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Guest Post: Jeffrey A. Carver on How I Ventured into Audiobooks and Lost My Shirt"”or Maybe Found It

Audiobooks are the current gold rush in publishing””or so they say, and you know “they” always know what they’re talking about. If you don’t get on the audiobook wagon, you are sure to lose out.

That might or might not be true. But one thing that is true, without a doubt, is that listening to a book narrated aloud is an experience unlike that of silently reading text. An audiobook can make or break a book for the listener. In the hands of a poor narrator, any book can be crushed. But in the hands of a skilled narrator, even humdrum text can take flight, and sparkling text can soar. The latter is an experience you might want to serve up to your readers. But if your publisher isn’t doing it, or you’re an indie writer and are your own publisher (I’ve been in both positions), how do you make it happen?

Cover of THE REEFS OF TIME.I’ve spent much of the last year getting some of my best work into audiobook, and I won’t kid you””it’s not easy. But you can do it. The landscape of audio publishing has changed quite a bit in the dozen or so years since my agent placed nine of my books with Audible, the 400-pound gorilla in the business. For that process, I didn’t have much to do beyond providing the text, except offer pronunciation guidance to the (Audible-chosen) narrators who asked. What I got from the deal was a mixed bag: some recordings I could be truly proud of, and others that made me wince.

As it happened, my best-known books were not part of that deal, because of the audiobook rights being held by my print publisher (who was not exercising them). It took years to get those rights reverted, and when the reversion came, it was just in time to miss a window of opportunity to get the books into Audible. Curses! Rotten luck!

Or… maybe not. Eventually, my failure to land The Chaos Chronicles at Audible (with a narrator chosen by them), led me to approach a narrator whose work I loved and admired””Stefan Rudnicki, a Grammy and Hugo-winning artist, whose natural voice is somewhere down in the frequency range of James Earl Jones’, and just as captivating.

Stefan liked the book I pitched to him, Neptune Crossing, and he secured a deal to have it recorded by him and published through Blackstone Audio. He did a great job, and Blackstone got it out in great shape, and all was grand. Except… it didn’t sell. Not very well, anyway. It’s a terrific audiobook (in my opinion), but it was the first and only book in the  series. Who wants to buy the first book and find that there are no more? Approximately nobody, apparently.

Blackstone, discouraged by the sales, didn’t want to fund the rest of the series. I was on my own if I wanted the books that I considered some of my best work turned into audiobooks. Stefan was eager and willing. Stefan is also a top-tier narrator who works with a top-flight director and top-notch engineers. I could pay Stefan out of my own pocket, and the rights would be mine forever. My books tend to be long. The cost for finished recordings clocked out at around $4000-6000, per book. Eeek. It seemed impossible.

Cover of THE CRUCIBLE OF TIME.However, fortune seems to favor the foolish, because some unexpected funds came to me that made it possible to pay for books 2-4 in the series. And around the time those were finished, some different unexpected funds came in that enabled me to contract for Books 5-6, my recently published The Reefs of Time and Crucible of Time. I had spent eleven years writing these books, and after a career of working with traditional publishing, found myself without a publisher””and put them out myself, as my first self-published originals. They meant a lot to me. And so I made the choice””not an easy choice, mind you””to take some money that I might have used for other purposes, and invested it in having my books recorded.

That point bears repeating: the money was an investment in the future. An investment for my readers to have new ways to discover my story, and an investment in future earnings, even if the time to recoup my costs is measured in years.

Great, I can hear you thinking. How does this help me? Well, you might not have the particular good fortune of money coming just when you need it. But there are other ways to fund these projects. You might crowd-source the expense. You might find a narrator who’s newer and charges less, or is willing to record for a share of the royalties. The two major audiobook self-publishing platforms both offer ways to do this. There are avenues.

And that brings us to the second big question: Even if you get your audiobook recorded, how do you get it before an audience? You may already know that ACX.com and FindawayVoices.com are the two big players. But which do you want to work with, and why?

How about both?

I started out by leaning toward Findaway, mainly because they distribute to more than 40 stores, including Apple, Audible, Amazon, Google, Kobo, Nook, Overdrive (library sales!), and many more. ACX distributes to just Audible, Amazon, and Apple. Add to that Findaway’s 80% of net royalty rate, versus ACX’s 40% (if you go exclusive), and it seems like a no-brainer.

