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Catching Up, Plus An Excerpt From Hearts of Tabat

Photo of a clock shaped like a Neko Cat, altered with the Percolator app.
This Sunday’s online class is Literary Techniques in Genre Fiction. Come and pick up some new tools to use in your fiction!
Hello folks! January has been crazy, and I have been bad about blogging. One thing I’m going to be doing going forward is scattering in some food posts, because I’m cooking a lot this year as well as working with the SFWA Cookbook Project.

BEASTS OF TABAT is coming out on March 27, 2015, at Emerald City ComicCon, which is very exciting, but also blindingly fast. If you want to get news about the book and other projects, please sign up for my mailing list:

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Meanwhile, I’m working away on two book projects, one a YA novel, the other Book 2 of the Tabat Quartet, HEARTS OF TABAT. It picks up halfway through BEASTS OF TABAT and involves three of the secondary characters. Book 3, EXILES OF TABAT, will take up the characters from BEASTS OF TABAT again at the point where BEASTS leaves off. Book 4, GODS OF TABAT, is plotted but I’m still figuring out the viewpoint stuff.

One of the viewpoint characters of HEARTS OF TABAT is Adelina, Bella’s former lover and closest friend. I’ve been writing about her this morning:

Adelina knew that in producing only one child, Emiliana had replicated the structure of the family from which she’d come. She wondered sometimes if her mother ever had, like Adelina, wished for a sister. What would it be like to have another soul that knew all the peculiar circumstances of your family existence, the conglomeration of odd relatives and circumstances and situations but more than anything, knew all the little sore spots that the world insisted on imposing, like the way her mother could, with a single look, indicate so much disapproval of an outfit.

Adelina straightened her shoulders. This was the first time she’d appeared in front of her mother wearing the cut and device of a Publisher, the open pages of a book, edged in the gold lines that indicated she was the head of a house. There were only five people in Tabat qualified to wear that device, but Emiliana refused to see any distinction in that. A house that worked in paper was lower status than one that worked in metal, let allow the heights that a banking house like the Nettlepurses were at. In Emiliana’s eyes, Adelina had stripped herself of all that, had stepped down into what was for Emiliana the equivalent of a puddle of shit when compared to the rarefied heights she had been born into.

Adelina imagined a sister standing beside her, whispering in her ear, “It’s all right. She doesn’t understand what an advantage such an outlet could be to a banking house.” A sister would have been willing to take the reins of the Nettlepurses and work together with Spinner Press, taking advantage of all that the two could offer each other.

But that was the other part of Emiliana’s disappointment. There were others who could take Adelina’s role, certainly, but they were all of distant blood, rather than her child.
And while Adelina could argue the advantages of her having formed the publishing house over and over again, she couldn’t argue with that disappointment, the real reason that underlay the look Emiliana gave Adelina as she came into the breakfast room.

But Emiliana said nothing, only offered a sharp nod of greeting, and returned her attention to the newssheets in her hands, the accounts of the morning arrivals at the docks, which ships carrying what, traveling mainly from the Southern Isles or elsewhere on the coast, but sometimes from the Old Continent or even places like the Rose Kingdom or the Winterlands.

In other news, I’ll be speaking briefly at an animated short films presentation that’s part of the Seattle Asian-American Film Festival on February 14th. See the Supernatural Seattle blog for details, and follow it on Twitter in order to get news of events and posts as they appear.

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Links from Blogging 101 Class - General Social Media Links

As part of the Blogging 101 class I just finished up teaching for Bellevue College, I organized a bunch of my links into a handout. Here is the General Social Media Resources section.

Mentioned in class:
(We didn’t actually get to this, but it’s a good way to track which of your links are getting shared.)Way to shorten URLs and monitor which are being reshared: http://www.bitly.com
(Also didn’t get a chance to hit in class, but is a good way to see if your name is available on various social networks as well as a pretty comprehensive listing of such networks.) Way to check your name on social networks: http://namechk.com/
Way to look at your social media presence: http://www.klout.com
Cartoon History of Twitter and Social Networking: http://www.mediabistro.com/alltwitter/cartoon-history-social-networking_b6160

Technical:
10 Social Media Mistakes We Bet You’re Making: http://www.businessinsider.com/10-social-media-mistakes-we-bet-youre-making-2010-9
10 Things Social media Marketers Should Know about Millennials: http://socialtimes.com/socialmedia-marketing-millenials_b31715
Best Free Social Media Tracking Tools: http://thenextweb.com/socialmedia/2011/02/18/social-media-tools/
Five Myths About Pushing Social Media Marketing Content: http://socialtimes.com/five-myths-about-pushing-social-media-marketing-content_b55978
How to Actually Become Friends with Social Network Connections: http://www.businessinsider.com/how-to-make-powerful-connections-through-social-media-2011-1
How to Crack the New York Times Popularity Code: http://www.thedailybeast.com/articles/2010/12/20/how-to-crack-the-new-york-times-most-emailed-list.html
What Social Network is Right For You? (2010): http://lifehacker.com/5472223/which-social-network-is-right-for-you
Winners and Losers of Social Networking: http://mashable.com/2011/04/12/social-networks-infographic/

