my friends and I from St. Andrews.

The year before my senior year I had been accepted to a creative program in Scotland. It was by far, the best experience I have ever had. Not only was I staying at St. Andrews, I was surrounded by like minded people. Plus, I got to take really amazing classes with some of the brightest people I’ve ever known. That was where I met some of my best friends, who throughout the past year or so I have still kept in contact with.

Magali giving me a Marvel movie education.
One of my very good friends that I met at St. Andrews, Magali, lives in a small town a little outside Paris. A week or two after the program ended, Magali and I messaged and video chatted as much as we could due to time zone changes. At this point, I had gotten my first job and she was getting ready to go back to school.

One night, we were messaging and suddenly, I had reached an epiphany. I had been working almost everyday at my job and had enough money for a plane ticket to Paris. My fingers anxiously typed and waited for a response. Magali couldn’t have been more ecstatic with the idea! That night we planned a time to chat to talk in more details about the trip.

Pax and I at the beach at St. Andrews.
I had known at the time that I had enough credits to graduate early, so from that point on, I set my goal in mind and focused on my trip. Magali and I had told all of our friends about me visiting. We had started to get the gang back together. Our friend Jane traveled from the Czech Republic to stay with us for a week and then our friend Pax from London had taken the train to stay with us for a weekend.

So, in March when I graduated, I continued to save up for a month before I made the nine hour plane ride there. Every day was exhausting, mentally and physically. I had been working eight hours a day, five days away. My feet burned after every shift and after each day it felt like the days kept getting longer. I had been working in customer service for about almost a year and my high school job had almost got the best of me. It had gotten to the point where I was taking more orders than I could handle.

But in the end it was all worth it.

Jane, Magali and I at the Eiffel Tower.

I took a trip that some people don’t do until they retire. The best part was that I did all by myself. I planned, budgeted and saved up for it all by myself. It was one of the most empowering experiences I’ve ever had. I was seventeen and had a month long sleepover with my best friends. I couldn’t of wished for a better trip.

I spent the days walking around Paris, going to Kpop shops, going to art museums and most importantly, eating a lot of food. I remember we went to the Lourve where Magali demanded we take a picture of her flipping off the Mona Lisa. I had also spent a week going to school with Magali and meeting all of her friends, who were all wonderful and kind people to be around. They tried teaching me French, but my pronunciation was always way off.

Magali and Jane flipping off the Mona Lisa.

I encourage any young women to take a trip like the one I had. It was one of the most eye opening and jaw dropping experiences I have ever had. In the end, you only get very few chances to do something like this and you should take advantage of that.

Molly Baumgardner is a young writer and cat enthusiast. You can read some of her work at https://www.wattpad.com/user/awesomewriter65

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post from Richard Dansky: The Interesting Thing About Writing For Video Games"¦

Dansky dinosaurThe second-most interesting thing about writing for video games is that odds are, the bulk of the writing that you’ll be doing will have very little to do with the “main” plot and its showier expressions. Yes, there is dialog to write and there are cut scenes to script and they are shiny and sexy and cool, but the thing is, a player’s only going to run across those lines and those scenes once as they advance through a game’s storyline. On the other hand, if they’re playing, say, a first person shooter, they’re going to encounter the so-called systemic dialog about shooting (and getting shot, and needing to reload, and needing to get the hell out of the way of an incoming grenade) rather more frequently than that. And, that in turn, means that you’re going to be spending a lot of time working on those lines, and generating a lot of them. You’re also going to be writing things like story documents, and character writeups, and team documents, and a dozen other things that aren’t the sexy bits with explosions that everyone thinks of when they think of game writing.

And that’s perfectly cool. Because those aspects of the gig require just as much craft and care as the more obvious ones, which means developing a whole new set of tools to make sure you get them right. Don’t believe me? Then go play a game where the systemic stuff didn’t get that tender loving care – where they didn’t produce enough variants so you hear the same lines coming from dozens of different enemies who probably shouldn’t be comparing notes with one another – and see if that starts getting annoying after a while. Better yet, find a game with one jarringly out of place systemic line and see if that doesn’t turn into the equivalent of nails on a chalkboard long before you’ve picked up all of the game’s achievements. (Trust me. I was kind of responsible for one of those.)

So, yes. There’s an awful lot of game writing that most people don’t really think about that’s necessary and intricate and hard work, and if you’re good at that you’re worth your weight in gold.

But that’s the second-most interesting thing. The first is that you’re not actually writing the story. Your protagonist is not the hero. And your version of how things are going to happen is going to crumble in the face of an irresistible force: the player.