But maybe not. If you distribute through Findaway to ACX (which is how they distribute to Audible and Amazon), you only get 80% of the reduced nonexclusive royalty of 25% from ACX. For many people, Audible, Amazon, and Apple are where most of the sales come from, so that might not seem like such a good deal.

Personally, I lean strongly toward wider distribution, both for philosophical reasons and practicality. (I don’t want Amazon to control everything, and I don’t want to put all my eggs in one basket.)  So I went with Findaway for maximum distribution.

Uploading to Findaway is a pretty straightforward, if finicky, procedure. You learn right away if a chapter file flunks some fiddling technical specification. So you know when you’ve nailed it, and your book starts showing up pretty quickly, at least in stores like Apple, Nook, and the other big outlets.

But all was not rosy with the Audible/ACX distribution. The “ingesting” process is slowwww. Where things started going wrong was when it turned out that ACX has more exacting standards””not in quality, but in finicky attributes such as the exact amount of silence (room tone) at the beginning of a chapter, or the precise length of a sample. Two or three months can go by before you learn that your book failed acceptance at Audible. That’s a long time when you’re trying to rev up interest in a new book.

I finally came around to this: Submit your book to both places. At ACX, choose nonexclusive distribution. At Findaway, exclude Audible and Amazon from your distribution. It’s more work, but you get the widest possible distribution, you’ll be up at Audible much faster, and the royalty rate is better. You’ll also get a better reading of where your books are selling.

Support at ACX, in my experience, has generally been quite good. At Findaway it has ranged from meh to excellent.

Since last fall, I’ve released three books in audiobook format: Strange Attractors, The Infinite Sea, and Sunborn. Books 5-6, The Reefs of Time and Crucible of Time, are being prepared for fall 2020 release.

Has it brought me riches of sapphire and gold? What do you think? (The correct answer is no.) It’s a marathon, not a sprint. I don’t know when I’ll break even, so in that respect as in many others, this is a labor of love. But it’s also a way to more richly present my stories to the widest possible audience. A way for folks in their cars, or at the gym, or walking their dogs to discover my work. It’s an investment in every conceivable meaning of the word. So, yes””a labor of love. But one that I hope will pay dividends for a long time down the galactic road.


Author photo of Jeffrey A Carver.JEFFREY A. CARVER has been writing character-driven hard science fiction/space opera since the 1970s and is still hard at it. His novel Eternity’s End was a finalist for the Nebula Award, and his Star Rigger novels and ongoing series The Chaos Chronicles have gained a wide and appreciative audience. Battlestar Galactica fans will enjoy his official novelization of the 2003 BSG Miniseries. Last year he published an epic two-volume novel, The Reefs of Time and Crucible of Time, which are widely available in ebook and print, and will be out in audiobook in the fall of 2020.

You can read about his books at https://www.starrigger.net, where you can also subscribe to his blog and his occasional newsletter. Or you can find him on Facebook at https://www.facebook.com/jeffrey.a.carver.


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: J.D. Moyer on Writer's Workshops with Kim Stanley Robinson

I recently attended a writing workshop with Kim Stanley Robinson via the Locus Writers Workshop series. The workshop was in Oakland, California (where I live), near the Locus offices, and Kim Stanley Robinson is one of my favorite authors. Signing up was a no-brainer.

Over the course of the day, Kim Stanley Robinson (who goes by Stan) was generous and helpful. His advice was insightful, and sometimes counterintuitive. And there was a lot of it; he’s written for decades and has no shortage of opinions on craft, the writing life, MFA programs, and reviewers. I took copious notes.