Food For Thought:
Fantabulous Lists of Social Media Case Studies: http://socialmediatoday.com/igiedrius/268023/fantabulous-lists-social-media-case-studies
Google+ discussion of Wal-mart’s use of social media data:
https://plus.google.com/109581870574956225297/posts/2KKuJAUUruo
How governments are using social media: http://mashable.com/2011/07/25/government-social-media/
Innovative Uses of Social Media: http://mashable.com/2011/04/07/innovative-pr-social-media/
On Social Media, Most People Don’t Want to Be Heard: http://www.clickz.com/clickz/column/2030594/social-media-people-dont-heard
Six Verbs You Need to Understand for the New Web:
http://www.spinsucks.com/social-media/six-verbs-you-need-to-understand-for-the-new-web/
What Social Commerce Can Learn From Social Gaming: http://socialcommercetoday.com/what-social-commerce-can-learn-from-social-gaming/
Why Social Accountability Will Be the New Currency of the Web: http://mashable.com/2011/07/28/social-media-influence-accountability/
3 C’s of Social Networking: Consumption, Curation, Creation: http://socialmediatoday.com/index.php?q=briansolis/233806/three-c-s-social-networking-consumption-curation-creation
5 Social Good Sites Aimed at Youth: http://mashable.com/2011/07/22/social-good-youth/
How 3 Cities Are Crowdsourcing for Revitalization: http://mashable.com/2011/07/20/crowdsourcing-city-tech/
5 Innovative Food Truck Social Media Marketing Campaigns: http://mashable.com/2011/07/21/social-media-food-trucks-marketing/
25 Terrific Social Media Infographics: http://socialmediatoday.com/pamdyer/266010/65-terrific-social-media-infographics

I’m glad to discuss any of these links in comments here.

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I Think, Therefore I Roleplay

This essay originally appeared in the January 2000 issue of Imaginary Realities.

In 1999, one of the Armageddon MUD coders, Morgenes, put in a command that has no effect on a player at all. It doesn’t get you gold (or obsidian, in our mud’s case), doesn’t raise your skills, doesn’t open the mystic portal to the realm of Waterdeep, or anything at all like that. Yet it was a change that would end up becoming one of the most popular (and most copied) commands ever on the mud, with at least one thread on our discussion board devoted to lavish praise of it from players and staff alike.

The command was ‘think.’ Its syntax is simple. The player types think ‘Woah, hey, did I just see a coin lying in the road back there?’ and gets this back: ‘You think ‘Woah, hey, did I just see a coin lying in the road back there?’ Easy, no? And at first glance, somewhat pointless.

To explain the immense popularity of this command, one needs to understand that Armageddon MUD is more than role play intensive. It’s role play required, and players who fail to stay in character or interrupt the flow of the vast interactive story that staff and players are spinning together usually mend their ways fast. Or are asked to leave the story, usually not in a particularly polite manner. Armageddon’s had the reputation of having the rudest immortal staff on the net for a long time, and while that’s changed considerably, there are, I suspect, staff members who still cherish that attitude to a degree. Players who aren’t staying in character find out fast that it’s not appropriate, or appreciated, on Arm.

Given this, think has proven invaluable to the players whose actions might be incomprehensible to the staff. If a staff member happens to be monitoring a player, and glimpses a few thinks here and there, they know what’s going on and why, precisely, that crazed Krathi is sitting out in the desert. She’s waiting for a vision, which she might choose to supply of her own accord via think, or with which a staff member might help. Why did that elf suddenly take off running? He thought he saw a mantis, gythka staff in mandible, approaching his hiding place. Think not only helps the player solidify what it is she’s doing, but lets the staff know what’s going on as well.

Beyond that, the command’s entertaining and helps the player flesh out the character. Is he thinking ‘Did that templar just look at me?’ If so, he may scurry back into the Labyrinth to hide from the unwanted attention. Perhaps while that wily gypsy is trying to sell her a luck charm, the player’s sitting there thinking hard on how to sell the gypsy out to the dreaded Blackmoon. Personal beliefs, spiritual beliefs, reactions to other characters – all of these, and more, get played out via the think command in a way they never were before. One of my favorite moments was monitoring a conversation between a pretentious noble and the commoner they were upbraiding, who while keeping their eyes downcast was thinking of the multitude of ways that noble could be humiliated.

I’ve seen other benefits as well. At least one character has accidentally typed talk instead of think, and found themselves saying aloud what’s in their head, leading to assorted and interesting results. It slows down some of the fast typists, who otherwise tend to overwhelm other players with the multitude of their emotes and speeches. Some players use it while sleeping, to create intricate and sometimes lurid dreams. We’ve some plans to tie think into the psionic skills on the mud eventually, though that’s a far and future notion. But the benefit to the role playing of the mud has been tremendous. I’d urge other role playing muds to at least…think about putting this command in.

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