Because in games, the player is the hero. It’s the player who makes every decision so that their particular journey through the game is unique to them. Even the little stuff – deciding when to reload or change garments or duck instead of sprinting – personalizes their experience in a way that defies the cast-in-stone progression of other narrative forms. Which means that as a game writer, you’re writing the stuff that the player turns into the story through their interaction with it. The wittiest dialog, the coolest cut scene, the most interesting plot twist – they all sit there, inert, until activated by the player’s interaction with them. Then and only then do they become part of that player’s story, a story that inevitably starts with the word “I” (and not “Lara Croft or “Sam Fisher” or “Pac-Man”) when it is told to friends later.

That’s a hard thing to grasp sometimes. The urge is to want to tell our stories, to tweak the timing and hone the experience so that everything’s sparkling and perfect and immutable. But that doesn’t work in a space where players are the reason the whole shebang exists, and while you may want your narrative elements to draw them forward, forcing them to do the same is liable to get some pushback.

And make no mistake, game players do love their story. Look at the uproar over the ending of Mass Effect 3 – that was about player investment in game characters and story,. Look at the love for games as wildly diverse as Gone Home and The Last of Us and Kentucky Route Zero and the utterly insane but brilliant DLC Gearbox put out for Borderlands 2. The writing in all of these games is something players want to experience; they just want to experience it in a way that makes it theirs, something they did instead of something they read or heard or watched.

And this is so much of what makes writing for games fun. It’s seeing that moment when the player inhabits your words, picks them up and makes them their own, that makes the crunches and the meetings and the endless, endless iterations of “Arrgh, he shot me” more than worthwhile.

Which reminds me, there’s a third really interesting thing about writing for video games. But that’s another story entirely.

Bio: Writer, game designer and cad, Richard Dansky was named one of the Top 20 videogame writers in the world in 2009 by Gamasutra. His work includes bestselling games such as Tom Clancy’s Splinter Cell: Conviction, Far Cry, Tom Clancy’s Rainbow Six 3, Outland, and Tom Clancy’s Splinter Cell: Blacklist. He has published six novels and the short fiction collection Snowbird Gothic, and is currently hard at work as the developer for the 20th Anniversary Edition of classic tabletop RPG Wraith: The Oblivion. Richard lives in North Carolina with his wife, statistician and blogger Melinda Thielbar, and their amorphously large collections of books and single malt whiskys.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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Guest Post: Writing and Organization

I remember being in middle school and how easy it was to for me to keep my writing organized. I had this blue and white composition notebook which I wrote in every night. Middle school me filled that whole notebook with a story that eventually would evolve into a book I started writing in the beginning of high school.

The more ideas I had made organizing my writing more difficult than it already was. Of course I had journals, but I’d end up only writing a couple pages and forget about the journal and let it collect dust in my drawer. I’d write during passing time in school on sheets of paper which would either end up staying up in my school notebooks or in my pencil case. I could be turning to a new page in my calculus notebook and  then suddenly stumble upon a future chapter of my story. Or, I could be digging around in my backpack for a pencil and instead of my led pencil, I find three folded up pieces of paper of chapter ideas.

I can’t quite say if this disorganization is because I’m forgetful or if this is just one of the perks of being a young writing. If I really wanted to put my disorganization to blame, I could pin the blame on juggling school and writing. The most organized with my writing I have ever been was when I put my ideas in piles of which story they belonged to. My disorganization hasn’t always been an annoyance. The first book that I wrote and self-published was written completely in random notes I’ve written in between classes. But, when you’re working on a chapter for a novel and can’t remember where you placed your notes, that becomes a problem.

The thing is, every writer has their own process. Mine involves writing chapter ideas on loose leaf paper and then losing the paper in my backpack only finding them randomly. Some may use notebooks or journals, binders, folders or even keep ideas written on their phones. I can’t say that there is an ideal way to organize for writers. Everyone is entitled to their own opinion. I can’t stand in the snack aisle at the store and preach about how Nacho Cheese Doritos are the superior Doritos. It’s the same thing with writing. I can’t march into someone’s office and demand that they write a certain way because it’s the superior way to write.

In school, we were taught what the teachers would call the right way to write. We had to do the writing process in their way and not our own. You feel connected to your writing when you create your own writing process. I certainly do. In the end, it doesn’t so much matter how you organize your writing or what process you have.

I could send email blasts and direct messages in all caps to all my favorite authors saying: “HOW DO YOU DO IT?!” If I did do that however, my writing process wouldn’t necessarily be my process. It would be whoever’s process I used. Not everyone else writes the same either. So, yes, I’m disorganized. But, I somehow, out of some random act of God, create something I am proud of. Maybe disorganization does help after all. But, who am I to say. I don’t stand in aisle at the store preaching about what Doritos to buy.

Molly Baumgardner is a young writer and cat enthusiast. You can read her work at https://www.wattpad.com/user/awesomewriter65

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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