Five weeks after the workshop, with time to synthesize, some of that advice stood out. Here are some of the highlights:

On Craft:

  • Pacing. This was Stan’s biggest focus, in terms of writing craft. He contrasted the breakneck, action-filled Edgar Rice Burroughs Tarzan plots to the glacial but equally gripping pace of Proust’s novels, which include numerous thoughts and impressions. He emphasized that a slower pace, that includes the internal perspectives of the characters, is something that cinema can’t do. He encouraged us to experiment with elastic pacing over the course of a story, speeding up over less interesting bits, and slowing down for pivotal moments.
  • Prose vs. cinema. Adherence to the “show don’t tell” advice can lead some writers to take on an overly cinematic style, describing only what happens externally, and unnecessarily avoiding both character internality and useful summary/exposition. At the same time, experimenting with a strict “camera eye POV” can be a useful writing exercise.
  • Plot. Stan suggested we try to maximize both drama and believability. When you have an idea, interrogate the idea ““ consider how would it really happen. Though not every story needs to be completely realistic ““ some stories are waking dreams. Never point out or draw attention to the thin ice (low believability). Skate fast over thin ice. (I was surprised by this point because Stan’s work is so obviously well-researched ““ but ultimately every science fiction writer needs to make some things up)
  • .

On Career:
“¢ With practice and perseverance, you can get published and have some kind of writing career. But there’s no way to force blockbuster success; there’s too much luck involved.
“¢ It’s much better to have no agent than a bad agent. Don’t take on an agent that tries to edit your work. Be cautious and meet a potential agent in person before entering into a contractual agreement.
“¢ On being a full-time writer (vs. having another job): Don’t do the crash and burn thing, don’t write or die. There’s no shame in the part time job. Life needs to be paid for. Don’t starve. He’s seen a lot of people jump off financial cliffs and just crash.

Anecdotes:
“¢ Stan was writing a novel called Green Mars but was worried it would be too long; he was several hundred pages in, and the characters hadn’t yet arrived on Mars. Sharing that concern with his agent, his agent replied “Stan, we call that a trilogy.”
“¢ On Iain Banks: In contrast to Stan’s messy, incomplete first drafts and laborious, multiple subsequent drafts, his friend Iain Banks had a different style. From January through September he would drive to various locations in Scotland and hike the hills, thinking about his next novel and taking a few notes. Then, from October 1st through the end of the year, he would sit down and write a nearly perfect first draft.

Things Stan Dislikes:
“¢ MFA programs. Most writing programs teach three truisms that aren’t consistent — 1) write what you know, 2) find your voice, 3) show don’t tell. Stan’s take is instead to 1) write what you suspect, 2) find your narrator’s voice, and 3) use exposition sensibly.
“¢ The New York literary establishment. Stan admitted he has a big chip on his shoulder in regards to how genre fiction is artificially segregated from literary fiction, and generally looked down upon by the NY literary scene.
“¢ Fantasy. Stan isn’t a big fan of fantasy. To sum up his feelings, he quoted H.G. Wells: “Where anything can happen, nothing is interesting.” Some of us protested that most fantasy is not “anything goes,” but from his point of view, creating a system of rules for magic becomes pseudoscience, or the bureaucratization of magic.

General Advice:
“¢ Read and write poetry, even if you’re bad at it. It exercises a different part of the writing brain (than prose).
“¢ Keep a list of every book you read. When asked why, Stan said “I don’t know!” But on further reflection, he finds it to be a valuable practice for knowing where your head was at during a particular time, what influenced you.
“¢ Don’t be a writing prima donna, demanding special conditions for your writing to occur. Fit your daily writing in, despite the daily pressures of life. Have a writing routine, but also be flexible and adaptable. Make it work.

There was much more than this. Someone else who attended the workshop might have an entirely different set of impressions. I should also point out that I may have gotten some things wrong, that what I remembered or wrote in my notes might not have been what Stan intended to convey. But I think I got the gist of most of it. And I found the workshop as a whole to be incredibly valuable and encouraging.

If you get a chance, I’d encourage authors to check out the Locus Writer’s Workshop series. The next one is December 9th, with Gail Carriger, on The Heroine’s Journey.
https://locusmag.com/locus-master-class-gail-carriger-december-2018/

J.D. Moyer lives in Oakland, California, with his wife, daughter, and mystery-breed dog. He writes science fiction, produces electronic music in two groups (Jondi & Spesh and Momu), runs a record label (Loöq Records), blogs at jdmoyer.com, and tweets from @johndavidmoyer. His stories have appeared in F&SF, Strange Horizons, IGMS, and Compelling Science Fiction. His debut science fiction novel The Sky Woman was recently published on Flame Tree Press.

Want to take a writing class but don’t have the time or travel money? Check out the Rambo Academy for Wayward Writers, which offers live and on-demand writing classes aimed at fantasy and science fiction writers.

