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You Should Read This: More Notable Young Adult and Middle Grade Speculative Fiction of 2013

Cover for September Girls by Madison Bennett
September Girls managed to do something new with mermaids, which is something that gets increasingly hard to do.
I blogged last week about some of my favorite YA of 2013 and I wanted to add some more books to that list. These are all books that I wold’t have run across if I hadn’t been reading for the Norton jury, and I’m very pleased to have found them. With each I’ve identified both the genre (fantasy vs. science fiction) and the gender of the lead character, since I know that may affect some buying decisions.

For what it’s worth, the overall breakdown here is: 4 male authors, 7 female authors; 6 fantasy, 5 sf; and
5 female leads to 6 male leads.

The Woken Gods by Gwenda Bond. Fantasy, female lead. I love the premise: “Five years ago, the gods of ancient mythology awoke around the world.” This is the setting for seventeen-year-old Kyra Locke’s adventures in search of her missing father and his secrets.

Homeland by Cory Doctorow. Science fiction, male lead. The sequel to Little Brother, Homeland stands on its own legs, with plenty of action and a lead character, Marcus Yallow, who is beleaguered by questions about releasing information in a plot that seems extraordinarily timely.

Maggot Moon by Sally Gardner Science fiction, male lead. An outstanding voice and unusual premise make the story told by social outcast Standish Treadwell well worth picking up. This was a 2014 Michael L. Printz Honor Book.

When We Wake by Karen Healey Science fiction, female lead. When sixteen-year old-Tegan Oglietti is unexpectedly moved forward a century in time, she finds herself in a future that’s far from benign, and one that will force her to act in order to keep others from sharing her fate.

Summer Prince by Alaya Dawn Johnson Science fiction, female lead. Johnson’s past books have been terrific and this one is no exception. It’s an interesting take of a future society that is fresh and well-written.

September Girls by Bennett Madison Fantasy, male lead. This book is set on North Carolina’s Outer Banks and therefore had me from page one. It’s a beautiful, evocative book that treats mermaids in a poetic and (I would argue) feminist take that is gorgeous and has a fabulous mythic quality.

Far Far Away by Tom McNeal Fantasy, male lead. The narrator is the ghost of one of the Brothers Grimm…and it goes from there. There’s a slight resonance with Neil Gaiman’s American Gods that comes at a jarring moment, but overall, a terrific and interesting novel.

A Corner of White: The Colors of Madeleine, Book One by Jaclyn Moriarty Fantasy, female lead. I don’t even know how to begin to describe this book, except that it is well written and playful in a way that sometimes is not associated with young adult books. Really lovely.

More than This by Patrick Ness Science fiction, male lead. I will admit I don’t usually like books where the protagonist wakes up amnesia, because it’s a situation that’s been done to death. But the place where Seth awakens is odd enough that I reluctantly found myself drawn into his explorations.

Man Made Boy by Jon Skovron Fantasy, male lead. Boy is, in fact, Frankenstein’s monster, and his plight is touching and funny and lovely, particularly when he runs away with the granddaughters of Jekyll/Hyde. This is a funny book in the way funny books should be, and will make your heart hurt even while you’re laughing.

In the Shadow of Blackbirds by Cat Winters Fantasy, female lead. Reviewers aren’t supposed to talk about the book as a physical object, but I still want to note that this is a handsome book with evocative illustrations that really add to the experience. Sixteen-year-old Mary Shelley Black has been sent to San Diego during the Spanish flu epidemic in 1918. When she begins to hear the voice of her recently-killed lover, she becomes involved with the Spiritualist movement. Rich historical details add a lovely texture to the book as well.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

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Reading for the Road

Last night in North America for a while. Here’s some of the books I’ve packed onto the Kindle.

Jeff VanderMeer’s ANNIHILATION and AUTHORITY.
Carol Beg’s DUST AND LIGHT.
Several free books in Spanish, including DONA PERFECTA.
QUANTUM ENGIMA by Brice Rosembaum
THE LEFTOVERS by Tom Perrotta
THE CHILDREN’S BOOK by A.S. Byatt
THE PRINCESS OF PANCHALA by Tom Wright
MORTE by Robert Reppino
WHAT THE PLUS by Guy Kawasaki
MR. MERCEDES by Stephen King
MINDTOUCH by M.C. A. Hogarth
THE TRANSPARENT SOCIETY by David Brin

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You Should Read This: A Theory of Fun for Game Design by Raph Koster

Cover for A Theory of Fun for Game Design by Raph Koster
One of the many nice things about the book is the illustrations, which are both informative and quirkily entertaining. Highly recommended for anyone who likes games on either the design or playing side of things.
There are some books I loan reluctantly or not at all; this is one of them. This is because it used to be hard to get (nowadays you can find it in both electronic and hardcopy form), and it’s such a charming, useful little book for thinking about game (and narrative) design.

A Theory of Fun for Game Design is written by an author who deeply loves games, understands how they work, and believes in them as an art form. As the forward by Will Wright notes, Koster brings a multi-disciplinary method to the examination of games, pulling out basic concepts and breaking them down in a way that is both easy to understand and enjoyable to read. Accompanying his pithy observations are cartoons illustrating each concept, such as the illustration accompanying “Stories are powerful teaching tools in their own right, but games are not stories,” in which one student says to another, “I beat the last level of Ulysses last night. I had to use god mode for the end boss. Molly is really tough!”

A listing of the chapters provides a good sense of the book:

  1. Why Write This Book?
  2. How the Brain Works
  3. What Games Are
  4. What Games Teach Us
  5. What Games Aren’t
  6. Different Fun for Different Folks
  7. The Problem with Learning
  8. The Problem with People
  9. Games in Context
  10. The Ethics of Entertainment
  11. Where Games Should Go
  12. Taking Their Rightful Place

With Gamergate still brewing merrily on Twitter, those last few items seem particularly important. “The Ethics of Entertainment” contains all sorts of useful stuff, including a passage about end user experience typical in Koster’s wry, succinct summations:

The dressing is tremendously important. It’s very likely that chess would not have its long-term appeal if the pieces all represented different kinds of snot.

He goes on to say something that resonates with recent discussions:

The ethical questions surrounding games as murder simulators, games as misogyny, games as undermining traditional values, and so on are not aimed at games themselves. They are aimed at the dressing.

Koster extends that even further, saying directly “Creators in all media have a social obligation to be responsible with their creations.”

Despite Koster’s correct insistence that games are not stories, for writers, Koster’s book is well worth reading. A lot of the material overlaps with the ways people enjoy stories, particularly the section about the brain.

The book may also change the way you perceive games when playing them, mainly because Koster talks about them in terms of an art form, like a story or a painting, rather than the trivial pursuit label that sometimes get slapped on such entertainments. Koster believes deeply in the evolution of games to something as immersive and enlightening as any other media.

#sfwapro

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