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Guest Post: Liz Danforth on AI Art

Note: This originally appeared on Liz’s Patreon, which you can find here, and which I highly recommend.

Scrying the Future

The world will continue to argue the benefits, ethics, problems, and controversies about AI art and writing long past my lifetime, even if I live to be 100 years old. So I write this as a scene in media res, one drop in an ocean of ink and pixels already washing over us.

Please take it as a given that my opinions and understandings written here will also change over time, as I keep learning. And fair warning: this is a longform essay with no easy TLDR. I hope you’ll stick with me.

What the AI..?

Let’s start with some descriptive definitions. (They are personal, completely off-the-cuff, and probably wildly inaccurate by several metrics.) When I refer to “AI art” here, I am referring to the artificial intelligence deep-learning engines capable of building artistic images from human-generated natural language prompts.

In simpler English, you can ask the computer to “draw me a picture of a teddy bear kissing a unicorn,” and you’ll get one, or at least something like it.

It is likely you’ve heard of DALL-E 2 by now, or Lensa, or maybe MidJourney or Fotor, or one of the others. This teddy-bear/unicorn is from DALL-E 2 and you could find images like this on any kiddy-cutsie Hallmark card. In theory, these exact images never existed until I asked for it. If you gave the same prompt, you’d get different pictures.

Only #3 actually matches closely what I asked for. But then, my query was as simplistic as the results, and I did no selection or editing. Because I really don’t know how to use this thing yet.

I can generate images, or variations on the same theme based on one I like better than the others. For now, I’m just fine with that (for reasons I will clarify below). Other people are doing amazingly “finished” pure AI-work that I would be glad to call my own (as if I could even hope to paint such a thing).

And for heaven’s sake, Steve Colbert’s graphics team used MidJourney to create a topical take on Kevin McCarthy’s chaotic election as Speaker of the House. (Go to minute 6 if you want to see the segment in that link.) I feel certain that wasn’t a single iteration of the prompt, but one that needed to be revised to get the final image. And no, I couldn’t have painted this either.

Do I Feel Threatened?

Yes and no. It’s the wrong question, albeit the obvious one.

Do I think this changes the world? Probably. Everyone literate enough to string words together, and/or upload a photo, and have the patience to learn the interface, can bring their visions alive. That’s like the invention of the alphabet. Coupled with basic literacy, anyone can become be a poet, a bookkeeper, a storyteller, a professional liar or prophet. Anyone can hear the words of the dead, or those who never lived (but someone wished they would have). Quality will vary, but the alphabet means that it can be done.

The controversies about AI art have only just begun. Artists are being accused of making traditional art that looks like an AI did it. Others are aggrieved that the AI is sampling their painfully-acquired skills to make art that looks like theirs (but isn’t).

With these as samples, I’m not going to be out of work any time soon… not if the person making the commission wants the work to actually look like mine. Could they be refined to be more like mine? Probably.

But again — that’s not the right question about all this.

And in truth, I’m still formulating what the right questions are. This is evolving as fast, or faster, than covid’s mutations, and will continue to do so. We must get used to both realities.

What Has Gone Before

Backstory: 2-3 decades ago, a stranger learned I was an fantasy artist. “You’ll be out of a job soon. Anyone can use Photoshop on photographs to make what you do cheaper and faster, and it’ll look more real,” said he. I asserted that until one could take a snapshot of a dragon, I’d have work for the foreseeable future. But clearly he thought Photoshop would change everything.

Well… in many ways, it did. Nowadays you don’t need a photo of a dragon: a pangolin + a lizard + bat can be cobbled together and it can look damn good. A skilled Photoshop artist can produce breathtakingly beautiful, thoroughly original artworks than only an expert can see are not traditionally-created. And traditionally-created art is not sufficient in and of itself (except in limited circumstances) to make it more desirable than slick, polished, highly-finished Photoshop work. Someone in Photoshop can work faster than I can, and can make changes requested by the art director in a fraction of the time … if I even CAN make those changes at all. I am fading away into being a buggywhip maker, if you will… a perfectly good skill, hard-won, but no longer required or practical.

This is Where I Am Today

Nevertheless, I do use Photoshop as one of my tools. To date, I have never used it as my exclusive medium, but I have used it as part of many projects. For starters, I use it every time I post a picture in Patreon.

Recently, Steve Jackson’s two-sided counters were easiest done once as whole items (urns, gazebos, gazing balls) fully drawn as traditional ink drawings… and once more as their broken versions, Photoshopping in the cracks (usually drawn with ink on paper) and wiping out extraneous bits. The whole-item drawings physicially exist. The broken ones are entirely digital except for random ink lines on a separate sheet of paper that mean nothing by themselves.

The SJG flower elemental became a full color Elemental Token for an entirely different game (used with Steve’s permission). All the color work and layout was Photoshop.

Does this make me less an artist? I’d like to think not. I am simply using the tools that suit my purposes.

Here is My Present View of AI Technology…

… for myself. I see it as an interesting tool with curious potentials. I cannot speak for anyone else, artist or proto-artist, ethicist, or pearl-clutching critic decrying the fall of Western Civilization. As I am using it right now, I am using it … occasionally … as another tool, an idea-generator, and a way to jumpstart my creative brain out of lazily just doing the same-old same-old. Here are examples I’ve done in the last year. Forgive me if you’ve seen some of these here on Patreon before now.

First Use

Tasked with a 4-card set on the back of some Artist Proof cards, I was asked to do something “with underwater monsters.” Not the most detailed description, although I appreciated the latitude it gave me. But I lacked any urgent inspiration.

However, I had run into MidJourney (the one Colbert’s people used) early last year. I thought “I wonder what MidJourney thinks ‘underwater monsters’ look like?”

If I saved those first images, I can’t find them now. But I asked for “underwater monsters” and — like the images above — got a lot of silliness. But one I really liked was an asymmetrical critter with multiple orange eyes and long kelpy toes. I used other art references as well, like photos I’d taken from the Atlanta Aquarium. I referenced a book cover of 20,000 Leagues Beneath the Sea, for its depiction of sun beams coming into deep water.

I made this:

I don’t think it would ever have occurred to me, on my own, to make that critter with the orange eyes. The MidJourney prompt jolted my brain, and I ran with it. Inspiration came from many places for this piece, which is sometimes given as the very description of creativity, after all: to take things that were not linked before, and to put them together.

And there’s the rub. That’s precisely what the AI engines are doing, assembling images out of the “inspiration” derived from its knowledge of however-many-kajillion examples of art loaded onto the internet.

We will be having conversations about the ways that is and is not different for… a very long time.

Let’s Have Another Example

Another card-art commission asked me to revisit the shaman-seer from the “Portent” Magic card. The client asked him to be peering into a crystal ball, something like a palantir (the “gazing balls” used by Sauron and Saruman, if you will). Below you can see the original card, and the final result.

The original card art could be considered “derivative” in many ways, or simply full of creative recombination with iconography of many and varied ancient cultures. (I often jest that I didn’t want to steal any one people’s patrimony so I took from all of them… at least, all that I could fit into the vision.)

For the original shaman, I wanted to harken back to the sepia-tone photographs of indigenous North American people taken by Edward Curtis in late 1800’s and early 1900’s. For the commission, I wanted something a bit like Curtis again but different, while still including recognizable features of the earlier card image.

In this case, I turned to DALL-E and fed it this prompt: “a very elderly blind indigenous man who is a seer, peering into a crystal ball like a palantir. There are bird images in the picture, and items of copper and turquoise.” This is what DALL-E offered me:

Most are terrible but I kinda liked the far one. You can see the elements I picked up: the man faces full-front, his raised hand obscures one eye with the little finger tucked up just so, and there is “stuff” on the table.

I had to fix his hand. (Why DALL-E thinks all these seers should have only three fingers is curious to me). I brought in a large separate globe because the black marble was completely unsatisfactory. His visible eye wasn’t cataract-blind; I made it so. I added more elements from the card painting: his copper-and-bluestone headpiece, the feathered “wings” to each side (abstracted), his nose ring, his braids wrapped with copper end-beads.

I was and am quite pleased with the final result, as is the client. Should we be? I feel like DALL-E pointed me to an idea that I morphed to suit myself. In what ways is that different from the art director’s inch-thick file of written descriptions and existing drawings/paintings I had to refer to (and match stylistically) when making one of my last Magic cards? Staff, land, costumes all had to match exactly.

Last Example

This client asked me to revisit “Zur’s Weirding,” one of my stranger Magic cards, onto a four-card set of artist proofs. Our email conversation poked at a number of options and suggestions, batted back and forth.

In the end, I would make one picture with three iterations of Zur rockin’ the three colors of the card’s mechanics in shapes to suggest the typical representations seen in those colors: Zur as a blue mage, as a black lich-ghoul-zombie, and as a white priest-cleric. We also wanted to pick up on Pete Venters’ depiction of him as the supercrazy “Zur the Enchanter” — which I felt fine doing because I’d spoken to Pete about it, and knew he was trying to echo my depiction in his own work while also making it his own. I knew he wouldn’t mind if I returned the favor.

Here’s my original card image, and Pete’s when used on a playmat:

The commission had a lot of elements to include, and that was good. However, I was afraid of making the three-man pose too conventional. I decided to ask DALL-E if there was an interesting way to position three figures on the page, and gave it the prompt “Three men standing together: a cleric, a magician, and a lich. Fantasy setting, photorealistic, moody lighting.”

Again, the results were not to spec, but I liked bits of the second one: the paunch on the fellow on the left, and his big book… the upraised hand on the fellow on the right, and the way his cloak fell. The backlighting.

Here is the final result.

What was perhaps less intentional is that I’d just watched Netflix’s The Sandman. So Magician Zur has something of Morpheus’ hair, and the cleric is black because I’d been primed by the show to think in more than one skin color. Oh: and the ruby.

Inspiration, Influence, and Plagarism

Inspiration comes from everywhere. In none of the AI-adjacent pieces did I copy the prompts directly. I used them the same way I use photographs, or a cloudshape I saw the evening before, or the color scheme of a book with an entirely different cover than the art I was working on. Showing you these pieces with their elements exposed feels almost as deadly as a stage magician showing you how their tricks are done. I hope you won’t think the less of me for it…

…because I feel strongly that copying and plagarism are real, and to be assiduously avoided. If you can spot what was taken from elsewhere, whole and entire, plonked down in the middle of one’s “new” work? That’s a problem. Copyright law today is badly flawed, but it exists for good reasons, and fair use confuses many. (This video is priceless but will make you twitch as you learn.)

Are these things — plagarism and copying — just the evil end of a sliding scale? At the other end is… what? Creative output 100% uninfluenced by anything that has come before?

I doubt it exists. I recall a science fiction story (whose title or author I cannot recall for the life of me), dating from my childhood. Scientists experiment with a musically creative child raised in isolation, exposed to absolutely no existing music whatsoever so they might find out what “pure” musical creativity truly was. The kid was outed after he got hold of a Bach fugue, and (thus inspired by a novelty he hadn’t invented independently) began incorporating fugues into his music. To the researcher, his purity was “spoiled,” the experiment ruined.

I learned to ink copying Aubrey Beardsley and Alphonse Mucha; my linework still has an Art Nouveau flavor to it. My designs and preferred poses often carry that sensuousness and framing; the way I create costume and drape cloth shows it. There were a plethora of other influences, but that’s one thick taproot.

If influence is plagarism, no artist can escape it. We learn to see, to think, to admire, to depict, to emulate, to pose, to paint, to draw by looking at the world and all — ALL — it has to offer our eyes and our imagination. And we put it together in new ways the same as writers make new stories and even new words using the various alphabets of the world, ancient and modern, even as they are retreading old words again and again.

So perhaps, in part, it is just a question of including enough different bits from enough different places, consciously or unconsciously: Only be sure always to call it please “research.” (Cue Tom Lehrer’s Lobachevsky.)

Just my drop of pixel-ink in the ocean of conversation we can and will surely have about this topic for many years to come. I am skipping over many related topics. I come away with more questions than answers. And I am okay with that.

— Liz

CREDITS: Jason M. Allen’s “Théâtre D’opéra Spatial” image taken from https://www.cnn.com/2022/09/03/tech/ai-art-fair-winner-controversy/index.html

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, check out the Rambo Academy for Wayward Writers’ virtual campus, with classes, weekly Zoom events, and a critique group.!

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